// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#include <vector>
#include <string.h>
#include "gl_opcodes.h"
#include "gl_enc.h"
#include <stdio.h>
namespace {
void enc_unsupported()
{
ALOGE("Function is unsupported\n");
}
void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &func, 4); ptr += 4;
memcpy(ptr, &ref, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 4); ptr += 4;
memcpy(ptr, &green, 4); ptr += 4;
memcpy(ptr, &blue, 4); ptr += 4;
memcpy(ptr, &alpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearDepthf_enc(void *self , GLclampf depth)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_equation = (4 * sizeof(float));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &plane, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_equation; ptr += 4;
memcpy(ptr, equation, __size_equation);ptr += __size_equation;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glColor4f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 4); ptr += 4;
memcpy(ptr, &green, 4); ptr += 4;
memcpy(ptr, &blue, 4); ptr += 4;
memcpy(ptr, &alpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFogf_enc(void *self , GLenum pname, GLfloat param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFogfv_enc(void *self , GLenum pname, const GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &left, 4); ptr += 4;
memcpy(ptr, &right, 4); ptr += 4;
memcpy(ptr, &bottom, 4); ptr += 4;
memcpy(ptr, &top, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_eqn = (4 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(eqn, __size_eqn);
if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetClipPlanef: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetFloatv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &light, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetLightfv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetMaterialfv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &env, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexEnvfv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexParameterfv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glLightModelf_enc(void *self , GLenum pname, GLfloat param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &light, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &light, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLineWidth_enc(void *self , GLfloat width)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLoadMatrixf_enc(void *self , const GLfloat* m)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_m = (16 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_m; ptr += 4;
memcpy(ptr, m, __size_m);ptr += __size_m;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMultMatrixf_enc(void *self , const GLfloat* m)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_m = (16 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_m; ptr += 4;
memcpy(ptr, m, __size_m);ptr += __size_m;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &s, 4); ptr += 4;
memcpy(ptr, &t, 4); ptr += 4;
memcpy(ptr, &r, 4); ptr += 4;
memcpy(ptr, &q, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &nx, 4); ptr += 4;
memcpy(ptr, &ny, 4); ptr += 4;
memcpy(ptr, &nz, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &left, 4); ptr += 4;
memcpy(ptr, &right, 4); ptr += 4;
memcpy(ptr, &bottom, 4); ptr += 4;
memcpy(ptr, &top, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointParameterf_enc(void *self , GLenum pname, GLfloat param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointSize_enc(void *self , GLfloat size)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &factor, 4); ptr += 4;
memcpy(ptr, &units, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &angle, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glActiveTexture_enc(void *self , GLenum texture)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &func, 4); ptr += 4;
memcpy(ptr, &ref, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBindBuffer_enc(void *self , GLenum target, GLuint buffer)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &buffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBindTexture_enc(void *self , GLenum target, GLuint texture)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &sfactor, 4); ptr += 4;
memcpy(ptr, &dfactor, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? size : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
memcpy(ptr, &usage, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? size : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClear_enc(void *self , GLbitfield mask)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 4); ptr += 4;
memcpy(ptr, &green, 4); ptr += 4;
memcpy(ptr, &blue, 4); ptr += 4;
memcpy(ptr, &alpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearDepthx_enc(void *self , GLclampx depth)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearStencil_enc(void *self , GLint s)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &s, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClientActiveTexture_enc(void *self , GLenum texture)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 1); ptr += 1;
memcpy(ptr, &green, 1); ptr += 1;
memcpy(ptr, &blue, 1); ptr += 1;
memcpy(ptr, &alpha, 1); ptr += 1;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 4); ptr += 4;
memcpy(ptr, &green, 4); ptr += 4;
memcpy(ptr, &blue, 4); ptr += 4;
memcpy(ptr, &alpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 1); ptr += 1;
memcpy(ptr, &green, 1); ptr += 1;
memcpy(ptr, &blue, 1); ptr += 1;
memcpy(ptr, &alpha, 1); ptr += 1;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &border, 4); ptr += 4;
memcpy(ptr, &imageSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = ((data != NULL) ? imageSize : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &imageSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &border, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glCullFace_enc(void *self , GLenum mode)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_buffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_textures = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_textures; ptr += 4;
memcpy(ptr, textures, __size_textures);ptr += __size_textures;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDepthFunc_enc(void *self , GLenum func)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &func, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDepthMask_enc(void *self , GLboolean flag)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 1;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &flag, 1); ptr += 1;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDisable_enc(void *self , GLenum cap)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &cap, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDisableClientState_enc(void *self , GLenum array)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &array, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
