// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_IC_ACCESS_COMPILER_DATA_H_
#define V8_IC_ACCESS_COMPILER_DATA_H_
#include <memory>
#include "src/allocation.h"
#include "src/base/macros.h"
namespace v8 {
namespace internal {
class AccessCompilerData {
public:
AccessCompilerData() {}
bool IsInitialized() const { return load_calling_convention_ != nullptr; }
void Initialize(int load_register_count, const Register* load_registers,
int store_register_count, const Register* store_registers) {
load_calling_convention_.reset(NewArray<Register>(load_register_count));
for (int i = 0; i < load_register_count; ++i) {
load_calling_convention_[i] = load_registers[i];
}
store_calling_convention_.reset(NewArray<Register>(store_register_count));
for (int i = 0; i < store_register_count; ++i) {
store_calling_convention_[i] = store_registers[i];
}
}
Register* load_calling_convention() { return load_calling_convention_.get(); }
Register* store_calling_convention() {
return store_calling_convention_.get();
}
private:
std::unique_ptr<Register[]> load_calling_convention_;
std::unique_ptr<Register[]> store_calling_convention_;
DISALLOW_COPY_AND_ASSIGN(AccessCompilerData);
};
} // namespace internal
} // namespace v8
#endif // V8_IC_ACCESS_COMPILER_DATA_H_