// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is auto-generated from
// gpu/command_buffer/build_gles2_cmd_buffer.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
#include "mojo/gpu/mojo_gles2_impl_autogen.h"
#include "base/logging.h"
#include "mojo/public/c/gles2/chromium_extension.h"
#include "mojo/public/c/gles2/gles2.h"
namespace mojo {
void MojoGLES2Impl::ActiveTexture(GLenum texture) {
MojoGLES2MakeCurrent(context_);
glActiveTexture(texture);
}
void MojoGLES2Impl::AttachShader(GLuint program, GLuint shader) {
MojoGLES2MakeCurrent(context_);
glAttachShader(program, shader);
}
void MojoGLES2Impl::BindAttribLocation(GLuint program,
GLuint index,
const char* name) {
MojoGLES2MakeCurrent(context_);
glBindAttribLocation(program, index, name);
}
void MojoGLES2Impl::BindBuffer(GLenum target, GLuint buffer) {
MojoGLES2MakeCurrent(context_);
glBindBuffer(target, buffer);
}
void MojoGLES2Impl::BindBufferBase(GLenum target, GLuint index, GLuint buffer) {
NOTREACHED() << "Unimplemented BindBufferBase.";
}
void MojoGLES2Impl::BindBufferRange(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size) {
NOTREACHED() << "Unimplemented BindBufferRange.";
}
void MojoGLES2Impl::BindFramebuffer(GLenum target, GLuint framebuffer) {
MojoGLES2MakeCurrent(context_);
glBindFramebuffer(target, framebuffer);
}
void MojoGLES2Impl::BindRenderbuffer(GLenum target, GLuint renderbuffer) {
MojoGLES2MakeCurrent(context_);
glBindRenderbuffer(target, renderbuffer);
}
void MojoGLES2Impl::BindSampler(GLuint unit, GLuint sampler) {
NOTREACHED() << "Unimplemented BindSampler.";
}
void MojoGLES2Impl::BindTexture(GLenum target, GLuint texture) {
MojoGLES2MakeCurrent(context_);
glBindTexture(target, texture);
}
void MojoGLES2Impl::BindTransformFeedback(GLenum target,
GLuint transformfeedback) {
NOTREACHED() << "Unimplemented BindTransformFeedback.";
}
void MojoGLES2Impl::BlendColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) {
MojoGLES2MakeCurrent(context_);
glBlendColor(red, green, blue, alpha);
}
void MojoGLES2Impl::BlendEquation(GLenum mode) {
MojoGLES2MakeCurrent(context_);
glBlendEquation(mode);
}
void MojoGLES2Impl::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
MojoGLES2MakeCurrent(context_);
glBlendEquationSeparate(modeRGB, modeAlpha);
}
void MojoGLES2Impl::BlendFunc(GLenum sfactor, GLenum dfactor) {
MojoGLES2MakeCurrent(context_);
glBlendFunc(sfactor, dfactor);
}
void MojoGLES2Impl::BlendFuncSeparate(GLenum srcRGB,
GLenum dstRGB,
GLenum srcAlpha,
GLenum dstAlpha) {
MojoGLES2MakeCurrent(context_);
glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void MojoGLES2Impl::BufferData(GLenum target,
GLsizeiptr size,
const void* data,
GLenum usage) {
MojoGLES2MakeCurrent(context_);
glBufferData(target, size, data, usage);
}
void MojoGLES2Impl::BufferSubData(GLenum target,
GLintptr offset,
GLsizeiptr size,
const void* data) {
MojoGLES2MakeCurrent(context_);
glBufferSubData(target, offset, size, data);
}
GLenum MojoGLES2Impl::CheckFramebufferStatus(GLenum target) {
MojoGLES2MakeCurrent(context_);
return glCheckFramebufferStatus(target);
}
void MojoGLES2Impl::Clear(GLbitfield mask) {
MojoGLES2MakeCurrent(context_);
glClear(mask);
}
void MojoGLES2Impl::ClearBufferfi(GLenum buffer,
GLint drawbuffers,
GLfloat depth,
GLint stencil) {
NOTREACHED() << "Unimplemented ClearBufferfi.";
}
void MojoGLES2Impl::ClearBufferfv(GLenum buffer,
GLint drawbuffers,
const GLfloat* value) {
NOTREACHED() << "Unimplemented ClearBufferfv.";
}
void MojoGLES2Impl::ClearBufferiv(GLenum buffer,
GLint drawbuffers,
const GLint* value) {
NOTREACHED() << "Unimplemented ClearBufferiv.";
}
void MojoGLES2Impl::ClearBufferuiv(GLenum buffer,
GLint drawbuffers,
const GLuint* value) {
NOTREACHED() << "Unimplemented ClearBufferuiv.";
}
void MojoGLES2Impl::ClearColor(GLclampf red,
GLclampf green,
GLclampf blue,
GLclampf alpha) {
MojoGLES2MakeCurrent(context_);
glClearColor(red, green, blue, alpha);
}
void MojoGLES2Impl::ClearDepthf(GLclampf depth) {
MojoGLES2MakeCurrent(context_);
glClearDepthf(depth);
}
void MojoGLES2Impl::ClearStencil(GLint s) {
MojoGLES2MakeCurrent(context_);
glClearStencil(s);
}
GLenum MojoGLES2Impl::ClientWaitSync(GLsync sync,
GLbitfield flags,
GLuint64 timeout) {
NOTREACHED() << "Unimplemented ClientWaitSync.";
return 0;
}
void MojoGLES2Impl::ColorMask(GLboolean red,
GLboolean green,
GLboolean blue,
GLboolean alpha) {
MojoGLES2MakeCurrent(context_);
glColorMask(red, green, blue, alpha);
}
void MojoGLES2Impl::CompileShader(GLuint shader) {
MojoGLES2MakeCurrent(context_);
glCompileShader(shader);
}
void MojoGLES2Impl::CompressedTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data) {
MojoGLES2MakeCurrent(context_);
glCompressedTexImage2D(target, level, internalformat, width, height, border,
imageSize, data);
}
void MojoGLES2Impl::CompressedTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data) {
MojoGLES2MakeCurrent(context_);
glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height,
format, imageSize, data);
}
void MojoGLES2Impl::CompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data) {
NOTREACHED() << "Unimplemented CompressedTexImage3D.";
}
void MojoGLES2Impl::CompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void* data) {
NOTREACHED() << "Unimplemented CompressedTexSubImage3D.";
}
void MojoGLES2Impl::CopyBufferSubData(GLenum readtarget,
GLenum writetarget,
GLintptr readoffset,
GLintptr writeoffset,
GLsizeiptr size) {
NOTREACHED() << "Unimplemented CopyBufferSubData.";
}
void MojoGLES2Impl::CopyTexImage2D(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border) {
MojoGLES2MakeCurrent(context_);
glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
}
void MojoGLES2Impl::CopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
MojoGLES2MakeCurrent(context_);
glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
}
void MojoGLES2Impl::CopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
NOTREACHED() << "Unimplemented CopyTexSubImage3D.";
}
GLuint MojoGLES2Impl::CreateProgram() {
MojoGLES2MakeCurrent(context_);
return glCreateProgram();
}
GLuint MojoGLES2Impl::CreateShader(GLenum type) {
MojoGLES2MakeCurrent(context_);
return glCreateShader(type);
}
void MojoGLES2Impl::CullFace(GLenum mode) {
MojoGLES2MakeCurrent(context_);
glCullFace(mode);
}
void MojoGLES2Impl::DeleteBuffers(GLsizei n, const GLuint* buffers) {
MojoGLES2MakeCurrent(context_);
glDeleteBuffers(n, buffers);
}
