// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_IC_ACCESS_COMPILER_DATA_H_ #define V8_IC_ACCESS_COMPILER_DATA_H_ #include <memory> #include "src/allocation.h" #include "src/base/macros.h" namespace v8 { namespace internal { class AccessCompilerData { public: AccessCompilerData() {} bool IsInitialized() const { return load_calling_convention_ != nullptr; } void Initialize(int load_register_count, const Register* load_registers, int store_register_count, const Register* store_registers) { load_calling_convention_.reset(NewArray<Register>(load_register_count)); for (int i = 0; i < load_register_count; ++i) { load_calling_convention_[i] = load_registers[i]; } store_calling_convention_.reset(NewArray<Register>(store_register_count)); for (int i = 0; i < store_register_count; ++i) { store_calling_convention_[i] = store_registers[i]; } } Register* load_calling_convention() { return load_calling_convention_.get(); } Register* store_calling_convention() { return store_calling_convention_.get(); } private: std::unique_ptr<Register[]> load_calling_convention_; std::unique_ptr<Register[]> store_calling_convention_; DISALLOW_COPY_AND_ASSIGN(AccessCompilerData); }; } // namespace internal } // namespace v8 #endif // V8_IC_ACCESS_COMPILER_DATA_H_