/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLPathRange.h" #include "GrGLPath.h" #include "GrGLPathRendering.h" #include "GrGLGpu.h" GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStyle& style) : INHERITED(gpu, pathGenerator), fStyle(style), fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), fGpuMemorySize(0) { this->init(); this->registerWithCache(SkBudgeted::kYes); } GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, GrGLuint basePathID, int numPaths, size_t gpuMemorySize, const GrStyle& style) : INHERITED(gpu, numPaths), fStyle(style), fBasePathID(basePathID), fGpuMemorySize(gpuMemorySize) { this->init(); this->registerWithCache(SkBudgeted::kYes); } void GrGLPathRange::init() { const SkStrokeRec& stroke = fStyle.strokeRec(); // Must force fill: // * dashing: NVPR stroke dashing is different to Skia. // * end caps: NVPR stroking degenerate contours with end caps is different to Skia. bool forceFill = fStyle.pathEffect() || (stroke.needToApply() && stroke.getCap() != SkPaint::kButt_Cap); if (forceFill) { fShouldStroke = false; fShouldFill = true; } else { fShouldStroke = stroke.needToApply(); fShouldFill = stroke.isFillStyle() || stroke.getStyle() == SkStrokeRec::kStrokeAndFill_Style; } } void GrGLPathRange::onInitPath(int index, const SkPath& origSkPath) const { GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); if (nullptr == gpu) { return; } // Make sure the path at this index hasn't been initted already. SkDEBUGCODE( GrGLboolean isPath; GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); SkASSERT(GR_GL_FALSE == isPath); if (origSkPath.isEmpty()) { GrGLPath::InitPathObjectEmptyPath(gpu, fBasePathID + index); } else if (fShouldStroke) { GrGLPath::InitPathObjectPathData(gpu, fBasePathID + index, origSkPath); GrGLPath::InitPathObjectStroke(gpu, fBasePathID + index, fStyle.strokeRec()); } else { const SkPath* skPath = &origSkPath; SkTLazy<SkPath> tmpPath; if (!fStyle.isSimpleFill()) { SkStrokeRec::InitStyle fill; // The path effect must be applied to the path. However, if a path effect is present, // we must convert all the paths to fills. The path effect application may leave // simple paths as strokes but converts other paths to fills. // Thus we must stroke the strokes here, so that all paths in the // path range are using the same style. if (!fStyle.applyToPath(tmpPath.init(), &fill, *skPath, SK_Scalar1)) { return; } // We shouldn't have allowed hairlines or arbitrary path effect styles to get here // so after application we better have a filled path. SkASSERT(SkStrokeRec::kFill_InitStyle == fill); skPath = tmpPath.get(); } GrGLPath::InitPathObjectPathData(gpu, fBasePathID + index, *skPath); } // TODO: Use a better approximation for the individual path sizes. fGpuMemorySize += 100; } void GrGLPathRange::onRelease() { SkASSERT(this->getGpu()); if (0 != fBasePathID) { static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, this->getNumPaths()); fBasePathID = 0; } INHERITED::onRelease(); } void GrGLPathRange::onAbandon() { fBasePathID = 0; INHERITED::onAbandon(); }