// Copyright 2011 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package gc import ( "cmd/internal/obj" "fmt" "strings" ) // Run analysis on minimal sets of mutually recursive functions // or single non-recursive functions, bottom up. // // Finding these sets is finding strongly connected components // in the static call graph. The algorithm for doing that is taken // from Sedgewick, Algorithms, Second Edition, p. 482, with two // adaptations. // // First, a hidden closure function (n->curfn != N) cannot be the // root of a connected component. Refusing to use it as a root // forces it into the component of the function in which it appears. // This is more convenient for escape analysis. // // Second, each function becomes two virtual nodes in the graph, // with numbers n and n+1. We record the function's node number as n // but search from node n+1. If the search tells us that the component // number (min) is n+1, we know that this is a trivial component: one function // plus its closures. If the search tells us that the component number is // n, then there was a path from node n+1 back to node n, meaning that // the function set is mutually recursive. The escape analysis can be // more precise when analyzing a single non-recursive function than // when analyzing a set of mutually recursive functions. type bottomUpVisitor struct { analyze func(*NodeList, bool) visitgen uint32 nodeID map[*Node]uint32 stack *NodeList } // visitBottomUp invokes analyze on the ODCLFUNC nodes listed in list. // It calls analyze with successive groups of functions, working from // the bottom of the call graph upward. Each time analyze is called with // a list of functions, every function on that list only calls other functions // on the list or functions that have been passed in previous invocations of // analyze. Closures appear in the same list as their outer functions. // The lists are as short as possible while preserving those requirements. // (In a typical program, many invocations of analyze will be passed just // a single function.) The boolean argument 'recursive' passed to analyze // specifies whether the functions on the list are mutually recursive. // If recursive is false, the list consists of only a single function and its closures. // If recursive is true, the list may still contain only a single function, // if that function is itself recursive. func visitBottomUp(list *NodeList, analyze func(list *NodeList, recursive bool)) { var v bottomUpVisitor v.analyze = analyze v.nodeID = make(map[*Node]uint32) for l := list; l != nil; l = l.Next { if l.N.Op == ODCLFUNC && l.N.Func.FCurfn == nil { v.visit(l.N) } } } func (v *bottomUpVisitor) visit(n *Node) uint32 { if id := v.nodeID[n]; id > 0 { // already visited return id } v.visitgen++ id := v.visitgen v.nodeID[n] = id v.visitgen++ min := v.visitgen l := new(NodeList) l.Next = v.stack l.N = n v.stack = l min = v.visitcodelist(n.Nbody, min) if (min == id || min == id+1) && n.Func.FCurfn == nil { // This node is the root of a strongly connected component. // The original min passed to visitcodelist was n->walkgen+1. // If visitcodelist found its way back to n->walkgen, then this // block is a set of mutually recursive functions. // Otherwise it's just a lone function that does not recurse. recursive := min == id // Remove connected component from stack. // Mark walkgen so that future visits return a large number // so as not to affect the caller's min. block := v.stack var l *NodeList for l = v.stack; l.N != n; l = l.Next { v.nodeID[l.N] = ^uint32(0) } v.nodeID[n] = ^uint32(0) v.stack = l.Next l.Next = nil // Run escape analysis on this set of functions. v.analyze(block, recursive) } return min } func (v *bottomUpVisitor) visitcodelist(l *NodeList, min uint32) uint32 { for ; l != nil; l = l.Next { min = v.visitcode(l.N, min) } return min } func (v *bottomUpVisitor) visitcode(n *Node, min uint32) uint32 { if n == nil { return min } min = v.visitcodelist(n.Ninit, min) min = v.visitcode(n.Left, min) min = v.visitcode(n.Right, min) min = v.visitcodelist(n.List, min) min = v.visitcodelist(n.Nbody, min) min = v.visitcodelist(n.Rlist, min) if n.Op == OCALLFUNC || n.Op == OCALLMETH { fn := n.Left if n.Op == OCALLMETH { fn = n.Left.Right.Sym.Def } if fn != nil && fn.Op == ONAME && fn.Class == PFUNC && fn.Name.Defn != nil { m := v.visit(fn.Name.Defn) if m < min { min = m } } } if n.Op == OCLOSURE { m := v.visit(n.Func.Closure) if m < min { min = m } } return min } // Escape analysis. // An escape analysis pass for a set of functions. // The analysis assumes that closures and the functions in which they // appear are analyzed together, so that the aliasing between their // variables can be modeled more precisely. // // First escfunc, esc and escassign recurse over the ast of each // function to dig out flow(dst,src) edges between any // pointer-containing nodes and store them in dst->escflowsrc. For // variables assigned to a variable in an outer scope or used as a // return value, they store a flow(theSink, src) edge to a fake node // 'the Sink'. For variables referenced in closures, an edge // flow(closure, &var) is recorded and the flow of a closure itself to // an outer scope is tracked the same way as other variables. // // Then escflood walks the graph starting at theSink and tags all // variables of it can reach an & node as escaping and all function // parameters it can reach as leaking. // // If a value's address is taken but the address does not escape, // then the value can stay on the stack. If the value new(T) does // not escape, then new(T) can be rewritten into a stack allocation. // The same is true of slice literals. // // If optimizations are disabled (-N), this code is not used. // Instead, the compiler assumes that any value whose address // is taken without being immediately dereferenced // needs to be moved to the heap, and new(T) and slice // literals are always real allocations. func escapes(all *NodeList) { visitBottomUp(all, escAnalyze) } const ( EscFuncUnknown = 0 + iota EscFuncPlanned EscFuncStarted EscFuncTagged ) // There appear to be some loops in the escape graph, causing // arbitrary recursion into deeper and deeper levels. // Cut this off safely by making minLevel sticky: once you // get that deep, you cannot go down any further but you also // cannot go up any further. This is a conservative fix. // Making minLevel smaller (more negative) would handle more // complex chains of indirections followed by address-of operations, // at the cost of repeating the traversal once for each additional // allowed level when a loop is encountered. Using -2 suffices to // pass all the tests we have written so far, which we assume matches // the level of complexity we want the escape analysis code to handle. const ( MinLevel = -2 ) // A Level encodes the reference state and context applied to // (stack, heap) allocated memory. // // value is the overall sum of *(1) and &(-1) operations encountered // along a path from a destination (sink, return value) to a source // (allocation, parameter). // // suffixValue is the maximum-copy-started-suffix-level applied to a sink. // For example: // sink = x.left.left --> level=2, x is dereferenced twice and does not escape to sink. // sink = &Node{x} --> level=-1, x is accessible from sink via one "address of" // sink = &Node{&Node{x}} --> level=-2, x is accessible from sink via two "address of" // sink = &Node{&Node{x.left}} --> level=-1, but x is NOT accessible from sink because it was indirected and then copied. // (The copy operations are sometimes implicit in the source code; in this case, // value of x.left was copied into a field of a newly allocated Node) // // There's one of these for each Node, and the integer values // rarely exceed even what can be stored in 4 bits, never mind 8. type Level struct { value, suffixValue int8 } func (l Level) int() int { return int(l.value) } func levelFrom(i int) Level { if i <= MinLevel { return Level{value: MinLevel} } return Level{value: int8(i)} } func satInc8(x int8) int8 { if x == 127 { return 127 } return x + 1 } func satAdd8(x, y int8) int8 { z := x + y if x^y < 0 || x^z >= 0 { return z } if x < 0 { return -128 } return 127 } func min8(a, b int8) int8 { if a < b { return a } return b } func max8(a, b int8) int8 { if a > b { return a } return b } // inc returns the level l + 1, representing the effect of an indirect (*) operation. func (l Level) inc() Level { if l.value <= MinLevel { return Level{value: MinLevel} } return Level{value: satInc8(l.value), suffixValue: satInc8(l.suffixValue)} } // dec returns the level l - 1, representing the effect of an address-of (&) operation. func (l Level) dec() Level { if l.value <= MinLevel { return Level{value: MinLevel} } return Level{value: l.value - 1, suffixValue: l.suffixValue - 1} } // copy returns the level for a copy of a value with level l. func (l Level) copy() Level { return Level{value: l.value, suffixValue: max8(l.suffixValue, 0)} } func (l1 Level) min(l2 Level) Level { return Level{ value: min8(l1.value, l2.value), suffixValue: min8(l1.suffixValue, l2.suffixValue)} } // guaranteedDereference returns the number of dereferences // applied to a pointer before addresses are taken/generated. // This is the maximum level computed from path suffixes starting // with copies where paths flow from destination to source. func (l Level) guaranteedDereference() int { return int(l.suffixValue) } type NodeEscState struct { Curfn *Node Escflowsrc *NodeList // flow(this, src) Escretval *NodeList // on OCALLxxx, list of dummy return values Escloopdepth int32 // -1: global, 0: return variables, 1:function top level, increased inside function for every loop or label to mark scopes Esclevel Level Walkgen uint32 } func (e *EscState) nodeEscState(n *Node) *NodeEscState { if nE, ok := n.Opt().(*NodeEscState); ok { return nE } if n.Opt() != nil { Fatal("nodeEscState: opt in use (%T)", n.Opt()) } nE := new(NodeEscState) nE.Curfn = Curfn n.SetOpt(nE) e.opts = append(e.opts, n) return nE } func (e *EscState) track(n *Node) { if Curfn == nil { Fatal("EscState.track: Curfn nil") } n.Esc = EscNone // until proven otherwise nE := e.nodeEscState(n) nE.Escloopdepth = e.loopdepth e.noesc = list(e.noesc, n) } // Escape constants are numbered in order of increasing "escapiness" // to help make inferences be monotonic. With the exception of // EscNever which is sticky, eX < eY means that eY is more exposed // than eX, and hence replaces it in a conservative analysis. const ( EscUnknown = iota EscNone // Does not escape to heap, result, or parameters. EscReturn // Is returned or reachable from returned. EscScope // Allocated in an inner loop scope, assigned to an outer loop scope, // which allows the construction of non-escaping but arbitrarily large linked // data structures (i.e., not eligible for allocation in a fixed-size stack frame). EscHeap // Reachable from the heap EscNever // By construction will not escape. EscBits = 3 EscMask = (1 << EscBits) - 1 EscContentEscapes = 1 << EscBits // value obtained by indirect of parameter escapes to heap EscReturnBits = EscBits + 1 // Node.esc encoding = | escapeReturnEncoding:(width-4) | contentEscapes:1 | escEnum:3 ) // escMax returns the maximum of an existing escape value // (and its additional parameter flow flags) and a new escape type. func escMax(e, etype uint16) uint16 { if e&EscMask >= EscScope { // normalize if e&^EscMask != 0 { Fatal("Escape information had unexpected return encoding bits (w/ EscScope, EscHeap, EscNever), e&EscMask=%v", e&EscMask) } } if e&EscMask > etype { return e } if etype == EscNone || etype == EscReturn { return (e &^ EscMask) | etype } return etype } // For each input parameter to a function, the escapeReturnEncoding describes // how the parameter may leak to the function's outputs. This is currently the // "level" of the leak where level is 0 or larger (negative level means stored into // something whose address is returned -- but that implies stored into the heap, // hence EscHeap, which means that the details are not currently relevant. ) const ( bitsPerOutputInTag = 3 // For each output, the number of bits for a tag bitsMaskForTag = uint16(1<<bitsPerOutputInTag) - 1 // The bit mask to extract a single tag. outputsPerTag = (16 - EscReturnBits) / bitsPerOutputInTag // The number of outputs that can be tagged. maxEncodedLevel = int(bitsMaskForTag - 1) // The largest level that can be stored in a tag. ) type EscState struct { // Fake node that all // - return values and output variables // - parameters on imported functions not marked 'safe' // - assignments to global variables // flow to. theSink Node dsts *NodeList // all dst nodes loopdepth int32 // for detecting nested loop scopes pdepth int // for debug printing in recursions. dstcount int // diagnostic edgecount int // diagnostic noesc *NodeList // list of possible non-escaping nodes, for printing recursive bool // recursive function or group of mutually recursive functions. opts []*Node // nodes with .Opt initialized walkgen uint32 } // funcSym returns fn.Func.Nname.Sym if no nils are encountered