// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_
#define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_
namespace v8 {
namespace internal {
namespace compiler {
// IA32-specific opcodes that specify which assembly sequence to emit.
// Most opcodes specify a single instruction.
#define TARGET_ARCH_OPCODE_LIST(V) \
V(IA32Add) \
V(IA32And) \
V(IA32Cmp) \
V(IA32Cmp16) \
V(IA32Cmp8) \
V(IA32Test) \
V(IA32Test16) \
V(IA32Test8) \
V(IA32Or) \
V(IA32Xor) \
V(IA32Sub) \
V(IA32Imul) \
V(IA32ImulHigh) \
V(IA32UmulHigh) \
V(IA32Idiv) \
V(IA32Udiv) \
V(IA32Not) \
V(IA32Neg) \
V(IA32Shl) \
V(IA32Shr) \
V(IA32Sar) \
V(IA32AddPair) \
V(IA32SubPair) \
V(IA32MulPair) \
V(IA32ShlPair) \
V(IA32ShrPair) \
V(IA32SarPair) \
V(IA32Ror) \
V(IA32Lzcnt) \
V(IA32Tzcnt) \
V(IA32Popcnt) \
V(SSEFloat32Cmp) \
V(SSEFloat32Add) \
V(SSEFloat32Sub) \
V(SSEFloat32Mul) \
V(SSEFloat32Div) \
V(SSEFloat32Abs) \
V(SSEFloat32Neg) \
V(SSEFloat32Sqrt) \
V(SSEFloat32Round) \
V(SSEFloat64Cmp) \
V(SSEFloat64Add) \
V(SSEFloat64Sub) \
V(SSEFloat64Mul) \
V(SSEFloat64Div) \
V(SSEFloat64Mod) \
V(SSEFloat32Max) \
V(SSEFloat64Max) \
V(SSEFloat32Min) \
V(SSEFloat64Min) \
V(SSEFloat64Abs) \
V(SSEFloat64Neg) \
V(SSEFloat64Sqrt) \
V(SSEFloat64Round) \
V(SSEFloat32ToFloat64) \
V(SSEFloat64ToFloat32) \
V(SSEFloat32ToInt32) \
V(SSEFloat32ToUint32) \
V(SSEFloat64ToInt32) \
V(SSEFloat64ToUint32) \
V(SSEInt32ToFloat32) \
V(SSEUint32ToFloat32) \
V(SSEInt32ToFloat64) \
V(SSEUint32ToFloat64) \
V(SSEFloat64ExtractLowWord32) \
V(SSEFloat64ExtractHighWord32) \
V(SSEFloat64InsertLowWord32) \
V(SSEFloat64InsertHighWord32) \
V(SSEFloat64LoadLowWord32) \
V(SSEFloat64SilenceNaN) \
V(AVXFloat32Add) \
V(AVXFloat32Sub) \
V(AVXFloat32Mul) \
V(AVXFloat32Div) \
V(AVXFloat64Add) \
V(AVXFloat64Sub) \
V(AVXFloat64Mul) \
V(AVXFloat64Div) \
V(AVXFloat64Abs) \
V(AVXFloat64Neg) \
V(AVXFloat32Abs) \
V(AVXFloat32Neg) \
V(IA32Movsxbl) \
V(IA32Movzxbl) \
V(IA32Movb) \
V(IA32Movsxwl) \
V(IA32Movzxwl) \
V(IA32Movw) \
V(IA32Movl) \
V(IA32Movss) \
V(IA32Movsd) \
V(IA32BitcastFI) \
V(IA32BitcastIF) \
V(IA32Lea) \
V(IA32Push) \
V(IA32PushFloat32) \
V(IA32PushFloat64) \
V(IA32Poke) \
V(IA32StackCheck) \
V(IA32Xchgb) \
V(IA32Xchgw) \
V(IA32Xchgl)
// Addressing modes represent the "shape" of inputs to an instruction.
// Many instructions support multiple addressing modes. Addressing modes
// are encoded into the InstructionCode of the instruction and tell the
// code generator after register allocation which assembler method to call.
//
// We use the following local notation for addressing modes:
//
// M = memory operand
// R = base register
// N = index register * N for N in {1, 2, 4, 8}
// I = immediate displacement (int32_t)
#define TARGET_ADDRESSING_MODE_LIST(V) \
V(MR) /* [%r1 ] */ \
V(MRI) /* [%r1 + K] */ \
V(MR1) /* [%r1 + %r2*1 ] */ \
V(MR2) /* [%r1 + %r2*2 ] */ \
V(MR4) /* [%r1 + %r2*4 ] */ \
V(MR8) /* [%r1 + %r2*8 ] */ \
V(MR1I) /* [%r1 + %r2*1 + K] */ \
V(MR2I) /* [%r1 + %r2*2 + K] */ \
V(MR4I) /* [%r1 + %r2*3 + K] */ \
V(MR8I) /* [%r1 + %r2*4 + K] */ \
V(M1) /* [ %r2*1 ] */ \
V(M2) /* [ %r2*2 ] */ \
V(M4) /* [ %r2*4 ] */ \
V(M8) /* [ %r2*8 ] */ \
V(M1I) /* [ %r2*1 + K] */ \
V(M2I) /* [ %r2*2 + K] */ \
V(M4I) /* [ %r2*4 + K] */ \
V(M8I) /* [ %r2*8 + K] */ \
V(MI) /* [ K] */
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_