// Copyright 2011 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package gc
import (
"cmd/internal/obj"
"fmt"
"strings"
)
// Run analysis on minimal sets of mutually recursive functions
// or single non-recursive functions, bottom up.
//
// Finding these sets is finding strongly connected components
// in the static call graph. The algorithm for doing that is taken
// from Sedgewick, Algorithms, Second Edition, p. 482, with two
// adaptations.
//
// First, a hidden closure function (n->curfn != N) cannot be the
// root of a connected component. Refusing to use it as a root
// forces it into the component of the function in which it appears.
// This is more convenient for escape analysis.
//
// Second, each function becomes two virtual nodes in the graph,
// with numbers n and n+1. We record the function's node number as n
// but search from node n+1. If the search tells us that the component
// number (min) is n+1, we know that this is a trivial component: one function
// plus its closures. If the search tells us that the component number is
// n, then there was a path from node n+1 back to node n, meaning that
// the function set is mutually recursive. The escape analysis can be
// more precise when analyzing a single non-recursive function than
// when analyzing a set of mutually recursive functions.
type bottomUpVisitor struct {
analyze func(*NodeList, bool)
visitgen uint32
nodeID map[*Node]uint32
stack *NodeList
}
// visitBottomUp invokes analyze on the ODCLFUNC nodes listed in list.
// It calls analyze with successive groups of functions, working from
// the bottom of the call graph upward. Each time analyze is called with
// a list of functions, every function on that list only calls other functions
// on the list or functions that have been passed in previous invocations of
// analyze. Closures appear in the same list as their outer functions.
// The lists are as short as possible while preserving those requirements.
// (In a typical program, many invocations of analyze will be passed just
// a single function.) The boolean argument 'recursive' passed to analyze
// specifies whether the functions on the list are mutually recursive.
// If recursive is false, the list consists of only a single function and its closures.
// If recursive is true, the list may still contain only a single function,
// if that function is itself recursive.
func visitBottomUp(list *NodeList, analyze func(list *NodeList, recursive bool)) {
var v bottomUpVisitor
v.analyze = analyze
v.nodeID = make(map[*Node]uint32)
for l := list; l != nil; l = l.Next {
if l.N.Op == ODCLFUNC && l.N.Func.FCurfn == nil {
v.visit(l.N)
}
}
}
func (v *bottomUpVisitor) visit(n *Node) uint32 {
if id := v.nodeID[n]; id > 0 {
// already visited
return id
}
v.visitgen++
id := v.visitgen
v.nodeID[n] = id
v.visitgen++
min := v.visitgen
l := new(NodeList)
l.Next = v.stack
l.N = n
v.stack = l
min = v.visitcodelist(n.Nbody, min)
if (min == id || min == id+1) && n.Func.FCurfn == nil {
// This node is the root of a strongly connected component.
// The original min passed to visitcodelist was n->walkgen+1.
// If visitcodelist found its way back to n->walkgen, then this
// block is a set of mutually recursive functions.
// Otherwise it's just a lone function that does not recurse.
recursive := min == id
// Remove connected component from stack.
// Mark walkgen so that future visits return a large number
// so as not to affect the caller's min.
block := v.stack
var l *NodeList
for l = v.stack; l.N != n; l = l.Next {
v.nodeID[l.N] = ^uint32(0)
}
v.nodeID[n] = ^uint32(0)
v.stack = l.Next
l.Next = nil
// Run escape analysis on this set of functions.
v.analyze(block, recursive)
}
return min
}
func (v *bottomUpVisitor) visitcodelist(l *NodeList, min uint32) uint32 {
for ; l != nil; l = l.Next {
min = v.visitcode(l.N, min)
}
return min
}
func (v *bottomUpVisitor) visitcode(n *Node, min uint32) uint32 {
if n == nil {
return min
}
min = v.visitcodelist(n.Ninit, min)
min = v.visitcode(n.Left, min)
min = v.visitcode(n.Right, min)
min = v.visitcodelist(n.List, min)
min = v.visitcodelist(n.Nbody, min)
min = v.visitcodelist(n.Rlist, min)
if n.Op == OCALLFUNC || n.Op == OCALLMETH {
fn := n.Left
if n.Op == OCALLMETH {
fn = n.Left.Right.Sym.Def
}
if fn != nil && fn.Op == ONAME && fn.Class == PFUNC && fn.Name.Defn != nil {
m := v.visit(fn.Name.Defn)
if m < min {
min = m
}
}
}
if n.Op == OCLOSURE {
m := v.visit(n.Func.Closure)
if m < min {
min = m
}
}
return min
}
// Escape analysis.
// An escape analysis pass for a set of functions.
// The analysis assumes that closures and the functions in which they
// appear are analyzed together, so that the aliasing between their
// variables can be modeled more precisely.
//
// First escfunc, esc and escassign recurse over the ast of each
// function to dig out flow(dst,src) edges between any
// pointer-containing nodes and store them in dst->escflowsrc. For
// variables assigned to a variable in an outer scope or used as a
// return value, they store a flow(theSink, src) edge to a fake node
// 'the Sink'. For variables referenced in closures, an edge
// flow(closure, &var) is recorded and the flow of a closure itself to
// an outer scope is tracked the same way as other variables.
//
// Then escflood walks the graph starting at theSink and tags all
// variables of it can reach an & node as escaping and all function
// parameters it can reach as leaking.
//
// If a value's address is taken but the address does not escape,
// then the value can stay on the stack. If the value new(T) does
// not escape, then new(T) can be rewritten into a stack allocation.
// The same is true of slice literals.
//
// If optimizations are disabled (-N), this code is not used.
// Instead, the compiler assumes that any value whose address
// is taken without being immediately dereferenced
// needs to be moved to the heap, and new(T) and slice
// literals are always real allocations.
func escapes(all *NodeList) {
visitBottomUp(all, escAnalyze)
}
const (
EscFuncUnknown = 0 + iota
EscFuncPlanned
EscFuncStarted
EscFuncTagged
)
// There appear to be some loops in the escape graph, causing
// arbitrary recursion into deeper and deeper levels.
// Cut this off safely by making minLevel sticky: once you
// get that deep, you cannot go down any further but you also
// cannot go up any further. This is a conservative fix.
// Making minLevel smaller (more negative) would handle more
// complex chains of indirections followed by address-of operations,
// at the cost of repeating the traversal once for each additional
// allowed level when a loop is encountered. Using -2 suffices to
// pass all the tests we have written so far, which we assume matches
// the level of complexity we want the escape analysis code to handle.
const (
MinLevel = -2
)
// A Level encodes the reference state and context applied to
// (stack, heap) allocated memory.
//
// value is the overall sum of *(1) and &(-1) operations encountered
// along a path from a destination (sink, return value) to a source
// (allocation, parameter).
//
// suffixValue is the maximum-copy-started-suffix-level applied to a sink.
// For example:
// sink = x.left.left --> level=2, x is dereferenced twice and does not escape to sink.
// sink = &Node{x} --> level=-1, x is accessible from sink via one "address of"
// sink = &Node{&Node{x}} --> level=-2, x is accessible from sink via two "address of"
// sink = &Node{&Node{x.left}} --> level=-1, but x is NOT accessible from sink because it was indirected and then copied.
