/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsDevice.h" #include "rsContext.h" #include "rsThreadIO.h" #include "rsgApiStructs.h" #include "rsgApiFuncDecl.h" #include "rsFifo.h" namespace android { namespace renderscript { extern "C" RsDevice rsDeviceCreate() { Device * d = new Device(); return d; } extern "C" void rsDeviceDestroy(RsDevice dev) { // A Device should be destroyed in the destructor of the associated Context. // Keep this empty function here even after calls to nDeviceDestroy() in // RenderScript.helpDestroy() have been removed. This is necessary to keep // existing apps running. } extern "C" void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) { Device * d = static_cast<Device *>(dev); if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) { d->mForceSW = value != 0; return; } rsAssert(0); } } // namespace renderscript } // namespace android