/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsDevice.h"
#include "rsContext.h"
#include "rsThreadIO.h"
#include "rsgApiStructs.h"
#include "rsgApiFuncDecl.h"
#include "rsFifo.h"
namespace android {
namespace renderscript {
extern "C" RsDevice rsDeviceCreate() {
Device * d = new Device();
return d;
}
extern "C" void rsDeviceDestroy(RsDevice dev) {
// A Device should be destroyed in the destructor of the associated Context.
// Keep this empty function here even after calls to nDeviceDestroy() in
// RenderScript.helpDestroy() have been removed. This is necessary to keep
// existing apps running.
}
extern "C" void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) {
Device * d = static_cast<Device *>(dev);
if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) {
d->mForceSW = value != 0;
return;
}
rsAssert(0);
}
} // namespace renderscript
} // namespace android