// (The copy operations are sometimes implicit in the source code; in this case,
// value of x.left was copied into a field of a newly allocated Node)
//
// There's one of these for each Node, and the integer values
// rarely exceed even what can be stored in 4 bits, never mind 8.
type Level struct {
value, suffixValue int8
}
func (l Level) int() int {
return int(l.value)
}
func levelFrom(i int) Level {
if i <= MinLevel {
return Level{value: MinLevel}
}
return Level{value: int8(i)}
}
func satInc8(x int8) int8 {
if x == 127 {
return 127
}
return x + 1
}
func satAdd8(x, y int8) int8 {
z := x + y
if x^y < 0 || x^z >= 0 {
return z
}
if x < 0 {
return -128
}
return 127
}
func min8(a, b int8) int8 {
if a < b {
return a
}
return b
}
func max8(a, b int8) int8 {
if a > b {
return a
}
return b
}
// inc returns the level l + 1, representing the effect of an indirect (*) operation.
func (l Level) inc() Level {
if l.value <= MinLevel {
return Level{value: MinLevel}
}
return Level{value: satInc8(l.value), suffixValue: satInc8(l.suffixValue)}
}
// dec returns the level l - 1, representing the effect of an address-of (&) operation.
func (l Level) dec() Level {
if l.value <= MinLevel {
return Level{value: MinLevel}
}
return Level{value: l.value - 1, suffixValue: l.suffixValue - 1}
}
// copy returns the level for a copy of a value with level l.
func (l Level) copy() Level {
return Level{value: l.value, suffixValue: max8(l.suffixValue, 0)}
}
func (l1 Level) min(l2 Level) Level {
return Level{
value: min8(l1.value, l2.value),
suffixValue: min8(l1.suffixValue, l2.suffixValue)}
}
// guaranteedDereference returns the number of dereferences
// applied to a pointer before addresses are taken/generated.
// This is the maximum level computed from path suffixes starting
// with copies where paths flow from destination to source.
func (l Level) guaranteedDereference() int {
return int(l.suffixValue)
}
type NodeEscState struct {
Curfn *Node
Escflowsrc *NodeList // flow(this, src)
Escretval *NodeList // on OCALLxxx, list of dummy return values
Escloopdepth int32 // -1: global, 0: return variables, 1:function top level, increased inside function for every loop or label to mark scopes
Esclevel Level
Walkgen uint32
}
func (e *EscState) nodeEscState(n *Node) *NodeEscState {
if nE, ok := n.Opt().(*NodeEscState); ok {
return nE
}
if n.Opt() != nil {
Fatal("nodeEscState: opt in use (%T)", n.Opt())
}
nE := new(NodeEscState)
nE.Curfn = Curfn
n.SetOpt(nE)
e.opts = append(e.opts, n)
return nE
}
func (e *EscState) track(n *Node) {
if Curfn == nil {
Fatal("EscState.track: Curfn nil")
}
n.Esc = EscNone // until proven otherwise
nE := e.nodeEscState(n)
nE.Escloopdepth = e.loopdepth
e.noesc = list(e.noesc, n)
}
// Escape constants are numbered in order of increasing "escapiness"
// to help make inferences be monotonic. With the exception of
// EscNever which is sticky, eX < eY means that eY is more exposed
// than eX, and hence replaces it in a conservative analysis.
const (
EscUnknown = iota
EscNone // Does not escape to heap, result, or parameters.
EscReturn // Is returned or reachable from returned.
EscScope // Allocated in an inner loop scope, assigned to an outer loop scope,
// which allows the construction of non-escaping but arbitrarily large linked
// data structures (i.e., not eligible for allocation in a fixed-size stack frame).
EscHeap // Reachable from the heap
EscNever // By construction will not escape.
EscBits = 3
EscMask = (1 << EscBits) - 1
EscContentEscapes = 1 << EscBits // value obtained by indirect of parameter escapes to heap
EscReturnBits = EscBits + 1
// Node.esc encoding = | escapeReturnEncoding:(width-4) | contentEscapes:1 | escEnum:3
)
// escMax returns the maximum of an existing escape value
// (and its additional parameter flow flags) and a new escape type.
func escMax(e, etype uint16) uint16 {
if e&EscMask >= EscScope {
// normalize
if e&^EscMask != 0 {
Fatal("Escape information had unexpected return encoding bits (w/ EscScope, EscHeap, EscNever), e&EscMask=%v", e&EscMask)
}
}
if e&EscMask > etype {
return e
}
if etype == EscNone || etype == EscReturn {
return (e &^ EscMask) | etype
}
return etype
}
// For each input parameter to a function, the escapeReturnEncoding describes
// how the parameter may leak to the function's outputs. This is currently the
// "level" of the leak where level is 0 or larger (negative level means stored into
// something whose address is returned -- but that implies stored into the heap,
// hence EscHeap, which means that the details are not currently relevant. )
const (
bitsPerOutputInTag = 3 // For each output, the number of bits for a tag
bitsMaskForTag = uint16(1<<bitsPerOutputInTag) - 1 // The bit mask to extract a single tag.
outputsPerTag = (16 - EscReturnBits) / bitsPerOutputInTag // The number of outputs that can be tagged.
maxEncodedLevel = int(bitsMaskForTag - 1) // The largest level that can be stored in a tag.
)
type EscState struct {
// Fake node that all
// - return values and output variables
// - parameters on imported functions not marked 'safe'
// - assignments to global variables
// flow to.
theSink Node
dsts *NodeList // all dst nodes
loopdepth int32 // for detecting nested loop scopes
pdepth int // for debug printing in recursions.
dstcount int // diagnostic
edgecount int // diagnostic
noesc *NodeList // list of possible non-escaping nodes, for printing
recursive bool // recursive function or group of mutually recursive functions.
opts []*Node // nodes with .Opt initialized
walkgen uint32
}
// funcSym returns fn.Func.Nname.Sym if no nils are encountered along the way.
func funcSym(fn *Node) *Sym {
if fn == nil || fn.Func.Nname == nil {
return nil
}
return fn.Func.Nname.Sym
}
// curfnSym returns n.Curfn.Nname.Sym if no nils are encountered along the way.
