/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" class ShadowGrid2Animation; static TestScene::Registrar _ShadowGrid2(TestScene::Info{ "shadowgrid2", "A dense grid of rounded rects that cast a shadow. This is a higher CPU load " "variant of shadowgrid. Very high CPU load, high GPU load.", TestScene::simpleCreateScene<ShadowGrid2Animation> }); class ShadowGrid2Animation : public TestScene { public: std::vector< sp<RenderNode> > cards; void createContent(int width, int height, TestCanvas& canvas) override { canvas.drawColor(0xFFFFFFFF, SkXfermode::kSrcOver_Mode); canvas.insertReorderBarrier(true); for (int x = dp(8); x < (width - dp(58)); x += dp(58)) { for (int y = dp(8); y < (height - dp(58)); y += dp(58)) { sp<RenderNode> card = createCard(x, y, dp(50), dp(50)); canvas.drawRenderNode(card.get()); cards.push_back(card); } } canvas.insertReorderBarrier(false); } void doFrame(int frameNr) override { int curFrame = frameNr % 150; for (size_t ci = 0; ci < cards.size(); ci++) { cards[ci]->mutateStagingProperties().setTranslationX(curFrame); cards[ci]->mutateStagingProperties().setTranslationY(curFrame); cards[ci]->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); } } private: sp<RenderNode> createCard(int x, int y, int width, int height) { return TestUtils::createNode(x, y, x + width, y + height, [width, height](RenderProperties& props, TestCanvas& canvas) { props.setElevation(dp(16)); props.mutableOutline().setRoundRect(0, 0, width, height, dp(6), 1); props.mutableOutline().setShouldClip(true); canvas.drawColor(0xFFEEEEEE, SkXfermode::kSrcOver_Mode); }); } };