memcpy(ptr, &first, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glEnable_enc(void *self , GLenum cap)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &cap, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glEnableClientState_enc(void *self , GLenum array)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &array, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFinish_enc(void *self )
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFlush_enc(void *self )
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFogx_enc(void *self , GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFogxv_enc(void *self , GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFrontFace_enc(void *self , GLenum mode)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &left, 4); ptr += 4;
memcpy(ptr, &right, 4); ptr += 4;
memcpy(ptr, &bottom, 4); ptr += 4;
memcpy(ptr, &top, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetBooleanv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetBufferParameteriv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_eqn = (4 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
memcpy(ptr, eqn, __size_eqn);ptr += __size_eqn;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_buffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(buffers, __size_buffers);
if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenBuffers: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGenTextures_enc(void *self , GLsizei n, GLuint* textures)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_textures = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_textures; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(textures, __size_textures);
if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenTextures: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
GLenum glGetError_enc(void *self )
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLenum retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetError: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetFixedv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetIntegerv_enc(void *self , GLenum pname, GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetIntegerv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &light, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetLightxv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetMaterialxv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &env, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexEnviv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &env, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexEnvxv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexParameteriv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexParameterxv: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glHint_enc(void *self , GLenum target, GLenum mode)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
GLboolean glIsBuffer_enc(void *self , GLuint buffer)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &buffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsBuffer: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLboolean glIsEnabled_enc(void *self , GLenum cap)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &cap, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsEnabled: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLboolean glIsTexture_enc(void *self , GLuint texture)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsTexture: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glLightModelx_enc(void *self , GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &light, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &light, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLineWidthx_enc(void *self , GLfixed width)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLoadIdentity_enc(void *self )
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLoadMatrixx_enc(void *self , const GLfixed* m)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_m = (16 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_m; ptr += 4;
memcpy(ptr, m, __size_m);ptr += __size_m;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLogicOp_enc(void *self , GLenum opcode)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &opcode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMatrixMode_enc(void *self , GLenum mode)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMultMatrixx_enc(void *self , const GLfixed* m)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_m = (16 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_m; ptr += 4;
memcpy(ptr, m, __size_m);ptr += __size_m;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &s, 4); ptr += 4;
memcpy(ptr, &t, 4); ptr += 4;
memcpy(ptr, &r, 4); ptr += 4;
memcpy(ptr, &q, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &nx, 4); ptr += 4;
memcpy(ptr, &ny, 4); ptr += 4;
memcpy(ptr, &nz, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &left, 4); ptr += 4;
memcpy(ptr, &right, 4); ptr += 4;
memcpy(ptr, &bottom, 4); ptr += 4;
memcpy(ptr, &top, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPixelStorei_enc(void *self , GLenum pname, GLint param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointParameterx_enc(void *self , GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointSizex_enc(void *self , GLfixed size)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &factor, 4); ptr += 4;
memcpy(ptr, &units, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPopMatrix_enc(void *self )
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPushMatrix_enc(void *self )
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_pixels = glesv1_enc::pixelDataSize(self, width, height, format, type, 1);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_pixels; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(pixels, __size_pixels);
if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glReadPixels: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &angle, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 1;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &value, 4); ptr += 4;
memcpy(ptr, &invert, 1); ptr += 1;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 1;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &value, 4); ptr += 4;
