// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ResourceManager.h : Defines the ResourceManager class, which tracks objects
// shared by multiple GL contexts.
#ifndef LIBGLES_CM_RESOURCEMANAGER_H_
#define LIBGLES_CM_RESOURCEMANAGER_H_
#include "common/NameSpace.hpp"
#include <GLES/gl.h>
#include <map>
namespace es1
{
class Buffer;
class Texture;
class Renderbuffer;
enum TextureType
{
TEXTURE_2D,
TEXTURE_EXTERNAL,
TEXTURE_TYPE_COUNT,
TEXTURE_UNKNOWN
};
class ResourceManager
{
public:
ResourceManager();
~ResourceManager();
void addRef();
void release();
GLuint createBuffer();
GLuint createTexture();
GLuint createRenderbuffer();
void deleteBuffer(GLuint buffer);
void deleteTexture(GLuint texture);
void deleteRenderbuffer(GLuint renderbuffer);
Buffer *getBuffer(GLuint handle);
Texture *getTexture(GLuint handle);
Renderbuffer *getRenderbuffer(GLuint handle);
void checkBufferAllocation(unsigned int buffer);
void checkTextureAllocation(GLuint texture, TextureType type);
void checkRenderbufferAllocation(GLuint handle);
private:
std::size_t mRefCount;
gl::NameSpace<Buffer> mBufferNameSpace;
gl::NameSpace<Texture> mTextureNameSpace;
gl::NameSpace<Renderbuffer> mRenderbufferNameSpace;
};
}
#endif // LIBGLES_CM_RESOURCEMANAGER_H_