// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! // This file is included by gles2_interface.h to declare the // GL api functions. #ifndef MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_ #define MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_ #include <memory> #include "gpu/command_buffer/client/gles2_interface.h" #include "mojo/public/c/gles2/gles2.h" namespace mojo { class MojoGLES2Impl : public gpu::gles2::GLES2Interface { public: explicit MojoGLES2Impl(MojoGLES2Context context) { context_ = context; } ~MojoGLES2Impl() override {} void ActiveTexture(GLenum texture) override; void AttachShader(GLuint program, GLuint shader) override; void BindAttribLocation(GLuint program, GLuint index, const char* name) override; void BindBuffer(GLenum target, GLuint buffer) override; void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override; void BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) override; void BindFramebuffer(GLenum target, GLuint framebuffer) override; void BindRenderbuffer(GLenum target, GLuint renderbuffer) override; void BindSampler(GLuint unit, GLuint sampler) override; void BindTexture(GLenum target, GLuint texture) override; void BindTransformFeedback(GLenum target, GLuint transformfeedback) override; void BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override; void BlendEquation(GLenum mode) override; void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override; void BlendFunc(GLenum sfactor, GLenum dfactor) override; void BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) override; void BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) override; void BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) override; GLenum CheckFramebufferStatus(GLenum target) override; void Clear(GLbitfield mask) override; void ClearBufferfi(GLenum buffer, GLint drawbuffers, GLfloat depth, GLint stencil) override; void ClearBufferfv(GLenum buffer, GLint drawbuffers, const GLfloat* value) override; void ClearBufferiv(GLenum buffer, GLint drawbuffers, const GLint* value) override; void ClearBufferuiv(GLenum buffer, GLint drawbuffers, const GLuint* value) override; void ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override; void ClearDepthf(GLclampf depth) override; void ClearStencil(GLint s) override; GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override; void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) override; void CompileShader(GLuint shader) override; void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) override; void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) override; void CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) override; void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) override; void CopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) override; void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) override; void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) override; void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) override; GLuint CreateProgram() override; GLuint CreateShader(GLenum type) override; void CullFace(GLenum mode) override; void DeleteBuffers(GLsizei n, const GLuint* buffers) override; void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override; void DeleteProgram(GLuint program) override; void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override; void DeleteSamplers(GLsizei n, const GLuint* samplers) override; void DeleteSync(GLsync sync) override; void DeleteShader(GLuint shader) override; void DeleteTextures(GLsizei n, const GLuint* textures) override; void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override; void DepthFunc(GLenum func) override; void DepthMask(GLboolean flag) override; void DepthRangef(GLclampf zNear, GLclampf zFar) override; void DetachShader(GLuint program, GLuint shader) override; void Disable(GLenum cap) override; void DisableVertexAttribArray(GLuint index) override; void DrawArrays(GLenum mode, GLint first, GLsizei count) override; void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) override; void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) override; void Enable(GLenum cap) override; void EnableVertexAttribArray(GLuint index) override; GLsync FenceSync(GLenum condition, GLbitfield flags) override; void Finish() override; void Flush() override; void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) override; void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) override; void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) override; void FrontFace(GLenum mode) override; void GenBuffers(GLsizei n, GLuint* buffers) override; void GenerateMipmap(GLenum target) override; void GenFramebuffers(GLsizei n, GLuint* framebuffers) override; void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override; void GenSamplers(GLsizei n, GLuint* samplers) override; void GenTextures(GLsizei n, GLuint* textures) override; void GenTransformFeedbacks(GLsizei n, GLuint* ids) override; void GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) override; void GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) override; void GetActiveUniformBlockiv(GLuint program, GLuint index, GLenum pname, GLint* params) override; void GetActiveUniformBlockName(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, char* name) override; void GetActiveUniformsiv(GLuint program, GLsizei count, const GLuint* indices, GLenum pname, GLint* params) override; void GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) override; GLint GetAttribLocation(GLuint program, const char* name) override; void GetBooleanv(GLenum pname, GLboolean* params) override; void GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) override; void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) override; GLenum