// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/background-parsing-task.h" #include "src/debug/debug.h" namespace v8 { namespace internal { BackgroundParsingTask::BackgroundParsingTask( StreamedSource* source, ScriptCompiler::CompileOptions options, int stack_size, Isolate* isolate) : source_(source), stack_size_(stack_size) { // We don't set the context to the CompilationInfo yet, because the background // thread cannot do anything with it anyway. We set it just before compilation // on the foreground thread. DCHECK(options == ScriptCompiler::kProduceParserCache || options == ScriptCompiler::kProduceCodeCache || options == ScriptCompiler::kNoCompileOptions); // Prepare the data for the internalization phase and compilation phase, which // will happen in the main thread after parsing. Zone* zone = new Zone(isolate->allocator()); ParseInfo* info = new ParseInfo(zone); source->zone.Reset(zone); source->info.Reset(info); info->set_isolate(isolate); info->set_source_stream(source->source_stream.get()); info->set_source_stream_encoding(source->encoding); info->set_hash_seed(isolate->heap()->HashSeed()); info->set_global(); info->set_unicode_cache(&source_->unicode_cache); info->set_compile_options(options); // Parse eagerly with ignition since we will compile eagerly. info->set_allow_lazy_parsing(!(i::FLAG_ignition && i::FLAG_ignition_eager)); } void BackgroundParsingTask::Run() { DisallowHeapAllocation no_allocation; DisallowHandleAllocation no_handles; DisallowHandleDereference no_deref; ScriptData* script_data = NULL; ScriptCompiler::CompileOptions options = source_->info->compile_options(); if (options == ScriptCompiler::kProduceParserCache || options == ScriptCompiler::kProduceCodeCache) { source_->info->set_cached_data(&script_data); } uintptr_t stack_limit = reinterpret_cast<uintptr_t>(&stack_limit) - stack_size_ * KB; source_->info->set_stack_limit(stack_limit); // Parser needs to stay alive for finalizing the parsing on the main // thread. Passing &parse_info is OK because Parser doesn't store it. source_->parser.Reset(new Parser(source_->info.get())); source_->parser->ParseOnBackground(source_->info.get()); if (script_data != NULL) { source_->cached_data.Reset(new ScriptCompiler::CachedData( script_data->data(), script_data->length(), ScriptCompiler::CachedData::BufferOwned)); script_data->ReleaseDataOwnership(); delete script_data; } } } // namespace internal } // namespace v8