memcpy(ptr, &invert, 1); ptr += 1;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glShadeModel_enc(void *self , GLenum mode)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &func, 4); ptr += 4;
memcpy(ptr, &ref, 4); ptr += 4;
memcpy(ptr, &mask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glStencilMask_enc(void *self , GLuint mask)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &fail, 4); ptr += 4;
memcpy(ptr, &zfail, 4); ptr += 4;
memcpy(ptr, &zpass, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_pixels = ((pixels != NULL) ? glesv1_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &border, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_pixels,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
if (pixels != NULL) {
stream->writeFully(pixels, __size_pixels);
if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_pixels = ((pixels != NULL) ? glesv1_enc::pixelDataSize(self, width, height, format, type, 0) : 0);
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
ptr = buf;
int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
stream->flush();
stream->writeFully(&__size_pixels,4);
if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4);
if (pixels != NULL) {
stream->writeFully(pixels, __size_pixels);
if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels);
}
buf = stream->alloc(checksumSize);
if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize);
}
void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 3, type, stride, datalen);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &unit, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 1, type, stride, datalen);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &stride, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
memcpy(ptr, &offset, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_data = datalen;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_data; ptr += 4;
memcpy(ptr, data, __size_data);ptr += __size_data;
memcpy(ptr, &datalen, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_formats = (count * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_formats + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &count, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_formats; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(formats, __size_formats);
if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetCompressedTextureFormats: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
int glFinishRoundTrip_enc(void *self )
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
int retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glFinishRoundTrip: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &modeRGB, 4); ptr += 4;
memcpy(ptr, &modeAlpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &srcRGB, 4); ptr += 4;
memcpy(ptr, &dstRGB, 4); ptr += 4;
memcpy(ptr, &srcAlpha, 4); ptr += 4;
memcpy(ptr, &dstAlpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBlendEquationOES_enc(void *self , GLenum mode)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &mode, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 2 + 2 + 2 + 2 + 2;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 2); ptr += 2;
memcpy(ptr, &y, 2); ptr += 2;
memcpy(ptr, &z, 2); ptr += 2;
memcpy(ptr, &width, 2); ptr += 2;
memcpy(ptr, &height, 2); ptr += 2;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawTexsvOES_enc(void *self , const GLshort* coords)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_coords = (5 * sizeof(GLshort));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_coords; ptr += 4;
memcpy(ptr, coords, __size_coords);ptr += __size_coords;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawTexivOES_enc(void *self , const GLint* coords)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_coords = (5 * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_coords; ptr += 4;
memcpy(ptr, coords, __size_coords);ptr += __size_coords;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawTexxvOES_enc(void *self , const GLfixed* coords)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_coords = (5 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_coords; ptr += 4;
memcpy(ptr, coords, __size_coords);ptr += __size_coords;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDrawTexfvOES_enc(void *self , const GLfloat* coords)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_coords = (5 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_coords; ptr += 4;
memcpy(ptr, coords, __size_coords);ptr += __size_coords;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &image, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &image, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &func, 4); ptr += 4;
memcpy(ptr, &ref, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 4); ptr += 4;
memcpy(ptr, &green, 4); ptr += 4;
memcpy(ptr, &blue, 4); ptr += 4;
memcpy(ptr, &alpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClearDepthxOES_enc(void *self , GLclampx depth)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_equation = (4 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &plane, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_equation; ptr += 4;
memcpy(ptr, equation, __size_equation);ptr += __size_equation;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_equation = (4 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &plane, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_equation; ptr += 4;
memcpy(ptr, equation, __size_equation);ptr += __size_equation;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &red, 4); ptr += 4;
memcpy(ptr, &green, 4); ptr += 4;
memcpy(ptr, &blue, 4); ptr += 4;
memcpy(ptr, &alpha, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFogxOES_enc(void *self , GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &left, 4); ptr += 4;
memcpy(ptr, &right, 4); ptr += 4;
memcpy(ptr, &bottom, 4); ptr += 4;
memcpy(ptr, &top, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_eqn = (4 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(eqn, __size_eqn);
if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetClipPlanexOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_eqn = (4 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(eqn, __size_eqn);
