// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef HEAP_HEAP_UTILS_H_ #define HEAP_HEAP_UTILS_H_ #include "src/heap/heap.h" namespace v8 { namespace internal { namespace heap { void SealCurrentObjects(Heap* heap); int FixedArrayLenFromSize(int size); std::vector<Handle<FixedArray>> CreatePadding( Heap* heap, int padding_size, PretenureFlag tenure, int object_size = Page::kMaxRegularHeapObjectSize); void AllocateAllButNBytes( v8::internal::NewSpace* space, int extra_bytes, std::vector<Handle<FixedArray>>* out_handles = nullptr); void FillCurrentPage(v8::internal::NewSpace* space, std::vector<Handle<FixedArray>>* out_handles = nullptr); // Helper function that simulates a full new-space in the heap. bool FillUpOnePage(v8::internal::NewSpace* space, std::vector<Handle<FixedArray>>* out_handles = nullptr); void SimulateFullSpace(v8::internal::NewSpace* space, std::vector<Handle<FixedArray>>* out_handles = nullptr); // Helper function that simulates many incremental marking steps until // marking is completed. void SimulateIncrementalMarking(i::Heap* heap, bool force_completion = true); // Helper function that simulates a full old-space in the heap. void SimulateFullSpace(v8::internal::PagedSpace* space); void AbandonCurrentlyFreeMemory(PagedSpace* space); void GcAndSweep(Heap* heap, AllocationSpace space); } // namespace heap } // namespace internal } // namespace v8 #endif // HEAP_HEAP_UTILS_H_