// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DIndexBuffer9.hpp"
#include "Direct3DDevice9.hpp"
#include "Resource.hpp"
#include "Debug.hpp"
#include <assert.h>
namespace D3D9
{
Direct3DIndexBuffer9::Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_INDEXBUFFER, pool, length), length(length), usage(usage), format(format)
{
indexBuffer = new sw::Resource(length + 16);
lockCount = 0;
}
Direct3DIndexBuffer9::~Direct3DIndexBuffer9()
{
indexBuffer->destruct();
}
long Direct3DIndexBuffer9::QueryInterface(const IID &iid, void **object)
{
CriticalSection cs(device);
TRACE("");
if(iid == IID_IDirect3DIndexBuffer9 ||
iid == IID_IDirect3DResource9 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DIndexBuffer9::AddRef()
{
TRACE("");
return Direct3DResource9::AddRef();
}
unsigned long Direct3DIndexBuffer9::Release()
{
TRACE("");
return Direct3DResource9::Release();
}
long Direct3DIndexBuffer9::FreePrivateData(const GUID &guid)
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::FreePrivateData(guid);
}
long Direct3DIndexBuffer9::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::GetPrivateData(guid, data, size);
}
void Direct3DIndexBuffer9::PreLoad()
{
CriticalSection cs(device);
TRACE("");
Direct3DResource9::PreLoad();
}
long Direct3DIndexBuffer9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::SetPrivateData(guid, data, size, flags);
}
long Direct3DIndexBuffer9::GetDevice(IDirect3DDevice9 **device)
{
CriticalSection cs(this->device);
TRACE("");
return Direct3DResource9::GetDevice(device);
}
unsigned long Direct3DIndexBuffer9::SetPriority(unsigned long newPriority)
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::SetPriority(newPriority);
}
unsigned long Direct3DIndexBuffer9::GetPriority()
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::GetPriority();
}
D3DRESOURCETYPE Direct3DIndexBuffer9::GetType()
{
CriticalSection cs(device);
TRACE("");
return Direct3DResource9::GetType();
}
long Direct3DIndexBuffer9::GetDesc(D3DINDEXBUFFER_DESC *description)
{
CriticalSection cs(device);
TRACE("");
if(!description)
{
return INVALIDCALL();
}
description->Format = format;
description->Pool = pool;
description->Size = length;
description->Type = GetType();
description->Usage = usage;
return 0;
}
long Direct3DIndexBuffer9::Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags)
{
CriticalSection cs(device);
TRACE("");
if(offset == 0 && size == 0) // Lock whole buffer
{
size = length;
}
if(!data || offset > length || offset + size > length)
{
return INVALIDCALL();
}
void *buffer;
if(flags & D3DLOCK_DISCARD/* && usage & D3DUSAGE_DYNAMIC*/)
{
indexBuffer->destruct();
indexBuffer = new sw::Resource(length + 16);
buffer = (void*)indexBuffer->data();
}
else if(flags & D3DLOCK_NOOVERWRITE/* && usage & D3DUSAGE_DYNAMIC*/)
{
buffer = (void*)indexBuffer->data();
}
else
{
buffer = indexBuffer->lock(sw::PUBLIC);
lockCount++;
}
*data = (unsigned char*)buffer + offset;
return D3D_OK;
}
long Direct3DIndexBuffer9::Unlock()
{
CriticalSection cs(device);
TRACE("");
if(lockCount > 0)
{
indexBuffer->unlock();
lockCount--;
}
return D3D_OK;
}
sw::Resource *Direct3DIndexBuffer9::getResource() const
{
return indexBuffer;
}
bool Direct3DIndexBuffer9::is32Bit() const
{
switch(format)
{
case D3DFMT_INDEX16:
return false;
case D3DFMT_INDEX32:
return true;
default:
ASSERT(false);
}
return false;
}
}