if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetClipPlanex: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetFixedvOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &light, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetLightxvOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetMaterialxvOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &env, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexEnvxvOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetTexParameterxvOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &light, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &light, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLineWidthxOES_enc(void *self , GLfixed width)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLoadMatrixxOES_enc(void *self , const GLfixed* m)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_m = (16 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_m; ptr += 4;
memcpy(ptr, m, __size_m);ptr += __size_m;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMultMatrixxOES_enc(void *self , const GLfixed* m)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_m = (16 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_m + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_m; ptr += 4;
memcpy(ptr, m, __size_m);ptr += __size_m;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &s, 4); ptr += 4;
memcpy(ptr, &t, 4); ptr += 4;
memcpy(ptr, &r, 4); ptr += 4;
memcpy(ptr, &q, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &nx, 4); ptr += 4;
memcpy(ptr, &ny, 4); ptr += 4;
memcpy(ptr, &nz, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &left, 4); ptr += 4;
memcpy(ptr, &right, 4); ptr += 4;
memcpy(ptr, &bottom, 4); ptr += 4;
memcpy(ptr, &top, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPointSizexOES_enc(void *self , GLfixed size)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &factor, 4); ptr += 4;
memcpy(ptr, &units, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &angle, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 1;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &value, 4); ptr += 4;
memcpy(ptr, &invert, 1); ptr += 1;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &z, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &renderbuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsRenderbufferOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &renderbuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_renderbuffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(renderbuffers, __size_renderbuffers);
if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenRenderbuffersOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetRenderbufferParameterivOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &framebuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsFramebufferOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &framebuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_framebuffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_framebuffers = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(framebuffers, __size_framebuffers);
if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenFramebuffersOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLenum retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glCheckFramebufferStatusOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &attachment, 4); ptr += 4;
memcpy(ptr, &renderbuffertarget, 4); ptr += 4;
memcpy(ptr, &renderbuffer, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &attachment, 4); ptr += 4;
memcpy(ptr, &textarget, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &attachment, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetFramebufferAttachmentParameterivOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGenerateMipmapOES_enc(void *self , GLenum target)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
GLboolean glUnmapBufferOES_enc(void *self , GLenum target)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glUnmapBufferOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &matrixpaletteindex, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glLoadPaletteFromModelViewMatrixOES_enc(void *self )
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_mantissa = (16 * sizeof(GLfixed));
const unsigned int __size_exponent = (16 * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_mantissa + __size_exponent + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_mantissa; ptr += 4;
*(unsigned int *)(ptr) = __size_exponent; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(mantissa, __size_mantissa);
if (useChecksum) checksumCalculator->addBuffer(mantissa, __size_mantissa);
stream->readback(exponent, __size_exponent);
if (useChecksum) checksumCalculator->addBuffer(exponent, __size_exponent);
GLbitfield retval;
stream->readback(&retval, 4);
if (useChecksum) checksumCalculator->addBuffer(&retval, 4);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glQueryMatrixxOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &left, 4); ptr += 4;
memcpy(ptr, &right, 4); ptr += 4;
memcpy(ptr, &bottom, 4); ptr += 4;
memcpy(ptr, &top, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &left, 4); ptr += 4;
memcpy(ptr, &right, 4); ptr += 4;
memcpy(ptr, &bottom, 4); ptr += 4;
memcpy(ptr, &top, 4); ptr += 4;
memcpy(ptr, &zNear, 4); ptr += 4;
memcpy(ptr, &zFar, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_equation = (4 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &plane, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_equation; ptr += 4;
memcpy(ptr, equation, __size_equation);ptr += __size_equation;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_equation = (4 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &plane, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_equation; ptr += 4;
memcpy(ptr, equation, __size_equation);ptr += __size_equation;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_eqn = (4 * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_eqn; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(eqn, __size_eqn);
if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetClipPlanefOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glClearDepthfOES_enc(void *self , GLclampf depth)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &coord, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &coord, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &coord, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &coord, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &coord, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &coord, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &coord, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &coord, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &coord, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
