/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef RSOV_CONTEXT_H #define RSOV_CONTEXT_H #include <vulkan/vulkan.h> #include <mutex> namespace android { namespace renderscript { namespace rsov { class RSoVContext { public: static RSoVContext* create(); ~RSoVContext(); VkDevice getDevice() const { return mDevice; } VkQueue getQueue() const { return mQueue; } VkCommandPool getCmdPool() const { return mCmdPool; } bool MemoryTypeFromProperties(uint32_t typeBits, VkFlags requirements_mask, uint32_t* typeIndex); private: RSoVContext(); bool Initialize(char const* const name); static RSoVContext* mContext; static std::once_flag mInitFlag; VkInstance mInstance; VkPhysicalDevice mGPU; VkDevice mDevice; VkPhysicalDeviceMemoryProperties mMemoryProperties; VkQueue mQueue; VkCommandPool mCmdPool; }; } // namespace rsov } // namespace renderscript } // namespace android #endif // RSOV_CONTEXT_H