GetError() override; void GetFloatv(GLenum pname, GLfloat* params) override; GLint GetFragDataLocation(GLuint program, const char* name) override; void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) override; void GetInteger64v(GLenum pname, GLint64* params) override; void GetIntegeri_v(GLenum pname, GLuint index, GLint* data) override; void GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) override; void GetIntegerv(GLenum pname, GLint* params) override; void GetInternalformativ(GLenum target, GLenum format, GLenum pname, GLsizei bufSize, GLint* params) override; void GetProgramiv(GLuint program, GLenum pname, GLint* params) override; void GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) override; void GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) override; void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) override; void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) override; void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override; void GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) override; void GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) override; void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) override; const GLubyte* GetString(GLenum name) override; const GLubyte* GetStringi(GLenum name, GLuint index) override; void GetSynciv(GLsync sync, GLenum pname, GLsizei bufsize, GLsizei* length, GLint* values) override; void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override; void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override; void GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLsizei* size, GLenum* type, char* name) override; GLuint GetUniformBlockIndex(GLuint program, const char* name) override; void GetUniformfv(GLuint program, GLint location, GLfloat* params) override; void GetUniformiv(GLuint program, GLint location, GLint* params) override; void GetUniformuiv(GLuint program, GLint location, GLuint* params) override; void GetUniformIndices(GLuint program, GLsizei count, const char* const* names, GLuint* indices) override; GLint GetUniformLocation(GLuint program, const char* name) override; void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override; void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override; void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) override; void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) override; void GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) override; void Hint(GLenum target, GLenum mode) override; void InvalidateFramebuffer(GLenum target, GLsizei count, const GLenum* attachments) override; void InvalidateSubFramebuffer(GLenum target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) override; GLboolean IsBuffer(GLuint buffer) override; GLboolean IsEnabled(GLenum cap) override; GLboolean IsFramebuffer(GLuint framebuffer) override; GLboolean IsProgram(GLuint program) override; GLboolean IsRenderbuffer(GLuint renderbuffer) override; GLboolean IsSampler(GLuint sampler) override; GLboolean IsShader(GLuint shader) override; GLboolean IsSync(GLsync sync) override; GLboolean IsTexture(GLuint texture) override; GLboolean IsTransformFeedback(GLuint transformfeedback) override; void LineWidth(GLfloat width) override; void LinkProgram(GLuint program) override; void PauseTransformFeedback() override; void PixelStorei(GLenum pname, GLint param) override; void PolygonOffset(GLfloat factor, GLfloat units) override; void ReadBuffer(GLenum src) override; void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) override; void ReleaseShaderCompiler() override; void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) override; void ResumeTransformFeedback() override; void SampleCoverage(GLclampf value, GLboolean invert) override; void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override; void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params) override; void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override; void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params) override; void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override; void ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) override; void ShaderSource(GLuint shader, GLsizei count, const GLchar* const* str, const GLint* length) override; void ShallowFinishCHROMIUM() override; void ShallowFlushCHROMIUM() override; void OrderingBarrierCHROMIUM() override; void StencilFunc(GLenum func, GLint ref, GLuint mask) override; void StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) override; void StencilMask(GLuint mask) override; void StencilMaskSeparate(GLenum face, GLuint mask) override; void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override; void StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) override; void TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) override; void TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) override; void TexParameterf(GLenum target, GLenum pname, GLfloat param) override; void TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) override; void TexParameteri(GLenum target, GLenum pname, GLint param) override; void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override; void TexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) override; void TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) override; void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) override; void TransformFeedbackVaryings(GLuint program, GLsizei count, const char* const* varyings, GLenum buffermode) override; void Uniform1f(GLint location, GLfloat x) override; void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override; void Uniform1i(GLint location, GLint x) override; void Uniform1iv(GLint location, GLsizei count, const