func (e *EscState) curfnSym(n *Node) *Sym {
nE := e.nodeEscState(n)
return funcSym(nE.Curfn)
}
func escAnalyze(all *NodeList, recursive bool) {
var es EscState
e := &es
e.theSink.Op = ONAME
e.theSink.Orig = &e.theSink
e.theSink.Class = PEXTERN
e.theSink.Sym = Lookup(".sink")
e.nodeEscState(&e.theSink).Escloopdepth = -1
e.recursive = recursive
for l := all; l != nil; l = l.Next {
if l.N.Op == ODCLFUNC {
l.N.Esc = EscFuncPlanned
}
}
// flow-analyze functions
for l := all; l != nil; l = l.Next {
if l.N.Op == ODCLFUNC {
escfunc(e, l.N)
}
}
// print("escapes: %d e->dsts, %d edges\n", e->dstcount, e->edgecount);
// visit the upstream of each dst, mark address nodes with
// addrescapes, mark parameters unsafe
for l := e.dsts; l != nil; l = l.Next {
escflood(e, l.N)
}
// for all top level functions, tag the typenodes corresponding to the param nodes
for l := all; l != nil; l = l.Next {
if l.N.Op == ODCLFUNC {
esctag(e, l.N)
}
}
if Debug['m'] != 0 {
for l := e.noesc; l != nil; l = l.Next {
if l.N.Esc == EscNone {
Warnl(int(l.N.Lineno), "%v %v does not escape", e.curfnSym(l.N), Nconv(l.N, obj.FmtShort))
}
}
}
for _, x := range e.opts {
x.SetOpt(nil)
}
}
func escfunc(e *EscState, func_ *Node) {
// print("escfunc %N %s\n", func->nname, e->recursive?"(recursive)":"");
if func_.Esc != 1 {
Fatal("repeat escfunc %v", func_.Func.Nname)
}
func_.Esc = EscFuncStarted
saveld := e.loopdepth
e.loopdepth = 1
savefn := Curfn
Curfn = func_
for ll := Curfn.Func.Dcl; ll != nil; ll = ll.Next {
if ll.N.Op != ONAME {
continue
}
llNE := e.nodeEscState(ll.N)
switch ll.N.Class {
// out params are in a loopdepth between the sink and all local variables
case PPARAMOUT:
llNE.Escloopdepth = 0
case PPARAM:
llNE.Escloopdepth = 1
if ll.N.Type != nil && !haspointers(ll.N.Type) {
break
}
if Curfn.Nbody == nil && !Curfn.Noescape {
ll.N.Esc = EscHeap
} else {
ll.N.Esc = EscNone // prime for escflood later
}
e.noesc = list(e.noesc, ll.N)
}
}
// in a mutually recursive group we lose track of the return values
if e.recursive {
for ll := Curfn.Func.Dcl; ll != nil; ll = ll.Next {
if ll.N.Op == ONAME && ll.N.Class == PPARAMOUT {
escflows(e, &e.theSink, ll.N)
}
}
}
escloopdepthlist(e, Curfn.Nbody)
esclist(e, Curfn.Nbody, Curfn)
Curfn = savefn
e.loopdepth = saveld
}
// Mark labels that have no backjumps to them as not increasing e->loopdepth.
// Walk hasn't generated (goto|label)->left->sym->label yet, so we'll cheat
// and set it to one of the following two. Then in esc we'll clear it again.
var looping Label
var nonlooping Label
func escloopdepthlist(e *EscState, l *NodeList) {
for ; l != nil; l = l.Next {
escloopdepth(e, l.N)
}
}
func escloopdepth(e *EscState, n *Node) {
if n == nil {
return
}
escloopdepthlist(e, n.Ninit)
switch n.Op {
case OLABEL:
if n.Left == nil || n.Left.Sym == nil {
Fatal("esc:label without label: %v", Nconv(n, obj.FmtSign))
}
// Walk will complain about this label being already defined, but that's not until
// after escape analysis. in the future, maybe pull label & goto analysis out of walk and put before esc
// if(n->left->sym->label != nil)
// fatal("escape analysis messed up analyzing label: %+N", n);
n.Left.Sym.Label = &nonlooping
case OGOTO:
if n.Left == nil || n.Left.Sym == nil {
Fatal("esc:goto without label: %v", Nconv(n, obj.FmtSign))
}
// If we come past one that's uninitialized, this must be a (harmless) forward jump
// but if it's set to nonlooping the label must have preceded this goto.
if n.Left.Sym.Label == &nonlooping {
n.Left.Sym.Label = &looping
}
}
escloopdepth(e, n.Left)
escloopdepth(e, n.Right)
escloopdepthlist(e, n.List)
escloopdepthlist(e, n.Nbody)
escloopdepthlist(e, n.Rlist)
}
func esclist(e *EscState, l *NodeList, up *Node) {
for ; l != nil; l = l.Next {
esc(e, l.N, up)
}
}
func esc(e *EscState, n *Node, up *Node) {
if n == nil {
return
}
lno := int(setlineno(n))
// ninit logically runs at a different loopdepth than the rest of the for loop.
esclist(e, n.Ninit, n)
if n.Op == OFOR || n.Op == ORANGE {
e.loopdepth++
}
// type switch variables have no ODCL.
// process type switch as declaration.
// must happen before processing of switch body,
// so before recursion.
if n.Op == OSWITCH && n.Left != nil && n.Left.Op == OTYPESW {
for ll := n.List; ll != nil; ll = ll.Next { // cases
// ll.N.Rlist is the variable per case
if ll.N.Rlist != nil {
e.nodeEscState(ll.N.Rlist.N).Escloopdepth = e.loopdepth
}
}
}
// Big stuff escapes unconditionally
// "Big" conditions that were scattered around in walk have been gathered here
if n.Esc != EscHeap && n.Type != nil && (n.Type.Width > MaxStackVarSize ||
n.Op == ONEW && n.Type.Type.Width >= 1<<16 ||
n.Op == OMAKESLICE && !isSmallMakeSlice(n)) {
if Debug['m'] > 1 {
Warnl(int(n.Lineno), "%v is too large for stack", n)
}
n.Esc = EscHeap
addrescapes(n)
escassign(e, &e.theSink, n)
}
esc(e, n.Left, n)
esc(e, n.Right, n)
esclist(e, n.Nbody, n)
esclist(e, n.List, n)
esclist(e, n.Rlist, n)
if n.Op == OFOR || n.Op == ORANGE {
e.loopdepth--
}
if Debug['m'] > 1 {
fmt.Printf("%v:[%d] %v esc: %v\n", Ctxt.Line(int(lineno)), e.loopdepth, funcSym(Curfn), n)
}
switch n.Op {
// Record loop depth at declaration.
case ODCL:
if n.Left != nil {
e.nodeEscState(n.Left).Escloopdepth = e.loopdepth
}
case OLABEL:
if n.Left.Sym.Label == &nonlooping {
if Debug['m'] > 1 {
fmt.Printf("%v:%v non-looping label\n", Ctxt.Line(int(lineno)), n)
}
} else if n.Left.Sym.Label == &looping {
if Debug['m'] > 1 {
fmt.Printf("%v: %v looping label\n", Ctxt.Line(int(lineno)), n)
}
e.loopdepth++
}
// See case OLABEL in escloopdepth above
// else if(n->left->sym->label == nil)
// fatal("escape analysis missed or messed up a label: %+N", n);
n.Left.Sym.Label = nil
// Everything but fixed array is a dereference.
case ORANGE:
if n.List != nil && n.List.Next != nil {
if Isfixedarray(n.Type) {
escassign(e, n.List.Next.N, n.Right)
} else {
escassignDereference(e, n.List.Next.N, n.Right)
}
}
case OSWITCH:
if n.Left != nil && n.Left.Op == OTYPESW {
for ll := n.List; ll != nil; ll = ll.Next {
// cases
// n.Left.Right is the argument of the .(type),
// ll.N.Rlist is the variable per case
if ll.N.Rlist != nil {
escassign(e, ll.N.Rlist.N, n.Left.Right)
}
}
}
// Filter out the following special case.
//
// func (b *Buffer) Foo() {
// n, m := ...
// b.buf = b.buf[n:m]
// }
//
// This assignment is a no-op for escape analysis,
// it does not store any new pointers into b that were not already there.