void MojoGLES2Impl::DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
MojoGLES2MakeCurrent(context_);
glDeleteFramebuffers(n, framebuffers);
}
void MojoGLES2Impl::DeleteProgram(GLuint program) {
MojoGLES2MakeCurrent(context_);
glDeleteProgram(program);
}
void MojoGLES2Impl::DeleteRenderbuffers(GLsizei n,
const GLuint* renderbuffers) {
MojoGLES2MakeCurrent(context_);
glDeleteRenderbuffers(n, renderbuffers);
}
void MojoGLES2Impl::DeleteSamplers(GLsizei n, const GLuint* samplers) {
NOTREACHED() << "Unimplemented DeleteSamplers.";
}
void MojoGLES2Impl::DeleteSync(GLsync sync) {
NOTREACHED() << "Unimplemented DeleteSync.";
}
void MojoGLES2Impl::DeleteShader(GLuint shader) {
MojoGLES2MakeCurrent(context_);
glDeleteShader(shader);
}
void MojoGLES2Impl::DeleteTextures(GLsizei n, const GLuint* textures) {
MojoGLES2MakeCurrent(context_);
glDeleteTextures(n, textures);
}
void MojoGLES2Impl::DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) {
NOTREACHED() << "Unimplemented DeleteTransformFeedbacks.";
}
void MojoGLES2Impl::DepthFunc(GLenum func) {
MojoGLES2MakeCurrent(context_);
glDepthFunc(func);
}
void MojoGLES2Impl::DepthMask(GLboolean flag) {
MojoGLES2MakeCurrent(context_);
glDepthMask(flag);
}
void MojoGLES2Impl::DepthRangef(GLclampf zNear, GLclampf zFar) {
MojoGLES2MakeCurrent(context_);
glDepthRangef(zNear, zFar);
}
void MojoGLES2Impl::DetachShader(GLuint program, GLuint shader) {
MojoGLES2MakeCurrent(context_);
glDetachShader(program, shader);
}
void MojoGLES2Impl::Disable(GLenum cap) {
MojoGLES2MakeCurrent(context_);
glDisable(cap);
}
void MojoGLES2Impl::DisableVertexAttribArray(GLuint index) {
MojoGLES2MakeCurrent(context_);
glDisableVertexAttribArray(index);
}
void MojoGLES2Impl::DrawArrays(GLenum mode, GLint first, GLsizei count) {
MojoGLES2MakeCurrent(context_);
glDrawArrays(mode, first, count);
}
void MojoGLES2Impl::DrawElements(GLenum mode,
GLsizei count,
GLenum type,
const void* indices) {
MojoGLES2MakeCurrent(context_);
glDrawElements(mode, count, type, indices);
}
void MojoGLES2Impl::DrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices) {
NOTREACHED() << "Unimplemented DrawRangeElements.";
}
void MojoGLES2Impl::Enable(GLenum cap) {
MojoGLES2MakeCurrent(context_);
glEnable(cap);
}
void MojoGLES2Impl::EnableVertexAttribArray(GLuint index) {
MojoGLES2MakeCurrent(context_);
glEnableVertexAttribArray(index);
}
GLsync MojoGLES2Impl::FenceSync(GLenum condition, GLbitfield flags) {
NOTREACHED() << "Unimplemented FenceSync.";
return 0;
}
void MojoGLES2Impl::Finish() {
MojoGLES2MakeCurrent(context_);
glFinish();
}
void MojoGLES2Impl::Flush() {
MojoGLES2MakeCurrent(context_);
glFlush();
}
void MojoGLES2Impl::FramebufferRenderbuffer(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer) {
MojoGLES2MakeCurrent(context_);
glFramebufferRenderbuffer(target, attachment, renderbuffertarget,
renderbuffer);
}
void MojoGLES2Impl::FramebufferTexture2D(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level) {
MojoGLES2MakeCurrent(context_);
glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
void MojoGLES2Impl::FramebufferTextureLayer(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer) {
NOTREACHED() << "Unimplemented FramebufferTextureLayer.";
}
void MojoGLES2Impl::FrontFace(GLenum mode) {
MojoGLES2MakeCurrent(context_);
glFrontFace(mode);
}
void MojoGLES2Impl::GenBuffers(GLsizei n, GLuint* buffers) {
MojoGLES2MakeCurrent(context_);
glGenBuffers(n, buffers);
}
void MojoGLES2Impl::GenerateMipmap(GLenum target) {
MojoGLES2MakeCurrent(context_);
glGenerateMipmap(target);
}
void MojoGLES2Impl::GenFramebuffers(GLsizei n, GLuint* framebuffers) {
MojoGLES2MakeCurrent(context_);
glGenFramebuffers(n, framebuffers);
}
void MojoGLES2Impl::GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
MojoGLES2MakeCurrent(context_);
glGenRenderbuffers(n, renderbuffers);
}
void MojoGLES2Impl::GenSamplers(GLsizei n, GLuint* samplers) {
NOTREACHED() << "Unimplemented GenSamplers.";
}
void MojoGLES2Impl::GenTextures(GLsizei n, GLuint* textures) {
MojoGLES2MakeCurrent(context_);
glGenTextures(n, textures);
}
void MojoGLES2Impl::GenTransformFeedbacks(GLsizei n, GLuint* ids) {
NOTREACHED() << "Unimplemented GenTransformFeedbacks.";
}
void MojoGLES2Impl::GetActiveAttrib(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
MojoGLES2MakeCurrent(context_);
glGetActiveAttrib(program, index, bufsize, length, size, type, name);
}
void MojoGLES2Impl::GetActiveUniform(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name) {
MojoGLES2MakeCurrent(context_);
glGetActiveUniform(program, index, bufsize, length, size, type, name);
}
void MojoGLES2Impl::GetActiveUniformBlockiv(GLuint program,
GLuint index,
GLenum pname,
GLint* params) {
NOTREACHED() << "Unimplemented GetActiveUniformBlockiv.";
}
void MojoGLES2Impl::GetActiveUniformBlockName(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
char* name) {
NOTREACHED() << "Unimplemented GetActiveUniformBlockName.";
}
void MojoGLES2Impl::GetActiveUniformsiv(GLuint program,
GLsizei count,
const GLuint* indices,
GLenum pname,
GLint* params) {
NOTREACHED() << "Unimplemented GetActiveUniformsiv.";
}
void MojoGLES2Impl::GetAttachedShaders(GLuint program,
GLsizei maxcount,
GLsizei* count,
GLuint* shaders) {
MojoGLES2MakeCurrent(context_);
glGetAttachedShaders(program, maxcount, count, shaders);
}
GLint MojoGLES2Impl::GetAttribLocation(GLuint program, const char* name) {
MojoGLES2MakeCurrent(context_);
return glGetAttribLocation(program, name);
}
void MojoGLES2Impl::GetBooleanv(GLenum pname, GLboolean* params) {
MojoGLES2MakeCurrent(context_);
glGetBooleanv(pname, params);
}
void MojoGLES2Impl::GetBufferParameteri64v(GLenum target,
GLenum pname,
GLint64* params) {
NOTREACHED() << "Unimplemented GetBufferParameteri64v.";
}
void MojoGLES2Impl::GetBufferParameteriv(GLenum target,
GLenum pname,
GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetBufferParameteriv(target, pname, params);
}
GLenum MojoGLES2Impl::GetError() {
MojoGLES2MakeCurrent(context_);
return glGetError();
}
void MojoGLES2Impl::GetFloatv(GLenum pname, GLfloat* params) {
MojoGLES2MakeCurrent(context_);
glGetFloatv(pname, params);
}
GLint MojoGLES2Impl::GetFragDataLocation(GLuint program, const char* name) {
NOTREACHED() << "Unimplemented GetFragDataLocation.";
return 0;
}
void MojoGLES2Impl::GetFramebufferAttachmentParameteriv(GLenum target,
GLenum attachment,
GLenum pname,
GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
