/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef bts_INT16VEC3D_EM_H
#define bts_INT16VEC3D_EM_H
/* ---- includes ----------------------------------------------------------- */
#include "b_BasicEm/Context.h"
#include "b_BasicEm/Basic.h"
/* ---- related objects --------------------------------------------------- */
/* ---- typedefs ----------------------------------------------------------- */
/* ---- constants ---------------------------------------------------------- */
/* ---- object definition -------------------------------------------------- */
/** 3d vector */
struct bts_Int16Vec3D
{
/* ---- private data --------------------------------------------------- */
/* ---- public data ---------------------------------------------------- */
/** x component */
int16 xE;
/** y component */
int16 yE;
/** z component */
int16 zE;
};
/* ---- associated objects ------------------------------------------------- */
/* ---- external functions ------------------------------------------------- */
/* ---- \ghd{ constructor/destructor } ------------------------------------- */
/* ---- \ghd{ operators } -------------------------------------------------- */
/* ---- \ghd{ query functions } -------------------------------------------- */
/* ---- \ghd{ modify functions } ------------------------------------------- */
/* ---- \ghd{ memory I/O } ------------------------------------------------- */
/** size object needs when written to memory */
uint32 bts_Int16Vec3D_memSize( struct bbs_Context* cpA,
const struct bts_Int16Vec3D* ptrA );
/** writes object to memory; returns number of bytes written */
uint32 bts_Int16Vec3D_memWrite( struct bbs_Context* cpA,
const struct bts_Int16Vec3D* ptrA,
uint16* memPtrA );
/** reads object from memory; returns number of bytes read */
uint32 bts_Int16Vec3D_memRead( struct bbs_Context* cpA,
struct bts_Int16Vec3D* ptrA,
const uint16* memPtrA );
/* ---- \ghd{ exec functions } --------------------------------------------- */
/** returns square norm of vector */
uint32 bts_Int16Vec3D_norm2( const struct bts_Int16Vec3D* ptrA );
/** returns norm of vector */
uint16 bts_Int16Vec3D_norm( const struct bts_Int16Vec3D* ptrA );
/** normalizes vector; bbpA defines number of bits behind the point */
void bts_Int16Vec3D_normalize( struct bts_Int16Vec3D* ptrA, int32 bbpA );
/** returns normalized vector; bbpA defines number of bits behind the point */
struct bts_Int16Vec3D bts_Int16Vec3D_normalized( const struct bts_Int16Vec3D* ptrA, int32 bbpA );
#endif /* bts_INT16VEC3D_EM_H */