// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "Direct3DIndexBuffer9.hpp" #include "Direct3DDevice9.hpp" #include "Resource.hpp" #include "Debug.hpp" #include <assert.h> namespace D3D9 { Direct3DIndexBuffer9::Direct3DIndexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_INDEXBUFFER, pool, length), length(length), usage(usage), format(format) { indexBuffer = new sw::Resource(length + 16); lockCount = 0; } Direct3DIndexBuffer9::~Direct3DIndexBuffer9() { indexBuffer->destruct(); } long Direct3DIndexBuffer9::QueryInterface(const IID &iid, void **object) { CriticalSection cs(device); TRACE(""); if(iid == IID_IDirect3DIndexBuffer9 || iid == IID_IDirect3DResource9 || iid == IID_IUnknown) { AddRef(); *object = this; return S_OK; } *object = 0; return NOINTERFACE(iid); } unsigned long Direct3DIndexBuffer9::AddRef() { TRACE(""); return Direct3DResource9::AddRef(); } unsigned long Direct3DIndexBuffer9::Release() { TRACE(""); return Direct3DResource9::Release(); } long Direct3DIndexBuffer9::FreePrivateData(const GUID &guid) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::FreePrivateData(guid); } long Direct3DIndexBuffer9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::GetPrivateData(guid, data, size); } void Direct3DIndexBuffer9::PreLoad() { CriticalSection cs(device); TRACE(""); Direct3DResource9::PreLoad(); } long Direct3DIndexBuffer9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::SetPrivateData(guid, data, size, flags); } long Direct3DIndexBuffer9::GetDevice(IDirect3DDevice9 **device) { CriticalSection cs(this->device); TRACE(""); return Direct3DResource9::GetDevice(device); } unsigned long Direct3DIndexBuffer9::SetPriority(unsigned long newPriority) { CriticalSection cs(device); TRACE(""); return Direct3DResource9::SetPriority(newPriority); } unsigned long Direct3DIndexBuffer9::GetPriority() { CriticalSection cs(device); TRACE(""); return Direct3DResource9::GetPriority(); } D3DRESOURCETYPE Direct3DIndexBuffer9::GetType() { CriticalSection cs(device); TRACE(""); return Direct3DResource9::GetType(); } long Direct3DIndexBuffer9::GetDesc(D3DINDEXBUFFER_DESC *description) { CriticalSection cs(device); TRACE(""); if(!description) { return INVALIDCALL(); } description->Format = format; description->Pool = pool; description->Size = length; description->Type = GetType(); description->Usage = usage; return 0; } long Direct3DIndexBuffer9::Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags) { CriticalSection cs(device); TRACE(""); if(offset == 0 && size == 0) // Lock whole buffer { size = length; } if(!data || offset > length || offset + size > length) { return INVALIDCALL(); } void *buffer; if(flags & D3DLOCK_DISCARD/* && usage & D3DUSAGE_DYNAMIC*/) { indexBuffer->destruct(); indexBuffer = new sw::Resource(length + 16); buffer = (void*)indexBuffer->data(); } else if(flags & D3DLOCK_NOOVERWRITE/* && usage & D3DUSAGE_DYNAMIC*/) { buffer = (void*)indexBuffer->data(); } else { buffer = indexBuffer->lock(sw::PUBLIC); lockCount++; } *data = (unsigned char*)buffer + offset; return D3D_OK; } long Direct3DIndexBuffer9::Unlock() { CriticalSection cs(device); TRACE(""); if(lockCount > 0) { indexBuffer->unlock(); lockCount--; } return D3D_OK; } sw::Resource *Direct3DIndexBuffer9::getResource() const { return indexBuffer; } bool Direct3DIndexBuffer9::is32Bit() const { switch(format) { case D3DFMT_INDEX16: return false; case D3DFMT_INDEX32: return true; default: ASSERT(false); } return false; } }