void MojoGLES2Impl::GetInteger64v(GLenum pname, GLint64* params) {
NOTREACHED() << "Unimplemented GetInteger64v.";
}
void MojoGLES2Impl::GetIntegeri_v(GLenum pname, GLuint index, GLint* data) {
NOTREACHED() << "Unimplemented GetIntegeri_v.";
}
void MojoGLES2Impl::GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) {
NOTREACHED() << "Unimplemented GetInteger64i_v.";
}
void MojoGLES2Impl::GetIntegerv(GLenum pname, GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetIntegerv(pname, params);
}
void MojoGLES2Impl::GetInternalformativ(GLenum target,
GLenum format,
GLenum pname,
GLsizei bufSize,
GLint* params) {
NOTREACHED() << "Unimplemented GetInternalformativ.";
}
void MojoGLES2Impl::GetProgramiv(GLuint program, GLenum pname, GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetProgramiv(program, pname, params);
}
void MojoGLES2Impl::GetProgramInfoLog(GLuint program,
GLsizei bufsize,
GLsizei* length,
char* infolog) {
MojoGLES2MakeCurrent(context_);
glGetProgramInfoLog(program, bufsize, length, infolog);
}
void MojoGLES2Impl::GetRenderbufferParameteriv(GLenum target,
GLenum pname,
GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetRenderbufferParameteriv(target, pname, params);
}
void MojoGLES2Impl::GetSamplerParameterfv(GLuint sampler,
GLenum pname,
GLfloat* params) {
NOTREACHED() << "Unimplemented GetSamplerParameterfv.";
}
void MojoGLES2Impl::GetSamplerParameteriv(GLuint sampler,
GLenum pname,
GLint* params) {
NOTREACHED() << "Unimplemented GetSamplerParameteriv.";
}
void MojoGLES2Impl::GetShaderiv(GLuint shader, GLenum pname, GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetShaderiv(shader, pname, params);
}
void MojoGLES2Impl::GetShaderInfoLog(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* infolog) {
MojoGLES2MakeCurrent(context_);
glGetShaderInfoLog(shader, bufsize, length, infolog);
}
void MojoGLES2Impl::GetShaderPrecisionFormat(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision) {
MojoGLES2MakeCurrent(context_);
glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
}
void MojoGLES2Impl::GetShaderSource(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) {
MojoGLES2MakeCurrent(context_);
glGetShaderSource(shader, bufsize, length, source);
}
const GLubyte* MojoGLES2Impl::GetString(GLenum name) {
MojoGLES2MakeCurrent(context_);
return glGetString(name);
}
const GLubyte* MojoGLES2Impl::GetStringi(GLenum name, GLuint index) {
NOTREACHED() << "Unimplemented GetStringi.";
return 0;
}
void MojoGLES2Impl::GetSynciv(GLsync sync,
GLenum pname,
GLsizei bufsize,
GLsizei* length,
GLint* values) {
NOTREACHED() << "Unimplemented GetSynciv.";
}
void MojoGLES2Impl::GetTexParameterfv(GLenum target,
GLenum pname,
GLfloat* params) {
MojoGLES2MakeCurrent(context_);
glGetTexParameterfv(target, pname, params);
}
void MojoGLES2Impl::GetTexParameteriv(GLenum target,
GLenum pname,
GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetTexParameteriv(target, pname, params);
}
void MojoGLES2Impl::GetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLsizei* size,
GLenum* type,
char* name) {
NOTREACHED() << "Unimplemented GetTransformFeedbackVarying.";
}
GLuint MojoGLES2Impl::GetUniformBlockIndex(GLuint program, const char* name) {
NOTREACHED() << "Unimplemented GetUniformBlockIndex.";
return 0;
}
void MojoGLES2Impl::GetUniformfv(GLuint program,
GLint location,
GLfloat* params) {
MojoGLES2MakeCurrent(context_);
glGetUniformfv(program, location, params);
}
void MojoGLES2Impl::GetUniformiv(GLuint program,
GLint location,
GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetUniformiv(program, location, params);
}
void MojoGLES2Impl::GetUniformuiv(GLuint program,
GLint location,
GLuint* params) {
NOTREACHED() << "Unimplemented GetUniformuiv.";
}
void MojoGLES2Impl::GetUniformIndices(GLuint program,
GLsizei count,
const char* const* names,
GLuint* indices) {
NOTREACHED() << "Unimplemented GetUniformIndices.";
}
GLint MojoGLES2Impl::GetUniformLocation(GLuint program, const char* name) {
MojoGLES2MakeCurrent(context_);
return glGetUniformLocation(program, name);
}
void MojoGLES2Impl::GetVertexAttribfv(GLuint index,
GLenum pname,
GLfloat* params) {
MojoGLES2MakeCurrent(context_);
glGetVertexAttribfv(index, pname, params);
}
void MojoGLES2Impl::GetVertexAttribiv(GLuint index,
GLenum pname,
GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetVertexAttribiv(index, pname, params);
}
void MojoGLES2Impl::GetVertexAttribIiv(GLuint index,
GLenum pname,
GLint* params) {
NOTREACHED() << "Unimplemented GetVertexAttribIiv.";
}
void MojoGLES2Impl::GetVertexAttribIuiv(GLuint index,
GLenum pname,
GLuint* params) {
NOTREACHED() << "Unimplemented GetVertexAttribIuiv.";
}
void MojoGLES2Impl::GetVertexAttribPointerv(GLuint index,
GLenum pname,
void** pointer) {
MojoGLES2MakeCurrent(context_);
glGetVertexAttribPointerv(index, pname, pointer);
}
void MojoGLES2Impl::Hint(GLenum target, GLenum mode) {
MojoGLES2MakeCurrent(context_);
glHint(target, mode);
}
void MojoGLES2Impl::InvalidateFramebuffer(GLenum target,
GLsizei count,
const GLenum* attachments) {
NOTREACHED() << "Unimplemented InvalidateFramebuffer.";
}
void MojoGLES2Impl::InvalidateSubFramebuffer(GLenum target,
GLsizei count,
const GLenum* attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height) {
NOTREACHED() << "Unimplemented InvalidateSubFramebuffer.";
}
GLboolean MojoGLES2Impl::IsBuffer(GLuint buffer) {
MojoGLES2MakeCurrent(context_);
return glIsBuffer(buffer);
}
GLboolean MojoGLES2Impl::IsEnabled(GLenum cap) {
MojoGLES2MakeCurrent(context_);
return glIsEnabled(cap);
}
GLboolean MojoGLES2Impl::IsFramebuffer(GLuint framebuffer) {
MojoGLES2MakeCurrent(context_);
return glIsFramebuffer(framebuffer);
}
GLboolean MojoGLES2Impl::IsProgram(GLuint program) {
MojoGLES2MakeCurrent(context_);
return glIsProgram(program);
}
GLboolean MojoGLES2Impl::IsRenderbuffer(GLuint renderbuffer) {
MojoGLES2MakeCurrent(context_);
return glIsRenderbuffer(renderbuffer);
}
GLboolean MojoGLES2Impl::IsSampler(GLuint sampler) {
NOTREACHED() << "Unimplemented IsSampler.";
return 0;
}
GLboolean MojoGLES2Impl::IsShader(GLuint shader) {
MojoGLES2MakeCurrent(context_);
return glIsShader(shader);
}
GLboolean MojoGLES2Impl::IsSync(GLsync sync) {
NOTREACHED() << "Unimplemented IsSync.";
return 0;
}
GLboolean MojoGLES2Impl::IsTexture(GLuint texture) {
MojoGLES2MakeCurrent(context_);
return glIsTexture(texture);
}
GLboolean MojoGLES2Impl::IsTransformFeedback(GLuint transformfeedback) {