// However, without this special case b will escape, because we assign to OIND/ODOTPTR.
case OAS, OASOP, OASWB:
if (n.Left.Op == OIND || n.Left.Op == ODOTPTR) && n.Left.Left.Op == ONAME && // dst is ONAME dereference
(n.Right.Op == OSLICE || n.Right.Op == OSLICE3 || n.Right.Op == OSLICESTR) && // src is slice operation
(n.Right.Left.Op == OIND || n.Right.Left.Op == ODOTPTR) && n.Right.Left.Left.Op == ONAME && // slice is applied to ONAME dereference
n.Left.Left == n.Right.Left.Left { // dst and src reference the same base ONAME
// Here we also assume that the statement will not contain calls,
// that is, that order will move any calls to init.
// Otherwise base ONAME value could change between the moments
// when we evaluate it for dst and for src.
//
// Note, this optimization does not apply to OSLICEARR,
// because it does introduce a new pointer into b that was not already there
// (pointer to b itself). After such assignment, if b contents escape,
// b escapes as well. If we ignore such OSLICEARR, we will conclude
// that b does not escape when b contents do.
if Debug['m'] != 0 {
Warnl(int(n.Lineno), "%v ignoring self-assignment to %v", e.curfnSym(n), Nconv(n.Left, obj.FmtShort))
}
break
}
escassign(e, n.Left, n.Right)
case OAS2: // x,y = a,b
if count(n.List) == count(n.Rlist) {
ll := n.List
lr := n.Rlist
for ; ll != nil; ll, lr = ll.Next, lr.Next {
escassign(e, ll.N, lr.N)
}
}
case OAS2RECV, // v, ok = <-ch
OAS2MAPR, // v, ok = m[k]
OAS2DOTTYPE: // v, ok = x.(type)
escassign(e, n.List.N, n.Rlist.N)
case OSEND: // ch <- x
escassign(e, &e.theSink, n.Right)
case ODEFER:
if e.loopdepth == 1 { // top level
break
}
// arguments leak out of scope
// TODO: leak to a dummy node instead
fallthrough
case OPROC:
// go f(x) - f and x escape
escassign(e, &e.theSink, n.Left.Left)
escassign(e, &e.theSink, n.Left.Right) // ODDDARG for call
for ll := n.Left.List; ll != nil; ll = ll.Next {
escassign(e, &e.theSink, ll.N)
}
case OCALLMETH, OCALLFUNC, OCALLINTER:
esccall(e, n, up)
// esccall already done on n->rlist->n. tie it's escretval to n->list
case OAS2FUNC: // x,y = f()
lr := e.nodeEscState(n.Rlist.N).Escretval
var ll *NodeList
for ll = n.List; lr != nil && ll != nil; lr, ll = lr.Next, ll.Next {
escassign(e, ll.N, lr.N)
}
if lr != nil || ll != nil {
Fatal("esc oas2func")
}
case ORETURN:
ll := n.List
if count(n.List) == 1 && Curfn.Type.Outtuple > 1 {
// OAS2FUNC in disguise
// esccall already done on n->list->n
// tie n->list->n->escretval to curfn->dcl PPARAMOUT's
ll = e.nodeEscState(n.List.N).Escretval
}
for lr := Curfn.Func.Dcl; lr != nil && ll != nil; lr = lr.Next {
if lr.N.Op != ONAME || lr.N.Class != PPARAMOUT {
continue
}
escassign(e, lr.N, ll.N)
ll = ll.Next
}
if ll != nil {
Fatal("esc return list")
}
// Argument could leak through recover.
case OPANIC:
escassign(e, &e.theSink, n.Left)
case OAPPEND:
if !n.Isddd {
for ll := n.List.Next; ll != nil; ll = ll.Next {
escassign(e, &e.theSink, ll.N) // lose track of assign to dereference
}
} else {
// append(slice1, slice2...) -- slice2 itself does not escape, but contents do.
slice2 := n.List.Next.N
escassignDereference(e, &e.theSink, slice2) // lose track of assign of dereference
if Debug['m'] > 2 {
Warnl(int(n.Lineno), "%v special treatment of append(slice1, slice2...) %v", e.curfnSym(n), Nconv(n, obj.FmtShort))
}
}
escassignDereference(e, &e.theSink, n.List.N) // The original elements are now leaked, too
case OCOPY:
escassignDereference(e, &e.theSink, n.Right) // lose track of assign of dereference
case OCONV, OCONVNOP:
escassign(e, n, n.Left)
case OCONVIFACE:
e.track(n)
escassign(e, n, n.Left)
case OARRAYLIT:
if Isslice(n.Type) {
// Slice itself is not leaked until proven otherwise
e.track(n)
}
// Link values to array/slice
for ll := n.List; ll != nil; ll = ll.Next {
escassign(e, n, ll.N.Right)
}
// Link values to struct.
case OSTRUCTLIT:
for ll := n.List; ll != nil; ll = ll.Next {
escassign(e, n, ll.N.Right)
}
case OPTRLIT:
e.track(n)
// Link OSTRUCTLIT to OPTRLIT; if OPTRLIT escapes, OSTRUCTLIT elements do too.
escassign(e, n, n.Left)
case OCALLPART:
e.track(n)
// Contents make it to memory, lose track.
escassign(e, &e.theSink, n.Left)
case OMAPLIT:
e.track(n)
// Keys and values make it to memory, lose track.
for ll := n.List; ll != nil; ll = ll.Next {
escassign(e, &e.theSink, ll.N.Left)
escassign(e, &e.theSink, ll.N.Right)
}
// Link addresses of captured variables to closure.
case OCLOSURE:
var a *Node
var v *Node
for ll := n.Func.Cvars; ll != nil; ll = ll.Next {
v = ll.N
if v.Op == OXXX { // unnamed out argument; see dcl.c:/^funcargs
continue
}
a = v.Name.Param.Closure
if !v.Name.Byval {
a = Nod(OADDR, a, nil)
a.Lineno = v.Lineno
e.nodeEscState(a).Escloopdepth = e.loopdepth
typecheck(&a, Erv)
}
escassign(e, n, a)
}
fallthrough
case OMAKECHAN,
OMAKEMAP,
OMAKESLICE,
ONEW,
OARRAYRUNESTR,
OARRAYBYTESTR,
OSTRARRAYRUNE,
OSTRARRAYBYTE,
ORUNESTR:
e.track(n)
case OADDSTR:
e.track(n)
// Arguments of OADDSTR do not escape.
case OADDR:
// current loop depth is an upper bound on actual loop depth
// of addressed value.
e.track(n)
// for &x, use loop depth of x if known.
// it should always be known, but if not, be conservative
// and keep the current loop depth.
if n.Left.Op == ONAME {
switch n.Left.Class {
case PAUTO:
nE := e.nodeEscState(n)
leftE := e.nodeEscState(n.Left)
if leftE.Escloopdepth != 0 {
nE.Escloopdepth = leftE.Escloopdepth
}
// PPARAM is loop depth 1 always.
