/* * exec.h * * Created on: Aug 14, 2008 * Author: Stefan Bucur <stefanb@zytor.com> */ #ifndef EXEC_H_ #define EXEC_H_ #include <sys/module.h> #include <stdlib.h> /** * EXEC_ROOT_NAME - The name of the ELF module associated with the COM32 module. * * This is a shallow ELF module, that contains only the symbol table for * the code and data sections of the loaded COM32 root module. */ #define EXEC_ROOT_NAME "_root_.c32" /** * spawn_load - Load a library module or executes an executable one * @name the name of the library/executable to use, including the extension * (e.g. 'sort.c32') * @argc: the number of string arguments in @argv * @argv: a NULL-terminated vector of string arguments, starting with * the program name. * * This procedure in essence loads takes the name of a module and checks to see what * kind of module it is ( executable or library ), after which is performs the * appropriate action, either spawning or simply loading the module into memory. */ extern int spawn_load(const char *name, int argc, char **argv); /** * spawnv - Executes a program in the current environment. * @name: the name of the program to spawn, including the extension * (e.g. 'hello.c32') * @argv: a NULL-terminated vector of string arguments, starting with * the program name. * * A program is an ELF module that contains a main routine. A program is * loaded into memory, executed, then unloaded, thus remaining in memory only * while the main() function is executing. A program also defines a * memory allocation context, and a simple garbage collection mechanism * it thus provided. This is done by internally associating with the program * module each pointer returned by malloc(). After the program finishes * its execution, all the unallocated memory pertaining to the program * is automatically cleaned up. * * Note that this association takes place both for the allocations happening * directly in the program, or indirectly through a library function. Libraries * do not create allocation contexts, thus each allocation they made belong * to the innermost calling program. */ extern int spawnv(const char *name, const char **argv); /** * spawnl - Executes a program in the current environment. * @name: the name of the program to spawn, including the extension * (e.g. 'hello.c32') * @arg: the first argument (argv[0]) to be passed to the main function * of the program * @...: optional subsequent arguments that are passed o the main function * of the program * * This is another version of the spawn routine. Please see 'spawnv' for * a full presentation. */ extern int spawnl(const char *name, const char *arg, ...); /** * exec_term - Releases the resources of the execution environment. */ extern void exec_term(void); #endif /* EXEC_H_ */