// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file is auto-generated from // gpu/command_buffer/build_gles2_cmd_buffer.py // It's formatted by clang-format using chromium coding style: // clang-format -i -style=chromium filename // DO NOT EDIT! #include "mojo/gpu/mojo_gles2_impl_autogen.h" #include "base/logging.h" #include "mojo/public/c/gles2/chromium_extension.h" #include "mojo/public/c/gles2/gles2.h" namespace mojo { void MojoGLES2Impl::ActiveTexture(GLenum texture) { MojoGLES2MakeCurrent(context_); glActiveTexture(texture); } void MojoGLES2Impl::AttachShader(GLuint program, GLuint shader) { MojoGLES2MakeCurrent(context_); glAttachShader(program, shader); } void MojoGLES2Impl::BindAttribLocation(GLuint program, GLuint index, const char* name) { MojoGLES2MakeCurrent(context_); glBindAttribLocation(program, index, name); } void MojoGLES2Impl::BindBuffer(GLenum target, GLuint buffer) { MojoGLES2MakeCurrent(context_); glBindBuffer(target, buffer); } void MojoGLES2Impl::BindBufferBase(GLenum target, GLuint index, GLuint buffer) { NOTREACHED() << "Unimplemented BindBufferBase."; } void MojoGLES2Impl::BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { NOTREACHED() << "Unimplemented BindBufferRange."; } void MojoGLES2Impl::BindFramebuffer(GLenum target, GLuint framebuffer) { MojoGLES2MakeCurrent(context_); glBindFramebuffer(target, framebuffer); } void MojoGLES2Impl::BindRenderbuffer(GLenum target, GLuint renderbuffer) { MojoGLES2MakeCurrent(context_); glBindRenderbuffer(target, renderbuffer); } void MojoGLES2Impl::BindSampler(GLuint unit, GLuint sampler) { NOTREACHED() << "Unimplemented BindSampler."; } void MojoGLES2Impl::BindTexture(GLenum target, GLuint texture) { MojoGLES2MakeCurrent(context_); glBindTexture(target, texture); } void MojoGLES2Impl::BindTransformFeedback(GLenum target, GLuint transformfeedback) { NOTREACHED() << "Unimplemented BindTransformFeedback."; } void MojoGLES2Impl::BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { MojoGLES2MakeCurrent(context_); glBlendColor(red, green, blue, alpha); } void MojoGLES2Impl::BlendEquation(GLenum mode) { MojoGLES2MakeCurrent(context_); glBlendEquation(mode); } void MojoGLES2Impl::BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { MojoGLES2MakeCurrent(context_); glBlendEquationSeparate(modeRGB, modeAlpha); } void MojoGLES2Impl::BlendFunc(GLenum sfactor, GLenum dfactor) { MojoGLES2MakeCurrent(context_); glBlendFunc(sfactor, dfactor); } void MojoGLES2Impl::BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { MojoGLES2MakeCurrent(context_); glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); } void MojoGLES2Impl::BufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { MojoGLES2MakeCurrent(context_); glBufferData(target, size, data, usage); } void MojoGLES2Impl::BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { MojoGLES2MakeCurrent(context_); glBufferSubData(target, offset, size, data); } GLenum MojoGLES2Impl::CheckFramebufferStatus(GLenum target) { MojoGLES2MakeCurrent(context_); return glCheckFramebufferStatus(target); } void MojoGLES2Impl::Clear(GLbitfield mask) { MojoGLES2MakeCurrent(context_); glClear(mask); } void MojoGLES2Impl::ClearBufferfi(GLenum buffer, GLint drawbuffers, GLfloat depth, GLint stencil) { NOTREACHED() << "Unimplemented ClearBufferfi."; } void MojoGLES2Impl::ClearBufferfv(GLenum buffer, GLint drawbuffers, const GLfloat* value) { NOTREACHED() << "Unimplemented ClearBufferfv."; } void MojoGLES2Impl::ClearBufferiv(GLenum buffer, GLint drawbuffers, const GLint* value) { NOTREACHED() << "Unimplemented ClearBufferiv."; } void MojoGLES2Impl::ClearBufferuiv(GLenum buffer, GLint drawbuffers, const GLuint* value) { NOTREACHED() << "Unimplemented ClearBufferuiv."; } void MojoGLES2Impl::ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { MojoGLES2MakeCurrent(context_); glClearColor(red, green, blue, alpha); } void MojoGLES2Impl::ClearDepthf(GLclampf depth) { MojoGLES2MakeCurrent(context_); glClearDepthf(depth); } void MojoGLES2Impl::ClearStencil(GLint s) { MojoGLES2MakeCurrent(context_); glClearStencil(s); } GLenum MojoGLES2Impl::ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { NOTREACHED() << "Unimplemented ClientWaitSync."; return 0; } void MojoGLES2Impl::ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { MojoGLES2MakeCurrent(context_); glColorMask(red, green, blue, alpha); } void MojoGLES2Impl::CompileShader(GLuint shader) { MojoGLES2MakeCurrent(context_); glCompileShader(shader); } void MojoGLES2Impl::CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { MojoGLES2MakeCurrent(context_); glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); } void MojoGLES2Impl::CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { MojoGLES2MakeCurrent(context_); glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); } void MojoGLES2Impl::CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) { NOTREACHED() << "Unimplemented CompressedTexImage3D."; } void MojoGLES2Impl::CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) { NOTREACHED() << "Unimplemented CompressedTexSubImage3D."; } void MojoGLES2Impl::CopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) { NOTREACHED() << "Unimplemented CopyBufferSubData."; } void MojoGLES2Impl::CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { MojoGLES2MakeCurrent(context_); glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } void MojoGLES2Impl::CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { MojoGLES2MakeCurrent(context_); glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } void MojoGLES2Impl::CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { NOTREACHED() << "Unimplemented CopyTexSubImage3D."; } GLuint MojoGLES2Impl::CreateProgram() { MojoGLES2MakeCurrent(context_); return glCreateProgram(); } GLuint MojoGLES2Impl::CreateShader(GLenum type) { MojoGLES2MakeCurrent(context_); return glCreateShader(type); } void MojoGLES2Impl::CullFace(GLenum mode) { MojoGLES2MakeCurrent(context_); glCullFace(mode); } void MojoGLES2Impl::DeleteBuffers(GLsizei n, const GLuint* buffers) { MojoGLES2MakeCurrent(context_); glDeleteBuffers(n, buffers); } void MojoGLES2Impl::DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { