/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrCCClipProcessor.h" #include "GrTexture.h" #include "GrTextureProxy.h" #include "SkMakeUnique.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" GrCCClipProcessor::GrCCClipProcessor(const ClipPath* clipPath, MustCheckBounds mustCheckBounds, SkPath::FillType overrideFillType) : INHERITED(kGrCCClipProcessor_ClassID, kCompatibleWithCoverageAsAlpha_OptimizationFlag) , fClipPath(clipPath) , fMustCheckBounds((bool)mustCheckBounds) , fOverrideFillType(overrideFillType) , fAtlasAccess(sk_ref_sp(fClipPath->atlasLazyProxy()), GrSamplerState::Filter::kNearest, GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) { this->addTextureSampler(&fAtlasAccess); } std::unique_ptr<GrFragmentProcessor> GrCCClipProcessor::clone() const { return skstd::make_unique<GrCCClipProcessor>(fClipPath, MustCheckBounds(fMustCheckBounds), fOverrideFillType); } void GrCCClipProcessor::onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const { b->add32((fOverrideFillType << 1) | (int)fMustCheckBounds); } bool GrCCClipProcessor::onIsEqual(const GrFragmentProcessor& fp) const { const GrCCClipProcessor& that = fp.cast<GrCCClipProcessor>(); // Each ClipPath path has a unique atlas proxy, so hasSameSamplersAndAccesses should have // already weeded out FPs with different ClipPaths. SkASSERT(that.fClipPath->deviceSpacePath().getGenerationID() == fClipPath->deviceSpacePath().getGenerationID()); return that.fOverrideFillType == fOverrideFillType; } class GrCCClipProcessor::Impl : public GrGLSLFragmentProcessor { public: void emitCode(EmitArgs& args) override { const GrCCClipProcessor& proc = args.fFp.cast<GrCCClipProcessor>(); GrGLSLUniformHandler* uniHandler = args.fUniformHandler; GrGLSLFPFragmentBuilder* f = args.fFragBuilder; f->codeAppend ("half coverage;"); if (proc.fMustCheckBounds) { const char* pathIBounds; fPathIBoundsUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, "path_ibounds", &pathIBounds); f->codeAppendf("if (all(greaterThan(float4(sk_FragCoord.xy, %s.zw), " "float4(%s.xy, sk_FragCoord.xy)))) {", pathIBounds, pathIBounds); } const char* atlasTransform; fAtlasTransformUniform = uniHandler->addUniform(kFragment_GrShaderFlag, kFloat4_GrSLType, "atlas_transform", &atlasTransform); f->codeAppendf("float2 texcoord = sk_FragCoord.xy * %s.xy + %s.zw;", atlasTransform, atlasTransform); f->codeAppend ("half coverage_count = "); f->appendTextureLookup(args.fTexSamplers[0], "texcoord", kHalf2_GrSLType); f->codeAppend (".a;"); if (SkPath::kEvenOdd_FillType == proc.fOverrideFillType || SkPath::kInverseEvenOdd_FillType == proc.fOverrideFillType) { f->codeAppend ("half t = mod(abs(coverage_count), 2);"); f->codeAppend ("coverage = 1 - abs(t - 1);"); } else { f->codeAppend ("coverage = min(abs(coverage_count), 1);"); } if (proc.fMustCheckBounds) { f->codeAppend ("} else {"); f->codeAppend ( "coverage = 0;"); f->codeAppend ("}"); } if (SkPath::IsInverseFillType(proc.fOverrideFillType)) { f->codeAppend ("coverage = 1 - coverage;"); } f->codeAppendf("%s = %s * coverage;", args.fOutputColor, args.fInputColor); } void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& fp) override { const GrCCClipProcessor& proc = fp.cast<GrCCClipProcessor>(); if (proc.fMustCheckBounds) { const SkRect pathIBounds = SkRect::Make(proc.fClipPath->pathDevIBounds()); pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(), pathIBounds.right(), pathIBounds.bottom()); } const SkVector& scale = proc.fClipPath->atlasScale(); const SkVector& trans = proc.fClipPath->atlasTranslate(); pdman.set4f(fAtlasTransformUniform, scale.x(), scale.y(), trans.x(), trans.y()); } private: UniformHandle fPathIBoundsUniform; UniformHandle fAtlasTransformUniform; }; GrGLSLFragmentProcessor* GrCCClipProcessor::onCreateGLSLInstance() const { return new Impl(); }