// Copyright 2015 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_SCAVENGER_INL_H_ #define V8_HEAP_SCAVENGER_INL_H_ #include "src/heap/scavenger.h" namespace v8 { namespace internal { void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object) { DCHECK(object->GetIsolate()->heap()->InFromSpace(object)); // We use the first word (where the map pointer usually is) of a heap // object to record the forwarding pointer. A forwarding pointer can // point to an old space, the code space, or the to space of the new // generation. MapWord first_word = object->map_word(); // If the first word is a forwarding address, the object has already been // copied. if (first_word.IsForwardingAddress()) { HeapObject* dest = first_word.ToForwardingAddress(); DCHECK(object->GetIsolate()->heap()->InFromSpace(*p)); *p = dest; return; } object->GetHeap()->UpdateAllocationSite<Heap::kGlobal>( object, object->GetHeap()->global_pretenuring_feedback_); // AllocationMementos are unrooted and shouldn't survive a scavenge DCHECK(object->map() != object->GetHeap()->allocation_memento_map()); // Call the slow part of scavenge object. return ScavengeObjectSlow(p, object); } SlotCallbackResult Scavenger::CheckAndScavengeObject(Heap* heap, Address slot_address) { Object** slot = reinterpret_cast<Object**>(slot_address); Object* object = *slot; if (heap->InFromSpace(object)) { HeapObject* heap_object = reinterpret_cast<HeapObject*>(object); DCHECK(heap_object->IsHeapObject()); ScavengeObject(reinterpret_cast<HeapObject**>(slot), heap_object); object = *slot; // If the object was in from space before and is after executing the // callback in to space, the object is still live. // Unfortunately, we do not know about the slot. It could be in a // just freed free space object. if (heap->InToSpace(object)) { return KEEP_SLOT; } } // Slots can point to "to" space if the slot has been recorded multiple // times in the remembered set. We remove the redundant slot now. return REMOVE_SLOT; } // static void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj, Object** p) { Object* object = *p; if (!heap->InNewSpace(object)) return; Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p), reinterpret_cast<HeapObject*>(object)); } } // namespace internal } // namespace v8 #endif // V8_HEAP_SCAVENGER_INL_H_