memcpy(ptr, params, __size_params);ptr += __size_params;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glBindVertexArrayOES_enc(void *self , GLuint array)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &array, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_arrays = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_arrays = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_arrays; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(arrays, __size_arrays);
if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGenVertexArraysOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
GLboolean glIsVertexArrayOES_enc(void *self , GLuint array)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &array, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsVertexArrayOES: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_attachments = (numAttachments * sizeof(const GLenum));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &numAttachments, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_attachments; ptr += 4;
memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &samples, 4); ptr += 4;
memcpy(ptr, &internalformat, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &attachment, 4); ptr += 4;
memcpy(ptr, &textarget, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &samples, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_fences = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_fences + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_fences; ptr += 4;
memcpy(ptr, fences, __size_fences);ptr += __size_fences;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_fences = (n * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + __size_fences + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &n, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_fences; ptr += 4;
memcpy(ptr, fences, __size_fences);ptr += __size_fences;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
GLboolean glIsFenceNV_enc(void *self , GLuint fence)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &fence, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glIsFenceNV: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
GLboolean glTestFenceNV_enc(void *self , GLuint fence)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &fence, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glTestFenceNV: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &fence, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetFenceivNV: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glFinishFenceNV_enc(void *self , GLuint fence)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &fence, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &fence, 4); ptr += 4;
memcpy(ptr, &condition, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_num = (1 * sizeof(GLint));
const unsigned int __size_driverControls = (size * sizeof(GLuint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_num + 4 + __size_driverControls + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_num; ptr += 4;
memcpy(ptr, &size, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_driverControls; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(num, __size_num);
if (useChecksum) checksumCalculator->addBuffer(num, __size_num);
stream->readback(driverControls, __size_driverControls);
if (useChecksum) checksumCalculator->addBuffer(driverControls, __size_driverControls);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetDriverControlsQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_length = (1 * sizeof(GLsizei));
const unsigned int __size_driverControlString = (1 * sizeof(GLchar));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_driverControlString + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &driverControl, 4); ptr += 4;
memcpy(ptr, &bufSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_length; ptr += 4;
*(unsigned int *)(ptr) = __size_driverControlString; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(length, __size_length);
if (useChecksum) checksumCalculator->addBuffer(length, __size_length);
stream->readback(driverControlString, __size_driverControlString);
if (useChecksum) checksumCalculator->addBuffer(driverControlString, __size_driverControlString);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glGetDriverControlStringQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &driverControl, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &driverControl, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_textures = (maxTextures * sizeof(GLuint));
const unsigned int __size_numTextures = (1 * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_textures + 4 + __size_numTextures + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_textures; ptr += 4;
memcpy(ptr, &maxTextures, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_numTextures; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(textures, __size_textures);
if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures);
stream->readback(numTextures, __size_numTextures);
if (useChecksum) checksumCalculator->addBuffer(numTextures, __size_numTextures);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glExtGetTexturesQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_buffers = (maxBuffers * sizeof(GLuint));
const unsigned int __size_numBuffers = (1 * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_buffers + 4 + __size_numBuffers + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_buffers; ptr += 4;
memcpy(ptr, &maxBuffers, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_numBuffers; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(buffers, __size_buffers);
if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers);
stream->readback(numBuffers, __size_numBuffers);
if (useChecksum) checksumCalculator->addBuffer(numBuffers, __size_numBuffers);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glExtGetBuffersQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_renderbuffers = (maxRenderbuffers * sizeof(GLuint));
const unsigned int __size_numRenderbuffers = (1 * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_renderbuffers + 4 + __size_numRenderbuffers + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4;
memcpy(ptr, &maxRenderbuffers, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_numRenderbuffers; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(renderbuffers, __size_renderbuffers);
if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers);
stream->readback(numRenderbuffers, __size_numRenderbuffers);
if (useChecksum) checksumCalculator->addBuffer(numRenderbuffers, __size_numRenderbuffers);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glExtGetRenderbuffersQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_framebuffers = (maxFramebuffers * sizeof(GLuint));