MojoGLES2MakeCurrent(context_); glDeleteFramebuffers(n, framebuffers); } void MojoGLES2Impl::DeleteProgram(GLuint program) { MojoGLES2MakeCurrent(context_); glDeleteProgram(program); } void MojoGLES2Impl::DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { MojoGLES2MakeCurrent(context_); glDeleteRenderbuffers(n, renderbuffers); } void MojoGLES2Impl::DeleteSamplers(GLsizei n, const GLuint* samplers) { NOTREACHED() << "Unimplemented DeleteSamplers."; } void MojoGLES2Impl::DeleteSync(GLsync sync) { NOTREACHED() << "Unimplemented DeleteSync."; } void MojoGLES2Impl::DeleteShader(GLuint shader) { MojoGLES2MakeCurrent(context_); glDeleteShader(shader); } void MojoGLES2Impl::DeleteTextures(GLsizei n, const GLuint* textures) { MojoGLES2MakeCurrent(context_); glDeleteTextures(n, textures); } void MojoGLES2Impl::DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) { NOTREACHED() << "Unimplemented DeleteTransformFeedbacks."; } void MojoGLES2Impl::DepthFunc(GLenum func) { MojoGLES2MakeCurrent(context_); glDepthFunc(func); } void MojoGLES2Impl::DepthMask(GLboolean flag) { MojoGLES2MakeCurrent(context_); glDepthMask(flag); } void MojoGLES2Impl::DepthRangef(GLclampf zNear, GLclampf zFar) { MojoGLES2MakeCurrent(context_); glDepthRangef(zNear, zFar); } void MojoGLES2Impl::DetachShader(GLuint program, GLuint shader) { MojoGLES2MakeCurrent(context_); glDetachShader(program, shader); } void MojoGLES2Impl::Disable(GLenum cap) { MojoGLES2MakeCurrent(context_); glDisable(cap); } void MojoGLES2Impl::DisableVertexAttribArray(GLuint index) { MojoGLES2MakeCurrent(context_); glDisableVertexAttribArray(index); } void MojoGLES2Impl::DrawArrays(GLenum mode, GLint first, GLsizei count) { MojoGLES2MakeCurrent(context_); glDrawArrays(mode, first, count); } void MojoGLES2Impl::DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { MojoGLES2MakeCurrent(context_); glDrawElements(mode, count, type, indices); } void MojoGLES2Impl::DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) { NOTREACHED() << "Unimplemented DrawRangeElements."; } void MojoGLES2Impl::Enable(GLenum cap) { MojoGLES2MakeCurrent(context_); glEnable(cap); } void MojoGLES2Impl::EnableVertexAttribArray(GLuint index) { MojoGLES2MakeCurrent(context_); glEnableVertexAttribArray(index); } GLsync MojoGLES2Impl::FenceSync(GLenum condition, GLbitfield flags) { NOTREACHED() << "Unimplemented FenceSync."; return 0; } void MojoGLES2Impl::Finish() { MojoGLES2MakeCurrent(context_); glFinish(); } void MojoGLES2Impl::Flush() { MojoGLES2MakeCurrent(context_); glFlush(); } void MojoGLES2Impl::FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { MojoGLES2MakeCurrent(context_); glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } void MojoGLES2Impl::FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { MojoGLES2MakeCurrent(context_); glFramebufferTexture2D(target, attachment, textarget, texture, level); } void MojoGLES2Impl::FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { NOTREACHED() << "Unimplemented FramebufferTextureLayer."; } void MojoGLES2Impl::FrontFace(GLenum mode) { MojoGLES2MakeCurrent(context_); glFrontFace(mode); } void MojoGLES2Impl::GenBuffers(GLsizei n, GLuint* buffers) { MojoGLES2MakeCurrent(context_); glGenBuffers(n, buffers); } void MojoGLES2Impl::GenerateMipmap(GLenum target) { MojoGLES2MakeCurrent(context_); glGenerateMipmap(target); } void MojoGLES2Impl::GenFramebuffers(GLsizei n, GLuint* framebuffers) { MojoGLES2MakeCurrent(context_); glGenFramebuffers(n, framebuffers); } void MojoGLES2Impl::GenRenderbuffers(GLsizei n, GLuint* renderbuffers) { MojoGLES2MakeCurrent(context_); glGenRenderbuffers(n, renderbuffers); } void MojoGLES2Impl::GenSamplers(GLsizei n, GLuint* samplers) { NOTREACHED() << "Unimplemented GenSamplers."; } void MojoGLES2Impl::GenTextures(GLsizei n, GLuint* textures) { MojoGLES2MakeCurrent(context_); glGenTextures(n, textures); } void MojoGLES2Impl::GenTransformFeedbacks(GLsizei n, GLuint* ids) { NOTREACHED() << "Unimplemented GenTransformFeedbacks."; } void MojoGLES2Impl::GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { MojoGLES2MakeCurrent(context_); glGetActiveAttrib(program, index, bufsize, length, size, type, name); } void MojoGLES2Impl::GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { MojoGLES2MakeCurrent(context_); glGetActiveUniform(program, index, bufsize, length, size, type, name); } void MojoGLES2Impl::GetActiveUniformBlockiv(GLuint program, GLuint index, GLenum pname, GLint* params) { NOTREACHED() << "Unimplemented GetActiveUniformBlockiv."; } void MojoGLES2Impl::GetActiveUniformBlockName(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, char* name) { NOTREACHED() << "Unimplemented GetActiveUniformBlockName."; } void MojoGLES2Impl::GetActiveUniformsiv(GLuint program, GLsizei count, const GLuint* indices, GLenum pname, GLint* params) { NOTREACHED() << "Unimplemented GetActiveUniformsiv."; } void MojoGLES2Impl::GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { MojoGLES2MakeCurrent(context_); glGetAttachedShaders(program, maxcount, count, shaders); } GLint MojoGLES2Impl::GetAttribLocation(GLuint program, const char* name) { MojoGLES2MakeCurrent(context_); return glGetAttribLocation(program, name); } void MojoGLES2Impl::GetBooleanv(GLenum pname, GLboolean* params) { MojoGLES2MakeCurrent(context_); glGetBooleanv(pname, params); } void MojoGLES2Impl::GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) { NOTREACHED() << "Unimplemented GetBufferParameteri64v."; } void MojoGLES2Impl::GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetBufferParameteriv(target, pname, params); } GLenum MojoGLES2Impl::GetError() { MojoGLES2MakeCurrent(context_); return glGetError(); } void MojoGLES2Impl::GetFloatv(GLenum pname, GLfloat* params) { MojoGLES2MakeCurrent(context_); glGetFloatv(pname, params); } GLint MojoGLES2Impl::GetFragDataLocation(GLuint program, const char* name) { NOTREACHED() << "Unimplemented GetFragDataLocation."; return 0; } void MojoGLES2Impl::GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); } void MojoGLES2Impl::GetInteger64v(GLenum pname, GLint64* params) { NOTREACHED() << "Unimplemented GetInteger64v."; } void