NOTREACHED() << "Unimplemented IsTransformFeedback.";
return 0;
}
void MojoGLES2Impl::LineWidth(GLfloat width) {
MojoGLES2MakeCurrent(context_);
glLineWidth(width);
}
void MojoGLES2Impl::LinkProgram(GLuint program) {
MojoGLES2MakeCurrent(context_);
glLinkProgram(program);
}
void MojoGLES2Impl::PauseTransformFeedback() {
NOTREACHED() << "Unimplemented PauseTransformFeedback.";
}
void MojoGLES2Impl::PixelStorei(GLenum pname, GLint param) {
MojoGLES2MakeCurrent(context_);
glPixelStorei(pname, param);
}
void MojoGLES2Impl::PolygonOffset(GLfloat factor, GLfloat units) {
MojoGLES2MakeCurrent(context_);
glPolygonOffset(factor, units);
}
void MojoGLES2Impl::ReadBuffer(GLenum src) {
NOTREACHED() << "Unimplemented ReadBuffer.";
}
void MojoGLES2Impl::ReadPixels(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels) {
MojoGLES2MakeCurrent(context_);
glReadPixels(x, y, width, height, format, type, pixels);
}
void MojoGLES2Impl::ReleaseShaderCompiler() {
MojoGLES2MakeCurrent(context_);
glReleaseShaderCompiler();
}
void MojoGLES2Impl::RenderbufferStorage(GLenum target,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MojoGLES2MakeCurrent(context_);
glRenderbufferStorage(target, internalformat, width, height);
}
void MojoGLES2Impl::ResumeTransformFeedback() {
NOTREACHED() << "Unimplemented ResumeTransformFeedback.";
}
void MojoGLES2Impl::SampleCoverage(GLclampf value, GLboolean invert) {
MojoGLES2MakeCurrent(context_);
glSampleCoverage(value, invert);
}
void MojoGLES2Impl::SamplerParameterf(GLuint sampler,
GLenum pname,
GLfloat param) {
NOTREACHED() << "Unimplemented SamplerParameterf.";
}
void MojoGLES2Impl::SamplerParameterfv(GLuint sampler,
GLenum pname,
const GLfloat* params) {
NOTREACHED() << "Unimplemented SamplerParameterfv.";
}
void MojoGLES2Impl::SamplerParameteri(GLuint sampler,
GLenum pname,
GLint param) {
NOTREACHED() << "Unimplemented SamplerParameteri.";
}
void MojoGLES2Impl::SamplerParameteriv(GLuint sampler,
GLenum pname,
const GLint* params) {
NOTREACHED() << "Unimplemented SamplerParameteriv.";
}
void MojoGLES2Impl::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
MojoGLES2MakeCurrent(context_);
glScissor(x, y, width, height);
}
void MojoGLES2Impl::ShaderBinary(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length) {
MojoGLES2MakeCurrent(context_);
glShaderBinary(n, shaders, binaryformat, binary, length);
}
void MojoGLES2Impl::ShaderSource(GLuint shader,
GLsizei count,
const GLchar* const* str,
const GLint* length) {
MojoGLES2MakeCurrent(context_);
glShaderSource(shader, count, str, length);
}
void MojoGLES2Impl::ShallowFinishCHROMIUM() {
MojoGLES2MakeCurrent(context_);
glShallowFinishCHROMIUM();
}
void MojoGLES2Impl::ShallowFlushCHROMIUM() {
MojoGLES2MakeCurrent(context_);
glShallowFlushCHROMIUM();
}
void MojoGLES2Impl::OrderingBarrierCHROMIUM() {
MojoGLES2MakeCurrent(context_);
glOrderingBarrierCHROMIUM();
}
void MojoGLES2Impl::StencilFunc(GLenum func, GLint ref, GLuint mask) {
MojoGLES2MakeCurrent(context_);
glStencilFunc(func, ref, mask);
}
void MojoGLES2Impl::StencilFuncSeparate(GLenum face,
GLenum func,
GLint ref,
GLuint mask) {
MojoGLES2MakeCurrent(context_);
glStencilFuncSeparate(face, func, ref, mask);
}
void MojoGLES2Impl::StencilMask(GLuint mask) {
MojoGLES2MakeCurrent(context_);
glStencilMask(mask);
}
void MojoGLES2Impl::StencilMaskSeparate(GLenum face, GLuint mask) {
MojoGLES2MakeCurrent(context_);
glStencilMaskSeparate(face, mask);
}
void MojoGLES2Impl::StencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
MojoGLES2MakeCurrent(context_);
glStencilOp(fail, zfail, zpass);
}
void MojoGLES2Impl::StencilOpSeparate(GLenum face,
GLenum fail,
GLenum zfail,
GLenum zpass) {
MojoGLES2MakeCurrent(context_);
glStencilOpSeparate(face, fail, zfail, zpass);
}
void MojoGLES2Impl::TexImage2D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels) {
MojoGLES2MakeCurrent(context_);
glTexImage2D(target, level, internalformat, width, height, border, format,
type, pixels);
}
void MojoGLES2Impl::TexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels) {
NOTREACHED() << "Unimplemented TexImage3D.";
}
void MojoGLES2Impl::TexParameterf(GLenum target, GLenum pname, GLfloat param) {
MojoGLES2MakeCurrent(context_);
glTexParameterf(target, pname, param);
}
void MojoGLES2Impl::TexParameterfv(GLenum target,
GLenum pname,
const GLfloat* params) {
MojoGLES2MakeCurrent(context_);
glTexParameterfv(target, pname, params);
}
void MojoGLES2Impl::TexParameteri(GLenum target, GLenum pname, GLint param) {
MojoGLES2MakeCurrent(context_);
glTexParameteri(target, pname, param);
}
void MojoGLES2Impl::TexParameteriv(GLenum target,
GLenum pname,
const GLint* params) {
MojoGLES2MakeCurrent(context_);
glTexParameteriv(target, pname, params);
}
void MojoGLES2Impl::TexStorage3D(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth) {
NOTREACHED() << "Unimplemented TexStorage3D.";
}
void MojoGLES2Impl::TexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels) {
MojoGLES2MakeCurrent(context_);
glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
pixels);
}
void MojoGLES2Impl::TexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void* pixels) {
NOTREACHED() << "Unimplemented TexSubImage3D.";
}
void MojoGLES2Impl::TransformFeedbackVaryings(GLuint program,
GLsizei count,
const char* const* varyings,
GLenum buffermode) {
NOTREACHED() << "Unimplemented TransformFeedbackVaryings.";
}
void MojoGLES2Impl::Uniform1f(GLint location, GLfloat x) {
MojoGLES2MakeCurrent(context_);
glUniform1f(location, x);
}
void MojoGLES2Impl::Uniform1fv(GLint location,
GLsizei count,
const GLfloat* v) {
MojoGLES2MakeCurrent(context_);
glUniform1fv(location, count, v);
}
void MojoGLES2Impl::Uniform1i(GLint location, GLint x) {
MojoGLES2MakeCurrent(context_);
glUniform1i(location, x);
}
void MojoGLES2Impl::Uniform1iv(GLint location, GLsizei count, const GLint* v) {
MojoGLES2MakeCurrent(context_);
glUniform1iv(location, count, v);
}
void MojoGLES2Impl::Uniform1ui(GLint location, GLuint x) {
NOTREACHED() << "Unimplemented Uniform1ui.";
}
void MojoGLES2Impl::Uniform1uiv(GLint location,
GLsizei count,
const GLuint* v) {
NOTREACHED() << "Unimplemented Uniform1uiv.";
}
void MojoGLES2Impl::Uniform2f(GLint location, GLfloat x, GLfloat y) {
MojoGLES2MakeCurrent(context_);
glUniform2f(location, x, y);
}
void MojoGLES2Impl::Uniform2fv(GLint location,
GLsizei count,
const GLfloat* v) {
MojoGLES2MakeCurrent(context_);