GLint* v) override; void Uniform1ui(GLint location, GLuint x) override; void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override; void Uniform2f(GLint location, GLfloat x, GLfloat y) override; void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override; void Uniform2i(GLint location, GLint x, GLint y) override; void Uniform2iv(GLint location, GLsizei count, const GLint* v) override; void Uniform2ui(GLint location, GLuint x, GLuint y) override; void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override; void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override; void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override; void Uniform3i(GLint location, GLint x, GLint y, GLint z) override; void Uniform3iv(GLint location, GLsizei count, const GLint* v) override; void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override; void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override; void Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override; void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override; void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override; void Uniform4iv(GLint location, GLsizei count, const GLint* v) override; void Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) override; void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override; void UniformBlockBinding(GLuint program, GLuint index, GLuint binding) override; void UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override; void UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override; void UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override; void UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override; void UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override; void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override; void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override; void UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override; void UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) override; void UseProgram(GLuint program) override; void ValidateProgram(GLuint program) override; void VertexAttrib1f(GLuint indx, GLfloat x) override; void VertexAttrib1fv(GLuint indx, const GLfloat* values) override; void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override; void VertexAttrib2fv(GLuint indx, const GLfloat* values) override; void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override; void VertexAttrib3fv(GLuint indx, const GLfloat* values) override; void VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override; void VertexAttrib4fv(GLuint indx, const GLfloat* values) override; void VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) override; void VertexAttribI4iv(GLuint indx, const GLint* values) override; void VertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) override; void VertexAttribI4uiv(GLuint indx, const GLuint* values) override; void VertexAttribIPointer(GLuint indx, GLint size, GLenum type, GLsizei stride, const void* ptr) override; void VertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) override; void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override; void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override; void BlitFramebufferCHROMIUM(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) override; void RenderbufferStorageMultisampleCHROMIUM(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) override; void RenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) override; void FramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) override; void TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) override; void GenQueriesEXT(GLsizei n, GLuint* queries) override; void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override; void QueryCounterEXT(GLuint id, GLenum target) override; GLboolean IsQueryEXT(GLuint id) override; void BeginQueryEXT(GLenum target, GLuint id) override; void BeginTransformFeedback(GLenum primitivemode) override; void EndQueryEXT(GLenum target) override; void EndTransformFeedback() override; void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override; void GetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params) override; void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override; void GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params) override; void GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params) override; void SetDisjointValueSyncCHROMIUM() override; void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override; void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override; void PopGroupMarkerEXT() override; void GenVertexArraysOES(GLsizei n, GLuint* arrays) override; void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override; GLboolean IsVertexArrayOES(GLuint array) override; void BindVertexArrayOES(GLuint array) override; void SwapBuffers() override; GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) override; GLboolean EnableFeatureCHROMIUM(const char* feature) override; void* MapBufferCHROMIUM(GLuint target, GLenum access) override; GLboolean UnmapBufferCHROMIUM(GLuint target) override; void* MapBufferSubDataCHROMIUM(GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) override; void UnmapBufferSubDataCHROMIUM(const void* mem) override; void* MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr size, GLbitfield access) override; GLboolean UnmapBuffer(GLenum target) override; void* MapTexSubImage2DCHROMIUM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access) override; void UnmapTexSubImage2DCHROMIUM(const void* mem) override; void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor, GLboolean alpha) override; const GLchar* GetRequestableExtensionsCHROMIUM() override; void