// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ namespace v8 { namespace internal { namespace compiler { // IA32-specific opcodes that specify which assembly sequence to emit. // Most opcodes specify a single instruction. #define TARGET_ARCH_OPCODE_LIST(V) \ V(IA32Add) \ V(IA32And) \ V(IA32Cmp) \ V(IA32Cmp16) \ V(IA32Cmp8) \ V(IA32Test) \ V(IA32Test16) \ V(IA32Test8) \ V(IA32Or) \ V(IA32Xor) \ V(IA32Sub) \ V(IA32Imul) \ V(IA32ImulHigh) \ V(IA32UmulHigh) \ V(IA32Idiv) \ V(IA32Udiv) \ V(IA32Not) \ V(IA32Neg) \ V(IA32Shl) \ V(IA32Shr) \ V(IA32Sar) \ V(IA32AddPair) \ V(IA32SubPair) \ V(IA32MulPair) \ V(IA32ShlPair) \ V(IA32ShrPair) \ V(IA32SarPair) \ V(IA32Ror) \ V(IA32Lzcnt) \ V(IA32Tzcnt) \ V(IA32Popcnt) \ V(SSEFloat32Cmp) \ V(SSEFloat32Add) \ V(SSEFloat32Sub) \ V(SSEFloat32Mul) \ V(SSEFloat32Div) \ V(SSEFloat32Abs) \ V(SSEFloat32Neg) \ V(SSEFloat32Sqrt) \ V(SSEFloat32Round) \ V(SSEFloat64Cmp) \ V(SSEFloat64Add) \ V(SSEFloat64Sub) \ V(SSEFloat64Mul) \ V(SSEFloat64Div) \ V(SSEFloat64Mod) \ V(SSEFloat32Max) \ V(SSEFloat64Max) \ V(SSEFloat32Min) \ V(SSEFloat64Min) \ V(SSEFloat64Abs) \ V(SSEFloat64Neg) \ V(SSEFloat64Sqrt) \ V(SSEFloat64Round) \ V(SSEFloat32ToFloat64) \ V(SSEFloat64ToFloat32) \ V(SSEFloat32ToInt32) \ V(SSEFloat32ToUint32) \ V(SSEFloat64ToInt32) \ V(SSEFloat64ToUint32) \ V(SSEInt32ToFloat32) \ V(SSEUint32ToFloat32) \ V(SSEInt32ToFloat64) \ V(SSEUint32ToFloat64) \ V(SSEFloat64ExtractLowWord32) \ V(SSEFloat64ExtractHighWord32) \ V(SSEFloat64InsertLowWord32) \ V(SSEFloat64InsertHighWord32) \ V(SSEFloat64LoadLowWord32) \ V(SSEFloat64SilenceNaN) \ V(AVXFloat32Add) \ V(AVXFloat32Sub) \ V(AVXFloat32Mul) \ V(AVXFloat32Div) \ V(AVXFloat64Add) \ V(AVXFloat64Sub) \ V(AVXFloat64Mul) \ V(AVXFloat64Div) \ V(AVXFloat64Abs) \ V(AVXFloat64Neg) \ V(AVXFloat32Abs) \ V(AVXFloat32Neg) \ V(IA32Movsxbl) \ V(IA32Movzxbl) \ V(IA32Movb) \ V(IA32Movsxwl) \ V(IA32Movzxwl) \ V(IA32Movw) \ V(IA32Movl) \ V(IA32Movss) \ V(IA32Movsd) \ V(IA32BitcastFI) \ V(IA32BitcastIF) \ V(IA32Lea) \ V(IA32Push) \ V(IA32PushFloat32) \ V(IA32PushFloat64) \ V(IA32Poke) \ V(IA32StackCheck) \ V(IA32Xchgb) \ V(IA32Xchgw) \ V(IA32Xchgl) // Addressing modes represent the "shape" of inputs to an instruction. // Many instructions support multiple addressing modes. Addressing modes // are encoded into the InstructionCode of the instruction and tell the // code generator after register allocation which assembler method to call. // // We use the following local notation for addressing modes: // // M = memory operand // R = base register // N = index register * N for N in {1, 2, 4, 8} // I = immediate displacement (int32_t) #define TARGET_ADDRESSING_MODE_LIST(V) \ V(MR) /* [%r1 ] */ \ V(MRI) /* [%r1 + K] */ \ V(MR1) /* [%r1 + %r2*1 ] */ \ V(MR2) /* [%r1 + %r2*2 ] */ \ V(MR4) /* [%r1 + %r2*4 ] */ \ V(MR8) /* [%r1 + %r2*8 ] */ \ V(MR1I) /* [%r1 + %r2*1 + K] */ \ V(MR2I) /* [%r1 + %r2*2 + K] */ \ V(MR4I) /* [%r1 + %r2*3 + K] */ \ V(MR8I) /* [%r1 + %r2*4 + K] */ \ V(M1) /* [ %r2*1 ] */ \ V(M2) /* [ %r2*2 ] */ \ V(M4) /* [ %r2*4 ] */ \ V(M8) /* [ %r2*8 ] */ \ V(M1I) /* [ %r2*1 + K] */ \ V(M2I) /* [ %r2*2 + K] */ \ V(M4I) /* [ %r2*4 + K] */ \ V(M8I) /* [ %r2*8 + K] */ \ V(MI) /* [ K] */ } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_