/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGaussianEdgeShader_DEFINED #define SkGaussianEdgeShader_DEFINED #include "SkShader.h" class SK_API SkGaussianEdgeShader { public: /** Returns a shader that applies a Gaussian blur depending on distance to the edge * Currently this is only useable with Circle and RRect shapes on the GPU backend. * Raster will draw nothing. */ static sk_sp<SkShader> Make(); SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() private: SkGaussianEdgeShader(); // can't be instantiated }; #endif