// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/background-parsing-task.h"
#include "src/debug/debug.h"
namespace v8 {
namespace internal {
BackgroundParsingTask::BackgroundParsingTask(
StreamedSource* source, ScriptCompiler::CompileOptions options,
int stack_size, Isolate* isolate)
: source_(source), stack_size_(stack_size) {
// We don't set the context to the CompilationInfo yet, because the background
// thread cannot do anything with it anyway. We set it just before compilation
// on the foreground thread.
DCHECK(options == ScriptCompiler::kProduceParserCache ||
options == ScriptCompiler::kProduceCodeCache ||
options == ScriptCompiler::kNoCompileOptions);
// Prepare the data for the internalization phase and compilation phase, which
// will happen in the main thread after parsing.
Zone* zone = new Zone(isolate->allocator());
ParseInfo* info = new ParseInfo(zone);
source->zone.Reset(zone);
source->info.Reset(info);
info->set_isolate(isolate);
info->set_source_stream(source->source_stream.get());
info->set_source_stream_encoding(source->encoding);
info->set_hash_seed(isolate->heap()->HashSeed());
info->set_global();
info->set_unicode_cache(&source_->unicode_cache);
info->set_compile_options(options);
// Parse eagerly with ignition since we will compile eagerly.
info->set_allow_lazy_parsing(!(i::FLAG_ignition && i::FLAG_ignition_eager));
}
void BackgroundParsingTask::Run() {
DisallowHeapAllocation no_allocation;
DisallowHandleAllocation no_handles;
DisallowHandleDereference no_deref;
ScriptData* script_data = NULL;
ScriptCompiler::CompileOptions options = source_->info->compile_options();
if (options == ScriptCompiler::kProduceParserCache ||
options == ScriptCompiler::kProduceCodeCache) {
source_->info->set_cached_data(&script_data);
}
uintptr_t stack_limit =
reinterpret_cast<uintptr_t>(&stack_limit) - stack_size_ * KB;
source_->info->set_stack_limit(stack_limit);
// Parser needs to stay alive for finalizing the parsing on the main
// thread. Passing &parse_info is OK because Parser doesn't store it.
source_->parser.Reset(new Parser(source_->info.get()));
source_->parser->ParseOnBackground(source_->info.get());
if (script_data != NULL) {
source_->cached_data.Reset(new ScriptCompiler::CachedData(
script_data->data(), script_data->length(),
ScriptCompiler::CachedData::BufferOwned));
script_data->ReleaseDataOwnership();
delete script_data;
}
}
} // namespace internal
} // namespace v8