glUniform2fv(location, count, v);
}
void MojoGLES2Impl::Uniform2i(GLint location, GLint x, GLint y) {
MojoGLES2MakeCurrent(context_);
glUniform2i(location, x, y);
}
void MojoGLES2Impl::Uniform2iv(GLint location, GLsizei count, const GLint* v) {
MojoGLES2MakeCurrent(context_);
glUniform2iv(location, count, v);
}
void MojoGLES2Impl::Uniform2ui(GLint location, GLuint x, GLuint y) {
NOTREACHED() << "Unimplemented Uniform2ui.";
}
void MojoGLES2Impl::Uniform2uiv(GLint location,
GLsizei count,
const GLuint* v) {
NOTREACHED() << "Unimplemented Uniform2uiv.";
}
void MojoGLES2Impl::Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) {
MojoGLES2MakeCurrent(context_);
glUniform3f(location, x, y, z);
}
void MojoGLES2Impl::Uniform3fv(GLint location,
GLsizei count,
const GLfloat* v) {
MojoGLES2MakeCurrent(context_);
glUniform3fv(location, count, v);
}
void MojoGLES2Impl::Uniform3i(GLint location, GLint x, GLint y, GLint z) {
MojoGLES2MakeCurrent(context_);
glUniform3i(location, x, y, z);
}
void MojoGLES2Impl::Uniform3iv(GLint location, GLsizei count, const GLint* v) {
MojoGLES2MakeCurrent(context_);
glUniform3iv(location, count, v);
}
void MojoGLES2Impl::Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) {
NOTREACHED() << "Unimplemented Uniform3ui.";
}
void MojoGLES2Impl::Uniform3uiv(GLint location,
GLsizei count,
const GLuint* v) {
NOTREACHED() << "Unimplemented Uniform3uiv.";
}
void MojoGLES2Impl::Uniform4f(GLint location,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) {
MojoGLES2MakeCurrent(context_);
glUniform4f(location, x, y, z, w);
}
void MojoGLES2Impl::Uniform4fv(GLint location,
GLsizei count,
const GLfloat* v) {
MojoGLES2MakeCurrent(context_);
glUniform4fv(location, count, v);
}
void MojoGLES2Impl::Uniform4i(GLint location,
GLint x,
GLint y,
GLint z,
GLint w) {
MojoGLES2MakeCurrent(context_);
glUniform4i(location, x, y, z, w);
}
void MojoGLES2Impl::Uniform4iv(GLint location, GLsizei count, const GLint* v) {
MojoGLES2MakeCurrent(context_);
glUniform4iv(location, count, v);
}
void MojoGLES2Impl::Uniform4ui(GLint location,
GLuint x,
GLuint y,
GLuint z,
GLuint w) {
NOTREACHED() << "Unimplemented Uniform4ui.";
}
void MojoGLES2Impl::Uniform4uiv(GLint location,
GLsizei count,
const GLuint* v) {
NOTREACHED() << "Unimplemented Uniform4uiv.";
}
void MojoGLES2Impl::UniformBlockBinding(GLuint program,
GLuint index,
GLuint binding) {
NOTREACHED() << "Unimplemented UniformBlockBinding.";
}
void MojoGLES2Impl::UniformMatrix2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MojoGLES2MakeCurrent(context_);
glUniformMatrix2fv(location, count, transpose, value);
}
void MojoGLES2Impl::UniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
NOTREACHED() << "Unimplemented UniformMatrix2x3fv.";
}
void MojoGLES2Impl::UniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
NOTREACHED() << "Unimplemented UniformMatrix2x4fv.";
}
void MojoGLES2Impl::UniformMatrix3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MojoGLES2MakeCurrent(context_);
glUniformMatrix3fv(location, count, transpose, value);
}
void MojoGLES2Impl::UniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
NOTREACHED() << "Unimplemented UniformMatrix3x2fv.";
}
void MojoGLES2Impl::UniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
NOTREACHED() << "Unimplemented UniformMatrix3x4fv.";
}
void MojoGLES2Impl::UniformMatrix4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
MojoGLES2MakeCurrent(context_);
glUniformMatrix4fv(location, count, transpose, value);
}
void MojoGLES2Impl::UniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
NOTREACHED() << "Unimplemented UniformMatrix4x2fv.";
}
void MojoGLES2Impl::UniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value) {
NOTREACHED() << "Unimplemented UniformMatrix4x3fv.";
}
void MojoGLES2Impl::UseProgram(GLuint program) {
MojoGLES2MakeCurrent(context_);
glUseProgram(program);
}
void MojoGLES2Impl::ValidateProgram(GLuint program) {
MojoGLES2MakeCurrent(context_);
glValidateProgram(program);
}
void MojoGLES2Impl::VertexAttrib1f(GLuint indx, GLfloat x) {
MojoGLES2MakeCurrent(context_);
glVertexAttrib1f(indx, x);
}
void MojoGLES2Impl::VertexAttrib1fv(GLuint indx, const GLfloat* values) {
MojoGLES2MakeCurrent(context_);
glVertexAttrib1fv(indx, values);
}
void MojoGLES2Impl::VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
MojoGLES2MakeCurrent(context_);
glVertexAttrib2f(indx, x, y);
}
void MojoGLES2Impl::VertexAttrib2fv(GLuint indx, const GLfloat* values) {
MojoGLES2MakeCurrent(context_);
glVertexAttrib2fv(indx, values);
}
void MojoGLES2Impl::VertexAttrib3f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z) {
MojoGLES2MakeCurrent(context_);
glVertexAttrib3f(indx, x, y, z);
}
void MojoGLES2Impl::VertexAttrib3fv(GLuint indx, const GLfloat* values) {
MojoGLES2MakeCurrent(context_);
glVertexAttrib3fv(indx, values);
}
void MojoGLES2Impl::VertexAttrib4f(GLuint indx,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w) {
MojoGLES2MakeCurrent(context_);
glVertexAttrib4f(indx, x, y, z, w);
}
void MojoGLES2Impl::VertexAttrib4fv(GLuint indx, const GLfloat* values) {
MojoGLES2MakeCurrent(context_);
glVertexAttrib4fv(indx, values);
}
void MojoGLES2Impl::VertexAttribI4i(GLuint indx,
GLint x,
GLint y,
GLint z,
GLint w) {
NOTREACHED() << "Unimplemented VertexAttribI4i.";
}
void MojoGLES2Impl::VertexAttribI4iv(GLuint indx, const GLint* values) {
NOTREACHED() << "Unimplemented VertexAttribI4iv.";
}
void MojoGLES2Impl::VertexAttribI4ui(GLuint indx,
GLuint x,
GLuint y,
GLuint z,
GLuint w) {
NOTREACHED() << "Unimplemented VertexAttribI4ui.";
}
void MojoGLES2Impl::VertexAttribI4uiv(GLuint indx, const GLuint* values) {
NOTREACHED() << "Unimplemented VertexAttribI4uiv.";
}
void MojoGLES2Impl::VertexAttribIPointer(GLuint indx,
GLint size,
GLenum type,
GLsizei stride,
const void* ptr) {
NOTREACHED() << "Unimplemented VertexAttribIPointer.";
}
void MojoGLES2Impl::VertexAttribPointer(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr) {
MojoGLES2MakeCurrent(context_);
glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
}
void MojoGLES2Impl::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) {
MojoGLES2MakeCurrent(context_);
glViewport(x, y, width, height);
}
void MojoGLES2Impl::WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
NOTREACHED() << "Unimplemented WaitSync.";
}
void MojoGLES2Impl::BlitFramebufferCHROMIUM(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter) {
MojoGLES2MakeCurrent(context_);
