// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
// This file is included by gles2_interface.h to declare the
// GL api functions.
#ifndef MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
#define MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_
#include <memory>
#include "gpu/command_buffer/client/gles2_interface.h"
#include "mojo/public/c/gles2/gles2.h"
namespace mojo {
class MojoGLES2Impl : public gpu::gles2::GLES2Interface {
public:
explicit MojoGLES2Impl(MojoGLES2Context context) { context_ = context; }
~MojoGLES2Impl() override {}
void ActiveTexture(GLenum texture) override;
void AttachShader(GLuint program, GLuint shader) override;
void BindAttribLocation(GLuint program,
GLuint index,
const char* name) override;
void BindBuffer(GLenum target, GLuint buffer) override;
void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override;
void BindBufferRange(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size) override;
void BindFramebuffer(GLenum target, GLuint framebuffer) override;
void BindRenderbuffer(GLenum target, GLuint renderbuffer) override;
void BindSampler(GLuint unit, GLuint sampler) override;
void BindTexture(GLenum target, GLuint texture) override;
void BindTransformFeedback(GLenum target, GLuint transformfeedback) override;
void BlendColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) override;
void BlendEquation(GLenum mode) override;
void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override;
void BlendFunc(GLenum sfactor, GLenum dfactor) override;
void BlendFuncSeparate(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha) override;
void BufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) override;
void BufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) override;
GLenum CheckFramebufferStatus(GLenum target) override;
void Clear(GLbitfield mask) override;
void ClearBufferfi(GLenum buffer,
GLint drawbuffers,
GLfloat depth,
GLint stencil) override;
void ClearBufferfv(GLenum buffer,
GLint drawbuffers,
const GLfloat* value) override;
void ClearBufferiv(GLenum buffer,
GLint drawbuffers,
const GLint* value) override;
void ClearBufferuiv(GLenum buffer,
GLint drawbuffers,
const GLuint* value) override;
void ClearColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) override;
void ClearDepthf(GLclampf depth) override;
void ClearStencil(GLint s) override;
GLenum ClientWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout) override;
void ColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha) override;
void CompileShader(GLuint shader) override;
void CompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data) override;
void CompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data) override;
void CompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data) override;
void CompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data) override;
void CopyBufferSubData(GLenum readtarget,
GLenum writetarget,
GLintptr readoffset,
GLintptr writeoffset,
GLsizeiptr size) override;
void CopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border) override;
void CopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) override;
void CopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) override;
GLuint CreateProgram() override;
GLuint CreateShader(GLenum type) override;
void CullFace(GLenum mode) override;
void DeleteBuffers(GLsizei n, const GLuint* buffers) override;
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override;
void DeleteProgram(GLuint program) override;
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override;
void DeleteSamplers(GLsizei n, const GLuint* samplers) override;
void DeleteSync(GLsync sync) override;
void DeleteShader(GLuint shader) override;
void DeleteTextures(GLsizei n, const GLuint* textures) override;
void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override;
void DepthFunc(GLenum func) override;
void DepthMask(GLboolean flag) override;
void DepthRangef(GLclampf zNear, GLclampf zFar) override;
void DetachShader(GLuint program, GLuint shader) override;
void Disable(GLenum cap) override;
void DisableVertexAttribArray(GLuint index) override;
void DrawArrays(GLenum mode, GLint first, GLsizei count) override;
void DrawElements(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) override;
void DrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices) override;
void Enable(GLenum cap) override;
void EnableVertexAttribArray(GLuint index) override;
GLsync FenceSync(GLenum condition, GLbitfield flags) override;
void Finish() override;
void Flush() override;
void FramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) override;
void FramebufferTexture2D(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level) override;
void FramebufferTextureLayer(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer) override;
void FrontFace(GLenum mode) override;
void GenBuffers(GLsizei n, GLuint* buffers) override;
void GenerateMipmap(GLenum target) override;
void GenFramebuffers(GLsizei n, GLuint* framebuffers) override;
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override;
void GenSamplers(GLsizei n, GLuint* samplers) override;
void GenTextures(GLsizei n, GLuint* textures) override;
void GenTransformFeedbacks(GLsizei n, GLuint* ids) override;
void GetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) override;
void GetActiveUniform(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) override;
void GetActiveUniformBlockiv(GLuint program,
GLuint index,
GLenum pname,
GLint* params) override;
void GetActiveUniformBlockName(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
char* name) override;
void GetActiveUniformsiv(GLuint program,
GLsizei count,
const GLuint* indices,
GLenum pname,
GLint* params) override;
void GetAttachedShaders(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders) override;
GLint GetAttribLocation(GLuint program, const char* name) override;
void GetBooleanv(GLenum pname, GLboolean* params) override;
