// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_SCAVENGER_INL_H_
#define V8_HEAP_SCAVENGER_INL_H_
#include "src/heap/scavenger.h"
namespace v8 {
namespace internal {
void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object) {
DCHECK(object->GetIsolate()->heap()->InFromSpace(object));
// We use the first word (where the map pointer usually is) of a heap
// object to record the forwarding pointer. A forwarding pointer can
// point to an old space, the code space, or the to space of the new
// generation.
MapWord first_word = object->map_word();
// If the first word is a forwarding address, the object has already been
// copied.
if (first_word.IsForwardingAddress()) {
HeapObject* dest = first_word.ToForwardingAddress();
DCHECK(object->GetIsolate()->heap()->InFromSpace(*p));
*p = dest;
return;
}
object->GetHeap()->UpdateAllocationSite<Heap::kGlobal>(
object, object->GetHeap()->global_pretenuring_feedback_);
// AllocationMementos are unrooted and shouldn't survive a scavenge
DCHECK(object->map() != object->GetHeap()->allocation_memento_map());
// Call the slow part of scavenge object.
return ScavengeObjectSlow(p, object);
}
SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap,
Address slot_address) {
Object** slot = reinterpret_cast<Object**>(slot_address);
Object* object = *slot;
if (heap->InFromSpace(object)) {
HeapObject* heap_object = reinterpret_cast<HeapObject*>(object);
DCHECK(heap_object->IsHeapObject());
ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object);
object = *slot;
// If the object was in from space before and is after executing the
// callback in to space, the object is still live.
// Unfortunately, we do not know about the slot. It could be in a
// just freed free space object.
if (heap->InToSpace(object)) {
return KEEP_SLOT;
}
}
// Slots can point to "to" space if the slot has been recorded multiple
// times in the remembered set. We remove the redundant slot now.
return REMOVE_SLOT;
}
// static
void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj,
Object** p) {
Object* object = *p;
if (!heap->InNewSpace(object)) return;
Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p),
reinterpret_cast<HeapObject*>(object));
}
} // namespace internal
} // namespace v8
#endif // V8_HEAP_SCAVENGER_INL_H_