MojoGLES2Impl::GetIntegeri_v(GLenum pname, GLuint index, GLint* data) { NOTREACHED() << "Unimplemented GetIntegeri_v."; } void MojoGLES2Impl::GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) { NOTREACHED() << "Unimplemented GetInteger64i_v."; } void MojoGLES2Impl::GetIntegerv(GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetIntegerv(pname, params); } void MojoGLES2Impl::GetInternalformativ(GLenum target, GLenum format, GLenum pname, GLsizei bufSize, GLint* params) { NOTREACHED() << "Unimplemented GetInternalformativ."; } void MojoGLES2Impl::GetProgramiv(GLuint program, GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetProgramiv(program, pname, params); } void MojoGLES2Impl::GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { MojoGLES2MakeCurrent(context_); glGetProgramInfoLog(program, bufsize, length, infolog); } void MojoGLES2Impl::GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetRenderbufferParameteriv(target, pname, params); } void MojoGLES2Impl::GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) { NOTREACHED() << "Unimplemented GetSamplerParameterfv."; } void MojoGLES2Impl::GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) { NOTREACHED() << "Unimplemented GetSamplerParameteriv."; } void MojoGLES2Impl::GetShaderiv(GLuint shader, GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetShaderiv(shader, pname, params); } void MojoGLES2Impl::GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { MojoGLES2MakeCurrent(context_); glGetShaderInfoLog(shader, bufsize, length, infolog); } void MojoGLES2Impl::GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { MojoGLES2MakeCurrent(context_); glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); } void MojoGLES2Impl::GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { MojoGLES2MakeCurrent(context_); glGetShaderSource(shader, bufsize, length, source); } const GLubyte* MojoGLES2Impl::GetString(GLenum name) { MojoGLES2MakeCurrent(context_); return glGetString(name); } const GLubyte* MojoGLES2Impl::GetStringi(GLenum name, GLuint index) { NOTREACHED() << "Unimplemented GetStringi."; return 0; } void MojoGLES2Impl::GetSynciv(GLsync sync, GLenum pname, GLsizei bufsize, GLsizei* length, GLint* values) { NOTREACHED() << "Unimplemented GetSynciv."; } void MojoGLES2Impl::GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { MojoGLES2MakeCurrent(context_); glGetTexParameterfv(target, pname, params); } void MojoGLES2Impl::GetTexParameteriv(GLenum target, GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetTexParameteriv(target, pname, params); } void MojoGLES2Impl::GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLsizei* size, GLenum* type, char* name) { NOTREACHED() << "Unimplemented GetTransformFeedbackVarying."; } GLuint MojoGLES2Impl::GetUniformBlockIndex(GLuint program, const char* name) { NOTREACHED() << "Unimplemented GetUniformBlockIndex."; return 0; } void MojoGLES2Impl::GetUniformfv(GLuint program, GLint location, GLfloat* params) { MojoGLES2MakeCurrent(context_); glGetUniformfv(program, location, params); } void MojoGLES2Impl::GetUniformiv(GLuint program, GLint location, GLint* params) { MojoGLES2MakeCurrent(context_); glGetUniformiv(program, location, params); } void MojoGLES2Impl::GetUniformuiv(GLuint program, GLint location, GLuint* params) { NOTREACHED() << "Unimplemented GetUniformuiv."; } void MojoGLES2Impl::GetUniformIndices(GLuint program, GLsizei count, const char* const* names, GLuint* indices) { NOTREACHED() << "Unimplemented GetUniformIndices."; } GLint MojoGLES2Impl::GetUniformLocation(GLuint program, const char* name) { MojoGLES2MakeCurrent(context_); return glGetUniformLocation(program, name); } void MojoGLES2Impl::GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { MojoGLES2MakeCurrent(context_); glGetVertexAttribfv(index, pname, params); } void MojoGLES2Impl::GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetVertexAttribiv(index, pname, params); } void MojoGLES2Impl::GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) { NOTREACHED() << "Unimplemented GetVertexAttribIiv."; } void MojoGLES2Impl::GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) { NOTREACHED() << "Unimplemented GetVertexAttribIuiv."; } void MojoGLES2Impl::GetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { MojoGLES2MakeCurrent(context_); glGetVertexAttribPointerv(index, pname, pointer); } void MojoGLES2Impl::Hint(GLenum target, GLenum mode) { MojoGLES2MakeCurrent(context_); glHint(target, mode); } void MojoGLES2Impl::InvalidateFramebuffer(GLenum target, GLsizei count, const GLenum* attachments) { NOTREACHED() << "Unimplemented InvalidateFramebuffer."; } void MojoGLES2Impl::InvalidateSubFramebuffer(GLenum target, GLsizei count, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) { NOTREACHED() << "Unimplemented InvalidateSubFramebuffer."; } GLboolean MojoGLES2Impl::IsBuffer(GLuint buffer) { MojoGLES2MakeCurrent(context_); return glIsBuffer(buffer); } GLboolean MojoGLES2Impl::IsEnabled(GLenum cap) { MojoGLES2MakeCurrent(context_); return glIsEnabled(cap); } GLboolean MojoGLES2Impl::IsFramebuffer(GLuint framebuffer) { MojoGLES2MakeCurrent(context_); return glIsFramebuffer(framebuffer); } GLboolean MojoGLES2Impl::IsProgram(GLuint program) { MojoGLES2MakeCurrent(context_); return glIsProgram(program); } GLboolean MojoGLES2Impl::IsRenderbuffer(GLuint renderbuffer) { MojoGLES2MakeCurrent(context_); return glIsRenderbuffer(renderbuffer); } GLboolean MojoGLES2Impl::IsSampler(GLuint sampler) { NOTREACHED() << "Unimplemented IsSampler."; return 0; } GLboolean MojoGLES2Impl::IsShader(GLuint shader) { MojoGLES2MakeCurrent(context_); return glIsShader(shader); } GLboolean MojoGLES2Impl::IsSync(GLsync sync) { NOTREACHED() << "Unimplemented IsSync."; return 0; } GLboolean MojoGLES2Impl::IsTexture(GLuint texture) { MojoGLES2MakeCurrent(context_); return glIsTexture(texture); } GLboolean MojoGLES2Impl::IsTransformFeedback(GLuint transformfeedback) { NOTREACHED() << "Unimplemented IsTransformFeedback."; return 0; } void MojoGLES2Impl::LineWidth(GLfloat width) { MojoGLES2MakeCurrent(context_); glLineWidth(width); } void MojoGLES2Impl::LinkProgram(GLuint