void GetBufferParameteri64v(GLenum target,
GLenum pname,
GLint64* params) override;
void GetBufferParameteriv(GLenum target,
GLenum pname,
GLint* params) override;
GLenum GetError() override;
void GetFloatv(GLenum pname, GLfloat* params) override;
GLint GetFragDataLocation(GLuint program, const char* name) override;
void GetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) override;
void GetInteger64v(GLenum pname, GLint64* params) override;
void GetIntegeri_v(GLenum pname, GLuint index, GLint* data) override;
void GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) override;
void GetIntegerv(GLenum pname, GLint* params) override;
void GetInternalformativ(GLenum target,
GLenum format,
GLenum pname,
GLsizei bufSize,
GLint* params) override;
void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
void GetProgramInfoLog(GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog) override;
void GetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLint* params) override;
void GetSamplerParameterfv(GLuint sampler,
GLenum pname,
GLfloat* params) override;
void GetSamplerParameteriv(GLuint sampler,
GLenum pname,
GLint* params) override;
void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override;
void GetShaderInfoLog(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) override;
void GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) override;
void GetShaderSource(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) override;
const GLubyte* GetString(GLenum name) override;
const GLubyte* GetStringi(GLenum name, GLuint index) override;
void GetSynciv(GLsync sync,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* values) override;
void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override;
void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override;
void GetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLsizei* size,
GLenum* type,
char* name) override;
GLuint GetUniformBlockIndex(GLuint program, const char* name) override;
void GetUniformfv(GLuint program, GLint location, GLfloat* params) override;
void GetUniformiv(GLuint program, GLint location, GLint* params) override;
void GetUniformuiv(GLuint program, GLint location, GLuint* params) override;
void GetUniformIndices(GLuint program,
GLsizei count,
const char* const* names,
GLuint* indices) override;
GLint GetUniformLocation(GLuint program, const char* name) override;
void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override;
void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override;
void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) override;
void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) override;
void GetVertexAttribPointerv(GLuint index,
GLenum pname,
void** pointer) override;
void Hint(GLenum target, GLenum mode) override;
void InvalidateFramebuffer(GLenum target,
GLsizei count,
const GLenum* attachments) override;
void InvalidateSubFramebuffer(GLenum target,
GLsizei count,
const GLenum* attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height) override;
GLboolean IsBuffer(GLuint buffer) override;
GLboolean IsEnabled(GLenum cap) override;
GLboolean IsFramebuffer(GLuint framebuffer) override;
GLboolean IsProgram(GLuint program) override;
GLboolean IsRenderbuffer(GLuint renderbuffer) override;
GLboolean IsSampler(GLuint sampler) override;
GLboolean IsShader(GLuint shader) override;
GLboolean IsSync(GLsync sync) override;
GLboolean IsTexture(GLuint texture) override;
GLboolean IsTransformFeedback(GLuint transformfeedback) override;
void LineWidth(GLfloat width) override;
void LinkProgram(GLuint program) override;
void PauseTransformFeedback() override;
void PixelStorei(GLenum pname, GLint param) override;
void PolygonOffset(GLfloat factor, GLfloat units) override;
void ReadBuffer(GLenum src) override;
void ReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) override;
void ReleaseShaderCompiler() override;
void RenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void ResumeTransformFeedback() override;
void SampleCoverage(GLclampf value, GLboolean invert) override;
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override;
void SamplerParameterfv(GLuint sampler,
GLenum pname,
const GLfloat* params) override;
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override;
void SamplerParameteriv(GLuint sampler,
GLenum pname,
const GLint* params) override;
void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
void ShaderBinary(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length) override;
void ShaderSource(GLuint shader,
GLsizei count,
const GLchar* const* str,
const GLint* length) override;
void ShallowFinishCHROMIUM() override;
void ShallowFlushCHROMIUM() override;
void OrderingBarrierCHROMIUM() override;
void StencilFunc(GLenum func, GLint ref, GLuint mask) override;
void StencilFuncSeparate(GLenum face,
GLenum func,
GLint ref,
GLuint mask) override;
void StencilMask(GLuint mask) override;
void StencilMaskSeparate(GLenum face, GLuint mask) override;
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override;
void StencilOpSeparate(GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass) override;
void TexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) override;
void TexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels) override;
void TexParameterf(GLenum target, GLenum pname, GLfloat param) override;
void TexParameterfv(GLenum target,
GLenum pname,
const GLfloat* params) override;
void TexParameteri(GLenum target, GLenum pname, GLint param) override;
void TexParameteriv(GLenum target,
GLenum pname,
const GLint* params) override;
void TexStorage3D(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth) override;
void TexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) override;
void TexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void* pixels) override;
void TransformFeedbackVaryings(GLuint program,
GLsizei count,
const char* const* varyings,
GLenum buffermode) override;
