/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "TestSceneBase.h"
class ClippingAnimation;
static TestScene::Registrar _RectGrid(TestScene::Info{
"clip",
"Complex clip cases"
"Low CPU/GPU load.",
TestScene::simpleCreateScene<ClippingAnimation>
});
class ClippingAnimation : public TestScene {
public:
sp<RenderNode> card;
void createContent(int width, int height, TestCanvas& canvas) override {
canvas.drawColor(Color::White, SkXfermode::kSrcOver_Mode);
card = TestUtils::createNode(0, 0, 200, 400,
[](RenderProperties& props, TestCanvas& canvas) {
canvas.save(SaveFlags::MatrixClip);
{
canvas.clipRect(0, 0, 200, 200, SkRegion::kIntersect_Op);
canvas.translate(100, 100);
canvas.rotate(45);
canvas.translate(-100, -100);
canvas.clipRect(0, 0, 200, 200, SkRegion::kIntersect_Op);
canvas.drawColor(Color::Blue_500, SkXfermode::kSrcOver_Mode);
}
canvas.restore();
canvas.save(SaveFlags::MatrixClip);
{
SkPath clipCircle;
clipCircle.addCircle(100, 300, 100);
canvas.clipPath(&clipCircle, SkRegion::kIntersect_Op);
canvas.drawColor(Color::Red_500, SkXfermode::kSrcOver_Mode);
}
canvas.restore();
// put on a layer, to test stencil attachment
props.mutateLayerProperties().setType(LayerType::RenderLayer);
props.setAlpha(0.9f);
});
canvas.drawRenderNode(card.get());
}
void doFrame(int frameNr) override {
int curFrame = frameNr % 150;
card->mutateStagingProperties().setTranslationX(curFrame);
card->mutateStagingProperties().setTranslationY(curFrame);
card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
}
};