program) { MojoGLES2MakeCurrent(context_); glLinkProgram(program); } void MojoGLES2Impl::PauseTransformFeedback() { NOTREACHED() << "Unimplemented PauseTransformFeedback."; } void MojoGLES2Impl::PixelStorei(GLenum pname, GLint param) { MojoGLES2MakeCurrent(context_); glPixelStorei(pname, param); } void MojoGLES2Impl::PolygonOffset(GLfloat factor, GLfloat units) { MojoGLES2MakeCurrent(context_); glPolygonOffset(factor, units); } void MojoGLES2Impl::ReadBuffer(GLenum src) { NOTREACHED() << "Unimplemented ReadBuffer."; } void MojoGLES2Impl::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) { MojoGLES2MakeCurrent(context_); glReadPixels(x, y, width, height, format, type, pixels); } void MojoGLES2Impl::ReleaseShaderCompiler() { MojoGLES2MakeCurrent(context_); glReleaseShaderCompiler(); } void MojoGLES2Impl::RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { MojoGLES2MakeCurrent(context_); glRenderbufferStorage(target, internalformat, width, height); } void MojoGLES2Impl::ResumeTransformFeedback() { NOTREACHED() << "Unimplemented ResumeTransformFeedback."; } void MojoGLES2Impl::SampleCoverage(GLclampf value, GLboolean invert) { MojoGLES2MakeCurrent(context_); glSampleCoverage(value, invert); } void MojoGLES2Impl::SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { NOTREACHED() << "Unimplemented SamplerParameterf."; } void MojoGLES2Impl::SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* params) { NOTREACHED() << "Unimplemented SamplerParameterfv."; } void MojoGLES2Impl::SamplerParameteri(GLuint sampler, GLenum pname, GLint param) { NOTREACHED() << "Unimplemented SamplerParameteri."; } void MojoGLES2Impl::SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* params) { NOTREACHED() << "Unimplemented SamplerParameteriv."; } void MojoGLES2Impl::Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { MojoGLES2MakeCurrent(context_); glScissor(x, y, width, height); } void MojoGLES2Impl::ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { MojoGLES2MakeCurrent(context_); glShaderBinary(n, shaders, binaryformat, binary, length); } void MojoGLES2Impl::ShaderSource(GLuint shader, GLsizei count, const GLchar* const* str, const GLint* length) { MojoGLES2MakeCurrent(context_); glShaderSource(shader, count, str, length); } void MojoGLES2Impl::ShallowFinishCHROMIUM() { MojoGLES2MakeCurrent(context_); glShallowFinishCHROMIUM(); } void MojoGLES2Impl::ShallowFlushCHROMIUM() { MojoGLES2MakeCurrent(context_); glShallowFlushCHROMIUM(); } void MojoGLES2Impl::OrderingBarrierCHROMIUM() { MojoGLES2MakeCurrent(context_); glOrderingBarrierCHROMIUM(); } void MojoGLES2Impl::StencilFunc(GLenum func, GLint ref, GLuint mask) { MojoGLES2MakeCurrent(context_); glStencilFunc(func, ref, mask); } void MojoGLES2Impl::StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { MojoGLES2MakeCurrent(context_); glStencilFuncSeparate(face, func, ref, mask); } void MojoGLES2Impl::StencilMask(GLuint mask) { MojoGLES2MakeCurrent(context_); glStencilMask(mask); } void MojoGLES2Impl::StencilMaskSeparate(GLenum face, GLuint mask) { MojoGLES2MakeCurrent(context_); glStencilMaskSeparate(face, mask); } void MojoGLES2Impl::StencilOp(GLenum fail, GLenum zfail, GLenum zpass) { MojoGLES2MakeCurrent(context_); glStencilOp(fail, zfail, zpass); } void MojoGLES2Impl::StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { MojoGLES2MakeCurrent(context_); glStencilOpSeparate(face, fail, zfail, zpass); } void MojoGLES2Impl::TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) { MojoGLES2MakeCurrent(context_); glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); } void MojoGLES2Impl::TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) { NOTREACHED() << "Unimplemented TexImage3D."; } void MojoGLES2Impl::TexParameterf(GLenum target, GLenum pname, GLfloat param) { MojoGLES2MakeCurrent(context_); glTexParameterf(target, pname, param); } void MojoGLES2Impl::TexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { MojoGLES2MakeCurrent(context_); glTexParameterfv(target, pname, params); } void MojoGLES2Impl::TexParameteri(GLenum target, GLenum pname, GLint param) { MojoGLES2MakeCurrent(context_); glTexParameteri(target, pname, param); } void MojoGLES2Impl::TexParameteriv(GLenum target, GLenum pname, const GLint* params) { MojoGLES2MakeCurrent(context_); glTexParameteriv(target, pname, params); } void MojoGLES2Impl::TexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth) { NOTREACHED() << "Unimplemented TexStorage3D."; } void MojoGLES2Impl::TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { MojoGLES2MakeCurrent(context_); glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); } void MojoGLES2Impl::TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { NOTREACHED() << "Unimplemented TexSubImage3D."; } void MojoGLES2Impl::TransformFeedbackVaryings(GLuint program, GLsizei count, const char* const* varyings, GLenum buffermode) { NOTREACHED() << "Unimplemented TransformFeedbackVaryings."; } void MojoGLES2Impl::Uniform1f(GLint location, GLfloat x) { MojoGLES2MakeCurrent(context_); glUniform1f(location, x); } void MojoGLES2Impl::Uniform1fv(GLint location, GLsizei count, const GLfloat* v) { MojoGLES2MakeCurrent(context_); glUniform1fv(location, count, v); } void MojoGLES2Impl::Uniform1i(GLint location, GLint x) { MojoGLES2MakeCurrent(context_); glUniform1i(location, x); } void MojoGLES2Impl::Uniform1iv(GLint location, GLsizei count, const GLint* v) { MojoGLES2MakeCurrent(context_); glUniform1iv(location, count, v); } void MojoGLES2Impl::Uniform1ui(GLint location, GLuint x) { NOTREACHED() << "Unimplemented Uniform1ui."; } void MojoGLES2Impl::Uniform1uiv(GLint location, GLsizei count, const GLuint* v) { NOTREACHED() << "Unimplemented Uniform1uiv."; } void MojoGLES2Impl::Uniform2f(GLint location, GLfloat x, GLfloat y) { MojoGLES2MakeCurrent(context_); glUniform2f(location, x, y); } void MojoGLES2Impl::Uniform2fv(GLint location, GLsizei count, const GLfloat* v) { MojoGLES2MakeCurrent(context_); glUniform2fv(location, count, v); } void MojoGLES2Impl::Uniform2i(GLint location, GLint x, GLint y) { MojoGLES2MakeCurrent(context_); glUniform2i(location, x, y); } void MojoGLES2Impl::Uniform2iv(GLint location, GLsizei count, const