// PPARAMOUT is loop depth 0 for writes
// but considered loop depth 1 for address-of,
// so that writing the address of one result
// to another (or the same) result makes the
// first result move to the heap.
case PPARAM, PPARAMOUT:
nE := e.nodeEscState(n)
nE.Escloopdepth = 1
}
}
}
lineno = int32(lno)
}
// Assert that expr somehow gets assigned to dst, if non nil. for
// dst==nil, any name node expr still must be marked as being
// evaluated in curfn. For expr==nil, dst must still be examined for
// evaluations inside it (e.g *f(x) = y)
func escassign(e *EscState, dst *Node, src *Node) {
if isblank(dst) || dst == nil || src == nil || src.Op == ONONAME || src.Op == OXXX {
return
}
if Debug['m'] > 1 {
fmt.Printf("%v:[%d] %v escassign: %v(%v)[%v] = %v(%v)[%v]\n",
Ctxt.Line(int(lineno)), e.loopdepth, funcSym(Curfn),
Nconv(dst, obj.FmtShort), Jconv(dst, obj.FmtShort), Oconv(int(dst.Op), 0),
Nconv(src, obj.FmtShort), Jconv(src, obj.FmtShort), Oconv(int(src.Op), 0))
}
setlineno(dst)
// Analyze lhs of assignment.
// Replace dst with e->theSink if we can't track it.
switch dst.Op {
default:
Dump("dst", dst)
Fatal("escassign: unexpected dst")
case OARRAYLIT,
OCLOSURE,
OCONV,
OCONVIFACE,
OCONVNOP,
OMAPLIT,
OSTRUCTLIT,
OPTRLIT,
OCALLPART:
break
case ONAME:
if dst.Class == PEXTERN {
dst = &e.theSink
}
case ODOT: // treat "dst.x = src" as "dst = src"
escassign(e, dst.Left, src)
return
case OINDEX:
if Isfixedarray(dst.Left.Type) {
escassign(e, dst.Left, src)
return
}
dst = &e.theSink // lose track of dereference
case OIND, ODOTPTR:
dst = &e.theSink // lose track of dereference
// lose track of key and value
case OINDEXMAP:
escassign(e, &e.theSink, dst.Right)
dst = &e.theSink
}
lno := int(setlineno(src))
e.pdepth++
switch src.Op {
case OADDR, // dst = &x
OIND, // dst = *x
ODOTPTR, // dst = (*x).f
ONAME,
OPARAM,
ODDDARG,
OPTRLIT,
OARRAYLIT,
OMAPLIT,
OSTRUCTLIT,
OMAKECHAN,
OMAKEMAP,
OMAKESLICE,
OARRAYRUNESTR,
OARRAYBYTESTR,
OSTRARRAYRUNE,
OSTRARRAYBYTE,
OADDSTR,
ONEW,
OCALLPART,
ORUNESTR,
OCONVIFACE:
escflows(e, dst, src)
case OCLOSURE:
// OCLOSURE is lowered to OPTRLIT,
// insert OADDR to account for the additional indirection.
a := Nod(OADDR, src, nil)
a.Lineno = src.Lineno
e.nodeEscState(a).Escloopdepth = e.nodeEscState(src).Escloopdepth
a.Type = Ptrto(src.Type)
escflows(e, dst, a)
// Flowing multiple returns to a single dst happens when
// analyzing "go f(g())": here g() flows to sink (issue 4529).
case OCALLMETH, OCALLFUNC, OCALLINTER:
for ll := e.nodeEscState(src).Escretval; ll != nil; ll = ll.Next {
escflows(e, dst, ll.N)
}
// A non-pointer escaping from a struct does not concern us.
case ODOT:
if src.Type != nil && !haspointers(src.Type) {
break
}
fallthrough
// Conversions, field access, slice all preserve the input value.
case OCONV,
OCONVNOP,
ODOTMETH,
// treat recv.meth as a value with recv in it, only happens in ODEFER and OPROC
// iface.method already leaks iface in esccall, no need to put in extra ODOTINTER edge here
ODOTTYPE,
ODOTTYPE2,
OSLICE,
OSLICE3,
OSLICEARR,
OSLICE3ARR,
OSLICESTR:
// Conversions, field access, slice all preserve the input value.
escassign(e, dst, src.Left)
case OAPPEND:
// Append returns first argument.
// Subsequent arguments are already leaked because they are operands to append.
escassign(e, dst, src.List.N)
case OINDEX:
// Index of array preserves input value.
if Isfixedarray(src.Left.Type) {
escassign(e, dst, src.Left)
} else {
escflows(e, dst, src)
}
// Might be pointer arithmetic, in which case
// the operands flow into the result.
// TODO(rsc): Decide what the story is here. This is unsettling.
case OADD,
OSUB,
OOR,
OXOR,
OMUL,
ODIV,
OMOD,
OLSH,
ORSH,
OAND,
OANDNOT,
OPLUS,
OMINUS,
OCOM:
escassign(e, dst, src.Left)
escassign(e, dst, src.Right)
}
e.pdepth--
lineno = int32(lno)
}
// Common case for escapes is 16 bits 000000000xxxEEEE
// where commonest cases for xxx encoding in-to-out pointer
// flow are 000, 001, 010, 011 and EEEE is computed Esc bits.
// Note width of xxx depends on value of constant
// bitsPerOutputInTag -- expect 2 or 3, so in practice the
// tag cache array is 64 or 128 long. Some entries will
// never be populated.
var tags [1 << (bitsPerOutputInTag + EscReturnBits)]string
// mktag returns the string representation for an escape analysis tag.
func mktag(mask int) *string {
switch mask & EscMask {
case EscNone, EscReturn:
break
default:
Fatal("escape mktag")
}
if mask < len(tags) && tags[mask] != "" {
return &tags[mask]
}
s := fmt.Sprintf("esc:0x%x", mask)
if mask < len(tags) {
tags[mask] = s
}
return &s
}
// parsetag decodes an escape analysis tag and returns the esc value.
func parsetag(note *string) uint16 {
if note == nil || !strings.HasPrefix(*note, "esc:") {
return EscUnknown
}
em := uint16(atoi((*note)[4:]))
if em == 0 {
return EscNone
}
return em
}
// describeEscape returns a string describing the escape tag.
// The result is either one of {EscUnknown, EscNone, EscHeap} which all have no further annotation
// or a description of parameter flow, which takes the form of an optional "contentToHeap"
// indicating that the content of this parameter is leaked to the heap, followed by a sequence
// of level encodings separated by spaces, one for each parameter, where _ means no flow,
// = means direct flow, and N asterisks (*) encodes content (obtained by indirection) flow.
