/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Accuracy tests. *//*--------------------------------------------------------------------*/ #include "es3aAccuracyTests.hpp" #include "es3aTextureFilteringTests.hpp" #include "es3aTextureMipmapTests.hpp" #include "es3aVaryingInterpolationTests.hpp" namespace deqp { namespace gles3 { namespace Accuracy { class TextureTests : public TestCaseGroup { public: TextureTests (Context& context) : TestCaseGroup(context, "texture", "Texturing Accuracy Tests") { } void init (void) { addChild(new TextureFilteringTests (m_context)); addChild(new TextureMipmapTests (m_context)); } }; AccuracyTests::AccuracyTests (Context& context) : TestCaseGroup(context, "accuracy", "Accuracy Tests") { } AccuracyTests::~AccuracyTests (void) { } void AccuracyTests::init (void) { addChild(new VaryingInterpolationTests (m_context)); addChild(new TextureTests (m_context)); } } // Accuracy } // gles3 } // deqp