/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrCCClipProcessor.h"
#include "GrTexture.h"
#include "GrTextureProxy.h"
#include "SkMakeUnique.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
GrCCClipProcessor::GrCCClipProcessor(const ClipPath* clipPath, MustCheckBounds mustCheckBounds,
SkPath::FillType overrideFillType)
: INHERITED(kGrCCClipProcessor_ClassID, kCompatibleWithCoverageAsAlpha_OptimizationFlag)
, fClipPath(clipPath)
, fMustCheckBounds((bool)mustCheckBounds)
, fOverrideFillType(overrideFillType)
, fAtlasAccess(sk_ref_sp(fClipPath->atlasLazyProxy()), GrSamplerState::Filter::kNearest,
GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) {
this->addTextureSampler(&fAtlasAccess);
}
std::unique_ptr<GrFragmentProcessor> GrCCClipProcessor::clone() const {
return skstd::make_unique<GrCCClipProcessor>(fClipPath, MustCheckBounds(fMustCheckBounds),
fOverrideFillType);
}
void GrCCClipProcessor::onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
b->add32((fOverrideFillType << 1) | (int)fMustCheckBounds);
}
bool GrCCClipProcessor::onIsEqual(const GrFragmentProcessor& fp) const {
const GrCCClipProcessor& that = fp.cast<GrCCClipProcessor>();
// Each ClipPath path has a unique atlas proxy, so hasSameSamplersAndAccesses should have
// already weeded out FPs with different ClipPaths.
SkASSERT(that.fClipPath->deviceSpacePath().getGenerationID() ==
fClipPath->deviceSpacePath().getGenerationID());
return that.fOverrideFillType == fOverrideFillType;
}
class GrCCClipProcessor::Impl : public GrGLSLFragmentProcessor {
public:
void emitCode(EmitArgs& args) override {
const GrCCClipProcessor& proc = args.fFp.cast<GrCCClipProcessor>();
GrGLSLUniformHandler* uniHandler = args.fUniformHandler;
GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
f->codeAppend ("half coverage;");
if (proc.fMustCheckBounds) {
const char* pathIBounds;
fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"path_ibounds", &pathIBounds);
f->codeAppendf("if (all(greaterThan(float4(sk_FragCoord.xy, %s.zw), "
"float4(%s.xy, sk_FragCoord.xy)))) {",
pathIBounds, pathIBounds);
}
const char* atlasTransform;
fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType,
"atlas_transform", &atlasTransform);
f->codeAppendf("float2 texcoord = sk_FragCoord.xy * %s.xy + %s.zw;",
atlasTransform, atlasTransform);
f->codeAppend ("half coverage_count = ");
f->appendTextureLookup(args.fTexSamplers[0], "texcoord", kHalf2_GrSLType);
f->codeAppend (".a;");
if (SkPath::kEvenOdd_FillType == proc.fOverrideFillType ||
SkPath::kInverseEvenOdd_FillType == proc.fOverrideFillType) {
f->codeAppend ("half t = mod(abs(coverage_count), 2);");
f->codeAppend ("coverage = 1 - abs(t - 1);");
} else {
f->codeAppend ("coverage = min(abs(coverage_count), 1);");
}
if (proc.fMustCheckBounds) {
f->codeAppend ("} else {");
f->codeAppend ( "coverage = 0;");
f->codeAppend ("}");
}
if (SkPath::IsInverseFillType(proc.fOverrideFillType)) {
f->codeAppend ("coverage = 1 - coverage;");
}
f->codeAppendf("%s = %s * coverage;", args.fOutputColor, args.fInputColor);
}
void onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& fp) override {
const GrCCClipProcessor& proc = fp.cast<GrCCClipProcessor>();
if (proc.fMustCheckBounds) {
const SkRect pathIBounds = SkRect::Make(proc.fClipPath->pathDevIBounds());
pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(),
pathIBounds.right(), pathIBounds.bottom());
}
const SkVector& scale = proc.fClipPath->atlasScale();
const SkVector& trans = proc.fClipPath->atlasTranslate();
pdman.set4f(fAtlasTransformUniform, scale.x(), scale.y(), trans.x(), trans.y());
}
private:
UniformHandle fPathIBoundsUniform;
UniformHandle fAtlasTransformUniform;
};
GrGLSLFragmentProcessor* GrCCClipProcessor::onCreateGLSLInstance() const {
return new Impl();
}