/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGaussianEdgeShader_DEFINED
#define SkGaussianEdgeShader_DEFINED
#include "SkShader.h"
class SK_API SkGaussianEdgeShader {
public:
/** Returns a shader that applies a Gaussian blur depending on distance to the edge
* Currently this is only useable with Circle and RRect shapes on the GPU backend.
* Raster will draw nothing.
*/
static sk_sp<SkShader> Make();
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
private:
SkGaussianEdgeShader(); // can't be instantiated
};
#endif