glBlitFramebufferCHROMIUM(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
dstY1, mask, filter);
}
void MojoGLES2Impl::RenderbufferStorageMultisampleCHROMIUM(
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MojoGLES2MakeCurrent(context_);
glRenderbufferStorageMultisampleCHROMIUM(target, samples, internalformat,
width, height);
}
void MojoGLES2Impl::RenderbufferStorageMultisampleEXT(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height) {
MojoGLES2MakeCurrent(context_);
glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width,
height);
}
void MojoGLES2Impl::FramebufferTexture2DMultisampleEXT(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples) {
MojoGLES2MakeCurrent(context_);
glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture,
level, samples);
}
void MojoGLES2Impl::TexStorage2DEXT(GLenum target,
GLsizei levels,
GLenum internalFormat,
GLsizei width,
GLsizei height) {
MojoGLES2MakeCurrent(context_);
glTexStorage2DEXT(target, levels, internalFormat, width, height);
}
void MojoGLES2Impl::GenQueriesEXT(GLsizei n, GLuint* queries) {
MojoGLES2MakeCurrent(context_);
glGenQueriesEXT(n, queries);
}
void MojoGLES2Impl::DeleteQueriesEXT(GLsizei n, const GLuint* queries) {
MojoGLES2MakeCurrent(context_);
glDeleteQueriesEXT(n, queries);
}
void MojoGLES2Impl::QueryCounterEXT(GLuint id, GLenum target) {
MojoGLES2MakeCurrent(context_);
glQueryCounterEXT(id, target);
}
GLboolean MojoGLES2Impl::IsQueryEXT(GLuint id) {
MojoGLES2MakeCurrent(context_);
return glIsQueryEXT(id);
}
void MojoGLES2Impl::BeginQueryEXT(GLenum target, GLuint id) {
MojoGLES2MakeCurrent(context_);
glBeginQueryEXT(target, id);
}
void MojoGLES2Impl::BeginTransformFeedback(GLenum primitivemode) {
NOTREACHED() << "Unimplemented BeginTransformFeedback.";
}
void MojoGLES2Impl::EndQueryEXT(GLenum target) {
MojoGLES2MakeCurrent(context_);
glEndQueryEXT(target);
}
void MojoGLES2Impl::EndTransformFeedback() {
NOTREACHED() << "Unimplemented EndTransformFeedback.";
}
void MojoGLES2Impl::GetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetQueryivEXT(target, pname, params);
}
void MojoGLES2Impl::GetQueryObjectivEXT(GLuint id,
GLenum pname,
GLint* params) {
MojoGLES2MakeCurrent(context_);
glGetQueryObjectivEXT(id, pname, params);
}
void MojoGLES2Impl::GetQueryObjectuivEXT(GLuint id,
GLenum pname,
GLuint* params) {
MojoGLES2MakeCurrent(context_);
glGetQueryObjectuivEXT(id, pname, params);
}
void MojoGLES2Impl::GetQueryObjecti64vEXT(GLuint id,
GLenum pname,
GLint64* params) {
MojoGLES2MakeCurrent(context_);
glGetQueryObjecti64vEXT(id, pname, params);
}
void MojoGLES2Impl::GetQueryObjectui64vEXT(GLuint id,
GLenum pname,
GLuint64* params) {
MojoGLES2MakeCurrent(context_);
glGetQueryObjectui64vEXT(id, pname, params);
}
void MojoGLES2Impl::SetDisjointValueSyncCHROMIUM() {
MojoGLES2MakeCurrent(context_);
glSetDisjointValueSyncCHROMIUM();
}
void MojoGLES2Impl::InsertEventMarkerEXT(GLsizei length, const GLchar* marker) {
MojoGLES2MakeCurrent(context_);
glInsertEventMarkerEXT(length, marker);
}
void MojoGLES2Impl::PushGroupMarkerEXT(GLsizei length, const GLchar* marker) {
MojoGLES2MakeCurrent(context_);
glPushGroupMarkerEXT(length, marker);
}
void MojoGLES2Impl::PopGroupMarkerEXT() {
MojoGLES2MakeCurrent(context_);
glPopGroupMarkerEXT();
}
void MojoGLES2Impl::GenVertexArraysOES(GLsizei n, GLuint* arrays) {
MojoGLES2MakeCurrent(context_);
glGenVertexArraysOES(n, arrays);
}
void MojoGLES2Impl::DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) {
MojoGLES2MakeCurrent(context_);
glDeleteVertexArraysOES(n, arrays);
}
GLboolean MojoGLES2Impl::IsVertexArrayOES(GLuint array) {
MojoGLES2MakeCurrent(context_);
return glIsVertexArrayOES(array);
}
void MojoGLES2Impl::BindVertexArrayOES(GLuint array) {
MojoGLES2MakeCurrent(context_);
glBindVertexArrayOES(array);
}
void MojoGLES2Impl::SwapBuffers() {
MojoGLES2MakeCurrent(context_);
glSwapBuffers();
}
GLuint MojoGLES2Impl::GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
GLsizei count,
GLenum type,
GLuint offset) {
MojoGLES2MakeCurrent(context_);
return glGetMaxValueInBufferCHROMIUM(buffer_id, count, type, offset);
}
GLboolean MojoGLES2Impl::EnableFeatureCHROMIUM(const char* feature) {
MojoGLES2MakeCurrent(context_);
return glEnableFeatureCHROMIUM(feature);
}
void* MojoGLES2Impl::MapBufferCHROMIUM(GLuint target, GLenum access) {
MojoGLES2MakeCurrent(context_);
return glMapBufferCHROMIUM(target, access);
}
GLboolean MojoGLES2Impl::UnmapBufferCHROMIUM(GLuint target) {
MojoGLES2MakeCurrent(context_);
return glUnmapBufferCHROMIUM(target);
}
void* MojoGLES2Impl::MapBufferSubDataCHROMIUM(GLuint target,
GLintptr offset,
GLsizeiptr size,
GLenum access) {
MojoGLES2MakeCurrent(context_);
return glMapBufferSubDataCHROMIUM(target, offset, size, access);
}
void MojoGLES2Impl::UnmapBufferSubDataCHROMIUM(const void* mem) {
MojoGLES2MakeCurrent(context_);
glUnmapBufferSubDataCHROMIUM(mem);
}
void* MojoGLES2Impl::MapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr size,
GLbitfield access) {
NOTREACHED() << "Unimplemented MapBufferRange.";
return 0;
}
GLboolean MojoGLES2Impl::UnmapBuffer(GLenum target) {
NOTREACHED() << "Unimplemented UnmapBuffer.";
return 0;
}
void* MojoGLES2Impl::MapTexSubImage2DCHROMIUM(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
GLenum access) {
MojoGLES2MakeCurrent(context_);
return glMapTexSubImage2DCHROMIUM(target, level, xoffset, yoffset, width,
height, format, type, access);
}
void MojoGLES2Impl::UnmapTexSubImage2DCHROMIUM(const void* mem) {
MojoGLES2MakeCurrent(context_);
glUnmapTexSubImage2DCHROMIUM(mem);
}
void MojoGLES2Impl::ResizeCHROMIUM(GLuint width,
GLuint height,
GLfloat scale_factor,
GLboolean alpha) {
MojoGLES2MakeCurrent(context_);
glResizeCHROMIUM(width, height, scale_factor, alpha);
}
const GLchar* MojoGLES2Impl::GetRequestableExtensionsCHROMIUM() {
MojoGLES2MakeCurrent(context_);
return glGetRequestableExtensionsCHROMIUM();
}
void MojoGLES2Impl::RequestExtensionCHROMIUM(const char* extension) {
MojoGLES2MakeCurrent(context_);
glRequestExtensionCHROMIUM(extension);
}
void MojoGLES2Impl::GetProgramInfoCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) {
MojoGLES2MakeCurrent(context_);
glGetProgramInfoCHROMIUM(program, bufsize, size, info);
}
void MojoGLES2Impl::GetUniformBlocksCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) {
NOTREACHED() << "Unimplemented GetUniformBlocksCHROMIUM.";
}
void MojoGLES2Impl::GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) {
