// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ResourceManager.h : Defines the ResourceManager class, which tracks objects // shared by multiple GL contexts. #ifndef LIBGLES_CM_RESOURCEMANAGER_H_ #define LIBGLES_CM_RESOURCEMANAGER_H_ #include "common/NameSpace.hpp" #include <GLES/gl.h> #include <map> namespace es1 { class Buffer; class Texture; class Renderbuffer; enum TextureType { TEXTURE_2D, TEXTURE_EXTERNAL, TEXTURE_TYPE_COUNT, TEXTURE_UNKNOWN }; class ResourceManager { public: ResourceManager(); ~ResourceManager(); void addRef(); void release(); GLuint createBuffer(); GLuint createTexture(); GLuint createRenderbuffer(); void deleteBuffer(GLuint buffer); void deleteTexture(GLuint texture); void deleteRenderbuffer(GLuint renderbuffer); Buffer *getBuffer(GLuint handle); Texture *getTexture(GLuint handle); Renderbuffer *getRenderbuffer(GLuint handle); void checkBufferAllocation(unsigned int buffer); void checkTextureAllocation(GLuint texture, TextureType type); void checkRenderbufferAllocation(GLuint handle); private: std::size_t mRefCount; gl::NameSpace<Buffer> mBufferNameSpace; gl::NameSpace<Texture> mTextureNameSpace; gl::NameSpace<Renderbuffer> mRenderbufferNameSpace; }; } #endif // LIBGLES_CM_RESOURCEMANAGER_H_