/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Accuracy tests.
*//*--------------------------------------------------------------------*/
#include "es3aAccuracyTests.hpp"
#include "es3aTextureFilteringTests.hpp"
#include "es3aTextureMipmapTests.hpp"
#include "es3aVaryingInterpolationTests.hpp"
namespace deqp
{
namespace gles3
{
namespace Accuracy
{
class TextureTests : public TestCaseGroup
{
public:
TextureTests (Context& context)
: TestCaseGroup(context, "texture", "Texturing Accuracy Tests")
{
}
void init (void)
{
addChild(new TextureFilteringTests (m_context));
addChild(new TextureMipmapTests (m_context));
}
};
AccuracyTests::AccuracyTests (Context& context)
: TestCaseGroup(context, "accuracy", "Accuracy Tests")
{
}
AccuracyTests::~AccuracyTests (void)
{
}
void AccuracyTests::init (void)
{
addChild(new VaryingInterpolationTests (m_context));
addChild(new TextureTests (m_context));
}
} // Accuracy
} // gles3
} // deqp