/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "TestSceneBase.h"
class ShadowGrid2Animation;
static TestScene::Registrar _ShadowGrid2(TestScene::Info{
"shadowgrid2",
"A dense grid of rounded rects that cast a shadow. This is a higher CPU load "
"variant of shadowgrid. Very high CPU load, high GPU load.",
TestScene::simpleCreateScene<ShadowGrid2Animation>
});
class ShadowGrid2Animation : public TestScene {
public:
std::vector< sp<RenderNode> > cards;
void createContent(int width, int height, TestCanvas& canvas) override {
canvas.drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode);
canvas.insertReorderBarrier(true);
for (int x = dp(8); x < (width - dp(58)); x += dp(58)) {
for (int y = dp(8); y < (height - dp(58)); y += dp(58)) {
sp<RenderNode> card = createCard(x, y, dp(50), dp(50));
canvas.drawRenderNode(card.get());
cards.push_back(card);
}
}
canvas.insertReorderBarrier(false);
}
void doFrame(int frameNr) override {
int curFrame = frameNr % 150;
for (size_t ci = 0; ci < cards.size(); ci++) {
cards[ci]->mutateStagingProperties().setTranslationX(curFrame);
cards[ci]->mutateStagingProperties().setTranslationY(curFrame);
cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
}
}
private:
sp<RenderNode> createCard(int x, int y, int width, int height) {
return TestUtils::createNode(x, y, x + width, y + height,
[width, height](RenderProperties& props, TestCanvas& canvas) {
props.setElevation(dp(16));
props.mutableOutline().setRoundRect(0, 0, width, height, dp(6), 1);
props.mutableOutline().setShouldClip(true);
canvas.drawColor(0xFFEEEEEE, SkXfermode::kSrcOver_Mode);
});
}
};