/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" class ClippingAnimation; static TestScene::Registrar _RectGrid(TestScene::Info{ "clip", "Complex clip cases" "Low CPU/GPU load.", TestScene::simpleCreateScene<ClippingAnimation> }); class ClippingAnimation : public TestScene { public: sp<RenderNode> card; void createContent(int width, int height, TestCanvas& canvas) override { canvas.drawColor(Color::White, SkXfermode::kSrcOver_Mode); card = TestUtils::createNode(0, 0, 200, 400, [](RenderProperties& props, TestCanvas& canvas) { canvas.save(SaveFlags::MatrixClip); { canvas.clipRect(0, 0, 200, 200, SkRegion::kIntersect_Op); canvas.translate(100, 100); canvas.rotate(45); canvas.translate(-100, -100); canvas.clipRect(0, 0, 200, 200, SkRegion::kIntersect_Op); canvas.drawColor(Color::Blue_500, SkXfermode::kSrcOver_Mode); } canvas.restore(); canvas.save(SaveFlags::MatrixClip); { SkPath clipCircle; clipCircle.addCircle(100, 300, 100); canvas.clipPath(&clipCircle, SkRegion::kIntersect_Op); canvas.drawColor(Color::Red_500, SkXfermode::kSrcOver_Mode); } canvas.restore(); // put on a layer, to test stencil attachment props.mutateLayerProperties().setType(LayerType::RenderLayer); props.setAlpha(0.9f); }); canvas.drawRenderNode(card.get()); } void doFrame(int frameNr) override { int curFrame = frameNr % 150; card->mutateStagingProperties().setTranslationX(curFrame); card->mutateStagingProperties().setTranslationY(curFrame); card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y); } };