NOTREACHED() << "Unimplemented GetTransformFeedbackVaryingsCHROMIUM.";
}
void MojoGLES2Impl::GetUniformsES3CHROMIUM(GLuint program,
GLsizei bufsize,
GLsizei* size,
void* info) {
NOTREACHED() << "Unimplemented GetUniformsES3CHROMIUM.";
}
GLuint MojoGLES2Impl::CreateImageCHROMIUM(ClientBuffer buffer,
GLsizei width,
GLsizei height,
GLenum internalformat) {
MojoGLES2MakeCurrent(context_);
return glCreateImageCHROMIUM(buffer, width, height, internalformat);
}
void MojoGLES2Impl::DestroyImageCHROMIUM(GLuint image_id) {
MojoGLES2MakeCurrent(context_);
glDestroyImageCHROMIUM(image_id);
}
GLuint MojoGLES2Impl::CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
GLsizei height,
GLenum internalformat,
GLenum usage) {
MojoGLES2MakeCurrent(context_);
return glCreateGpuMemoryBufferImageCHROMIUM(width, height, internalformat,
usage);
}
void MojoGLES2Impl::GetTranslatedShaderSourceANGLE(GLuint shader,
GLsizei bufsize,
GLsizei* length,
char* source) {
MojoGLES2MakeCurrent(context_);
glGetTranslatedShaderSourceANGLE(shader, bufsize, length, source);
}
void MojoGLES2Impl::PostSubBufferCHROMIUM(GLint x,
GLint y,
GLint width,
GLint height) {
MojoGLES2MakeCurrent(context_);
glPostSubBufferCHROMIUM(x, y, width, height);
}
void MojoGLES2Impl::CopyTextureCHROMIUM(GLenum source_id,
GLenum dest_id,
GLint internalformat,
GLenum dest_type,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha) {
MojoGLES2MakeCurrent(context_);
glCopyTextureCHROMIUM(source_id, dest_id, internalformat, dest_type,
unpack_flip_y, unpack_premultiply_alpha,
unpack_unmultiply_alpha);
}
void MojoGLES2Impl::CopySubTextureCHROMIUM(GLenum source_id,
GLenum dest_id,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha) {
MojoGLES2MakeCurrent(context_);
glCopySubTextureCHROMIUM(source_id, dest_id, xoffset, yoffset, x, y, width,
height, unpack_flip_y, unpack_premultiply_alpha,
unpack_unmultiply_alpha);
}
void MojoGLES2Impl::CompressedCopyTextureCHROMIUM(GLenum source_id,
GLenum dest_id) {
MojoGLES2MakeCurrent(context_);
glCompressedCopyTextureCHROMIUM(source_id, dest_id);
}
void MojoGLES2Impl::DrawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
MojoGLES2MakeCurrent(context_);
glDrawArraysInstancedANGLE(mode, first, count, primcount);
}
void MojoGLES2Impl::DrawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount) {
MojoGLES2MakeCurrent(context_);
glDrawElementsInstancedANGLE(mode, count, type, indices, primcount);
}
void MojoGLES2Impl::VertexAttribDivisorANGLE(GLuint index, GLuint divisor) {
MojoGLES2MakeCurrent(context_);
glVertexAttribDivisorANGLE(index, divisor);
}
void MojoGLES2Impl::GenMailboxCHROMIUM(GLbyte* mailbox) {
MojoGLES2MakeCurrent(context_);
glGenMailboxCHROMIUM(mailbox);
}
void MojoGLES2Impl::ProduceTextureCHROMIUM(GLenum target,
const GLbyte* mailbox) {
MojoGLES2MakeCurrent(context_);
glProduceTextureCHROMIUM(target, mailbox);
}
void MojoGLES2Impl::ProduceTextureDirectCHROMIUM(GLuint texture,
GLenum target,
const GLbyte* mailbox) {
MojoGLES2MakeCurrent(context_);
glProduceTextureDirectCHROMIUM(texture, target, mailbox);
}
void MojoGLES2Impl::ConsumeTextureCHROMIUM(GLenum target,
const GLbyte* mailbox) {
MojoGLES2MakeCurrent(context_);
glConsumeTextureCHROMIUM(target, mailbox);
}
GLuint MojoGLES2Impl::CreateAndConsumeTextureCHROMIUM(GLenum target,
const GLbyte* mailbox) {
MojoGLES2MakeCurrent(context_);
return glCreateAndConsumeTextureCHROMIUM(target, mailbox);
}
void MojoGLES2Impl::BindUniformLocationCHROMIUM(GLuint program,
GLint location,
const char* name) {
MojoGLES2MakeCurrent(context_);
glBindUniformLocationCHROMIUM(program, location, name);
}
void MojoGLES2Impl::BindTexImage2DCHROMIUM(GLenum target, GLint imageId) {
MojoGLES2MakeCurrent(context_);
glBindTexImage2DCHROMIUM(target, imageId);
}
void MojoGLES2Impl::ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) {
MojoGLES2MakeCurrent(context_);
glReleaseTexImage2DCHROMIUM(target, imageId);
}
void MojoGLES2Impl::TraceBeginCHROMIUM(const char* category_name,
const char* trace_name) {
MojoGLES2MakeCurrent(context_);
glTraceBeginCHROMIUM(category_name, trace_name);
}
void MojoGLES2Impl::TraceEndCHROMIUM() {
MojoGLES2MakeCurrent(context_);
glTraceEndCHROMIUM();
}
void MojoGLES2Impl::DiscardFramebufferEXT(GLenum target,
GLsizei count,
const GLenum* attachments) {
MojoGLES2MakeCurrent(context_);
glDiscardFramebufferEXT(target, count, attachments);
}
void MojoGLES2Impl::LoseContextCHROMIUM(GLenum current, GLenum other) {
MojoGLES2MakeCurrent(context_);
glLoseContextCHROMIUM(current, other);
}
GLuint64 MojoGLES2Impl::InsertFenceSyncCHROMIUM() {
MojoGLES2MakeCurrent(context_);
return glInsertFenceSyncCHROMIUM();
}
void MojoGLES2Impl::GenSyncTokenCHROMIUM(GLuint64 fence_sync,
GLbyte* sync_token) {
MojoGLES2MakeCurrent(context_);
glGenSyncTokenCHROMIUM(fence_sync, sync_token);
}
void MojoGLES2Impl::GenUnverifiedSyncTokenCHROMIUM(GLuint64 fence_sync,
GLbyte* sync_token) {
MojoGLES2MakeCurrent(context_);
glGenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token);
}
void MojoGLES2Impl::VerifySyncTokensCHROMIUM(GLbyte** sync_tokens,
GLsizei count) {
MojoGLES2MakeCurrent(context_);
glVerifySyncTokensCHROMIUM(sync_tokens, count);
}
void MojoGLES2Impl::WaitSyncTokenCHROMIUM(const GLbyte* sync_token) {
MojoGLES2MakeCurrent(context_);
glWaitSyncTokenCHROMIUM(sync_token);
}
void MojoGLES2Impl::DrawBuffersEXT(GLsizei count, const GLenum* bufs) {
MojoGLES2MakeCurrent(context_);
glDrawBuffersEXT(count, bufs);
}
void MojoGLES2Impl::DiscardBackbufferCHROMIUM() {
MojoGLES2MakeCurrent(context_);
glDiscardBackbufferCHROMIUM();
}
void MojoGLES2Impl::ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
GLenum plane_transform,
GLuint overlay_texture_id,
GLint bounds_x,
GLint bounds_y,
GLint bounds_width,
GLint bounds_height,
GLfloat uv_x,
GLfloat uv_y,
GLfloat uv_width,
GLfloat uv_height) {
MojoGLES2MakeCurrent(context_);
glScheduleOverlayPlaneCHROMIUM(
plane_z_order, plane_transform, overlay_texture_id, bounds_x, bounds_y,
bounds_width, bounds_height, uv_x, uv_y, uv_width, uv_height);
}
void MojoGLES2Impl::ScheduleCALayerCHROMIUM(GLuint contents_texture_id,
const GLfloat* contents_rect,
GLfloat opacity,
GLuint background_color,
GLuint edge_aa_mask,
const GLfloat* bounds_rect,
GLboolean is_clipped,
const GLfloat* clip_rect,
GLint sorting_context_id,
const GLfloat* transform,
GLuint filter) {
MojoGLES2MakeCurrent(context_);
glScheduleCALayerCHROMIUM(contents_texture_id, contents_rect, opacity,