const unsigned int __size_numFramebuffers = (1 * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_framebuffers + 4 + __size_numFramebuffers + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_framebuffers; ptr += 4;
memcpy(ptr, &maxFramebuffers, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_numFramebuffers; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(framebuffers, __size_framebuffers);
if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers);
stream->readback(numFramebuffers, __size_numFramebuffers);
if (useChecksum) checksumCalculator->addBuffer(numFramebuffers, __size_numFramebuffers);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glExtGetFramebuffersQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_params + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &texture, 4); ptr += 4;
memcpy(ptr, &face, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_params; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(params, __size_params);
if (useChecksum) checksumCalculator->addBuffer(params, __size_params);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glExtGetTexLevelParameterivQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &pname, 4); ptr += 4;
memcpy(ptr, ¶m, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_texels = (depth * glesv1_enc::pixelDataSize(self, width, height, format, type, 0));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_texels + 1*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &target, 4); ptr += 4;
memcpy(ptr, &level, 4); ptr += 4;
memcpy(ptr, &xoffset, 4); ptr += 4;
memcpy(ptr, &yoffset, 4); ptr += 4;
memcpy(ptr, &zoffset, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &depth, 4); ptr += 4;
memcpy(ptr, &format, 4); ptr += 4;
memcpy(ptr, &type, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_texels; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(texels, __size_texels);
if (useChecksum) checksumCalculator->addBuffer(texels, __size_texels);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glExtGetTexSubImageQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_shaders = (maxShaders * sizeof(GLuint));
const unsigned int __size_numShaders = (1 * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_shaders + 4 + __size_numShaders + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_shaders; ptr += 4;
memcpy(ptr, &maxShaders, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_numShaders; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(shaders, __size_shaders);
if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders);
stream->readback(numShaders, __size_numShaders);
if (useChecksum) checksumCalculator->addBuffer(numShaders, __size_numShaders);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glExtGetShadersQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
const unsigned int __size_programs = (maxPrograms * sizeof(GLuint));
const unsigned int __size_numPrograms = (1 * sizeof(GLint));
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + __size_programs + 4 + __size_numPrograms + 2*4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_programs; ptr += 4;
memcpy(ptr, &maxPrograms, 4); ptr += 4;
*(unsigned int *)(ptr) = __size_numPrograms; ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
stream->readback(programs, __size_programs);
if (useChecksum) checksumCalculator->addBuffer(programs, __size_programs);
stream->readback(numPrograms, __size_numPrograms);
if (useChecksum) checksumCalculator->addBuffer(numPrograms, __size_numPrograms);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glExtGetProgramsQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
}
GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &program, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
GLboolean retval;
stream->readback(&retval, 1);
if (useChecksum) checksumCalculator->addBuffer(&retval, 1);
if (useChecksum) {
unsigned char *checksumBufPtr = NULL;
std::vector<unsigned char> checksumBuf(checksumSize);
if (checksumSize > 0) checksumBufPtr = &checksumBuf[0];
stream->readback(checksumBufPtr, checksumSize);
if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) {
ALOGE("glExtIsProgramBinaryQCOM: GL communication error, please report this issue to b.android.com.\n");
abort();
}
}
return retval;
}
void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &x, 4); ptr += 4;
memcpy(ptr, &y, 4); ptr += 4;
memcpy(ptr, &width, 4); ptr += 4;
memcpy(ptr, &height, 4); ptr += 4;
memcpy(ptr, &preserveMask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask)
{
gl_encoder_context_t *ctx = (gl_encoder_context_t *)self;
IOStream *stream = ctx->m_stream;
ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator;
bool useChecksum = checksumCalculator->getVersion() > 0;
unsigned char *ptr;
unsigned char *buf;
const size_t sizeWithoutChecksum = 8 + 4;
const size_t checksumSize = checksumCalculator->checksumByteSize();
const size_t totalSize = sizeWithoutChecksum + checksumSize;
buf = stream->alloc(totalSize);
ptr = buf;
int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4;
memcpy(ptr, &totalSize, 4); ptr += 4;
memcpy(ptr, &preserveMask, 4); ptr += 4;
if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf);
if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize;
}
} // namespace
gl_encoder_context_t::gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator)
{
m_stream = stream;
m_checksumCalculator = checksumCalculator;
this->glAlphaFunc = &glAlphaFunc_enc;
this->glClearColor = &glClearColor_enc;
this->glClearDepthf = &glClearDepthf_enc;
this->glClipPlanef = &glClipPlanef_enc;
this->glColor4f = &glColor4f_enc;
this->glDepthRangef = &glDepthRangef_enc;
this->glFogf = &glFogf_enc;
this->glFogfv = &glFogfv_enc;
this->glFrustumf = &glFrustumf_enc;
this->glGetClipPlanef = &glGetClipPlanef_enc;
this->glGetFloatv = &glGetFloatv_enc;
this->glGetLightfv = &glGetLightfv_enc;
this->glGetMaterialfv = &glGetMaterialfv_enc;
this->glGetTexEnvfv = &glGetTexEnvfv_enc;
this->glGetTexParameterfv = &glGetTexParameterfv_enc;
this->glLightModelf = &glLightModelf_enc;
this->glLightModelfv = &glLightModelfv_enc;
this->glLightf = &glLightf_enc;
this->glLightfv = &glLightfv_enc;
this->glLineWidth = &glLineWidth_enc;
this->glLoadMatrixf = &glLoadMatrixf_enc;
this->glMaterialf = &glMaterialf_enc;
this->glMaterialfv = &glMaterialfv_enc;
this->glMultMatrixf = &glMultMatrixf_enc;
this->glMultiTexCoord4f = &glMultiTexCoord4f_enc;
this->glNormal3f = &glNormal3f_enc;
this->glOrthof = &glOrthof_enc;
