/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef bts_INT16VEC3D_EM_H #define bts_INT16VEC3D_EM_H /* ---- includes ----------------------------------------------------------- */ #include "b_BasicEm/Context.h" #include "b_BasicEm/Basic.h" /* ---- related objects --------------------------------------------------- */ /* ---- typedefs ----------------------------------------------------------- */ /* ---- constants ---------------------------------------------------------- */ /* ---- object definition -------------------------------------------------- */ /** 3d vector */ struct bts_Int16Vec3D { /* ---- private data --------------------------------------------------- */ /* ---- public data ---------------------------------------------------- */ /** x component */ int16 xE; /** y component */ int16 yE; /** z component */ int16 zE; }; /* ---- associated objects ------------------------------------------------- */ /* ---- external functions ------------------------------------------------- */ /* ---- \ghd{ constructor/destructor } ------------------------------------- */ /* ---- \ghd{ operators } -------------------------------------------------- */ /* ---- \ghd{ query functions } -------------------------------------------- */ /* ---- \ghd{ modify functions } ------------------------------------------- */ /* ---- \ghd{ memory I/O } ------------------------------------------------- */ /** size object needs when written to memory */ uint32 bts_Int16Vec3D_memSize( struct bbs_Context* cpA, const struct bts_Int16Vec3D* ptrA ); /** writes object to memory; returns number of bytes written */ uint32 bts_Int16Vec3D_memWrite( struct bbs_Context* cpA, const struct bts_Int16Vec3D* ptrA, uint16* memPtrA ); /** reads object from memory; returns number of bytes read */ uint32 bts_Int16Vec3D_memRead( struct bbs_Context* cpA, struct bts_Int16Vec3D* ptrA, const uint16* memPtrA ); /* ---- \ghd{ exec functions } --------------------------------------------- */ /** returns square norm of vector */ uint32 bts_Int16Vec3D_norm2( const struct bts_Int16Vec3D* ptrA ); /** returns norm of vector */ uint16 bts_Int16Vec3D_norm( const struct bts_Int16Vec3D* ptrA ); /** normalizes vector; bbpA defines number of bits behind the point */ void bts_Int16Vec3D_normalize( struct bts_Int16Vec3D* ptrA, int32 bbpA ); /** returns normalized vector; bbpA defines number of bits behind the point */ struct bts_Int16Vec3D bts_Int16Vec3D_normalized( const struct bts_Int16Vec3D* ptrA, int32 bbpA ); #endif /* bts_INT16VEC3D_EM_H */