/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLPathRange.h"
#include "GrGLPath.h"
#include "GrGLPathRendering.h"
#include "GrGLGpu.h"
GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStyle& style)
: INHERITED(gpu, pathGenerator),
fStyle(style),
fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())),
fGpuMemorySize(0) {
this->init();
this->registerWithCache(SkBudgeted::kYes);
}
GrGLPathRange::GrGLPathRange(GrGLGpu* gpu,
GrGLuint basePathID,
int numPaths,
size_t gpuMemorySize,
const GrStyle& style)
: INHERITED(gpu, numPaths),
fStyle(style),
fBasePathID(basePathID),
fGpuMemorySize(gpuMemorySize) {
this->init();
this->registerWithCache(SkBudgeted::kYes);
}
void GrGLPathRange::init() {
const SkStrokeRec& stroke = fStyle.strokeRec();
// Must force fill:
// * dashing: NVPR stroke dashing is different to Skia.
// * end caps: NVPR stroking degenerate contours with end caps is different to Skia.
bool forceFill = fStyle.pathEffect() ||
(stroke.needToApply() && stroke.getCap() != SkPaint::kButt_Cap);
if (forceFill) {
fShouldStroke = false;
fShouldFill = true;
} else {
fShouldStroke = stroke.needToApply();
fShouldFill = stroke.isFillStyle() ||
stroke.getStyle() == SkStrokeRec::kStrokeAndFill_Style;
}
}
void GrGLPathRange::onInitPath(int index, const SkPath& origSkPath) const {
GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu());
if (nullptr == gpu) {
return;
}
// Make sure the path at this index hasn't been initted already.
SkDEBUGCODE(
GrGLboolean isPath;
GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index)));
SkASSERT(GR_GL_FALSE == isPath);
if (origSkPath.isEmpty()) {
GrGLPath::InitPathObjectEmptyPath(gpu, fBasePathID + index);
} else if (fShouldStroke) {
GrGLPath::InitPathObjectPathData(gpu, fBasePathID + index, origSkPath);
GrGLPath::InitPathObjectStroke(gpu, fBasePathID + index, fStyle.strokeRec());
} else {
const SkPath* skPath = &origSkPath;
SkTLazy<SkPath> tmpPath;
if (!fStyle.isSimpleFill()) {
SkStrokeRec::InitStyle fill;
// The path effect must be applied to the path. However, if a path effect is present,
// we must convert all the paths to fills. The path effect application may leave
// simple paths as strokes but converts other paths to fills.
// Thus we must stroke the strokes here, so that all paths in the
// path range are using the same style.
if (!fStyle.applyToPath(tmpPath.init(), &fill, *skPath, SK_Scalar1)) {
return;
}
// We shouldn't have allowed hairlines or arbitrary path effect styles to get here
// so after application we better have a filled path.
SkASSERT(SkStrokeRec::kFill_InitStyle == fill);
skPath = tmpPath.get();
}
GrGLPath::InitPathObjectPathData(gpu, fBasePathID + index, *skPath);
}
// TODO: Use a better approximation for the individual path sizes.
fGpuMemorySize += 100;
}
void GrGLPathRange::onRelease() {
SkASSERT(this->getGpu());
if (0 != fBasePathID) {
static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fBasePathID,
this->getNumPaths());
fBasePathID = 0;
}
INHERITED::onRelease();
}
void GrGLPathRange::onAbandon() {
fBasePathID = 0;
INHERITED::onAbandon();
}