/*
* Copyright 2011 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "subtly/utils.h"
#include "sfntly/data/growable_memory_byte_array.h"
#include "sfntly/data/memory_byte_array.h"
#include "sfntly/font.h"
#include "sfntly/font_factory.h"
#include "sfntly/port/file_input_stream.h"
#include "sfntly/port/memory_output_stream.h"
namespace subtly {
using namespace sfntly;
CALLER_ATTACH Font* LoadFont(const char* font_path) {
Ptr<FontFactory> font_factory;
font_factory.Attach(FontFactory::GetInstance());
FontArray fonts;
LoadFonts(font_path, font_factory, &fonts);
return fonts[0].Detach();
}
CALLER_ATTACH Font::Builder* LoadFontBuilder(const char* font_path) {
FontFactoryPtr font_factory;
font_factory.Attach(FontFactory::GetInstance());
FontBuilderArray builders;
LoadFontBuilders(font_path, font_factory, &builders);
return builders[0].Detach();
}
void LoadFonts(const char* font_path, FontFactory* factory, FontArray* fonts) {
FileInputStream input_stream;
input_stream.Open(font_path);
factory->LoadFonts(&input_stream, fonts);
input_stream.Close();
}
void LoadFontBuilders(const char* font_path,
FontFactory* factory,
FontBuilderArray* builders) {
FileInputStream input_stream;
input_stream.Open(font_path);
factory->LoadFontsForBuilding(&input_stream, builders);
input_stream.Close();
}
bool SerializeFont(const char* font_path, Font* font) {
if (!font_path)
return false;
FontFactoryPtr font_factory;
font_factory.Attach(FontFactory::GetInstance());
return SerializeFont(font_path, font_factory, font);
}
bool SerializeFont(const char* font_path, FontFactory* factory, Font* font) {
if (!font_path || !factory || !font)
return false;
// Serializing the font to a stream.
MemoryOutputStream output_stream;
factory->SerializeFont(font, &output_stream);
// Serializing the stream to a file.
FILE* output_file = NULL;
#if defined WIN32
fopen_s(&output_file, font_path, "wb");
#else
output_file = fopen(font_path, "wb");
#endif
if (output_file == reinterpret_cast<FILE*>(NULL))
return false;
for (size_t i = 0; i < output_stream.Size(); ++i) {
fwrite(&(output_stream.Get()[i]), 1, 1, output_file);
}
fflush(output_file);
fclose(output_file);
return true;
}
};