GLint* v) { MojoGLES2MakeCurrent(context_); glUniform2iv(location, count, v); } void MojoGLES2Impl::Uniform2ui(GLint location, GLuint x, GLuint y) { NOTREACHED() << "Unimplemented Uniform2ui."; } void MojoGLES2Impl::Uniform2uiv(GLint location, GLsizei count, const GLuint* v) { NOTREACHED() << "Unimplemented Uniform2uiv."; } void MojoGLES2Impl::Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) { MojoGLES2MakeCurrent(context_); glUniform3f(location, x, y, z); } void MojoGLES2Impl::Uniform3fv(GLint location, GLsizei count, const GLfloat* v) { MojoGLES2MakeCurrent(context_); glUniform3fv(location, count, v); } void MojoGLES2Impl::Uniform3i(GLint location, GLint x, GLint y, GLint z) { MojoGLES2MakeCurrent(context_); glUniform3i(location, x, y, z); } void MojoGLES2Impl::Uniform3iv(GLint location, GLsizei count, const GLint* v) { MojoGLES2MakeCurrent(context_); glUniform3iv(location, count, v); } void MojoGLES2Impl::Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) { NOTREACHED() << "Unimplemented Uniform3ui."; } void MojoGLES2Impl::Uniform3uiv(GLint location, GLsizei count, const GLuint* v) { NOTREACHED() << "Unimplemented Uniform3uiv."; } void MojoGLES2Impl::Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { MojoGLES2MakeCurrent(context_); glUniform4f(location, x, y, z, w); } void MojoGLES2Impl::Uniform4fv(GLint location, GLsizei count, const GLfloat* v) { MojoGLES2MakeCurrent(context_); glUniform4fv(location, count, v); } void MojoGLES2Impl::Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { MojoGLES2MakeCurrent(context_); glUniform4i(location, x, y, z, w); } void MojoGLES2Impl::Uniform4iv(GLint location, GLsizei count, const GLint* v) { MojoGLES2MakeCurrent(context_); glUniform4iv(location, count, v); } void MojoGLES2Impl::Uniform4ui(GLint location, GLuint x, GLuint y, GLuint z, GLuint w) { NOTREACHED() << "Unimplemented Uniform4ui."; } void MojoGLES2Impl::Uniform4uiv(GLint location, GLsizei count, const GLuint* v) { NOTREACHED() << "Unimplemented Uniform4uiv."; } void MojoGLES2Impl::UniformBlockBinding(GLuint program, GLuint index, GLuint binding) { NOTREACHED() << "Unimplemented UniformBlockBinding."; } void MojoGLES2Impl::UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MojoGLES2MakeCurrent(context_); glUniformMatrix2fv(location, count, transpose, value); } void MojoGLES2Impl::UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { NOTREACHED() << "Unimplemented UniformMatrix2x3fv."; } void MojoGLES2Impl::UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { NOTREACHED() << "Unimplemented UniformMatrix2x4fv."; } void MojoGLES2Impl::UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MojoGLES2MakeCurrent(context_); glUniformMatrix3fv(location, count, transpose, value); } void MojoGLES2Impl::UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { NOTREACHED() << "Unimplemented UniformMatrix3x2fv."; } void MojoGLES2Impl::UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { NOTREACHED() << "Unimplemented UniformMatrix3x4fv."; } void MojoGLES2Impl::UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { MojoGLES2MakeCurrent(context_); glUniformMatrix4fv(location, count, transpose, value); } void MojoGLES2Impl::UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { NOTREACHED() << "Unimplemented UniformMatrix4x2fv."; } void MojoGLES2Impl::UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { NOTREACHED() << "Unimplemented UniformMatrix4x3fv."; } void MojoGLES2Impl::UseProgram(GLuint program) { MojoGLES2MakeCurrent(context_); glUseProgram(program); } void MojoGLES2Impl::ValidateProgram(GLuint program) { MojoGLES2MakeCurrent(context_); glValidateProgram(program); } void MojoGLES2Impl::VertexAttrib1f(GLuint indx, GLfloat x) { MojoGLES2MakeCurrent(context_); glVertexAttrib1f(indx, x); } void MojoGLES2Impl::VertexAttrib1fv(GLuint indx, const GLfloat* values) { MojoGLES2MakeCurrent(context_); glVertexAttrib1fv(indx, values); } void MojoGLES2Impl::VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { MojoGLES2MakeCurrent(context_); glVertexAttrib2f(indx, x, y); } void MojoGLES2Impl::VertexAttrib2fv(GLuint indx, const GLfloat* values) { MojoGLES2MakeCurrent(context_); glVertexAttrib2fv(indx, values); } void MojoGLES2Impl::VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { MojoGLES2MakeCurrent(context_); glVertexAttrib3f(indx, x, y, z); } void MojoGLES2Impl::VertexAttrib3fv(GLuint indx, const GLfloat* values) { MojoGLES2MakeCurrent(context_); glVertexAttrib3fv(indx, values); } void MojoGLES2Impl::VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { MojoGLES2MakeCurrent(context_); glVertexAttrib4f(indx, x, y, z, w); } void MojoGLES2Impl::VertexAttrib4fv(GLuint indx, const GLfloat* values) { MojoGLES2MakeCurrent(context_); glVertexAttrib4fv(indx, values); } void MojoGLES2Impl::VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) { NOTREACHED() << "Unimplemented VertexAttribI4i."; } void MojoGLES2Impl::VertexAttribI4iv(GLuint indx, const GLint* values) { NOTREACHED() << "Unimplemented VertexAttribI4iv."; } void MojoGLES2Impl::VertexAttribI4ui(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w) { NOTREACHED() << "Unimplemented VertexAttribI4ui."; } void MojoGLES2Impl::VertexAttribI4uiv(GLuint indx, const GLuint* values) { NOTREACHED() << "Unimplemented VertexAttribI4uiv."; } void MojoGLES2Impl::VertexAttribIPointer(GLuint indx, GLint size, GLenum type, GLsizei stride, const void* ptr) { NOTREACHED() << "Unimplemented VertexAttribIPointer."; } void MojoGLES2Impl::VertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { MojoGLES2MakeCurrent(context_); glVertexAttribPointer(indx, size, type, normalized, stride, ptr); } void MojoGLES2Impl::Viewport(GLint x, GLint y, GLsizei width, GLsizei height) { MojoGLES2MakeCurrent(context_); glViewport(x, y, width, height); } void MojoGLES2Impl::WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { NOTREACHED() << "Unimplemented WaitSync."; } void MojoGLES2Impl::BlitFramebufferCHROMIUM(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { MojoGLES2MakeCurrent(context_); glBlitFramebufferCHROMIUM(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } void MojoGLES2Impl::RenderbufferStorageMultisampleCHROMIUM( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MojoGLES2MakeCurrent(context_); glRenderbufferStorageMultisampleCHROMIUM(target, samples, internalformat, width, height); } void MojoGLES2Impl::RenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { MojoGLES2MakeCurrent(context_); glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height); } void MojoGLES2Impl::FramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { MojoGLES2MakeCurrent(context_); glFramebufferTexture2DMultisampleEXT(target, attachment, textarget, texture, level, samples); } void MojoGLES2Impl::TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height) { MojoGLES2MakeCurrent(context_); glTexStorage2DEXT(target, levels, internalFormat, width, height); } void MojoGLES2Impl::GenQueriesEXT(GLsizei n, GLuint* queries) { MojoGLES2MakeCurrent(context_); glGenQueriesEXT(n, queries); } void MojoGLES2Impl::DeleteQueriesEXT(GLsizei n, const GLuint* queries) { MojoGLES2MakeCurrent(context_); glDeleteQueriesEXT(n, queries); } void MojoGLES2Impl::QueryCounterEXT(GLuint id, GLenum target) { MojoGLES2MakeCurrent(context_); glQueryCounterEXT(id, target); } GLboolean MojoGLES2Impl::IsQueryEXT(GLuint id) { MojoGLES2MakeCurrent(context_); return glIsQueryEXT(id); } void MojoGLES2Impl::BeginQueryEXT(GLenum target, GLuint id) { MojoGLES2MakeCurrent(context_); glBeginQueryEXT(target, id); } void MojoGLES2Impl::BeginTransformFeedback(GLenum primitivemode) { NOTREACHED() << "Unimplemented BeginTransformFeedback."; } void MojoGLES2Impl::EndQueryEXT(GLenum target) { MojoGLES2MakeCurrent(context_); glEndQueryEXT(target); } void MojoGLES2Impl::EndTransformFeedback() { NOTREACHED() << "Unimplemented EndTransformFeedback."; } void MojoGLES2Impl::GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetQueryivEXT(target, pname, params); } void MojoGLES2Impl::GetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params) { MojoGLES2MakeCurrent(context_); glGetQueryObjectivEXT(id, pname, params); } void MojoGLES2Impl::GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { MojoGLES2MakeCurrent(context_); glGetQueryObjectuivEXT(id, pname, params); } void MojoGLES2Impl::GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params) { MojoGLES2MakeCurrent(context_); glGetQueryObjecti64vEXT(id, pname, params); } void MojoGLES2Impl::GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params) { MojoGLES2MakeCurrent(context_); glGetQueryObjectui64vEXT(id, pname, params); } void MojoGLES2Impl::SetDisjointValueSyncCHROMIUM() { MojoGLES2MakeCurrent(context_); glSetDisjointValueSyncCHROMIUM(); } void MojoGLES2Impl::InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { MojoGLES2MakeCurrent(context_); glInsertEventMarkerEXT(length, marker); } void MojoGLES2Impl::PushGroupMarkerEXT(GLsizei length, const GLchar* marker) { MojoGLES2MakeCurrent(context_); glPushGroupMarkerEXT(length, marker); } void MojoGLES2Impl::PopGroupMarkerEXT() { MojoGLES2MakeCurrent(context_); glPopGroupMarkerEXT(); } void MojoGLES2Impl::GenVertexArraysOES(GLsizei n, GLuint* arrays) { MojoGLES2MakeCurrent(context_); glGenVertexArraysOES(n, arrays); } void MojoGLES2Impl::DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) { MojoGLES2MakeCurrent(context_); glDeleteVertexArraysOES(n, arrays); } GLboolean MojoGLES2Impl::IsVertexArrayOES(GLuint array) { MojoGLES2MakeCurrent(context_); return glIsVertexArrayOES(array); } void MojoGLES2Impl::BindVertexArrayOES(GLuint array) { MojoGLES2MakeCurrent(context_); glBindVertexArrayOES(array); } void MojoGLES2Impl::SwapBuffers() { MojoGLES2MakeCurrent(context_); glSwapBuffers(); } GLuint MojoGLES2Impl::GetMaxValueInBufferCHROMIUM(GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) { MojoGLES2MakeCurrent(context_); return glGetMaxValueInBufferCHROMIUM(buffer_id, count, type, offset); } GLboolean MojoGLES2Impl::EnableFeatureCHROMIUM(const char* feature) { MojoGLES2MakeCurrent(context_); return glEnableFeatureCHROMIUM(feature); } void* MojoGLES2Impl::MapBufferCHROMIUM(GLuint target, GLenum access) { MojoGLES2MakeCurrent(context_); return glMapBufferCHROMIUM(target, access); } GLboolean MojoGLES2Impl::UnmapBufferCHROMIUM(GLuint target) { MojoGLES2MakeCurrent(context_); return glUnmapBufferCHROMIUM(target); } void* MojoGLES2Impl::MapBufferSubDataCHROMIUM(GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) { MojoGLES2MakeCurrent(context_); return glMapBufferSubDataCHROMIUM(target, offset, size, access); } void MojoGLES2Impl::UnmapBufferSubDataCHROMIUM(const void* mem) { MojoGLES2MakeCurrent(context_); glUnmapBufferSubDataCHROMIUM(mem); } void* MojoGLES2Impl::MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr size, GLbitfield access) { NOTREACHED() << "Unimplemented MapBufferRange."; return 0; } GLboolean MojoGLES2Impl::UnmapBuffer(GLenum target) { NOTREACHED() << "Unimplemented UnmapBuffer."; return 0; } void* MojoGLES2Impl::MapTexSubImage2DCHROMIUM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLenum access) { MojoGLES2MakeCurrent(context_); return glMapTexSubImage2DCHROMIUM(target, level, xoffset, yoffset, width, height, format, type, access); } void MojoGLES2Impl::UnmapTexSubImage2DCHROMIUM(const void* mem) { MojoGLES2MakeCurrent(context_); glUnmapTexSubImage2DCHROMIUM(mem); } void MojoGLES2Impl::ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor, GLboolean alpha) { MojoGLES2MakeCurrent(context_); glResizeCHROMIUM(width, height, scale_factor, alpha); } const GLchar* MojoGLES2Impl::GetRequestableExtensionsCHROMIUM() { MojoGLES2MakeCurrent(context_); return glGetRequestableExtensionsCHROMIUM(); } void MojoGLES2Impl::RequestExtensionCHROMIUM(const char* extension) { MojoGLES2MakeCurrent(context_); glRequestExtensionCHROMIUM(extension); } void MojoGLES2Impl::GetProgramInfoCHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) { MojoGLES2MakeCurrent(context_); glGetProgramInfoCHROMIUM(program, bufsize, size, info); } void MojoGLES2Impl::GetUniformBlocksCHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) { NOTREACHED() << "Unimplemented GetUniformBlocksCHROMIUM."; } void MojoGLES2Impl::GetTransformFeedbackVaryingsCHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) { NOTREACHED() << "Unimplemented