RequestExtensionCHROMIUM(const char* extension) override; void GetProgramInfoCHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) override; void GetUniformBlocksCHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) override; void GetTransformFeedbackVaryingsCHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) override; void GetUniformsES3CHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) override; GLuint CreateImageCHROMIUM(ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat) override; void DestroyImageCHROMIUM(GLuint image_id) override; GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, GLsizei height, GLenum internalformat, GLenum usage) override; void GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) override; void PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) override; void CopyTextureCHROMIUM(GLenum source_id, GLenum dest_id, GLint internalformat, GLenum dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha) override; void CopySubTextureCHROMIUM(GLenum source_id, GLenum dest_id, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha) override; void CompressedCopyTextureCHROMIUM(GLenum source_id, GLenum dest_id) override; void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) override; void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) override; void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override; void GenMailboxCHROMIUM(GLbyte* mailbox) override; void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; void ProduceTextureDirectCHROMIUM(GLuint texture, GLenum target, const GLbyte* mailbox) override; void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; GLuint CreateAndConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override; void BindUniformLocationCHROMIUM(GLuint program, GLint location, const char* name) override; void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override; void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override; void TraceBeginCHROMIUM(const char* category_name, const char* trace_name) override; void TraceEndCHROMIUM() override; void DiscardFramebufferEXT(GLenum target, GLsizei count, const GLenum* attachments) override; void LoseContextCHROMIUM(GLenum current, GLenum other) override; GLuint64 InsertFenceSyncCHROMIUM() override; void GenSyncTokenCHROMIUM(GLuint64 fence_sync, GLbyte* sync_token) override; void GenUnverifiedSyncTokenCHROMIUM(GLuint64 fence_sync, GLbyte* sync_token) override; void VerifySyncTokensCHROMIUM(GLbyte** sync_tokens, GLsizei count) override; void WaitSyncTokenCHROMIUM(const GLbyte* sync_token) override; void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override; void DiscardBackbufferCHROMIUM() override; void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height) override; void ScheduleCALayerCHROMIUM(GLuint contents_texture_id, const GLfloat* contents_rect, GLfloat opacity, GLuint background_color, GLuint edge_aa_mask, const GLfloat* bounds_rect, GLboolean is_clipped, const GLfloat* clip_rect, GLint sorting_context_id, const GLfloat* transform, GLuint filter) override; void CommitOverlayPlanesCHROMIUM() override; void SwapInterval(GLint interval) override; void FlushDriverCachesCHROMIUM() override; GLuint GetLastFlushIdCHROMIUM() override; void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override; void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override; GLuint GenPathsCHROMIUM(GLsizei range) override; void DeletePathsCHROMIUM(GLuint path, GLsizei range) override; GLboolean IsPathCHROMIUM(GLuint path) override; void PathCommandsCHROMIUM(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords) override; void PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) override; void PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) override; void PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) override; void StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) override; void StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) override; void CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) override; void CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) override; void StencilThenCoverFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) override; void StencilThenCoverStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask, GLenum coverMode) override; void StencilFillPathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues) override; void StencilStrokePathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues) override; void CoverFillPathInstancedCHROMIUM(GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) override; void CoverStrokePathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) override; void StencilThenCoverFillPathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) override; void StencilThenCoverStrokePathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) override; void BindFragmentInputLocationCHROMIUM(GLuint program, GLint location, const char* name) override; void ProgramPathFragmentInputGenCHROMIUM(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs) override; void CoverageModulationCHROMIUM(GLenum components) override; GLenum GetGraphicsResetStatusKHR() override; void BlendBarrierKHR() override; void ApplyScreenSpaceAntialiasingCHROMIUM() override; void BindFragDataLocationIndexedEXT(GLuint program, GLuint colorNumber, GLuint index, const char* name) override; void BindFragDataLocationEXT(GLuint program, GLuint colorNumber, const char* name) override; GLint GetFragDataIndexEXT(GLuint program, const char* name) override; void UniformMatrix4fvStreamTextureMatrixCHROMIUM( GLint location, GLboolean transpose, const GLfloat* default_value) override; private: MojoGLES2Context context_; }; } // namespace mojo #endif // MOJO_GPU_MOJO_GLES2_IMPL_AUTOGEN_H_