/*
* exec.h
*
* Created on: Aug 14, 2008
* Author: Stefan Bucur <stefanb@zytor.com>
*/
#ifndef EXEC_H_
#define EXEC_H_
#include <sys/module.h>
#include <stdlib.h>
/**
* EXEC_ROOT_NAME - The name of the ELF module associated with the COM32 module.
*
* This is a shallow ELF module, that contains only the symbol table for
* the code and data sections of the loaded COM32 root module.
*/
#define EXEC_ROOT_NAME "_root_.c32"
/**
* spawn_load - Load a library module or executes an executable one
* @name the name of the library/executable to use, including the extension
* (e.g. 'sort.c32')
* @argc: the number of string arguments in @argv
* @argv: a NULL-terminated vector of string arguments, starting with
* the program name.
*
* This procedure in essence loads takes the name of a module and checks to see what
* kind of module it is ( executable or library ), after which is performs the
* appropriate action, either spawning or simply loading the module into memory.
*/
extern int spawn_load(const char *name, int argc, char **argv);
/**
* spawnv - Executes a program in the current environment.
* @name: the name of the program to spawn, including the extension
* (e.g. 'hello.c32')
* @argv: a NULL-terminated vector of string arguments, starting with
* the program name.
*
* A program is an ELF module that contains a main routine. A program is
* loaded into memory, executed, then unloaded, thus remaining in memory only
* while the main() function is executing. A program also defines a
* memory allocation context, and a simple garbage collection mechanism
* it thus provided. This is done by internally associating with the program
* module each pointer returned by malloc(). After the program finishes
* its execution, all the unallocated memory pertaining to the program
* is automatically cleaned up.
*
* Note that this association takes place both for the allocations happening
* directly in the program, or indirectly through a library function. Libraries
* do not create allocation contexts, thus each allocation they made belong
* to the innermost calling program.
*/
extern int spawnv(const char *name, const char **argv);
/**
* spawnl - Executes a program in the current environment.
* @name: the name of the program to spawn, including the extension
* (e.g. 'hello.c32')
* @arg: the first argument (argv[0]) to be passed to the main function
* of the program
* @...: optional subsequent arguments that are passed o the main function
* of the program
*
* This is another version of the spawn routine. Please see 'spawnv' for
* a full presentation.
*/
extern int spawnl(const char *name, const char *arg, ...);
/**
* exec_term - Releases the resources of the execution environment.
*/
extern void exec_term(void);
#endif /* EXEC_H_ */