GetTransformFeedbackVaryingsCHROMIUM."; } void MojoGLES2Impl::GetUniformsES3CHROMIUM(GLuint program, GLsizei bufsize, GLsizei* size, void* info) { NOTREACHED() << "Unimplemented GetUniformsES3CHROMIUM."; } GLuint MojoGLES2Impl::CreateImageCHROMIUM(ClientBuffer buffer, GLsizei width, GLsizei height, GLenum internalformat) { MojoGLES2MakeCurrent(context_); return glCreateImageCHROMIUM(buffer, width, height, internalformat); } void MojoGLES2Impl::DestroyImageCHROMIUM(GLuint image_id) { MojoGLES2MakeCurrent(context_); glDestroyImageCHROMIUM(image_id); } GLuint MojoGLES2Impl::CreateGpuMemoryBufferImageCHROMIUM(GLsizei width, GLsizei height, GLenum internalformat, GLenum usage) { MojoGLES2MakeCurrent(context_); return glCreateGpuMemoryBufferImageCHROMIUM(width, height, internalformat, usage); } void MojoGLES2Impl::GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { MojoGLES2MakeCurrent(context_); glGetTranslatedShaderSourceANGLE(shader, bufsize, length, source); } void MojoGLES2Impl::PostSubBufferCHROMIUM(GLint x, GLint y, GLint width, GLint height) { MojoGLES2MakeCurrent(context_); glPostSubBufferCHROMIUM(x, y, width, height); } void MojoGLES2Impl::CopyTextureCHROMIUM(GLenum source_id, GLenum dest_id, GLint internalformat, GLenum dest_type, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha) { MojoGLES2MakeCurrent(context_); glCopyTextureCHROMIUM(source_id, dest_id, internalformat, dest_type, unpack_flip_y, unpack_premultiply_alpha, unpack_unmultiply_alpha); } void MojoGLES2Impl::CopySubTextureCHROMIUM(GLenum source_id, GLenum dest_id, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLboolean unpack_flip_y, GLboolean unpack_premultiply_alpha, GLboolean unpack_unmultiply_alpha) { MojoGLES2MakeCurrent(context_); glCopySubTextureCHROMIUM(source_id, dest_id, xoffset, yoffset, x, y, width, height, unpack_flip_y, unpack_premultiply_alpha, unpack_unmultiply_alpha); } void MojoGLES2Impl::CompressedCopyTextureCHROMIUM(GLenum source_id, GLenum dest_id) { MojoGLES2MakeCurrent(context_); glCompressedCopyTextureCHROMIUM(source_id, dest_id); } void MojoGLES2Impl::DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) { MojoGLES2MakeCurrent(context_); glDrawArraysInstancedANGLE(mode, first, count, primcount); } void MojoGLES2Impl::DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount) { MojoGLES2MakeCurrent(context_); glDrawElementsInstancedANGLE(mode, count, type, indices, primcount); } void MojoGLES2Impl::VertexAttribDivisorANGLE(GLuint index, GLuint divisor) { MojoGLES2MakeCurrent(context_); glVertexAttribDivisorANGLE(index, divisor); } void MojoGLES2Impl::GenMailboxCHROMIUM(GLbyte* mailbox) { MojoGLES2MakeCurrent(context_); glGenMailboxCHROMIUM(mailbox); } void MojoGLES2Impl::ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { MojoGLES2MakeCurrent(context_); glProduceTextureCHROMIUM(target, mailbox); } void MojoGLES2Impl::ProduceTextureDirectCHROMIUM(GLuint texture, GLenum target, const GLbyte* mailbox) { MojoGLES2MakeCurrent(context_); glProduceTextureDirectCHROMIUM(texture, target, mailbox); } void MojoGLES2Impl::ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { MojoGLES2MakeCurrent(context_); glConsumeTextureCHROMIUM(target, mailbox); } GLuint MojoGLES2Impl::CreateAndConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) { MojoGLES2MakeCurrent(context_); return glCreateAndConsumeTextureCHROMIUM(target, mailbox); } void MojoGLES2Impl::BindUniformLocationCHROMIUM(GLuint program, GLint location, const char* name) { MojoGLES2MakeCurrent(context_); glBindUniformLocationCHROMIUM(program, location, name); } void MojoGLES2Impl::BindTexImage2DCHROMIUM(GLenum target, GLint imageId) { MojoGLES2MakeCurrent(context_); glBindTexImage2DCHROMIUM(target, imageId); } void MojoGLES2Impl::ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) { MojoGLES2MakeCurrent(context_); glReleaseTexImage2DCHROMIUM(target, imageId); } void MojoGLES2Impl::TraceBeginCHROMIUM(const char* category_name, const char* trace_name) { MojoGLES2MakeCurrent(context_); glTraceBeginCHROMIUM(category_name, trace_name); } void MojoGLES2Impl::TraceEndCHROMIUM() { MojoGLES2MakeCurrent(context_); glTraceEndCHROMIUM(); } void MojoGLES2Impl::DiscardFramebufferEXT(GLenum target, GLsizei count, const GLenum* attachments) { MojoGLES2MakeCurrent(context_); glDiscardFramebufferEXT(target, count, attachments); } void MojoGLES2Impl::LoseContextCHROMIUM(GLenum current, GLenum other) { MojoGLES2MakeCurrent(context_); glLoseContextCHROMIUM(current, other); } GLuint64 MojoGLES2Impl::InsertFenceSyncCHROMIUM() { MojoGLES2MakeCurrent(context_); return glInsertFenceSyncCHROMIUM(); } void MojoGLES2Impl::GenSyncTokenCHROMIUM(GLuint64 fence_sync, GLbyte* sync_token) { MojoGLES2MakeCurrent(context_); glGenSyncTokenCHROMIUM(fence_sync, sync_token); } void MojoGLES2Impl::GenUnverifiedSyncTokenCHROMIUM(GLuint64 fence_sync, GLbyte* sync_token) { MojoGLES2MakeCurrent(context_); glGenUnverifiedSyncTokenCHROMIUM(fence_sync, sync_token); } void MojoGLES2Impl::VerifySyncTokensCHROMIUM(GLbyte** sync_tokens, GLsizei count) { MojoGLES2MakeCurrent(context_); glVerifySyncTokensCHROMIUM(sync_tokens, count); } void MojoGLES2Impl::WaitSyncTokenCHROMIUM(const GLbyte* sync_token) { MojoGLES2MakeCurrent(context_); glWaitSyncTokenCHROMIUM(sync_token); } void MojoGLES2Impl::DrawBuffersEXT(GLsizei count, const GLenum* bufs) { MojoGLES2MakeCurrent(context_); glDrawBuffersEXT(count, bufs); } void MojoGLES2Impl::DiscardBackbufferCHROMIUM() { MojoGLES2MakeCurrent(context_); glDiscardBackbufferCHROMIUM(); } void MojoGLES2Impl::ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLint bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height) { MojoGLES2MakeCurrent(context_); glScheduleOverlayPlaneCHROMIUM( plane_z_order, plane_transform, overlay_texture_id, bounds_x, bounds_y, bounds_width, bounds_height, uv_x, uv_y, uv_width, uv_height); } void MojoGLES2Impl::ScheduleCALayerCHROMIUM(GLuint contents_texture_id, const GLfloat* contents_rect, GLfloat opacity, GLuint background_color, GLuint edge_aa_mask, const GLfloat* bounds_rect, GLboolean is_clipped, const GLfloat* clip_rect, GLint sorting_context_id, const GLfloat* transform, GLuint