// Generated Code - DO NOT EDIT !! // generated by 'emugen' #include <vector> #include <string.h> #include "gl_opcodes.h" #include "gl_enc.h" #include <stdio.h> namespace { void enc_unsupported() { ALOGE("Function is unsupported\n"); } void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; memcpy(ptr, &ref, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearDepthf_enc(void *self , GLclampf depth) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_equation = (4 * sizeof(float)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &plane, 4); ptr += 4; *(unsigned int *)(ptr) = __size_equation; ptr += 4; memcpy(ptr, equation, __size_equation);ptr += __size_equation; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glColor4f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFogf_enc(void *self , GLenum pname, GLfloat param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFogfv_enc(void *self , GLenum pname, const GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &left, 4); ptr += 4; memcpy(ptr, &right, 4); ptr += 4; memcpy(ptr, &bottom, 4); ptr += 4; memcpy(ptr, &top, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_eqn = (4 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_eqn; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(eqn, __size_eqn); if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetClipPlanef: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetFloatv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &light, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetLightfv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetMaterialfv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &env, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexEnvfv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexParameterfv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glLightModelf_enc(void *self , GLenum pname, GLfloat param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &light, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &light, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLineWidth_enc(void *self , GLfloat width) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLoadMatrixf_enc(void *self , const GLfloat* m) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_m = (16 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_m; ptr += 4; memcpy(ptr, m, __size_m);ptr += __size_m; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMultMatrixf_enc(void *self , const GLfloat* m) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_m = (16 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_m; ptr += 4; memcpy(ptr, m, __size_m);ptr += __size_m; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &s, 4); ptr += 4; memcpy(ptr, &t, 4); ptr += 4; memcpy(ptr, &r, 4); ptr += 4; memcpy(ptr, &q, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &nx, 4); ptr += 4; memcpy(ptr, &ny, 4); ptr += 4; memcpy(ptr, &nz, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &left, 4); ptr += 4; memcpy(ptr, &right, 4); ptr += 4; memcpy(ptr, &bottom, 4); ptr += 4; memcpy(ptr, &top, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointParameterf_enc(void *self , GLenum pname, GLfloat param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointSize_enc(void *self , GLfloat size) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &factor, 4); ptr += 4; memcpy(ptr, &units, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &angle, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glActiveTexture_enc(void *self , GLenum texture) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; memcpy(ptr, &ref, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBindBuffer_enc(void *self , GLenum target, GLuint buffer) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &buffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBindTexture_enc(void *self , GLenum target, GLuint texture) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &sfactor, 4); ptr += 4; memcpy(ptr, &dfactor, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? size : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data; memcpy(ptr, &usage, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? size : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClear_enc(void *self , GLbitfield mask) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearDepthx_enc(void *self , GLclampx depth) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearStencil_enc(void *self , GLint s) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &s, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClientActiveTexture_enc(void *self , GLenum texture) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 1); ptr += 1; memcpy(ptr, &green, 1); ptr += 1; memcpy(ptr, &blue, 1); ptr += 1; memcpy(ptr, &alpha, 1); ptr += 1; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 1 + 1 + 1 + 1; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 1); ptr += 1; memcpy(ptr, &green, 1); ptr += 1; memcpy(ptr, &blue, 1); ptr += 1; memcpy(ptr, &alpha, 1); ptr += 1; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? imageSize : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = ((data != NULL) ? imageSize : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &imageSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glCullFace_enc(void *self , GLenum mode) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_buffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_buffers; ptr += 4; memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_textures = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_textures; ptr += 4; memcpy(ptr, textures, __size_textures);ptr += __size_textures; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDepthFunc_enc(void *self , GLenum func) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDepthMask_enc(void *self , GLboolean flag) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 1; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &flag, 1); ptr += 1; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDisable_enc(void *self , GLenum cap) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &cap, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDisableClientState_enc(void *self , GLenum array) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &array, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; memcpy(ptr, &first, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glEnable_enc(void *self , GLenum cap) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &cap, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glEnableClientState_enc(void *self , GLenum array) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &array, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFinish_enc(void *self ) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFlush_enc(void *self ) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFogx_enc(void *self , GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFogxv_enc(void *self , GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFrontFace_enc(void *self , GLenum mode) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &left, 4); ptr += 4; memcpy(ptr, &right, 4); ptr += 4; memcpy(ptr, &bottom, 4); ptr += 4; memcpy(ptr, &top, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetBooleanv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetBufferParameteriv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_eqn = (4 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_eqn; ptr += 4; memcpy(ptr, eqn, __size_eqn);ptr += __size_eqn; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_buffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_buffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_buffers; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(buffers, __size_buffers); if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenBuffers: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGenTextures_enc(void *self , GLsizei n, GLuint* textures) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_textures = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_textures + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_textures; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(textures, __size_textures); if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenTextures: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } GLenum glGetError_enc(void *self ) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLenum retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetError: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetFixedv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetIntegerv_enc(void *self , GLenum pname, GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetIntegerv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &light, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetLightxv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetMaterialxv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &env, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexEnviv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &env, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexEnvxv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexParameteriv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexParameterxv: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glHint_enc(void *self , GLenum target, GLenum mode) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } GLboolean glIsBuffer_enc(void *self , GLuint buffer) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &buffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsBuffer: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLboolean glIsEnabled_enc(void *self , GLenum cap) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &cap, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsEnabled: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLboolean glIsTexture_enc(void *self , GLuint texture) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsTexture: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glLightModelx_enc(void *self , GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &light, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &light, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLineWidthx_enc(void *self , GLfixed width) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLoadIdentity_enc(void *self ) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLoadMatrixx_enc(void *self , const GLfixed* m) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_m = (16 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_m; ptr += 4; memcpy(ptr, m, __size_m);ptr += __size_m; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLogicOp_enc(void *self , GLenum opcode) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &opcode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMatrixMode_enc(void *self , GLenum mode) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMultMatrixx_enc(void *self , const GLfixed* m) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_m = (16 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_m; ptr += 4; memcpy(ptr, m, __size_m);ptr += __size_m; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &s, 4); ptr += 4; memcpy(ptr, &t, 4); ptr += 4; memcpy(ptr, &r, 4); ptr += 4; memcpy(ptr, &q, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &nx, 4); ptr += 4; memcpy(ptr, &ny, 4); ptr += 4; memcpy(ptr, &nz, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &left, 4); ptr += 4; memcpy(ptr, &right, 4); ptr += 4; memcpy(ptr, &bottom, 4); ptr += 4; memcpy(ptr, &top, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPixelStorei_enc(void *self , GLenum pname, GLint param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointParameterx_enc(void *self , GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointSizex_enc(void *self , GLfixed size) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &factor, 4); ptr += 4; memcpy(ptr, &units, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPopMatrix_enc(void *self ) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPushMatrix_enc(void *self ) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_pixels = glesv1_enc::pixelDataSize(self, width, height, format, type, 1); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; *(unsigned int *)(ptr) = __size_pixels; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(pixels, __size_pixels); if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glReadPixels: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &angle, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 1; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &value, 4); ptr += 4; memcpy(ptr, &invert, 1); ptr += 1; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 1; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &value, 4); ptr += 4; memcpy(ptr, &invert, 1); ptr += 1; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glShadeModel_enc(void *self , GLenum mode) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; memcpy(ptr, &ref, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glStencilMask_enc(void *self , GLuint mask) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &fail, 4); ptr += 4; memcpy(ptr, &zfail, 4); ptr += 4; memcpy(ptr, &zpass, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_pixels = ((pixels != NULL) ? glesv1_enc::pixelDataSize(self, width, height, format, type, 0) : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &border, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_pixels,4); if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); if (pixels != NULL) { stream->writeFully(pixels, __size_pixels); if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_pixels = ((pixels != NULL) ? glesv1_enc::pixelDataSize(self, width, height, format, type, 0) : 0); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); ptr = buf; int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); stream->flush(); stream->writeFully(&__size_pixels,4); if (useChecksum) checksumCalculator->addBuffer(&__size_pixels,4); if (pixels != NULL) { stream->writeFully(pixels, __size_pixels); if (useChecksum) checksumCalculator->addBuffer(pixels, __size_pixels); } buf = stream->alloc(checksumSize); if (useChecksum) checksumCalculator->writeChecksum(buf, checksumSize); } void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 3, type, stride, datalen);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &unit, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 1, type, stride, datalen);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &stride, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; memcpy(ptr, &offset, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_data = datalen; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; *(unsigned int *)(ptr) = __size_data; ptr += 4; memcpy(ptr, data, __size_data);ptr += __size_data; memcpy(ptr, &datalen, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_formats = (count * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_formats + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &count, 4); ptr += 4; *(unsigned int *)(ptr) = __size_formats; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(formats, __size_formats); if (useChecksum) checksumCalculator->addBuffer(formats, __size_formats); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetCompressedTextureFormats: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } int glFinishRoundTrip_enc(void *self ) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; int retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glFinishRoundTrip: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &modeRGB, 4); ptr += 4; memcpy(ptr, &modeAlpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &srcRGB, 4); ptr += 4; memcpy(ptr, &dstRGB, 4); ptr += 4; memcpy(ptr, &srcAlpha, 4); ptr += 4; memcpy(ptr, &dstAlpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBlendEquationOES_enc(void *self , GLenum mode) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &mode, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 2 + 2 + 2 + 2 + 2; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 2); ptr += 2; memcpy(ptr, &y, 2); ptr += 2; memcpy(ptr, &z, 2); ptr += 2; memcpy(ptr, &width, 2); ptr += 2; memcpy(ptr, &height, 2); ptr += 2; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawTexsvOES_enc(void *self , const GLshort* coords) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_coords = (5 * sizeof(GLshort)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_coords; ptr += 4; memcpy(ptr, coords, __size_coords);ptr += __size_coords; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawTexivOES_enc(void *self , const GLint* coords) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_coords = (5 * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_coords; ptr += 4; memcpy(ptr, coords, __size_coords);ptr += __size_coords; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawTexxvOES_enc(void *self , const GLfixed* coords) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_coords = (5 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_coords; ptr += 4; memcpy(ptr, coords, __size_coords);ptr += __size_coords; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDrawTexfvOES_enc(void *self , const GLfloat* coords) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_coords = (5 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_coords + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_coords; ptr += 4; memcpy(ptr, coords, __size_coords);ptr += __size_coords; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &image, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &image, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &func, 4); ptr += 4; memcpy(ptr, &ref, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClearDepthxOES_enc(void *self , GLclampx depth) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_equation = (4 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &plane, 4); ptr += 4; *(unsigned int *)(ptr) = __size_equation; ptr += 4; memcpy(ptr, equation, __size_equation);ptr += __size_equation; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_equation = (4 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &plane, 4); ptr += 4; *(unsigned int *)(ptr) = __size_equation; ptr += 4; memcpy(ptr, equation, __size_equation);ptr += __size_equation; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &red, 4); ptr += 4; memcpy(ptr, &green, 4); ptr += 4; memcpy(ptr, &blue, 4); ptr += 4; memcpy(ptr, &alpha, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFogxOES_enc(void *self , GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &left, 4); ptr += 4; memcpy(ptr, &right, 4); ptr += 4; memcpy(ptr, &bottom, 4); ptr += 4; memcpy(ptr, &top, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_eqn = (4 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_eqn; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(eqn, __size_eqn); if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetClipPlanexOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_eqn = (4 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_eqn; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(eqn, __size_eqn); if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetClipPlanex: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetFixedvOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &light, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetLightxvOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetMaterialxvOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &env, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexEnvxvOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetTexParameterxvOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &light, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &light, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLineWidthxOES_enc(void *self , GLfixed width) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLoadMatrixxOES_enc(void *self , const GLfixed* m) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_m = (16 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_m; ptr += 4; memcpy(ptr, m, __size_m);ptr += __size_m; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMultMatrixxOES_enc(void *self , const GLfixed* m) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_m = (16 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_m + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_m; ptr += 4; memcpy(ptr, m, __size_m);ptr += __size_m; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &s, 4); ptr += 4; memcpy(ptr, &t, 4); ptr += 4; memcpy(ptr, &r, 4); ptr += 4; memcpy(ptr, &q, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &nx, 4); ptr += 4; memcpy(ptr, &ny, 4); ptr += 4; memcpy(ptr, &nz, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &left, 4); ptr += 4; memcpy(ptr, &right, 4); ptr += 4; memcpy(ptr, &bottom, 4); ptr += 4; memcpy(ptr, &top, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPointSizexOES_enc(void *self , GLfixed size) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &size, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &factor, 4); ptr += 4; memcpy(ptr, &units, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &angle, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 1; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &value, 4); ptr += 4; memcpy(ptr, &invert, 1); ptr += 1; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &z, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &renderbuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsRenderbufferOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &renderbuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_renderbuffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(renderbuffers, __size_renderbuffers); if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenRenderbuffersOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetRenderbufferParameterivOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &framebuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsFramebufferOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &framebuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_framebuffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_framebuffers = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_framebuffers + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(framebuffers, __size_framebuffers); if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenFramebuffersOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLenum retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glCheckFramebufferStatusOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &renderbuffertarget, 4); ptr += 4; memcpy(ptr, &renderbuffer, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &textarget, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetFramebufferAttachmentParameterivOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGenerateMipmapOES_enc(void *self , GLenum target) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } GLboolean glUnmapBufferOES_enc(void *self , GLenum target) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glUnmapBufferOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &matrixpaletteindex, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glLoadPaletteFromModelViewMatrixOES_enc(void *self ) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_mantissa = (16 * sizeof(GLfixed)); const unsigned int __size_exponent = (16 * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_mantissa + __size_exponent + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_mantissa; ptr += 4; *(unsigned int *)(ptr) = __size_exponent; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(mantissa, __size_mantissa); if (useChecksum) checksumCalculator->addBuffer(mantissa, __size_mantissa); stream->readback(exponent, __size_exponent); if (useChecksum) checksumCalculator->addBuffer(exponent, __size_exponent); GLbitfield retval; stream->readback(&retval, 4); if (useChecksum) checksumCalculator->addBuffer(&retval, 4); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glQueryMatrixxOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &left, 4); ptr += 4; memcpy(ptr, &right, 4); ptr += 4; memcpy(ptr, &bottom, 4); ptr += 4; memcpy(ptr, &top, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &left, 4); ptr += 4; memcpy(ptr, &right, 4); ptr += 4; memcpy(ptr, &bottom, 4); ptr += 4; memcpy(ptr, &top, 4); ptr += 4; memcpy(ptr, &zNear, 4); ptr += 4; memcpy(ptr, &zFar, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_equation = (4 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &plane, 4); ptr += 4; *(unsigned int *)(ptr) = __size_equation; ptr += 4; memcpy(ptr, equation, __size_equation);ptr += __size_equation; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_equation = (4 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_equation + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &plane, 4); ptr += 4; *(unsigned int *)(ptr) = __size_equation; ptr += 4; memcpy(ptr, equation, __size_equation);ptr += __size_equation; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_eqn = (4 * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_eqn + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_eqn; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(eqn, __size_eqn); if (useChecksum) checksumCalculator->addBuffer(eqn, __size_eqn); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetClipPlanefOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glClearDepthfOES_enc(void *self , GLclampf depth) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &coord, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &coord, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &coord, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &coord, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &coord, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &coord, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &coord, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &coord, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &coord, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; memcpy(ptr, params, __size_params);ptr += __size_params; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glBindVertexArrayOES_enc(void *self , GLuint array) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &array, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_arrays = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_arrays; ptr += 4; memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_arrays = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_arrays + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_arrays; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(arrays, __size_arrays); if (useChecksum) checksumCalculator->addBuffer(arrays, __size_arrays); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGenVertexArraysOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } GLboolean glIsVertexArrayOES_enc(void *self , GLuint array) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &array, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsVertexArrayOES: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_attachments = (numAttachments * sizeof(const GLenum)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_attachments + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &numAttachments, 4); ptr += 4; *(unsigned int *)(ptr) = __size_attachments; ptr += 4; memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &samples, 4); ptr += 4; memcpy(ptr, &internalformat, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &attachment, 4); ptr += 4; memcpy(ptr, &textarget, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &samples, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_fences = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_fences + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_fences; ptr += 4; memcpy(ptr, fences, __size_fences);ptr += __size_fences; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_fences = (n * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + __size_fences + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &n, 4); ptr += 4; *(unsigned int *)(ptr) = __size_fences; ptr += 4; memcpy(ptr, fences, __size_fences);ptr += __size_fences; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } GLboolean glIsFenceNV_enc(void *self , GLuint fence) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &fence, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glIsFenceNV: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } GLboolean glTestFenceNV_enc(void *self , GLuint fence) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &fence, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glTestFenceNV: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &fence, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetFenceivNV: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glFinishFenceNV_enc(void *self , GLuint fence) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &fence, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &fence, 4); ptr += 4; memcpy(ptr, &condition, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_num = (1 * sizeof(GLint)); const unsigned int __size_driverControls = (size * sizeof(GLuint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_num + 4 + __size_driverControls + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_num; ptr += 4; memcpy(ptr, &size, 4); ptr += 4; *(unsigned int *)(ptr) = __size_driverControls; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(num, __size_num); if (useChecksum) checksumCalculator->addBuffer(num, __size_num); stream->readback(driverControls, __size_driverControls); if (useChecksum) checksumCalculator->addBuffer(driverControls, __size_driverControls); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetDriverControlsQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_length = (1 * sizeof(GLsizei)); const unsigned int __size_driverControlString = (1 * sizeof(GLchar)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + __size_length + __size_driverControlString + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &driverControl, 4); ptr += 4; memcpy(ptr, &bufSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_length; ptr += 4; *(unsigned int *)(ptr) = __size_driverControlString; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(length, __size_length); if (useChecksum) checksumCalculator->addBuffer(length, __size_length); stream->readback(driverControlString, __size_driverControlString); if (useChecksum) checksumCalculator->addBuffer(driverControlString, __size_driverControlString); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glGetDriverControlStringQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &driverControl, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &driverControl, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_textures = (maxTextures * sizeof(GLuint)); const unsigned int __size_numTextures = (1 * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_textures + 4 + __size_numTextures + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_textures; ptr += 4; memcpy(ptr, &maxTextures, 4); ptr += 4; *(unsigned int *)(ptr) = __size_numTextures; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(textures, __size_textures); if (useChecksum) checksumCalculator->addBuffer(textures, __size_textures); stream->readback(numTextures, __size_numTextures); if (useChecksum) checksumCalculator->addBuffer(numTextures, __size_numTextures); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glExtGetTexturesQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_buffers = (maxBuffers * sizeof(GLuint)); const unsigned int __size_numBuffers = (1 * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_buffers + 4 + __size_numBuffers + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_buffers; ptr += 4; memcpy(ptr, &maxBuffers, 4); ptr += 4; *(unsigned int *)(ptr) = __size_numBuffers; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(buffers, __size_buffers); if (useChecksum) checksumCalculator->addBuffer(buffers, __size_buffers); stream->readback(numBuffers, __size_numBuffers); if (useChecksum) checksumCalculator->addBuffer(numBuffers, __size_numBuffers); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glExtGetBuffersQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_renderbuffers = (maxRenderbuffers * sizeof(GLuint)); const unsigned int __size_numRenderbuffers = (1 * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_renderbuffers + 4 + __size_numRenderbuffers + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; memcpy(ptr, &maxRenderbuffers, 4); ptr += 4; *(unsigned int *)(ptr) = __size_numRenderbuffers; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(renderbuffers, __size_renderbuffers); if (useChecksum) checksumCalculator->addBuffer(renderbuffers, __size_renderbuffers); stream->readback(numRenderbuffers, __size_numRenderbuffers); if (useChecksum) checksumCalculator->addBuffer(numRenderbuffers, __size_numRenderbuffers); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glExtGetRenderbuffersQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_framebuffers = (maxFramebuffers * sizeof(GLuint)); const unsigned int __size_numFramebuffers = (1 * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_framebuffers + 4 + __size_numFramebuffers + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; memcpy(ptr, &maxFramebuffers, 4); ptr += 4; *(unsigned int *)(ptr) = __size_numFramebuffers; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(framebuffers, __size_framebuffers); if (useChecksum) checksumCalculator->addBuffer(framebuffers, __size_framebuffers); stream->readback(numFramebuffers, __size_numFramebuffers); if (useChecksum) checksumCalculator->addBuffer(numFramebuffers, __size_numFramebuffers); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glExtGetFramebuffersQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + __size_params + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &texture, 4); ptr += 4; memcpy(ptr, &face, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; *(unsigned int *)(ptr) = __size_params; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(params, __size_params); if (useChecksum) checksumCalculator->addBuffer(params, __size_params); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glExtGetTexLevelParameterivQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &pname, 4); ptr += 4; memcpy(ptr, ¶m, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_texels = (depth * glesv1_enc::pixelDataSize(self, width, height, format, type, 0)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_texels + 1*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &target, 4); ptr += 4; memcpy(ptr, &level, 4); ptr += 4; memcpy(ptr, &xoffset, 4); ptr += 4; memcpy(ptr, &yoffset, 4); ptr += 4; memcpy(ptr, &zoffset, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &depth, 4); ptr += 4; memcpy(ptr, &format, 4); ptr += 4; memcpy(ptr, &type, 4); ptr += 4; *(unsigned int *)(ptr) = __size_texels; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(texels, __size_texels); if (useChecksum) checksumCalculator->addBuffer(texels, __size_texels); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glExtGetTexSubImageQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_shaders = (maxShaders * sizeof(GLuint)); const unsigned int __size_numShaders = (1 * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_shaders + 4 + __size_numShaders + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_shaders; ptr += 4; memcpy(ptr, &maxShaders, 4); ptr += 4; *(unsigned int *)(ptr) = __size_numShaders; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(shaders, __size_shaders); if (useChecksum) checksumCalculator->addBuffer(shaders, __size_shaders); stream->readback(numShaders, __size_numShaders); if (useChecksum) checksumCalculator->addBuffer(numShaders, __size_numShaders); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glExtGetShadersQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; const unsigned int __size_programs = (maxPrograms * sizeof(GLuint)); const unsigned int __size_numPrograms = (1 * sizeof(GLint)); unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + __size_programs + 4 + __size_numPrograms + 2*4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; *(unsigned int *)(ptr) = __size_programs; ptr += 4; memcpy(ptr, &maxPrograms, 4); ptr += 4; *(unsigned int *)(ptr) = __size_numPrograms; ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; stream->readback(programs, __size_programs); if (useChecksum) checksumCalculator->addBuffer(programs, __size_programs); stream->readback(numPrograms, __size_numPrograms); if (useChecksum) checksumCalculator->addBuffer(numPrograms, __size_numPrograms); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glExtGetProgramsQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } } GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &program, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; GLboolean retval; stream->readback(&retval, 1); if (useChecksum) checksumCalculator->addBuffer(&retval, 1); if (useChecksum) { unsigned char *checksumBufPtr = NULL; std::vector<unsigned char> checksumBuf(checksumSize); if (checksumSize > 0) checksumBufPtr = &checksumBuf[0]; stream->readback(checksumBufPtr, checksumSize); if (!checksumCalculator->validate(checksumBufPtr, checksumSize)) { ALOGE("glExtIsProgramBinaryQCOM: GL communication error, please report this issue to b.android.com.\n"); abort(); } } return retval; } void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4 + 4 + 4 + 4 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &x, 4); ptr += 4; memcpy(ptr, &y, 4); ptr += 4; memcpy(ptr, &width, 4); ptr += 4; memcpy(ptr, &height, 4); ptr += 4; memcpy(ptr, &preserveMask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask) { gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; IOStream *stream = ctx->m_stream; ChecksumCalculator *checksumCalculator = ctx->m_checksumCalculator; bool useChecksum = checksumCalculator->getVersion() > 0; unsigned char *ptr; unsigned char *buf; const size_t sizeWithoutChecksum = 8 + 4; const size_t checksumSize = checksumCalculator->checksumByteSize(); const size_t totalSize = sizeWithoutChecksum + checksumSize; buf = stream->alloc(totalSize); ptr = buf; int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; memcpy(ptr, &totalSize, 4); ptr += 4; memcpy(ptr, &preserveMask, 4); ptr += 4; if (useChecksum) checksumCalculator->addBuffer(buf, ptr-buf); if (useChecksum) checksumCalculator->writeChecksum(ptr, checksumSize); ptr += checksumSize; } } // namespace gl_encoder_context_t::gl_encoder_context_t(IOStream *stream, ChecksumCalculator *checksumCalculator) { m_stream = stream; m_checksumCalculator = checksumCalculator; this->glAlphaFunc = &glAlphaFunc_enc; this->glClearColor = &glClearColor_enc; this->glClearDepthf = &glClearDepthf_enc; this->glClipPlanef = &glClipPlanef_enc; this->glColor4f = &glColor4f_enc; this->glDepthRangef = &glDepthRangef_enc; this->glFogf = &glFogf_enc; this->glFogfv = &glFogfv_enc; this->glFrustumf = &glFrustumf_enc; this->glGetClipPlanef = &glGetClipPlanef_enc; this->glGetFloatv = &glGetFloatv_enc; this->glGetLightfv = &glGetLightfv_enc; this->glGetMaterialfv = &glGetMaterialfv_enc; this->glGetTexEnvfv = &glGetTexEnvfv_enc; this->glGetTexParameterfv = &glGetTexParameterfv_enc; this->glLightModelf = &glLightModelf_enc; this->glLightModelfv = &glLightModelfv_enc; this->glLightf = &glLightf_enc; this->glLightfv = &glLightfv_enc; this->glLineWidth = &glLineWidth_enc; this->glLoadMatrixf = &glLoadMatrixf_enc; this->glMaterialf = &glMaterialf_enc; this->glMaterialfv = &glMaterialfv_enc; this->glMultMatrixf = &glMultMatrixf_enc; this->glMultiTexCoord4f = &glMultiTexCoord4f_enc; this->glNormal3f = &glNormal3f_enc; this->glOrthof = &glOrthof_enc; this->glPointParameterf = &glPointParameterf_enc; this->glPointParameterfv = &glPointParameterfv_enc; this->glPointSize = &glPointSize_enc; this->glPolygonOffset = &glPolygonOffset_enc; this->glRotatef = &glRotatef_enc; this->glScalef = &glScalef_enc; this->glTexEnvf = &glTexEnvf_enc; this->glTexEnvfv = &glTexEnvfv_enc; this->glTexParameterf = &glTexParameterf_enc; this->glTexParameterfv = &glTexParameterfv_enc; this->glTranslatef = &glTranslatef_enc; this->glActiveTexture = &glActiveTexture_enc; this->glAlphaFuncx = &glAlphaFuncx_enc; this->glBindBuffer = &glBindBuffer_enc; this->glBindTexture = &glBindTexture_enc; this->glBlendFunc = &glBlendFunc_enc; this->glBufferData = &glBufferData_enc; this->glBufferSubData = &glBufferSubData_enc; this->glClear = &glClear_enc; this->glClearColorx = &glClearColorx_enc; this->glClearDepthx = &glClearDepthx_enc; this->glClearStencil = &glClearStencil_enc; this->glClientActiveTexture = &glClientActiveTexture_enc; this->glColor4ub = &glColor4ub_enc; this->glColor4x = &glColor4x_enc; this->glColorMask = &glColorMask_enc; this->glColorPointer = (glColorPointer_client_proc_t) &enc_unsupported; this->glCompressedTexImage2D = &glCompressedTexImage2D_enc; this->glCompressedTexSubImage2D = &glCompressedTexSubImage2D_enc; this->glCopyTexImage2D = &glCopyTexImage2D_enc; this->glCopyTexSubImage2D = &glCopyTexSubImage2D_enc; this->glCullFace = &glCullFace_enc; this->glDeleteBuffers = &glDeleteBuffers_enc; this->glDeleteTextures = &glDeleteTextures_enc; this->glDepthFunc = &glDepthFunc_enc; this->glDepthMask = &glDepthMask_enc; this->glDepthRangex = &glDepthRangex_enc; this->glDisable = &glDisable_enc; this->glDisableClientState = &glDisableClientState_enc; this->glDrawArrays = &glDrawArrays_enc; this->glDrawElements = (glDrawElements_client_proc_t) &enc_unsupported; this->glEnable = &glEnable_enc; this->glEnableClientState = &glEnableClientState_enc; this->glFinish = &glFinish_enc; this->glFlush = &glFlush_enc; this->glFogx = &glFogx_enc; this->glFogxv = &glFogxv_enc; this->glFrontFace = &glFrontFace_enc; this->glFrustumx = &glFrustumx_enc; this->glGetBooleanv = &glGetBooleanv_enc; this->glGetBufferParameteriv = &glGetBufferParameteriv_enc; this->glClipPlanex = &glClipPlanex_enc; this->glGenBuffers = &glGenBuffers_enc; this->glGenTextures = &glGenTextures_enc; this->glGetError = &glGetError_enc; this->glGetFixedv = &glGetFixedv_enc; this->glGetIntegerv = &glGetIntegerv_enc; this->glGetLightxv = &glGetLightxv_enc; this->glGetMaterialxv = &glGetMaterialxv_enc; this->glGetPointerv = (glGetPointerv_client_proc_t) &enc_unsupported; this->glGetString = (glGetString_client_proc_t) &enc_unsupported; this->glGetTexEnviv = &glGetTexEnviv_enc; this->glGetTexEnvxv = &glGetTexEnvxv_enc; this->glGetTexParameteriv = &glGetTexParameteriv_enc; this->glGetTexParameterxv = &glGetTexParameterxv_enc; this->glHint = &glHint_enc; this->glIsBuffer = &glIsBuffer_enc; this->glIsEnabled = &glIsEnabled_enc; this->glIsTexture = &glIsTexture_enc; this->glLightModelx = &glLightModelx_enc; this->glLightModelxv = &glLightModelxv_enc; this->glLightx = &glLightx_enc; this->glLightxv = &glLightxv_enc; this->glLineWidthx = &glLineWidthx_enc; this->glLoadIdentity = &glLoadIdentity_enc; this->glLoadMatrixx = &glLoadMatrixx_enc; this->glLogicOp = &glLogicOp_enc; this->glMaterialx = &glMaterialx_enc; this->glMaterialxv = &glMaterialxv_enc; this->glMatrixMode = &glMatrixMode_enc; this->glMultMatrixx = &glMultMatrixx_enc; this->glMultiTexCoord4x = &glMultiTexCoord4x_enc; this->glNormal3x = &glNormal3x_enc; this->glNormalPointer = (glNormalPointer_client_proc_t) &enc_unsupported; this->glOrthox = &glOrthox_enc; this->glPixelStorei = &glPixelStorei_enc; this->glPointParameterx = &glPointParameterx_enc; this->glPointParameterxv = &glPointParameterxv_enc; this->glPointSizex = &glPointSizex_enc; this->glPolygonOffsetx = &glPolygonOffsetx_enc; this->glPopMatrix = &glPopMatrix_enc; this->glPushMatrix = &glPushMatrix_enc; this->glReadPixels = &glReadPixels_enc; this->glRotatex = &glRotatex_enc; this->glSampleCoverage = &glSampleCoverage_enc; this->glSampleCoveragex = &glSampleCoveragex_enc; this->glScalex = &glScalex_enc; this->glScissor = &glScissor_enc; this->glShadeModel = &glShadeModel_enc; this->glStencilFunc = &glStencilFunc_enc; this->glStencilMask = &glStencilMask_enc; this->glStencilOp = &glStencilOp_enc; this->glTexCoordPointer = (glTexCoordPointer_client_proc_t) &enc_unsupported; this->glTexEnvi = &glTexEnvi_enc; this->glTexEnvx = &glTexEnvx_enc; this->glTexEnviv = &glTexEnviv_enc; this->glTexEnvxv = &glTexEnvxv_enc; this->glTexImage2D = &glTexImage2D_enc; this->glTexParameteri = &glTexParameteri_enc; this->glTexParameterx = &glTexParameterx_enc; this->glTexParameteriv = &glTexParameteriv_enc; this->glTexParameterxv = &glTexParameterxv_enc; this->glTexSubImage2D = &glTexSubImage2D_enc; this->glTranslatex = &glTranslatex_enc; this->glVertexPointer = (glVertexPointer_client_proc_t) &enc_unsupported; this->glViewport = &glViewport_enc; this->glPointSizePointerOES = (glPointSizePointerOES_client_proc_t) &enc_unsupported; this->glVertexPointerOffset = &glVertexPointerOffset_enc; this->glColorPointerOffset = &glColorPointerOffset_enc; this->glNormalPointerOffset = &glNormalPointerOffset_enc; this->glPointSizePointerOffset = &glPointSizePointerOffset_enc; this->glTexCoordPointerOffset = &glTexCoordPointerOffset_enc; this->glWeightPointerOffset = &glWeightPointerOffset_enc; this->glMatrixIndexPointerOffset = &glMatrixIndexPointerOffset_enc; this->glVertexPointerData = &glVertexPointerData_enc; this->glColorPointerData = &glColorPointerData_enc; this->glNormalPointerData = &glNormalPointerData_enc; this->glTexCoordPointerData = &glTexCoordPointerData_enc; this->glPointSizePointerData = &glPointSizePointerData_enc; this->glWeightPointerData = &glWeightPointerData_enc; this->glMatrixIndexPointerData = &glMatrixIndexPointerData_enc; this->glDrawElementsOffset = &glDrawElementsOffset_enc; this->glDrawElementsData = &glDrawElementsData_enc; this->glGetCompressedTextureFormats = &glGetCompressedTextureFormats_enc; this->glFinishRoundTrip = &glFinishRoundTrip_enc; this->glBlendEquationSeparateOES = &glBlendEquationSeparateOES_enc; this->glBlendFuncSeparateOES = &glBlendFuncSeparateOES_enc; this->glBlendEquationOES = &glBlendEquationOES_enc; this->glDrawTexsOES = &glDrawTexsOES_enc; this->glDrawTexiOES = &glDrawTexiOES_enc; this->glDrawTexxOES = &glDrawTexxOES_enc; this->glDrawTexsvOES = &glDrawTexsvOES_enc; this->glDrawTexivOES = &glDrawTexivOES_enc; this->glDrawTexxvOES = &glDrawTexxvOES_enc; this->glDrawTexfOES = &glDrawTexfOES_enc; this->glDrawTexfvOES = &glDrawTexfvOES_enc; this->glEGLImageTargetTexture2DOES = &glEGLImageTargetTexture2DOES_enc; this->glEGLImageTargetRenderbufferStorageOES = &glEGLImageTargetRenderbufferStorageOES_enc; this->glAlphaFuncxOES = &glAlphaFuncxOES_enc; this->glClearColorxOES = &glClearColorxOES_enc; this->glClearDepthxOES = &glClearDepthxOES_enc; this->glClipPlanexOES = &glClipPlanexOES_enc; this->glClipPlanexIMG = &glClipPlanexIMG_enc; this->glColor4xOES = &glColor4xOES_enc; this->glDepthRangexOES = &glDepthRangexOES_enc; this->glFogxOES = &glFogxOES_enc; this->glFogxvOES = &glFogxvOES_enc; this->glFrustumxOES = &glFrustumxOES_enc; this->glGetClipPlanexOES = &glGetClipPlanexOES_enc; this->glGetClipPlanex = &glGetClipPlanex_enc; this->glGetFixedvOES = &glGetFixedvOES_enc; this->glGetLightxvOES = &glGetLightxvOES_enc; this->glGetMaterialxvOES = &glGetMaterialxvOES_enc; this->glGetTexEnvxvOES = &glGetTexEnvxvOES_enc; this->glGetTexParameterxvOES = &glGetTexParameterxvOES_enc; this->glLightModelxOES = &glLightModelxOES_enc; this->glLightModelxvOES = &glLightModelxvOES_enc; this->glLightxOES = &glLightxOES_enc; this->glLightxvOES = &glLightxvOES_enc; this->glLineWidthxOES = &glLineWidthxOES_enc; this->glLoadMatrixxOES = &glLoadMatrixxOES_enc; this->glMaterialxOES = &glMaterialxOES_enc; this->glMaterialxvOES = &glMaterialxvOES_enc; this->glMultMatrixxOES = &glMultMatrixxOES_enc; this->glMultiTexCoord4xOES = &glMultiTexCoord4xOES_enc; this->glNormal3xOES = &glNormal3xOES_enc; this->glOrthoxOES = &glOrthoxOES_enc; this->glPointParameterxOES = &glPointParameterxOES_enc; this->glPointParameterxvOES = &glPointParameterxvOES_enc; this->glPointSizexOES = &glPointSizexOES_enc; this->glPolygonOffsetxOES = &glPolygonOffsetxOES_enc; this->glRotatexOES = &glRotatexOES_enc; this->glSampleCoveragexOES = &glSampleCoveragexOES_enc; this->glScalexOES = &glScalexOES_enc; this->glTexEnvxOES = &glTexEnvxOES_enc; this->glTexEnvxvOES = &glTexEnvxvOES_enc; this->glTexParameterxOES = &glTexParameterxOES_enc; this->glTexParameterxvOES = &glTexParameterxvOES_enc; this->glTranslatexOES = &glTranslatexOES_enc; this->glIsRenderbufferOES = &glIsRenderbufferOES_enc; this->glBindRenderbufferOES = &glBindRenderbufferOES_enc; this->glDeleteRenderbuffersOES = &glDeleteRenderbuffersOES_enc; this->glGenRenderbuffersOES = &glGenRenderbuffersOES_enc; this->glRenderbufferStorageOES = &glRenderbufferStorageOES_enc; this->glGetRenderbufferParameterivOES = &glGetRenderbufferParameterivOES_enc; this->glIsFramebufferOES = &glIsFramebufferOES_enc; this->glBindFramebufferOES = &glBindFramebufferOES_enc; this->glDeleteFramebuffersOES = &glDeleteFramebuffersOES_enc; this->glGenFramebuffersOES = &glGenFramebuffersOES_enc; this->glCheckFramebufferStatusOES = &glCheckFramebufferStatusOES_enc; this->glFramebufferRenderbufferOES = &glFramebufferRenderbufferOES_enc; this->glFramebufferTexture2DOES = &glFramebufferTexture2DOES_enc; this->glGetFramebufferAttachmentParameterivOES = &glGetFramebufferAttachmentParameterivOES_enc; this->glGenerateMipmapOES = &glGenerateMipmapOES_enc; this->glMapBufferOES = (glMapBufferOES_client_proc_t) &enc_unsupported; this->glUnmapBufferOES = &glUnmapBufferOES_enc; this->glGetBufferPointervOES = (glGetBufferPointervOES_client_proc_t) &enc_unsupported; this->glCurrentPaletteMatrixOES = &glCurrentPaletteMatrixOES_enc; this->glLoadPaletteFromModelViewMatrixOES = &glLoadPaletteFromModelViewMatrixOES_enc; this->glMatrixIndexPointerOES = (glMatrixIndexPointerOES_client_proc_t) &enc_unsupported; this->glWeightPointerOES = (glWeightPointerOES_client_proc_t) &enc_unsupported; this->glQueryMatrixxOES = &glQueryMatrixxOES_enc; this->glDepthRangefOES = &glDepthRangefOES_enc; this->glFrustumfOES = &glFrustumfOES_enc; this->glOrthofOES = &glOrthofOES_enc; this->glClipPlanefOES = &glClipPlanefOES_enc; this->glClipPlanefIMG = &glClipPlanefIMG_enc; this->glGetClipPlanefOES = &glGetClipPlanefOES_enc; this->glClearDepthfOES = &glClearDepthfOES_enc; this->glTexGenfOES = &glTexGenfOES_enc; this->glTexGenfvOES = &glTexGenfvOES_enc; this->glTexGeniOES = &glTexGeniOES_enc; this->glTexGenivOES = &glTexGenivOES_enc; this->glTexGenxOES = &glTexGenxOES_enc; this->glTexGenxvOES = &glTexGenxvOES_enc; this->glGetTexGenfvOES = &glGetTexGenfvOES_enc; this->glGetTexGenivOES = &glGetTexGenivOES_enc; this->glGetTexGenxvOES = &glGetTexGenxvOES_enc; this->glBindVertexArrayOES = &glBindVertexArrayOES_enc; this->glDeleteVertexArraysOES = &glDeleteVertexArraysOES_enc; this->glGenVertexArraysOES = &glGenVertexArraysOES_enc; this->glIsVertexArrayOES = &glIsVertexArrayOES_enc; this->glDiscardFramebufferEXT = &glDiscardFramebufferEXT_enc; this->glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) &enc_unsupported; this->glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) &enc_unsupported; this->glMultiDrawArraysSUN = (glMultiDrawArraysSUN_client_proc_t) &enc_unsupported; this->glMultiDrawElementsSUN = (glMultiDrawElementsSUN_client_proc_t) &enc_unsupported; this->glRenderbufferStorageMultisampleIMG = &glRenderbufferStorageMultisampleIMG_enc; this->glFramebufferTexture2DMultisampleIMG = &glFramebufferTexture2DMultisampleIMG_enc; this->glDeleteFencesNV = &glDeleteFencesNV_enc; this->glGenFencesNV = &glGenFencesNV_enc; this->glIsFenceNV = &glIsFenceNV_enc; this->glTestFenceNV = &glTestFenceNV_enc; this->glGetFenceivNV = &glGetFenceivNV_enc; this->glFinishFenceNV = &glFinishFenceNV_enc; this->glSetFenceNV = &glSetFenceNV_enc; this->glGetDriverControlsQCOM = &glGetDriverControlsQCOM_enc; this->glGetDriverControlStringQCOM = &glGetDriverControlStringQCOM_enc; this->glEnableDriverControlQCOM = &glEnableDriverControlQCOM_enc; this->glDisableDriverControlQCOM = &glDisableDriverControlQCOM_enc; this->glExtGetTexturesQCOM = &glExtGetTexturesQCOM_enc; this->glExtGetBuffersQCOM = &glExtGetBuffersQCOM_enc; this->glExtGetRenderbuffersQCOM = &glExtGetRenderbuffersQCOM_enc; this->glExtGetFramebuffersQCOM = &glExtGetFramebuffersQCOM_enc; this->glExtGetTexLevelParameterivQCOM = &glExtGetTexLevelParameterivQCOM_enc; this->glExtTexObjectStateOverrideiQCOM = &glExtTexObjectStateOverrideiQCOM_enc; this->glExtGetTexSubImageQCOM = &glExtGetTexSubImageQCOM_enc; this->glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) &enc_unsupported; this->glExtGetShadersQCOM = &glExtGetShadersQCOM_enc; this->glExtGetProgramsQCOM = &glExtGetProgramsQCOM_enc; this->glExtIsProgramBinaryQCOM = &glExtIsProgramBinaryQCOM_enc; this->glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) &enc_unsupported; this->glStartTilingQCOM = &glStartTilingQCOM_enc; this->glEndTilingQCOM = &glEndTilingQCOM_enc; }