/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef RSOV_CONTEXT_H
#define RSOV_CONTEXT_H
#include <vulkan/vulkan.h>
#include <mutex>
namespace android {
namespace renderscript {
namespace rsov {
class RSoVContext {
public:
static RSoVContext* create();
~RSoVContext();
VkDevice getDevice() const { return mDevice; }
VkQueue getQueue() const { return mQueue; }
VkCommandPool getCmdPool() const { return mCmdPool; }
bool MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask,
uint32_t* typeIndex);
private:
RSoVContext();
bool Initialize(char const* const name);
static RSoVContext* mContext;
static std::once_flag mInitFlag;
VkInstance mInstance;
VkPhysicalDevice mGPU;
VkDevice mDevice;
VkPhysicalDeviceMemoryProperties mMemoryProperties;
VkQueue mQueue;
VkCommandPool mCmdPool;
};
} // namespace rsov
} // namespace renderscript
} // namespace android
#endif // RSOV_CONTEXT_H