this->glPointParameterf = &glPointParameterf_enc;
this->glPointParameterfv = &glPointParameterfv_enc;
this->glPointSize = &glPointSize_enc;
this->glPolygonOffset = &glPolygonOffset_enc;
this->glRotatef = &glRotatef_enc;
this->glScalef = &glScalef_enc;
this->glTexEnvf = &glTexEnvf_enc;
this->glTexEnvfv = &glTexEnvfv_enc;
this->glTexParameterf = &glTexParameterf_enc;
this->glTexParameterfv = &glTexParameterfv_enc;
this->glTranslatef = &glTranslatef_enc;
this->glActiveTexture = &glActiveTexture_enc;
this->glAlphaFuncx = &glAlphaFuncx_enc;
this->glBindBuffer = &glBindBuffer_enc;
this->glBindTexture = &glBindTexture_enc;
this->glBlendFunc = &glBlendFunc_enc;
this->glBufferData = &glBufferData_enc;
this->glBufferSubData = &glBufferSubData_enc;
this->glClear = &glClear_enc;
this->glClearColorx = &glClearColorx_enc;
this->glClearDepthx = &glClearDepthx_enc;
this->glClearStencil = &glClearStencil_enc;
this->glClientActiveTexture = &glClientActiveTexture_enc;
this->glColor4ub = &glColor4ub_enc;
this->glColor4x = &glColor4x_enc;
this->glColorMask = &glColorMask_enc;
this->glColorPointer = (glColorPointer_client_proc_t) &enc_unsupported;
this->glCompressedTexImage2D = &glCompressedTexImage2D_enc;
this->glCompressedTexSubImage2D = &glCompressedTexSubImage2D_enc;
this->glCopyTexImage2D = &glCopyTexImage2D_enc;
this->glCopyTexSubImage2D = &glCopyTexSubImage2D_enc;
this->glCullFace = &glCullFace_enc;
this->glDeleteBuffers = &glDeleteBuffers_enc;
this->glDeleteTextures = &glDeleteTextures_enc;
this->glDepthFunc = &glDepthFunc_enc;
this->glDepthMask = &glDepthMask_enc;
this->glDepthRangex = &glDepthRangex_enc;
this->glDisable = &glDisable_enc;
this->glDisableClientState = &glDisableClientState_enc;
this->glDrawArrays = &glDrawArrays_enc;
this->glDrawElements = (glDrawElements_client_proc_t) &enc_unsupported;
this->glEnable = &glEnable_enc;
this->glEnableClientState = &glEnableClientState_enc;
this->glFinish = &glFinish_enc;
this->glFlush = &glFlush_enc;
this->glFogx = &glFogx_enc;
this->glFogxv = &glFogxv_enc;
this->glFrontFace = &glFrontFace_enc;
this->glFrustumx = &glFrustumx_enc;
this->glGetBooleanv = &glGetBooleanv_enc;
this->glGetBufferParameteriv = &glGetBufferParameteriv_enc;
this->glClipPlanex = &glClipPlanex_enc;
this->glGenBuffers = &glGenBuffers_enc;
this->glGenTextures = &glGenTextures_enc;
this->glGetError = &glGetError_enc;
this->glGetFixedv = &glGetFixedv_enc;
this->glGetIntegerv = &glGetIntegerv_enc;
this->glGetLightxv = &glGetLightxv_enc;
this->glGetMaterialxv = &glGetMaterialxv_enc;
this->glGetPointerv = (glGetPointerv_client_proc_t) &enc_unsupported;
this->glGetString = (glGetString_client_proc_t) &enc_unsupported;
this->glGetTexEnviv = &glGetTexEnviv_enc;
this->glGetTexEnvxv = &glGetTexEnvxv_enc;
this->glGetTexParameteriv = &glGetTexParameteriv_enc;
this->glGetTexParameterxv = &glGetTexParameterxv_enc;
this->glHint = &glHint_enc;
this->glIsBuffer = &glIsBuffer_enc;
this->glIsEnabled = &glIsEnabled_enc;
this->glIsTexture = &glIsTexture_enc;
this->glLightModelx = &glLightModelx_enc;
this->glLightModelxv = &glLightModelxv_enc;
this->glLightx = &glLightx_enc;
this->glLightxv = &glLightxv_enc;
this->glLineWidthx = &glLineWidthx_enc;
this->glLoadIdentity = &glLoadIdentity_enc;
this->glLoadMatrixx = &glLoadMatrixx_enc;
this->glLogicOp = &glLogicOp_enc;
this->glMaterialx = &glMaterialx_enc;
this->glMaterialxv = &glMaterialxv_enc;
this->glMatrixMode = &glMatrixMode_enc;
this->glMultMatrixx = &glMultMatrixx_enc;
this->glMultiTexCoord4x = &glMultiTexCoord4x_enc;
this->glNormal3x = &glNormal3x_enc;
this->glNormalPointer = (glNormalPointer_client_proc_t) &enc_unsupported;
this->glOrthox = &glOrthox_enc;
this->glPixelStorei = &glPixelStorei_enc;
this->glPointParameterx = &glPointParameterx_enc;
this->glPointParameterxv = &glPointParameterxv_enc;
this->glPointSizex = &glPointSizex_enc;
this->glPolygonOffsetx = &glPolygonOffsetx_enc;
this->glPopMatrix = &glPopMatrix_enc;
this->glPushMatrix = &glPushMatrix_enc;
this->glReadPixels = &glReadPixels_enc;
this->glRotatex = &glRotatex_enc;
this->glSampleCoverage = &glSampleCoverage_enc;
this->glSampleCoveragex = &glSampleCoveragex_enc;
this->glScalex = &glScalex_enc;
this->glScissor = &glScissor_enc;
this->glShadeModel = &glShadeModel_enc;
this->glStencilFunc = &glStencilFunc_enc;
this->glStencilMask = &glStencilMask_enc;
this->glStencilOp = &glStencilOp_enc;
this->glTexCoordPointer = (glTexCoordPointer_client_proc_t) &enc_unsupported;
this->glTexEnvi = &glTexEnvi_enc;
this->glTexEnvx = &glTexEnvx_enc;
this->glTexEnviv = &glTexEnviv_enc;
this->glTexEnvxv = &glTexEnvxv_enc;
this->glTexImage2D = &glTexImage2D_enc;
this->glTexParameteri = &glTexParameteri_enc;
this->glTexParameterx = &glTexParameterx_enc;
this->glTexParameteriv = &glTexParameteriv_enc;
this->glTexParameterxv = &glTexParameterxv_enc;
this->glTexSubImage2D = &glTexSubImage2D_enc;
this->glTranslatex = &glTranslatex_enc;
this->glVertexPointer = (glVertexPointer_client_proc_t) &enc_unsupported;
this->glViewport = &glViewport_enc;
this->glPointSizePointerOES = (glPointSizePointerOES_client_proc_t) &enc_unsupported;
this->glVertexPointerOffset = &glVertexPointerOffset_enc;
this->glColorPointerOffset = &glColorPointerOffset_enc;
this->glNormalPointerOffset = &glNormalPointerOffset_enc;
this->glPointSizePointerOffset = &glPointSizePointerOffset_enc;
this->glTexCoordPointerOffset = &glTexCoordPointerOffset_enc;
this->glWeightPointerOffset = &glWeightPointerOffset_enc;
this->glMatrixIndexPointerOffset = &glMatrixIndexPointerOffset_enc;
this->glVertexPointerData = &glVertexPointerData_enc;
this->glColorPointerData = &glColorPointerData_enc;
this->glNormalPointerData = &glNormalPointerData_enc;
this->glTexCoordPointerData = &glTexCoordPointerData_enc;
this->glPointSizePointerData = &glPointSizePointerData_enc;
this->glWeightPointerData = &glWeightPointerData_enc;
this->glMatrixIndexPointerData = &glMatrixIndexPointerData_enc;
this->glDrawElementsOffset = &glDrawElementsOffset_enc;
this->glDrawElementsData = &glDrawElementsData_enc;
this->glGetCompressedTextureFormats = &glGetCompressedTextureFormats_enc;
this->glFinishRoundTrip = &glFinishRoundTrip_enc;
this->glBlendEquationSeparateOES = &glBlendEquationSeparateOES_enc;
this->glBlendFuncSeparateOES = &glBlendFuncSeparateOES_enc;
this->glBlendEquationOES = &glBlendEquationOES_enc;
this->glDrawTexsOES = &glDrawTexsOES_enc;
this->glDrawTexiOES = &glDrawTexiOES_enc;
this->glDrawTexxOES = &glDrawTexxOES_enc;
this->glDrawTexsvOES = &glDrawTexsvOES_enc;
this->glDrawTexivOES = &glDrawTexivOES_enc;
this->glDrawTexxvOES = &glDrawTexxvOES_enc;
this->glDrawTexfOES = &glDrawTexfOES_enc;