void Uniform1f(GLint location, GLfloat x) override;
void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override;
void Uniform1i(GLint location, GLint x) override;
void Uniform1iv(GLint location, GLsizei count, const GLint* v) override;
void Uniform1ui(GLint location, GLuint x) override;
void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override;
void Uniform2f(GLint location, GLfloat x, GLfloat y) override;
void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override;
void Uniform2i(GLint location, GLint x, GLint y) override;
void Uniform2iv(GLint location, GLsizei count, const GLint* v) override;
void Uniform2ui(GLint location, GLuint x, GLuint y) override;
void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override;
void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override;
void Uniform3i(GLint location, GLint x, GLint y, GLint z) override;
void Uniform3iv(GLint location, GLsizei count, const GLint* v) override;
void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override;
void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override;
void Uniform4f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) override;
void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override;
void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override;
void Uniform4iv(GLint location, GLsizei count, const GLint* v) override;
void Uniform4ui(GLint location,
GLuint x,
GLuint y,
GLuint z,
GLuint w) override;
void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override;
void UniformBlockBinding(GLuint program,
GLuint index,
GLuint binding) override;
void UniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void UniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void UniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void UniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void UniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void UniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void UniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void UniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void UniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) override;
void UseProgram(GLuint program) override;
void ValidateProgram(GLuint program) override;
void VertexAttrib1f(GLuint indx, GLfloat x) override;
void VertexAttrib1fv(GLuint indx, const GLfloat* values) override;
void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override;
void VertexAttrib2fv(GLuint indx, const GLfloat* values) override;
void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
void VertexAttrib3fv(GLuint indx, const GLfloat* values) override;
void VertexAttrib4f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) override;
void VertexAttrib4fv(GLuint indx, const GLfloat* values) override;
void VertexAttribI4i(GLuint indx,
GLint x,
GLint y,
GLint z,
GLint w) override;
void VertexAttribI4iv(GLuint indx, const GLint* values) override;
void VertexAttribI4ui(GLuint indx,
GLuint x,
GLuint y,
GLuint z,
GLuint w) override;
void VertexAttribI4uiv(GLuint indx, const GLuint* values) override;
void VertexAttribIPointer(GLuint indx,
GLint size,
GLenum type,
GLsizei stride,
const void* ptr) override;
void VertexAttribPointer(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr) override;
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
void BlitFramebufferCHROMIUM(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) override;
void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void RenderbufferStorageMultisampleEXT(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) override;
void FramebufferTexture2DMultisampleEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) override;
void TexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height) override;
void GenQueriesEXT(GLsizei n, GLuint* queries) override;
void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override;
void QueryCounterEXT(GLuint id, GLenum target) override;
GLboolean IsQueryEXT(GLuint id) override;
void BeginQueryEXT(GLenum target, GLuint id) override;
void BeginTransformFeedback(GLenum primitivemode) override;
void EndQueryEXT(GLenum target) override;
void EndTransformFeedback() override;
void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override;
void GetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params) override;
void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override;
void GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params) override;
void GetQueryObjectui64vEXT(GLuint id,
GLenum pname,
GLuint64* params) override;
void SetDisjointValueSyncCHROMIUM() override;
void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override;
void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override;
void PopGroupMarkerEXT() override;
void GenVertexArraysOES(GLsizei n, GLuint* arrays) override;
void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override;
GLboolean IsVertexArrayOES(GLuint array) override;
void BindVertexArrayOES(GLuint array) override;
void SwapBuffers() override;
GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
GLsizei count,
GLenum type,
GLuint offset) override;
GLboolean EnableFeatureCHROMIUM(const char* feature) override;
void* MapBufferCHROMIUM(GLuint target, GLenum access) override;
GLboolean UnmapBufferCHROMIUM(GLuint target) override;
void* MapBufferSubDataCHROMIUM(GLuint target,
GLintptr offset,
GLsizeiptr size,
GLenum access) override;
void UnmapBufferSubDataCHROMIUM(const void* mem) override;
void* MapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr size,
GLbitfield access) override;
GLboolean UnmapBuffer(GLenum target) override;
void* MapTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLenum access) override;
void UnmapTexSubImage2DCHROMIUM(const void* mem) override;
void ResizeCHROMIUM(GLuint width,
GLuint height,
GLfloat scale_factor,
GLboolean alpha) override;
const GLchar* GetRequestableExtensionsCHROMIUM() override;
