// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef HEAP_HEAP_UTILS_H_
#define HEAP_HEAP_UTILS_H_
#include "src/heap/heap.h"
namespace v8 {
namespace internal {
namespace heap {
void SealCurrentObjects(Heap* heap);
int FixedArrayLenFromSize(int size);
std::vector<Handle<FixedArray>> CreatePadding(
Heap* heap, int padding_size, PretenureFlag tenure,
int object_size = Page::kMaxRegularHeapObjectSize);
void AllocateAllButNBytes(
v8::internal::NewSpace* space, int extra_bytes,
std::vector<Handle<FixedArray>>* out_handles = nullptr);
void FillCurrentPage(v8::internal::NewSpace* space,
std::vector<Handle<FixedArray>>* out_handles = nullptr);
// Helper function that simulates a full new-space in the heap.
bool FillUpOnePage(v8::internal::NewSpace* space,
std::vector<Handle<FixedArray>>* out_handles = nullptr);
void SimulateFullSpace(v8::internal::NewSpace* space,
std::vector<Handle<FixedArray>>* out_handles = nullptr);
// Helper function that simulates many incremental marking steps until
// marking is completed.
void SimulateIncrementalMarking(i::Heap* heap, bool force_completion = true);
// Helper function that simulates a full old-space in the heap.
void SimulateFullSpace(v8::internal::PagedSpace* space);
void AbandonCurrentlyFreeMemory(PagedSpace* space);
void GcAndSweep(Heap* heap, AllocationSpace space);
} // namespace heap
} // namespace internal
} // namespace v8
#endif // HEAP_HEAP_UTILS_H_