this->glDrawTexfvOES = &glDrawTexfvOES_enc;
this->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES_enc;
this->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES_enc;
this->glAlphaFuncxOES = &glAlphaFuncxOES_enc;
this->glClearColorxOES = &glClearColorxOES_enc;
this->glClearDepthxOES = &glClearDepthxOES_enc;
this->glClipPlanexOES = &glClipPlanexOES_enc;
this->glClipPlanexIMG = &glClipPlanexIMG_enc;
this->glColor4xOES = &glColor4xOES_enc;
this->glDepthRangexOES = &glDepthRangexOES_enc;
this->glFogxOES = &glFogxOES_enc;
this->glFogxvOES = &glFogxvOES_enc;
this->glFrustumxOES = &glFrustumxOES_enc;
this->glGetClipPlanexOES = &glGetClipPlanexOES_enc;
this->glGetClipPlanex = &glGetClipPlanex_enc;
this->glGetFixedvOES = &glGetFixedvOES_enc;
this->glGetLightxvOES = &glGetLightxvOES_enc;
this->glGetMaterialxvOES = &glGetMaterialxvOES_enc;
this->glGetTexEnvxvOES = &glGetTexEnvxvOES_enc;
this->glGetTexParameterxvOES = &glGetTexParameterxvOES_enc;
this->glLightModelxOES = &glLightModelxOES_enc;
this->glLightModelxvOES = &glLightModelxvOES_enc;
this->glLightxOES = &glLightxOES_enc;
this->glLightxvOES = &glLightxvOES_enc;
this->glLineWidthxOES = &glLineWidthxOES_enc;
this->glLoadMatrixxOES = &glLoadMatrixxOES_enc;
this->glMaterialxOES = &glMaterialxOES_enc;
this->glMaterialxvOES = &glMaterialxvOES_enc;
this->glMultMatrixxOES = &glMultMatrixxOES_enc;
this->glMultiTexCoord4xOES = &glMultiTexCoord4xOES_enc;
this->glNormal3xOES = &glNormal3xOES_enc;
this->glOrthoxOES = &glOrthoxOES_enc;
this->glPointParameterxOES = &glPointParameterxOES_enc;
this->glPointParameterxvOES = &glPointParameterxvOES_enc;
this->glPointSizexOES = &glPointSizexOES_enc;
this->glPolygonOffsetxOES = &glPolygonOffsetxOES_enc;
this->glRotatexOES = &glRotatexOES_enc;
this->glSampleCoveragexOES = &glSampleCoveragexOES_enc;
this->glScalexOES = &glScalexOES_enc;
this->glTexEnvxOES = &glTexEnvxOES_enc;
this->glTexEnvxvOES = &glTexEnvxvOES_enc;
this->glTexParameterxOES = &glTexParameterxOES_enc;
this->glTexParameterxvOES = &glTexParameterxvOES_enc;
this->glTranslatexOES = &glTranslatexOES_enc;
this->glIsRenderbufferOES = &glIsRenderbufferOES_enc;
this->glBindRenderbufferOES = &glBindRenderbufferOES_enc;
this->glDeleteRenderbuffersOES = &glDeleteRenderbuffersOES_enc;
this->glGenRenderbuffersOES = &glGenRenderbuffersOES_enc;
this->glRenderbufferStorageOES = &glRenderbufferStorageOES_enc;
this->glGetRenderbufferParameterivOES = &glGetRenderbufferParameterivOES_enc;
this->glIsFramebufferOES = &glIsFramebufferOES_enc;
this->glBindFramebufferOES = &glBindFramebufferOES_enc;
this->glDeleteFramebuffersOES = &glDeleteFramebuffersOES_enc;
this->glGenFramebuffersOES = &glGenFramebuffersOES_enc;
this->glCheckFramebufferStatusOES = &glCheckFramebufferStatusOES_enc;
this->glFramebufferRenderbufferOES = &glFramebufferRenderbufferOES_enc;
this->glFramebufferTexture2DOES = &glFramebufferTexture2DOES_enc;
this->glGetFramebufferAttachmentParameterivOES = &glGetFramebufferAttachmentParameterivOES_enc;
this->glGenerateMipmapOES = &glGenerateMipmapOES_enc;
this->glMapBufferOES = (glMapBufferOES_client_proc_t) &enc_unsupported;
this->glUnmapBufferOES = &glUnmapBufferOES_enc;
this->glGetBufferPointervOES = (glGetBufferPointervOES_client_proc_t) &enc_unsupported;
this->glCurrentPaletteMatrixOES = &glCurrentPaletteMatrixOES_enc;
this->glLoadPaletteFromModelViewMatrixOES = &glLoadPaletteFromModelViewMatrixOES_enc;
this->glMatrixIndexPointerOES = (glMatrixIndexPointerOES_client_proc_t) &enc_unsupported;
this->glWeightPointerOES = (glWeightPointerOES_client_proc_t) &enc_unsupported;
this->glQueryMatrixxOES = &glQueryMatrixxOES_enc;
this->glDepthRangefOES = &glDepthRangefOES_enc;
this->glFrustumfOES = &glFrustumfOES_enc;
this->glOrthofOES = &glOrthofOES_enc;
this->glClipPlanefOES = &glClipPlanefOES_enc;
this->glClipPlanefIMG = &glClipPlanefIMG_enc;
this->glGetClipPlanefOES = &glGetClipPlanefOES_enc;
this->glClearDepthfOES = &glClearDepthfOES_enc;
this->glTexGenfOES = &glTexGenfOES_enc;
this->glTexGenfvOES = &glTexGenfvOES_enc;
this->glTexGeniOES = &glTexGeniOES_enc;
this->glTexGenivOES = &glTexGenivOES_enc;
this->glTexGenxOES = &glTexGenxOES_enc;
this->glTexGenxvOES = &glTexGenxvOES_enc;
this->glGetTexGenfvOES = &glGetTexGenfvOES_enc;
this->glGetTexGenivOES = &glGetTexGenivOES_enc;
this->glGetTexGenxvOES = &glGetTexGenxvOES_enc;
this->glBindVertexArrayOES = &glBindVertexArrayOES_enc;
this->glDeleteVertexArraysOES = &glDeleteVertexArraysOES_enc;
this->glGenVertexArraysOES = &glGenVertexArraysOES_enc;
this->glIsVertexArrayOES = &glIsVertexArrayOES_enc;
this->glDiscardFramebufferEXT = &glDiscardFramebufferEXT_enc;
this->glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) &enc_unsupported;
this->glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) &enc_unsupported;
this->glMultiDrawArraysSUN = (glMultiDrawArraysSUN_client_proc_t) &enc_unsupported;
this->glMultiDrawElementsSUN = (glMultiDrawElementsSUN_client_proc_t) &enc_unsupported;
this->glRenderbufferStorageMultisampleIMG = &glRenderbufferStorageMultisampleIMG_enc;
this->glFramebufferTexture2DMultisampleIMG = &glFramebufferTexture2DMultisampleIMG_enc;
this->glDeleteFencesNV = &glDeleteFencesNV_enc;
this->glGenFencesNV = &glGenFencesNV_enc;
this->glIsFenceNV = &glIsFenceNV_enc;
this->glTestFenceNV = &glTestFenceNV_enc;
this->glGetFenceivNV = &glGetFenceivNV_enc;
this->glFinishFenceNV = &glFinishFenceNV_enc;
this->glSetFenceNV = &glSetFenceNV_enc;
this->glGetDriverControlsQCOM = &glGetDriverControlsQCOM_enc;
this->glGetDriverControlStringQCOM = &glGetDriverControlStringQCOM_enc;
this->glEnableDriverControlQCOM = &glEnableDriverControlQCOM_enc;
this->glDisableDriverControlQCOM = &glDisableDriverControlQCOM_enc;
this->glExtGetTexturesQCOM = &glExtGetTexturesQCOM_enc;
this->glExtGetBuffersQCOM = &glExtGetBuffersQCOM_enc;
this->glExtGetRenderbuffersQCOM = &glExtGetRenderbuffersQCOM_enc;
this->glExtGetFramebuffersQCOM = &glExtGetFramebuffersQCOM_enc;
this->glExtGetTexLevelParameterivQCOM = &glExtGetTexLevelParameterivQCOM_enc;
this->glExtTexObjectStateOverrideiQCOM = &glExtTexObjectStateOverrideiQCOM_enc;
this->glExtGetTexSubImageQCOM = &glExtGetTexSubImageQCOM_enc;
this->glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) &enc_unsupported;
this->glExtGetShadersQCOM = &glExtGetShadersQCOM_enc;
this->glExtGetProgramsQCOM = &glExtGetProgramsQCOM_enc;
this->glExtIsProgramBinaryQCOM = &glExtIsProgramBinaryQCOM_enc;
this->glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) &enc_unsupported;
this->glStartTilingQCOM = &glStartTilingQCOM_enc;
this->glEndTilingQCOM = &glEndTilingQCOM_enc;
}