void RequestExtensionCHROMIUM(const char* extension) override;
void GetProgramInfoCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) override;
void GetUniformBlocksCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) override;
void GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) override;
void GetUniformsES3CHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) override;
GLuint CreateImageCHROMIUM(ClientBuffer buffer,
GLsizei width,
GLsizei height,
GLenum internalformat) override;
void DestroyImageCHROMIUM(GLuint image_id) override;
GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
GLsizei height,
GLenum internalformat,
GLenum usage) override;
void GetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) override;
void PostSubBufferCHROMIUM(GLint x,
GLint y,
GLint width,
GLint height) override;
void CopyTextureCHROMIUM(GLenum source_id,
GLenum dest_id,
GLint internalformat,
GLenum dest_type,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha) override;
void CopySubTextureCHROMIUM(GLenum source_id,
GLenum dest_id,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha) override;
void CompressedCopyTextureCHROMIUM(GLenum source_id, GLenum dest_id) override;
void DrawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) override;
void DrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) override;
void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override;
void GenMailboxCHROMIUM(GLbyte* mailbox) override;
void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
void ProduceTextureDirectCHROMIUM(GLuint texture,
GLenum target,
const GLbyte* mailbox) override;
void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
const GLbyte* mailbox) override;
void BindUniformLocationCHROMIUM(GLuint program,
GLint location,
const char* name) override;
void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
void TraceBeginCHROMIUM(const char* category_name,
const char* trace_name) override;
void TraceEndCHROMIUM() override;
void DiscardFramebufferEXT(GLenum target,
GLsizei count,
const GLenum* attachments) override;
void LoseContextCHROMIUM(GLenum current, GLenum other) override;
GLuint64 InsertFenceSyncCHROMIUM() override;
void GenSyncTokenCHROMIUM(GLuint64 fence_sync, GLbyte* sync_token) override;
void GenUnverifiedSyncTokenCHROMIUM(GLuint64 fence_sync,
GLbyte* sync_token) override;
void VerifySyncTokensCHROMIUM(GLbyte** sync_tokens, GLsizei count) override;
void WaitSyncTokenCHROMIUM(const GLbyte* sync_token) override;
void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override;
void DiscardBackbufferCHROMIUM() override;
void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
GLenum plane_transform,
GLuint overlay_texture_id,
GLint bounds_x,
GLint bounds_y,
GLint bounds_width,
GLint bounds_height,
GLfloat uv_x,
GLfloat uv_y,
GLfloat uv_width,
GLfloat uv_height) override;
void ScheduleCALayerCHROMIUM(GLuint contents_texture_id,
const GLfloat* contents_rect,
GLfloat opacity,
GLuint background_color,
GLuint edge_aa_mask,
const GLfloat* bounds_rect,
GLboolean is_clipped,
const GLfloat* clip_rect,
GLint sorting_context_id,
const GLfloat* transform,
GLuint filter) override;
void CommitOverlayPlanesCHROMIUM() override;
void SwapInterval(GLint interval) override;
void FlushDriverCachesCHROMIUM() override;
GLuint GetLastFlushIdCHROMIUM() override;
void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override;
void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override;
GLuint GenPathsCHROMIUM(GLsizei range) override;
void DeletePathsCHROMIUM(GLuint path, GLsizei range) override;
GLboolean IsPathCHROMIUM(GLuint path) override;
void PathCommandsCHROMIUM(GLuint path,
GLsizei numCommands,
const GLubyte* commands,
GLsizei numCoords,
GLenum coordType,
const GLvoid* coords) override;
void PathParameterfCHROMIUM(GLuint path,
GLenum pname,
GLfloat value) override;
void PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) override;
void PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) override;
void StencilFillPathCHROMIUM(GLuint path,
GLenum fillMode,
GLuint mask) override;
void StencilStrokePathCHROMIUM(GLuint path,
GLint reference,
GLuint mask) override;
void CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) override;
void CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) override;
void StencilThenCoverFillPathCHROMIUM(GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode) override;
void StencilThenCoverStrokePathCHROMIUM(GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode) override;
void StencilFillPathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) override;
void StencilStrokePathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) override;
void CoverFillPathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override;
void CoverStrokePathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override;
void StencilThenCoverFillPathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override;
void StencilThenCoverStrokePathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) override;
void BindFragmentInputLocationCHROMIUM(GLuint program,
GLint location,
const char* name) override;
void ProgramPathFragmentInputGenCHROMIUM(GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat* coeffs) override;
void CoverageModulationCHROMIUM(GLenum components) override;
GLenum GetGraphicsResetStatusKHR() override;
void BlendBarrierKHR() override;
void ApplyScreenSpaceAntialiasingCHROMIUM() override;
void BindFragDataLocationIndexedEXT(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name) override;
void BindFragDataLocationEXT(GLuint program,
GLuint colorNumber,
const char* name) override;
GLint GetFragDataIndexEXT(GLuint program, const char* name) override;
void UniformMatrix4fvStreamTextureMatrixCHROMIUM(
GLint location,
GLboolean transpose,
const GLfloat* default_value) override;
private:
MojoGLES2Context context_;
};
} // namespace mojo
#endif // MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_