background_color, edge_aa_mask, bounds_rect,
is_clipped, clip_rect, sorting_context_id,
transform, filter);
}
void MojoGLES2Impl::CommitOverlayPlanesCHROMIUM() {
MojoGLES2MakeCurrent(context_);
glCommitOverlayPlanesCHROMIUM();
}
void MojoGLES2Impl::SwapInterval(GLint interval) {
MojoGLES2MakeCurrent(context_);
glSwapInterval(interval);
}
void MojoGLES2Impl::FlushDriverCachesCHROMIUM() {
MojoGLES2MakeCurrent(context_);
glFlushDriverCachesCHROMIUM();
}
GLuint MojoGLES2Impl::GetLastFlushIdCHROMIUM() {
MojoGLES2MakeCurrent(context_);
return glGetLastFlushIdCHROMIUM();
}
void MojoGLES2Impl::MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) {
MojoGLES2MakeCurrent(context_);
glMatrixLoadfCHROMIUM(matrixMode, m);
}
void MojoGLES2Impl::MatrixLoadIdentityCHROMIUM(GLenum matrixMode) {
MojoGLES2MakeCurrent(context_);
glMatrixLoadIdentityCHROMIUM(matrixMode);
}
GLuint MojoGLES2Impl::GenPathsCHROMIUM(GLsizei range) {
MojoGLES2MakeCurrent(context_);
return glGenPathsCHROMIUM(range);
}
void MojoGLES2Impl::DeletePathsCHROMIUM(GLuint path, GLsizei range) {
MojoGLES2MakeCurrent(context_);
glDeletePathsCHROMIUM(path, range);
}
GLboolean MojoGLES2Impl::IsPathCHROMIUM(GLuint path) {
MojoGLES2MakeCurrent(context_);
return glIsPathCHROMIUM(path);
}
void MojoGLES2Impl::PathCommandsCHROMIUM(GLuint path,
GLsizei numCommands,
const GLubyte* commands,
GLsizei numCoords,
GLenum coordType,
const GLvoid* coords) {
MojoGLES2MakeCurrent(context_);
glPathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType,
coords);
}
void MojoGLES2Impl::PathParameterfCHROMIUM(GLuint path,
GLenum pname,
GLfloat value) {
MojoGLES2MakeCurrent(context_);
glPathParameterfCHROMIUM(path, pname, value);
}
void MojoGLES2Impl::PathParameteriCHROMIUM(GLuint path,
GLenum pname,
GLint value) {
MojoGLES2MakeCurrent(context_);
glPathParameteriCHROMIUM(path, pname, value);
}
void MojoGLES2Impl::PathStencilFuncCHROMIUM(GLenum func,
GLint ref,
GLuint mask) {
MojoGLES2MakeCurrent(context_);
glPathStencilFuncCHROMIUM(func, ref, mask);
}
void MojoGLES2Impl::StencilFillPathCHROMIUM(GLuint path,
GLenum fillMode,
GLuint mask) {
MojoGLES2MakeCurrent(context_);
glStencilFillPathCHROMIUM(path, fillMode, mask);
}
void MojoGLES2Impl::StencilStrokePathCHROMIUM(GLuint path,
GLint reference,
GLuint mask) {
MojoGLES2MakeCurrent(context_);
glStencilStrokePathCHROMIUM(path, reference, mask);
}
void MojoGLES2Impl::CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) {
MojoGLES2MakeCurrent(context_);
glCoverFillPathCHROMIUM(path, coverMode);
}
void MojoGLES2Impl::CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) {
MojoGLES2MakeCurrent(context_);
glCoverStrokePathCHROMIUM(path, coverMode);
}
void MojoGLES2Impl::StencilThenCoverFillPathCHROMIUM(GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode) {
MojoGLES2MakeCurrent(context_);
glStencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode);
}
void MojoGLES2Impl::StencilThenCoverStrokePathCHROMIUM(GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode) {
MojoGLES2MakeCurrent(context_);
glStencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode);
}
void MojoGLES2Impl::StencilFillPathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) {
MojoGLES2MakeCurrent(context_);
glStencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase,
fillMode, mask, transformType,
transformValues);
}
void MojoGLES2Impl::StencilStrokePathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues) {
MojoGLES2MakeCurrent(context_);
glStencilStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase,
reference, mask, transformType,
transformValues);
}
void MojoGLES2Impl::CoverFillPathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) {
MojoGLES2MakeCurrent(context_);
glCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase,
coverMode, transformType, transformValues);
}
void MojoGLES2Impl::CoverStrokePathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) {
MojoGLES2MakeCurrent(context_);
glCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase,
coverMode, transformType, transformValues);
}
void MojoGLES2Impl::StencilThenCoverFillPathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) {
MojoGLES2MakeCurrent(context_);
glStencilThenCoverFillPathInstancedCHROMIUM(
numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode,
transformType, transformValues);
}
void MojoGLES2Impl::StencilThenCoverStrokePathInstancedCHROMIUM(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues) {
MojoGLES2MakeCurrent(context_);
glStencilThenCoverStrokePathInstancedCHROMIUM(
numPaths, pathNameType, paths, pathBase, reference, mask, coverMode,
transformType, transformValues);
}
void MojoGLES2Impl::BindFragmentInputLocationCHROMIUM(GLuint program,
GLint location,
const char* name) {
MojoGLES2MakeCurrent(context_);
glBindFragmentInputLocationCHROMIUM(program, location, name);
}
void MojoGLES2Impl::ProgramPathFragmentInputGenCHROMIUM(GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat* coeffs) {
MojoGLES2MakeCurrent(context_);
glProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components,
coeffs);
}
void MojoGLES2Impl::CoverageModulationCHROMIUM(GLenum components) {
MojoGLES2MakeCurrent(context_);
glCoverageModulationCHROMIUM(components);
}
GLenum MojoGLES2Impl::GetGraphicsResetStatusKHR() {
MojoGLES2MakeCurrent(context_);
return glGetGraphicsResetStatusKHR();
}
void MojoGLES2Impl::BlendBarrierKHR() {
MojoGLES2MakeCurrent(context_);
glBlendBarrierKHR();
}
void MojoGLES2Impl::ApplyScreenSpaceAntialiasingCHROMIUM() {
MojoGLES2MakeCurrent(context_);
glApplyScreenSpaceAntialiasingCHROMIUM();
}
void MojoGLES2Impl::BindFragDataLocationIndexedEXT(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name) {
MojoGLES2MakeCurrent(context_);
glBindFragDataLocationIndexedEXT(program, colorNumber, index, name);
}
void MojoGLES2Impl::BindFragDataLocationEXT(GLuint program,
GLuint colorNumber,
const char* name) {
MojoGLES2MakeCurrent(context_);
glBindFragDataLocationEXT(program, colorNumber, name);
}
GLint MojoGLES2Impl::GetFragDataIndexEXT(GLuint program, const char* name) {
MojoGLES2MakeCurrent(context_);
return glGetFragDataIndexEXT(program, name);
}
void MojoGLES2Impl::UniformMatrix4fvStreamTextureMatrixCHROMIUM(
GLint location,
GLboolean transpose,
const GLfloat* default_value) {
MojoGLES2MakeCurrent(context_);
glUniformMatrix4fvStreamTextureMatrixCHROMIUM(location, transpose,
default_value);
}
} // namespace mojo