// e.g., "contentToHeap _ =" means that a parameter's content (one or more dereferences)
// escapes to the heap, the parameter does not leak to the first output, but does leak directly
// to the second output (and if there are more than two outputs, there is no flow to those.)
func describeEscape(em uint16) string {
var s string
if em&EscMask == EscUnknown {
s = "EscUnknown"
}
if em&EscMask == EscNone {
s = "EscNone"
}
if em&EscMask == EscHeap {
s = "EscHeap"
}
if em&EscMask == EscReturn {
s = "EscReturn"
}
if em&EscMask == EscScope {
s = "EscScope"
}
if em&EscContentEscapes != 0 {
if s != "" {
s += " "
}
s += "contentToHeap"
}
for em >>= EscReturnBits; em != 0; em = em >> bitsPerOutputInTag {
// See encoding description above
if s != "" {
s += " "
}
switch embits := em & bitsMaskForTag; embits {
case 0:
s += "_"
case 1:
s += "="
default:
for i := uint16(0); i < embits-1; i++ {
s += "*"
}
}
}
return s
}
// escassignfromtag models the input-to-output assignment flow of one of a function
// calls arguments, where the flow is encoded in "note".
func escassignfromtag(e *EscState, note *string, dsts *NodeList, src *Node) uint16 {
em := parsetag(note)
if src.Op == OLITERAL {
return em
}
if Debug['m'] > 2 {
fmt.Printf("%v::assignfromtag:: src=%v, em=%s\n",
Ctxt.Line(int(lineno)), Nconv(src, obj.FmtShort), describeEscape(em))
}
if em == EscUnknown {
escassign(e, &e.theSink, src)
return em
}
if em == EscNone {
return em
}
// If content inside parameter (reached via indirection)
// escapes to heap, mark as such.
if em&EscContentEscapes != 0 {
escassign(e, &e.theSink, e.addDereference(src))
}
em0 := em
for em >>= EscReturnBits; em != 0 && dsts != nil; em, dsts = em>>bitsPerOutputInTag, dsts.Next {
// Prefer the lowest-level path to the reference (for escape purposes).
// Two-bit encoding (for example. 1, 3, and 4 bits are other options)
// 01 = 0-level
// 10 = 1-level, (content escapes),
// 11 = 2-level, (content of content escapes),
embits := em & bitsMaskForTag
if embits > 0 {
n := src
for i := uint16(0); i < embits-1; i++ {
n = e.addDereference(n) // encode level>0 as indirections
}
escassign(e, dsts.N, n)
}
}
// If there are too many outputs to fit in the tag,
// that is handled at the encoding end as EscHeap,
// so there is no need to check here.
if em != 0 && dsts == nil {
Fatal("corrupt esc tag %q or messed up escretval list\n", note)
}
return em0
}
func escassignDereference(e *EscState, dst *Node, src *Node) {
if src.Op == OLITERAL {
return
}
escassign(e, dst, e.addDereference(src))
}
// addDereference constructs a suitable OIND note applied to src.
// Because this is for purposes of escape accounting, not execution,
// some semantically dubious node combinations are (currently) possible.
func (e *EscState) addDereference(n *Node) *Node {
ind := Nod(OIND, n, nil)
e.nodeEscState(ind).Escloopdepth = e.nodeEscState(n).Escloopdepth
ind.Lineno = n.Lineno
t := n.Type
if Istype(t, Tptr) {
// This should model our own sloppy use of OIND to encode
// decreasing levels of indirection; i.e., "indirecting" an array
// might yield the type of an element. To be enhanced...
t = t.Type
}
ind.Type = t
return ind
}
// escNoteOutputParamFlow encodes maxEncodedLevel/.../1/0-level flow to the vargen'th parameter.
// Levels greater than maxEncodedLevel are replaced with maxEncodedLevel.
// If the encoding cannot describe the modified input level and output number, then EscHeap is returned.
func escNoteOutputParamFlow(e uint16, vargen int32, level Level) uint16 {
// Flow+level is encoded in two bits.
// 00 = not flow, xx = level+1 for 0 <= level <= maxEncodedLevel
// 16 bits for Esc allows 6x2bits or 4x3bits or 3x4bits if additional information would be useful.
if level.int() <= 0 && level.guaranteedDereference() > 0 {
return escMax(e|EscContentEscapes, EscNone) // At least one deref, thus only content.
}
if level.int() < 0 {
return EscHeap
}
if level.int() > maxEncodedLevel {
// Cannot encode larger values than maxEncodedLevel.
level = levelFrom(maxEncodedLevel)
}
encoded := uint16(level.int() + 1)
shift := uint(bitsPerOutputInTag*(vargen-1) + EscReturnBits)
old := (e >> shift) & bitsMaskForTag
if old == 0 || encoded != 0 && encoded < old {
old = encoded
}
encodedFlow := old << shift
if (encodedFlow>>shift)&bitsMaskForTag != old {
// Encoding failure defaults to heap.
return EscHeap
}
return (e &^ (bitsMaskForTag << shift)) | encodedFlow
}
func initEscretval(e *EscState, n *Node, fntype *Type) {
i := 0
nE := e.nodeEscState(n)
nE.Escretval = nil // Suspect this is not nil for indirect calls.
for t := getoutargx(fntype).Type; t != nil; t = t.Down {
src := Nod(ONAME, nil, nil)
buf := fmt.Sprintf(".out%d", i)
i++
src.Sym = Lookup(buf)
src.Type = t.Type
src.Class = PAUTO
src.Name.Curfn = Curfn
e.nodeEscState(src).Escloopdepth = e.loopdepth
src.Used = true
src.Lineno = n.Lineno
nE.Escretval = list(nE.Escretval, src)
}
}
// This is a bit messier than fortunate, pulled out of esc's big
// switch for clarity. We either have the paramnodes, which may be
// connected to other things through flows or we have the parameter type
// nodes, which may be marked "noescape". Navigating the ast is slightly
// different for methods vs plain functions and for imported vs
// this-package
func esccall(e *EscState, n *Node, up *Node) {
var fntype *Type
var indirect bool
var fn *Node
switch n.Op {
default:
Fatal("esccall")
case OCALLFUNC:
fn = n.Left
fntype = fn.Type
indirect = fn.Op != ONAME || fn.Class != PFUNC
case OCALLMETH:
fn = n.Left.Right.Sym.Def
if fn != nil {
fntype = fn.Type
} else {
fntype = n.Left.Type
}
case OCALLINTER:
fntype = n.Left.Type
indirect = true
}
ll := n.List
if n.List != nil && n.List.Next == nil {
a := n.List.N
if a.Type.Etype == TSTRUCT && a.Type.Funarg != 0 { // f(g()).
ll = e.nodeEscState(a).Escretval
}
}
if indirect {
// We know nothing!
// Leak all the parameters
for ; ll != nil; ll = ll.Next {
escassign(e, &e.theSink, ll.N)
if Debug['m'] > 2 {
fmt.Printf("%v::esccall:: indirect call <- %v, untracked\n", Ctxt.Line(int(lineno)), Nconv(ll.N, obj.FmtShort))
}
}
// Set up bogus outputs
initEscretval(e, n, fntype)
// If there is a receiver, it also leaks to heap.
if n.Op != OCALLFUNC {
t := getthisx(fntype).Type
src := n.Left.Left
if haspointers(t.Type) {
escassign(e, &e.theSink, src)
}
}
return
}
nE := e.nodeEscState(n)
if fn != nil && fn.Op == ONAME && fn.Class == PFUNC &&
fn.Name.Defn != nil && fn.Name.Defn.Nbody != nil && fn.Name.Param.Ntype != nil && fn.Name.Defn.Esc < EscFuncTagged {
if Debug['m'] > 2 {
fmt.Printf("%v::esccall:: %v in recursive group\n", Ctxt.Line(int(lineno)), Nconv(n, obj.FmtShort))
}
// function in same mutually recursive group. Incorporate into flow graph.
