/* * Copyright 2011 Google Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "subtly/utils.h" #include "sfntly/data/growable_memory_byte_array.h" #include "sfntly/data/memory_byte_array.h" #include "sfntly/font.h" #include "sfntly/font_factory.h" #include "sfntly/port/file_input_stream.h" #include "sfntly/port/memory_output_stream.h" namespace subtly { using namespace sfntly; CALLER_ATTACH Font* LoadFont(const char* font_path) { Ptr<FontFactory> font_factory; font_factory.Attach(FontFactory::GetInstance()); FontArray fonts; LoadFonts(font_path, font_factory, &fonts); return fonts[0].Detach(); } CALLER_ATTACH Font::Builder* LoadFontBuilder(const char* font_path) { FontFactoryPtr font_factory; font_factory.Attach(FontFactory::GetInstance()); FontBuilderArray builders; LoadFontBuilders(font_path, font_factory, &builders); return builders[0].Detach(); } void LoadFonts(const char* font_path, FontFactory* factory, FontArray* fonts) { FileInputStream input_stream; input_stream.Open(font_path); factory->LoadFonts(&input_stream, fonts); input_stream.Close(); } void LoadFontBuilders(const char* font_path, FontFactory* factory, FontBuilderArray* builders) { FileInputStream input_stream; input_stream.Open(font_path); factory->LoadFontsForBuilding(&input_stream, builders); input_stream.Close(); } bool SerializeFont(const char* font_path, Font* font) { if (!font_path) return false; FontFactoryPtr font_factory; font_factory.Attach(FontFactory::GetInstance()); return SerializeFont(font_path, font_factory, font); } bool SerializeFont(const char* font_path, FontFactory* factory, Font* font) { if (!font_path || !factory || !font) return false; // Serializing the font to a stream. MemoryOutputStream output_stream; factory->SerializeFont(font, &output_stream); // Serializing the stream to a file. FILE* output_file = NULL; #if defined WIN32 fopen_s(&output_file, font_path, "wb"); #else output_file = fopen(font_path, "wb"); #endif if (output_file == reinterpret_cast<FILE*>(NULL)) return false; for (size_t i = 0; i < output_stream.Size(); ++i) { fwrite(&(output_stream.Get()[i]), 1, 1, output_file); } fflush(output_file); fclose(output_file); return true; } };