filter) { MojoGLES2MakeCurrent(context_); glScheduleCALayerCHROMIUM(contents_texture_id, contents_rect, opacity, background_color, edge_aa_mask, bounds_rect, is_clipped, clip_rect, sorting_context_id, transform, filter); } void MojoGLES2Impl::CommitOverlayPlanesCHROMIUM() { MojoGLES2MakeCurrent(context_); glCommitOverlayPlanesCHROMIUM(); } void MojoGLES2Impl::SwapInterval(GLint interval) { MojoGLES2MakeCurrent(context_); glSwapInterval(interval); } void MojoGLES2Impl::FlushDriverCachesCHROMIUM() { MojoGLES2MakeCurrent(context_); glFlushDriverCachesCHROMIUM(); } GLuint MojoGLES2Impl::GetLastFlushIdCHROMIUM() { MojoGLES2MakeCurrent(context_); return glGetLastFlushIdCHROMIUM(); } void MojoGLES2Impl::MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) { MojoGLES2MakeCurrent(context_); glMatrixLoadfCHROMIUM(matrixMode, m); } void MojoGLES2Impl::MatrixLoadIdentityCHROMIUM(GLenum matrixMode) { MojoGLES2MakeCurrent(context_); glMatrixLoadIdentityCHROMIUM(matrixMode); } GLuint MojoGLES2Impl::GenPathsCHROMIUM(GLsizei range) { MojoGLES2MakeCurrent(context_); return glGenPathsCHROMIUM(range); } void MojoGLES2Impl::DeletePathsCHROMIUM(GLuint path, GLsizei range) { MojoGLES2MakeCurrent(context_); glDeletePathsCHROMIUM(path, range); } GLboolean MojoGLES2Impl::IsPathCHROMIUM(GLuint path) { MojoGLES2MakeCurrent(context_); return glIsPathCHROMIUM(path); } void MojoGLES2Impl::PathCommandsCHROMIUM(GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid* coords) { MojoGLES2MakeCurrent(context_); glPathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords); } void MojoGLES2Impl::PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) { MojoGLES2MakeCurrent(context_); glPathParameterfCHROMIUM(path, pname, value); } void MojoGLES2Impl::PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) { MojoGLES2MakeCurrent(context_); glPathParameteriCHROMIUM(path, pname, value); } void MojoGLES2Impl::PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) { MojoGLES2MakeCurrent(context_); glPathStencilFuncCHROMIUM(func, ref, mask); } void MojoGLES2Impl::StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) { MojoGLES2MakeCurrent(context_); glStencilFillPathCHROMIUM(path, fillMode, mask); } void MojoGLES2Impl::StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) { MojoGLES2MakeCurrent(context_); glStencilStrokePathCHROMIUM(path, reference, mask); } void MojoGLES2Impl::CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) { MojoGLES2MakeCurrent(context_); glCoverFillPathCHROMIUM(path, coverMode); } void MojoGLES2Impl::CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) { MojoGLES2MakeCurrent(context_); glCoverStrokePathCHROMIUM(path, coverMode); } void MojoGLES2Impl::StencilThenCoverFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode) { MojoGLES2MakeCurrent(context_); glStencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode); } void MojoGLES2Impl::StencilThenCoverStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask, GLenum coverMode) { MojoGLES2MakeCurrent(context_); glStencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode); } void MojoGLES2Impl::StencilFillPathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat* transformValues) { MojoGLES2MakeCurrent(context_); glStencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); } void MojoGLES2Impl::StencilStrokePathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat* transformValues) { MojoGLES2MakeCurrent(context_); glStencilStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); } void MojoGLES2Impl::CoverFillPathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MojoGLES2MakeCurrent(context_); glCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); } void MojoGLES2Impl::CoverStrokePathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MojoGLES2MakeCurrent(context_); glCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); } void MojoGLES2Impl::StencilThenCoverFillPathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MojoGLES2MakeCurrent(context_); glStencilThenCoverFillPathInstancedCHROMIUM( numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues); } void MojoGLES2Impl::StencilThenCoverStrokePathInstancedCHROMIUM( GLsizei numPaths, GLenum pathNameType, const GLvoid* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat* transformValues) { MojoGLES2MakeCurrent(context_); glStencilThenCoverStrokePathInstancedCHROMIUM( numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues); } void MojoGLES2Impl::BindFragmentInputLocationCHROMIUM(GLuint program, GLint location, const char* name) { MojoGLES2MakeCurrent(context_); glBindFragmentInputLocationCHROMIUM(program, location, name); } void MojoGLES2Impl::ProgramPathFragmentInputGenCHROMIUM(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs) { MojoGLES2MakeCurrent(context_); glProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs); } void MojoGLES2Impl::CoverageModulationCHROMIUM(GLenum components) { MojoGLES2MakeCurrent(context_); glCoverageModulationCHROMIUM(components); } GLenum MojoGLES2Impl::GetGraphicsResetStatusKHR() { MojoGLES2MakeCurrent(context_); return glGetGraphicsResetStatusKHR(); } void MojoGLES2Impl::BlendBarrierKHR() { MojoGLES2MakeCurrent(context_); glBlendBarrierKHR(); } void MojoGLES2Impl::ApplyScreenSpaceAntialiasingCHROMIUM() { MojoGLES2MakeCurrent(context_); glApplyScreenSpaceAntialiasingCHROMIUM(); } void MojoGLES2Impl::BindFragDataLocationIndexedEXT(GLuint program, GLuint colorNumber, GLuint index, const char* name) { MojoGLES2MakeCurrent(context_); glBindFragDataLocationIndexedEXT(program, colorNumber, index, name); } void MojoGLES2Impl::BindFragDataLocationEXT(GLuint program, GLuint colorNumber, const char* name) { MojoGLES2MakeCurrent(context_); glBindFragDataLocationEXT(program, colorNumber, name); } GLint MojoGLES2Impl::GetFragDataIndexEXT(GLuint program, const char* name) { MojoGLES2MakeCurrent(context_); return glGetFragDataIndexEXT(program, name); } void MojoGLES2Impl::UniformMatrix4fvStreamTextureMatrixCHROMIUM( GLint location, GLboolean transpose, const GLfloat* default_value) { MojoGLES2MakeCurrent(context_); glUniformMatrix4fvStreamTextureMatrixCHROMIUM(location, transpose, default_value); } } // namespace mojo