// print("esc local fn: %N\n", fn->ntype);
if fn.Name.Defn.Esc == EscFuncUnknown || nE.Escretval != nil {
Fatal("graph inconsistency")
}
// set up out list on this call node
for lr := fn.Name.Param.Ntype.Rlist; lr != nil; lr = lr.Next {
nE.Escretval = list(nE.Escretval, lr.N.Left) // type.rlist -> dclfield -> ONAME (PPARAMOUT)
}
// Receiver.
if n.Op != OCALLFUNC {
escassign(e, fn.Name.Param.Ntype.Left.Left, n.Left.Left)
}
var src *Node
for lr := fn.Name.Param.Ntype.List; ll != nil && lr != nil; ll, lr = ll.Next, lr.Next {
src = ll.N
if lr.N.Isddd && !n.Isddd {
// Introduce ODDDARG node to represent ... allocation.
src = Nod(ODDDARG, nil, nil)
src.Type = typ(TARRAY)
src.Type.Type = lr.N.Type.Type
src.Type.Bound = int64(count(ll))
src.Type = Ptrto(src.Type) // make pointer so it will be tracked
src.Lineno = n.Lineno
e.track(src)
n.Right = src
}
if lr.N.Left != nil {
escassign(e, lr.N.Left, src)
}
if src != ll.N {
break
}
}
// "..." arguments are untracked
for ; ll != nil; ll = ll.Next {
if Debug['m'] > 2 {
fmt.Printf("%v::esccall:: ... <- %v, untracked\n", Ctxt.Line(int(lineno)), Nconv(ll.N, obj.FmtShort))
}
escassign(e, &e.theSink, ll.N)
}
return
}
// Imported or completely analyzed function. Use the escape tags.
if nE.Escretval != nil {
Fatal("esc already decorated call %v\n", Nconv(n, obj.FmtSign))
}
if Debug['m'] > 2 {
fmt.Printf("%v::esccall:: %v not recursive\n", Ctxt.Line(int(lineno)), Nconv(n, obj.FmtShort))
}
// set up out list on this call node with dummy auto ONAMES in the current (calling) function.
initEscretval(e, n, fntype)
// print("esc analyzed fn: %#N (%+T) returning (%+H)\n", fn, fntype, n->escretval);
// Receiver.
if n.Op != OCALLFUNC {
t := getthisx(fntype).Type
src := n.Left.Left
if haspointers(t.Type) {
escassignfromtag(e, t.Note, nE.Escretval, src)
}
}
for t := getinargx(fntype).Type; ll != nil; ll = ll.Next {
src := ll.N
if t.Isddd && !n.Isddd {
// Introduce ODDDARG node to represent ... allocation.
src = Nod(ODDDARG, nil, nil)
src.Lineno = n.Lineno
src.Type = typ(TARRAY)
src.Type.Type = t.Type.Type
src.Type.Bound = int64(count(ll))
src.Type = Ptrto(src.Type) // make pointer so it will be tracked
e.track(src)
n.Right = src
}
if haspointers(t.Type) {
if escassignfromtag(e, t.Note, nE.Escretval, src) == EscNone && up.Op != ODEFER && up.Op != OPROC {
a := src
for a.Op == OCONVNOP {
a = a.Left
}
switch a.Op {
// The callee has already been analyzed, so its arguments have esc tags.
// The argument is marked as not escaping at all.
// Record that fact so that any temporary used for
// synthesizing this expression can be reclaimed when
// the function returns.
// This 'noescape' is even stronger than the usual esc == EscNone.
// src->esc == EscNone means that src does not escape the current function.
// src->noescape = 1 here means that src does not escape this statement
// in the current function.
case OCALLPART,
OCLOSURE,
ODDDARG,
OARRAYLIT,
OPTRLIT,
OSTRUCTLIT:
a.Noescape = true
}
}
}
if src != ll.N {
break
}
t = t.Down
}
// "..." arguments are untracked
for ; ll != nil; ll = ll.Next {
escassign(e, &e.theSink, ll.N)
if Debug['m'] > 2 {
fmt.Printf("%v::esccall:: ... <- %v, untracked\n", Ctxt.Line(int(lineno)), Nconv(ll.N, obj.FmtShort))
}
}
}
// escflows records the link src->dst in dst, throwing out some quick wins,
// and also ensuring that dst is noted as a flow destination.
func escflows(e *EscState, dst *Node, src *Node) {
if dst == nil || src == nil || dst == src {
return
}
// Don't bother building a graph for scalars.
if src.Type != nil && !haspointers(src.Type) {
return
}
if Debug['m'] > 2 {
fmt.Printf("%v::flows:: %v <- %v\n", Ctxt.Line(int(lineno)), Nconv(dst, obj.FmtShort), Nconv(src, obj.FmtShort))
}
dstE := e.nodeEscState(dst)
if dstE.Escflowsrc == nil {
e.dsts = list(e.dsts, dst)
e.dstcount++
}
e.edgecount++
dstE.Escflowsrc = list(dstE.Escflowsrc, src)
}
// Whenever we hit a reference node, the level goes up by one, and whenever
// we hit an OADDR, the level goes down by one. as long as we're on a level > 0
// finding an OADDR just means we're following the upstream of a dereference,
// so this address doesn't leak (yet).
// If level == 0, it means the /value/ of this node can reach the root of this flood.
// so if this node is an OADDR, it's argument should be marked as escaping iff
// it's currfn/e->loopdepth are different from the flood's root.
// Once an object has been moved to the heap, all of it's upstream should be considered
// escaping to the global scope.
func escflood(e *EscState, dst *Node) {
switch dst.Op {
case ONAME, OCLOSURE:
break
default:
return
}
dstE := e.nodeEscState(dst)
if Debug['m'] > 1 {
fmt.Printf("\nescflood:%d: dst %v scope:%v[%d]\n", e.walkgen, Nconv(dst, obj.FmtShort), e.curfnSym(dst), dstE.Escloopdepth)
}
for l := dstE.Escflowsrc; l != nil; l = l.Next {
e.walkgen++
escwalk(e, levelFrom(0), dst, l.N)
}
}
// funcOutputAndInput reports whether dst and src correspond to output and input parameters of the same function.
func funcOutputAndInput(dst, src *Node) bool {
// Note if dst is marked as escaping, then "returned" is too weak.
return dst.Op == ONAME && dst.Class == PPARAMOUT &&
src.Op == ONAME && src.Class == PPARAM && src.Name.Curfn == dst.Name.Curfn
}
func escwalk(e *EscState, level Level, dst *Node, src *Node) {
if src.Op == OLITERAL {
return
}
srcE := e.nodeEscState(src)
if srcE.Walkgen == e.walkgen {
// Esclevels are vectors, do not compare as integers,
// and must use "min" of old and new to guarantee
// convergence.
level = level.min(srcE.Esclevel)
if level == srcE.Esclevel {
return
}
}
srcE.Walkgen = e.walkgen
srcE.Esclevel = level
if Debug['m'] > 1 {
fmt.Printf("escwalk: level:%d depth:%d %.*s op=%v %v(%v) scope:%v[%d]\n",
level, e.pdepth, e.pdepth, "\t\t\t\t\t\t\t\t\t\t", Oconv(int(src.Op), 0), Nconv(src, obj.FmtShort), Jconv(src, obj.FmtShort), e.curfnSym(src), srcE.Escloopdepth)
}
e.pdepth++
// Input parameter flowing to output parameter?
var leaks bool
dstE := e.nodeEscState(dst)
if funcOutputAndInput(dst, src) && src.Esc&EscMask < EscScope && dst.Esc != EscHeap {
// This case handles:
// 1. return in
// 2. return &in
// 3. tmp := in; return &tmp
// 4. return *in
if Debug['m'] != 0 {
if Debug['m'] == 1 {
Warnl(int(src.Lineno), "leaking param: %v to result %v level=%v", Nconv(src, obj.FmtShort), dst.Sym, level.int())
} else {
Warnl(int(src.Lineno), "leaking param: %v to result %v level=%v", Nconv(src, obj.FmtShort), dst.Sym, level)
}
}
if src.Esc&EscMask != EscReturn {
src.Esc = EscReturn | src.Esc&EscContentEscapes
}
src.Esc = escNoteOutputParamFlow(src.Esc, dst.Name.Vargen, level)
goto recurse
}
// If parameter content escapes to heap, set EscContentEscapes
// Note minor confusion around escape from pointer-to-struct vs escape from struct
if dst.Esc == EscHeap &&
src.Op == ONAME && src.Class == PPARAM && src.Esc&EscMask < EscScope &&
level.int() > 0 {
src.Esc = escMax(EscContentEscapes|src.Esc, EscNone)
if Debug['m'] != 0 {
Warnl(int(src.Lineno), "mark escaped content: %v", Nconv(src, obj.FmtShort))
}
}
leaks = level.int() <= 0 && level.guaranteedDereference() <= 0 && dstE.Escloopdepth < srcE.Escloopdepth
switch src.Op {
case ONAME:
if src.Class == PPARAM && (leaks || dstE.Escloopdepth < 0) && src.Esc&EscMask < EscScope {
if level.guaranteedDereference() > 0 {
src.Esc = escMax(EscContentEscapes|src.Esc, EscNone)
if Debug['m'] != 0 {
if Debug['m'] == 1 {
Warnl(int(src.Lineno), "leaking param content: %v", Nconv(src, obj.FmtShort))
} else {
Warnl(int(src.Lineno), "leaking param content: %v level=%v dst.eld=%v src.eld=%v dst=%v",
Nconv(src, obj.FmtShort), level, dstE.Escloopdepth, srcE.Escloopdepth, Nconv(dst, obj.FmtShort))
}
}
} else {
src.Esc = EscScope
if Debug['m'] != 0 {
if Debug['m'] == 1 {
Warnl(int(src.Lineno), "leaking param: %v", Nconv(src, obj.FmtShort))
} else {
Warnl(int(src.Lineno), "leaking param: %v level=%v dst.eld=%v src.eld=%v dst=%v",
Nconv(src, obj.FmtShort), level, dstE.Escloopdepth, srcE.Escloopdepth, Nconv(dst, obj.FmtShort))
}
}
}
}
// Treat a PPARAMREF closure variable as equivalent to the
// original variable.
if src.Class == PPARAMREF {
if leaks && Debug['m'] != 0 {
Warnl(int(src.Lineno), "leaking closure reference %v", Nconv(src, obj.FmtShort))
}
escwalk(e, level, dst, src.Name.Param.Closure)
}
case OPTRLIT, OADDR:
if leaks {
src.Esc = EscHeap
addrescapes(src.Left)
if Debug['m'] != 0 {
p := src
if p.Left.Op == OCLOSURE {
p = p.Left // merely to satisfy error messages in tests
}
if Debug['m'] > 1 {
Warnl(int(src.Lineno), "%v escapes to heap, level=%v, dst.eld=%v, src.eld=%v",
Nconv(p, obj.FmtShort), level, dstE.Escloopdepth, srcE.Escloopdepth)
} else {
Warnl(int(src.Lineno), "%v escapes to heap", Nconv(p, obj.FmtShort))
}
}
}
escwalk(e, level.dec(), dst, src.Left)
case OAPPEND:
escwalk(e, level, dst, src.List.N)
case OARRAYLIT:
if Isfixedarray(src.Type) {
break
}
for ll := src.List; ll != nil; ll = ll.Next {
escwalk(e, level.dec(), dst, ll.N.Right)
}
fallthrough
case ODDDARG,
OMAKECHAN,
OMAKEMAP,
OMAKESLICE,
OARRAYRUNESTR,
OARRAYBYTESTR,
OSTRARRAYRUNE,
OSTRARRAYBYTE,
OADDSTR,
OMAPLIT,
ONEW,
OCLOSURE,
OCALLPART,
ORUNESTR,
OCONVIFACE:
if leaks {
src.Esc = EscHeap
if Debug['m'] != 0 {
Warnl(int(src.Lineno), "%v escapes to heap", Nconv(src, obj.FmtShort))
}
}
case ODOT,
ODOTTYPE,
OSLICE,
OSLICEARR,
OSLICE3,
OSLICE3ARR,
OSLICESTR:
escwalk(e, level, dst, src.Left)
case OINDEX:
if Isfixedarray(src.Left.Type) {
escwalk(e, level, dst, src.Left)
break
}
fallthrough
case ODOTPTR, OINDEXMAP, OIND:
escwalk(e, level.inc(), dst, src.Left)
// In this case a link went directly to a call, but should really go
// to the dummy .outN outputs that were created for the call that
// themselves link to the inputs with levels adjusted.
// See e.g. #10466
// This can only happen with functions returning a single result.
case OCALLMETH, OCALLFUNC, OCALLINTER:
if srcE.Escretval != nil {
if Debug['m'] > 1 {
fmt.Printf("%v:[%d] dst %v escwalk replace src: %v with %v\n",
Ctxt.Line(int(lineno)), e.loopdepth,
Nconv(dst, obj.FmtShort), Nconv(src, obj.FmtShort), Nconv(srcE.Escretval.N, obj.FmtShort))
}
src = srcE.Escretval.N
srcE = e.nodeEscState(src)
}
}
recurse:
level = level.copy()
for ll := srcE.Escflowsrc; ll != nil; ll = ll.Next {
escwalk(e, level, dst, ll.N)
}
e.pdepth--
}
func esctag(e *EscState, func_ *Node) {
func_.Esc = EscFuncTagged
// External functions are assumed unsafe,
// unless //go:noescape is given before the declaration.
if func_.Nbody == nil {
if func_.Noescape {
for t := getinargx(func_.Type).Type; t != nil; t = t.Down {
if haspointers(t.Type) {
t.Note = mktag(EscNone)
}
}
}
return
}
savefn := Curfn
Curfn = func_
for ll := Curfn.Func.Dcl; ll != nil; ll = ll.Next {
if ll.N.Op != ONAME {
continue
}
switch ll.N.Esc & EscMask {
case EscNone, // not touched by escflood
EscReturn:
if haspointers(ll.N.Type) { // don't bother tagging for scalars
ll.N.Name.Param.Field.Note = mktag(int(ll.N.Esc))
}
case EscHeap, // touched by escflood, moved to heap
EscScope: // touched by escflood, value leaves scope
break
}
}
Curfn = savefn
}