along the way. func funcSym(fn *Node) *Sym { if fn == nil || fn.Func.Nname == nil { return nil } return fn.Func.Nname.Sym } // curfnSym returns n.Curfn.Nname.Sym if no nils are encountered along the way. func (e *EscState) curfnSym(n *Node) *Sym { nE := e.nodeEscState(n) return funcSym(nE.Curfn) } func escAnalyze(all *NodeList, recursive bool) { var es EscState e := &es e.theSink.Op = ONAME e.theSink.Orig = &e.theSink e.theSink.Class = PEXTERN e.theSink.Sym = Lookup(".sink") e.nodeEscState(&e.theSink).Escloopdepth = -1 e.recursive = recursive for l := all; l != nil; l = l.Next { if l.N.Op == ODCLFUNC { l.N.Esc = EscFuncPlanned } } // flow-analyze functions for l := all; l != nil; l = l.Next { if l.N.Op == ODCLFUNC { escfunc(e, l.N) } } // print("escapes: %d e->dsts, %d edges\n", e->dstcount, e->edgecount); // visit the upstream of each dst, mark address nodes with // addrescapes, mark parameters unsafe for l := e.dsts; l != nil; l = l.Next { escflood(e, l.N) } // for all top level functions, tag the typenodes corresponding to the param nodes for l := all; l != nil; l = l.Next { if l.N.Op == ODCLFUNC { esctag(e, l.N) } } if Debug['m'] != 0 { for l := e.noesc; l != nil; l = l.Next { if l.N.Esc == EscNone { Warnl(int(l.N.Lineno), "%v %v does not escape", e.curfnSym(l.N), Nconv(l.N, obj.FmtShort)) } } } for _, x := range e.opts { x.SetOpt(nil) } } func escfunc(e *EscState, func_ *Node) { // print("escfunc %N %s\n", func->nname, e->recursive?"(recursive)":""); if func_.Esc != 1 { Fatal("repeat escfunc %v", func_.Func.Nname) } func_.Esc = EscFuncStarted saveld := e.loopdepth e.loopdepth = 1 savefn := Curfn Curfn = func_ for ll := Curfn.Func.Dcl; ll != nil; ll = ll.Next { if ll.N.Op != ONAME { continue } llNE := e.nodeEscState(ll.N) switch ll.N.Class { // out params are in a loopdepth between the sink and all local variables case PPARAMOUT: llNE.Escloopdepth = 0 case PPARAM: llNE.Escloopdepth = 1 if ll.N.Type != nil && !haspointers(ll.N.Type) { break } if Curfn.Nbody == nil && !Curfn.Noescape { ll.N.Esc = EscHeap } else { ll.N.Esc = EscNone // prime for escflood later } e.noesc = list(e.noesc, ll.N) } } // in a mutually recursive group we lose track of the return values if e.recursive { for ll := Curfn.Func.Dcl; ll != nil; ll = ll.Next { if ll.N.Op == ONAME && ll.N.Class == PPARAMOUT { escflows(e, &e.theSink, ll.N) } } } escloopdepthlist(e, Curfn.Nbody) esclist(e, Curfn.Nbody, Curfn) Curfn = savefn e.loopdepth = saveld } // Mark labels that have no backjumps to them as not increasing e->loopdepth. // Walk hasn't generated (goto|label)->left->sym->label yet, so we'll cheat // and set it to one of the following two. Then in esc we'll clear it again. var looping Label var nonlooping Label func escloopdepthlist(e *EscState, l *NodeList) { for ; l != nil; l = l.Next { escloopdepth(e, l.N) } } func escloopdepth(e *EscState, n *Node) { if n == nil { return } escloopdepthlist(e, n.Ninit) switch n.Op { case OLABEL: if n.Left == nil || n.Left.Sym == nil { Fatal("esc:label without label: %v", Nconv(n, obj.FmtSign)) } // Walk will complain about this label being already defined, but that's not until // after escape analysis. in the future, maybe pull label & goto analysis out of walk and put before esc // if(n->left->sym->label != nil) // fatal("escape analysis messed up analyzing label: %+N", n); n.Left.Sym.Label = &nonlooping case OGOTO: if n.Left == nil || n.Left.Sym == nil { Fatal("esc:goto without label: %v", Nconv(n, obj.FmtSign)) } // If we come past one that's uninitialized, this must be a (harmless) forward jump // but if it's set to nonlooping the label must have preceded this goto. if n.Left.Sym.Label == &nonlooping { n.Left.Sym.Label = &looping } } escloopdepth(e, n.Left) escloopdepth(e, n.Right) escloopdepthlist(e, n.List) escloopdepthlist(e, n.Nbody) escloopdepthlist(e, n.Rlist) } func esclist(e *EscState, l *NodeList, up *Node) { for ; l != nil; l = l.Next { esc(e, l.N, up) } } func esc(e *EscState, n *Node, up *Node) { if n == nil { return } lno := int(setlineno(n)) // ninit logically runs at a different loopdepth than the rest of the for loop. esclist(e, n.Ninit, n) if n.Op == OFOR || n.Op == ORANGE { e.loopdepth++ } // type switch variables have no ODCL. // process type switch as declaration. // must happen before processing of switch body, // so before recursion. if n.Op == OSWITCH && n.Left != nil && n.Left.Op == OTYPESW { for ll := n.List; ll != nil; ll = ll.Next { // cases // ll.N.Rlist is the variable per case if ll.N.Rlist != nil { e.nodeEscState(ll.N.Rlist.N).Escloopdepth = e.loopdepth } } } // Big stuff escapes unconditionally // "Big" conditions that were scattered around in walk have been gathered here if n.Esc != EscHeap && n.Type != nil && (n.Type.Width > MaxStackVarSize || n.Op == ONEW && n.Type.Type.Width >= 1<<16 || n.Op == OMAKESLICE && !isSmallMakeSlice(n)) { if Debug['m'] > 1 { Warnl(int(n.Lineno), "%v is too large for stack", n) } n.Esc = EscHeap addrescapes(n) escassign(e, &e.theSink, n) } esc(e, n.Left, n) esc(e, n.Right, n) esclist(e, n.Nbody, n) esclist(e, n.List, n) esclist(e, n.Rlist, n) if n.Op == OFOR || n.Op == ORANGE { e.loopdepth-- } if Debug['m'] > 1 { fmt.Printf("%v:[%d] %v esc: %v\n", Ctxt.Line(int(lineno)), e.loopdepth, funcSym(Curfn), n) } switch n.Op { // Record loop depth at declaration. case ODCL: if n.Left != nil { e.nodeEscState(n.Left).Escloopdepth = e.loopdepth } case OLABEL: if n.Left.Sym.Label == &nonlooping { if Debug['m'] > 1 { fmt.Printf("%v:%v non-looping label\n", Ctxt.Line(int(lineno)), n) } } else if n.Left.Sym.Label == &looping { if Debug['m'] > 1 { fmt.Printf("%v: %v looping label\n", Ctxt.Line(int(lineno)), n) } e.loopdepth++ } // See case OLABEL in escloopdepth above // else if(n->left->sym->label == nil) // fatal("escape analysis missed or messed up a label: %+N", n); n.Left.Sym.Label = nil // Everything but fixed array is a dereference. case ORANGE: if n.List != nil && n.List.Next != nil { if Isfixedarray(n.Type) { escassign(e, n.List.Next.N, n.Right) } else { escassignDereference(e, n.List.Next.N, n.Right) } } case OSWITCH: if n.Left != nil && n.Left.Op == OTYPESW { for ll := n.List; ll != nil; ll = ll.Next { // cases // n.Left.Right is the argument of the .(type), // ll.N.Rlist is the variable per case if ll.N.Rlist != nil { escassign(e, ll.N.Rlist.N, n.Left.Right) } } } // Filter out the following special case. // // func (b *Buffer) Foo() { // n, m := ... // b.buf = b.buf[n:m] // } // // This assignment is a no-op for escape analysis, // it does not store any new pointers into b that were not already there. // However, without this special case b will escape, because we assign to OIND/ODOTPTR. case OAS, OASOP, OASWB: if (n.Left.Op == OIND || n.Left.Op == ODOTPTR) && n.Left.Left.Op == ONAME && // dst is ONAME dereference (n.Right.Op == OSLICE || n.Right.Op == OSLICE3 || n.Right.Op == OSLICESTR) && // src is slice operation (n.Right.Left.Op == OIND || n.Right.Left.Op == ODOTPTR) && n.Right.Left.Left.Op == ONAME && // slice is applied to ONAME dereference n.Left.Left == n.Right.Left.Left { // dst and src reference the same base ONAME // Here we also assume that the statement will not contain calls, // that is, that order will move any calls to init. // Otherwise base ONAME value could change between the moments // when we evaluate it for dst and for src. // // Note, this optimization does not apply to OSLICEARR, // because it does introduce a new pointer into b that was not already there // (pointer to b itself). After such assignment, if b contents escape, // b escapes as well. If we ignore such OSLICEARR, we will conclude // that b does not escape when b contents do. if Debug['m'] != 0 { Warnl(int(n.Lineno), "%v ignoring self-assignment to %v", e.curfnSym(n), Nconv(n.Left, obj.FmtShort)) } break } escassign(e, n.Left, n.Right) case OAS2: // x,y = a,b if count(n.List) == count(n.Rlist) { ll := n.List lr := n.Rlist for ; ll != nil; ll, lr = ll.Next, lr.Next { escassign(e, ll.N, lr.N) } } case OAS2RECV, // v, ok = <-ch OAS2MAPR, // v, ok = m[k] OAS2DOTTYPE: // v, ok = x.(type) escassign(e, n.List.N, n.Rlist.N) case OSEND: // ch <- x escassign(e, &e.theSink, n.Right) case ODEFER: if e.loopdepth == 1 { // top level break } // arguments leak out of scope // TODO: leak to a dummy node instead fallthrough case OPROC: // go f(x) - f and x escape escassign(e, &e.theSink, n.Left.Left) escassign(e, &e.theSink, n.Left.Right) // ODDDARG for call for ll := n.Left.List; ll != nil; ll = ll.Next { escassign(e, &e.theSink, ll.N) } case OCALLMETH, OCALLFUNC, OCALLINTER: esccall(e, n, up) // esccall already done on n->rlist->n. tie it's escretval to n->list case OAS2FUNC: // x,y = f() lr := e.nodeEscState(n.Rlist.N).Escretval var ll *NodeList for ll = n.List; lr != nil && ll != nil; lr, ll = lr.Next, ll.Next { escassign(e, ll.N, lr.N) } if lr != nil || ll != nil { Fatal("esc oas2func") } case ORETURN: ll := n.List if count(n.List) == 1 && Curfn.Type.Outtuple > 1 { // OAS2FUNC in disguise // esccall already done on n->list->n // tie n->list->n->escretval to curfn->dcl PPARAMOUT's ll = e.nodeEscState(n.List.N).Escretval } for lr := Curfn.Func.Dcl; lr != nil && ll != nil; lr = lr.Next { if lr.N.Op != ONAME || lr.N.Class != PPARAMOUT { continue } escassign(e, lr.N, ll.N) ll = ll.Next } if ll != nil { Fatal("esc return list") } // Argument could leak through recover. case OPANIC: escassign(e, &e.theSink, n.Left) case OAPPEND: if !n.Isddd { for ll := n.List.Next; ll != nil; ll = ll.Next { escassign(e, &e.theSink, ll.N) // lose track of assign to dereference } } else { // append(slice1, slice2...) -- slice2 itself does not escape, but contents do. slice2 := n.List.Next.N escassignDereference(e, &e.theSink, slice2) // lose track of assign of dereference if Debug['m'] > 2 { Warnl(int(n.Lineno), "%v special treatment of append(slice1, slice2...) %v", e.curfnSym(n), Nconv(n, obj.FmtShort)) } } escassignDereference(e, &e.theSink, n.List.N) // The original elements are now leaked, too case OCOPY: escassignDereference(e, &e.theSink, n.Right) // lose track of assign of dereference case OCONV, OCONVNOP: escassign(e, n, n.Left) case OCONVIFACE: e.track(n) escassign(e, n, n.Left) case OARRAYLIT: if Isslice(n.Type) { // Slice itself is not leaked until proven otherwise e.track(n) } // Link values to array/slice for ll := n.List; ll != nil; ll = ll.Next { escassign(e, n, ll.N.Right) } // Link values to struct. case OSTRUCTLIT: for ll := n.List; ll != nil; ll = ll.Next { escassign(e, n, ll.N.Right) } case OPTRLIT: e.track(n) // Link OSTRUCTLIT to OPTRLIT; if OPTRLIT escapes, OSTRUCTLIT elements do too. escassign(e, n, n.Left) case OCALLPART: e.track(n) // Contents make it to memory, lose track. escassign(e, &e.theSink, n.Left) case OMAPLIT: e.track(n) // Keys and values make it to memory, lose track. for ll := n.List; ll != nil; ll = ll.Next { escassign(e, &e.theSink, ll.N.Left) escassign(e, &e.theSink, ll.N.Right) } // Link addresses of captured variables to closure. case OCLOSURE: var a *Node var v *Node for ll := n.Func.Cvars; ll != nil; ll = ll.Next { v = ll.N if v.Op == OXXX { // unnamed out argument; see dcl.c:/^funcargs continue } a = v.Name.Param.Closure if !v.Name.Byval { a = Nod(OADDR, a, nil) a.Lineno = v.Lineno e.nodeEscState(a).Escloopdepth = e.loopdepth typecheck(&a, Erv) } escassign(e, n, a) } fallthrough case OMAKECHAN, OMAKEMAP, OMAKESLICE, ONEW, OARRAYRUNESTR, OARRAYBYTESTR, OSTRARRAYRUNE, OSTRARRAYBYTE, ORUNESTR: e.track(n) case OADDSTR: e.track(n) // Arguments of OADDSTR do not escape. case OADDR: // current loop depth is an upper bound on actual loop depth // of addressed value. e.track(n) // for &x, use loop depth of x if known. // it should always be known, but if not, be conservative // and keep the current loop depth. if n.Left.Op == ONAME { switch n.Left.Class { case PAUTO: nE := e.nodeEscState(n) leftE := e.nodeEscState(n.Left) if leftE.Escloopdepth != 0 { nE.Escloopdepth = leftE.Escloopdepth } // PPARAM is loop depth 1 always. // PPARAMOUT is loop depth 0 for writes // but considered loop depth 1 for address-of, // so that writing the address of one result // to another (or the same) result makes the // first result move to the heap. case PPARAM, PPARAMOUT: nE := e.nodeEscState(n) nE.Escloopdepth = 1 } } } lineno = int32(lno) } // Assert that expr somehow gets assigned to dst, if non nil. for // dst==nil, any name node expr still must be marked as being // evaluated in curfn. For expr==nil, dst must still be examined for // evaluations inside it (e.g *f(x) = y) func escassign(e *EscState, dst *Node, src *Node) { if isblank(dst) || dst == nil || src == nil || src.Op == ONONAME || src.Op == OXXX { return } if Debug['m'] > 1 { fmt.Printf("%v:[%d] %v escassign: %v(%v)[%v] = %v(%v)[%v]\n", Ctxt.Line(int(lineno)), e.loopdepth, funcSym(Curfn), Nconv(dst, obj.FmtShort), Jconv(dst, obj.FmtShort), Oconv(int(dst.Op), 0), Nconv(src, obj.FmtShort), Jconv(src, obj.FmtShort), Oconv(int(src.Op), 0)) } setlineno(dst) // Analyze lhs of assignment. // Replace dst with e->theSink if we can't track it. switch dst.Op { default: Dump("dst", dst) Fatal("escassign: unexpected dst") case OARRAYLIT, OCLOSURE, OCONV, OCONVIFACE, OCONVNOP, OMAPLIT, OSTRUCTLIT, OPTRLIT, OCALLPART: break case ONAME: if dst.Class == PEXTERN { dst = &e.theSink } case ODOT: // treat "dst.x = src" as "dst = src" escassign(e, dst.Left, src) return case OINDEX: if Isfixedarray(dst.Left.Type) { escassign(e, dst.Left, src) return } dst = &e.theSink // lose track of dereference case OIND, ODOTPTR: dst = &e.theSink // lose track of dereference // lose track of key and value case OINDEXMAP: escassign(e, &e.theSink, dst.Right) dst = &e.theSink } lno := int(setlineno(src)) e.pdepth++ switch src.Op { case OADDR, // dst = &x OIND, // dst = *x ODOTPTR, // dst = (*x).f ONAME, OPARAM, ODDDARG, OPTRLIT, OARRAYLIT, OMAPLIT, OSTRUCTLIT, OMAKECHAN, OMAKEMAP, OMAKESLICE, OARRAYRUNESTR, OARRAYBYTESTR, OSTRARRAYRUNE, OSTRARRAYBYTE, OADDSTR, ONEW, OCALLPART, ORUNESTR, OCONVIFACE: escflows(e, dst, src) case OCLOSURE: // OCLOSURE is lowered to OPTRLIT, // insert OADDR to account for the additional indirection. a := Nod(OADDR, src, nil) a.Lineno = src.Lineno e.nodeEscState(a).Escloopdepth = e.nodeEscState(src).Escloopdepth a.Type = Ptrto(src.Type) escflows(e, dst, a) // Flowing multiple returns to a single dst happens when // analyzing "go f(g())": here g() flows to sink (issue 4529). case OCALLMETH, OCALLFUNC, OCALLINTER: for ll := e.nodeEscState(src).Escretval; ll != nil; ll = ll.Next { escflows(e, dst, ll.N) } // A non-pointer escaping from a struct does not concern us. case ODOT: if src.Type != nil && !haspointers(src.Type) { break } fallthrough // Conversions, field access, slice all preserve the input value. case OCONV, OCONVNOP, ODOTMETH, // treat recv.meth as a value with recv in it, only happens in ODEFER and OPROC // iface.method already leaks iface in esccall, no need to put in extra ODOTINTER edge here ODOTTYPE, ODOTTYPE2, OSLICE, OSLICE3, OSLICEARR, OSLICE3ARR, OSLICESTR: // Conversions, field access, slice all preserve the input value. escassign(e, dst, src.Left) case OAPPEND: // Append returns first argument. // Subsequent arguments are already leaked because they are operands to append. escassign(e, dst, src.List.N) case OINDEX: // Index of array preserves input value. if Isfixedarray(src.Left.Type) { escassign(e, dst, src.Left) } else { escflows(e, dst, src) } // Might be pointer arithmetic, in which case // the operands flow into the result. // TODO(rsc): Decide what the story is here. This is unsettling. case OADD, OSUB, OOR, OXOR, OMUL, ODIV, OMOD, OLSH, ORSH, OAND, OANDNOT, OPLUS, OMINUS, OCOM: escassign(e, dst, src.Left) escassign(e, dst, src.Right) } e.pdepth-- lineno = int32(lno) } // Common case for escapes is 16 bits 000000000xxxEEEE // where commonest cases for xxx encoding in-to-out pointer // flow are 000, 001, 010, 011 and EEEE is computed Esc bits. // Note width of xxx depends on value of constant // bitsPerOutputInTag -- expect 2 or 3, so in practice the // tag cache array is 64 or 128 long. Some entries will // never be populated. var tags [1 << (bitsPerOutputInTag + EscReturnBits)]string // mktag returns the string representation for an escape analysis tag. func mktag(mask int) *string { switch mask & EscMask { case EscNone, EscReturn: break default: Fatal("escape mktag") } if mask < len(tags) && tags[mask] != "" { return &tags[mask] } s := fmt.Sprintf("esc:0x%x", mask) if mask < len(tags) { tags[mask] = s } return &s } // parsetag decodes an escape analysis tag and returns the esc value. func parsetag(note *string) uint16 { if note == nil || !strings.HasPrefix(*note, "esc:") { return EscUnknown } em := uint16(atoi((*note)[4:])) if em == 0 { return EscNone } return em } // describeEscape returns a string describing the escape tag. // The result is either one of {EscUnknown, EscNone, EscHeap} which all have no further annotation // or a description of parameter flow, which takes the form of an optional "contentToHeap" // indicating that the content of this parameter is leaked to the heap, followed by a sequence // of level encodings separated by spaces, one for each parameter, where _ means no flow, // = means direct flow, and N asterisks (*) encodes content (obtained by indirection) flow. // e.g., "contentToHeap _ =" means that a parameter's content (one or more dereferences) // escapes to the heap, the parameter does not leak to the first output, but does leak directly // to the second output (and if there are more than two outputs, there is no flow to those.) func describeEscape(em uint16) string { var s string if em&EscMask == EscUnknown { s = "EscUnknown" } if em&EscMask == EscNone { s = "EscNone" } if em&EscMask == EscHeap { s = "EscHeap" } if em&EscMask == EscReturn { s = "EscReturn" } if em&EscMask == EscScope { s = "EscScope" } if em&EscContentEscapes != 0 { if s != "" { s += " " } s += "contentToHeap" } for em >>= EscReturnBits; em != 0; em = em >> bitsPerOutputInTag { // See encoding description above if s != "" { s += " " } switch embits := em & bitsMaskForTag; embits { case 0: s += "_" case 1: s += "=" default: for i := uint16(0); i < embits-1; i++ { s += "*" } } } return s } // escassignfromtag models the input-to-output assignment flow of one of a function // calls arguments, where the flow is encoded in "note". func escassignfromtag(e *EscState, note *string, dsts *NodeList, src *Node) uint16 { em := parsetag(note) if src.Op == OLITERAL { return em } if Debug['m'] > 2 { fmt.Printf("%v::assignfromtag:: src=%v, em=%s\n", Ctxt.Line(int(lineno)), Nconv(src, obj.FmtShort), describeEscape(em)) } if em == EscUnknown { escassign(e, &e.theSink, src) return em } if em == EscNone { return em } // If content inside parameter (reached via indirection) // escapes to heap, mark as such. if em&EscContentEscapes != 0 { escassign(e, &e.theSink, e.addDereference(src)) } em0 := em for em >>= EscReturnBits; em != 0 && dsts != nil; em, dsts = em>>bitsPerOutputInTag, dsts.Next { // Prefer the lowest-level path to the reference (for escape purposes). // Two-bit encoding (for example. 1, 3, and 4 bits are other options) // 01 = 0-level // 10 = 1-level, (content escapes), // 11 = 2-level, (content of content escapes), embits := em & bitsMaskForTag if embits > 0 { n := src for i := uint16(0); i < embits-1; i++ { n = e.addDereference(n) // encode level>0 as indirections } escassign(e, dsts.N, n) } } // If there are too many outputs to fit in the tag, // that is handled at the encoding end as EscHeap, // so there is no need to check here. if em != 0 && dsts == nil { Fatal("corrupt esc tag %q or messed up escretval list\n", note) } return em0 } func escassignDereference(e *EscState, dst *Node, src *Node) { if src.Op == OLITERAL { return } escassign(e, dst, e.addDereference(src)) } // addDereference constructs a suitable OIND note applied to src. // Because this is for purposes of escape accounting, not execution, // some semantically dubious node combinations are (currently) possible. func (e *EscState) addDereference(n *Node) *Node { ind := Nod(OIND, n, nil) e.nodeEscState(ind).Escloopdepth = e.nodeEscState(n).Escloopdepth ind.Lineno = n.Lineno t := n.Type if Istype(t, Tptr) { // This should model our own sloppy use of OIND to encode // decreasing levels of indirection; i.e., "indirecting" an array // might yield the type of an element. To be enhanced... t = t.Type } ind.Type = t return ind } // escNoteOutputParamFlow encodes maxEncodedLevel/.../1/0-level flow to the vargen'th parameter. // Levels greater than maxEncodedLevel are replaced with maxEncodedLevel. // If the encoding cannot describe the modified input level and output number, then EscHeap is returned. func escNoteOutputParamFlow(e uint16, vargen int32, level Level) uint16 { // Flow+level is encoded in two bits. // 00 = not flow, xx = level+1 for 0 <= level <= maxEncodedLevel // 16 bits for Esc allows 6x2bits or 4x3bits or 3x4bits if additional information would be useful. if level.int() <= 0 && level.guaranteedDereference() > 0 { return escMax(e|EscContentEscapes, EscNone) // At least one deref, thus only content. } if level.int() < 0 { return EscHeap } if level.int() > maxEncodedLevel { // Cannot encode larger values than maxEncodedLevel. level = levelFrom(maxEncodedLevel) } encoded := uint16(level.int() + 1) shift := uint(bitsPerOutputInTag*(vargen-1) + EscReturnBits) old := (e >> shift) & bitsMaskForTag if old == 0 || encoded != 0 && encoded < old { old = encoded } encodedFlow := old << shift if (encodedFlow>>shift)&bitsMaskForTag != old { // Encoding failure defaults to heap. return EscHeap } return (e &^ (bitsMaskForTag << shift)) | encodedFlow } func initEscretval(e *EscState, n *Node, fntype *Type) { i := 0 nE := e.nodeEscState(n) nE.Escretval = nil // Suspect this is not nil for indirect calls. for t := getoutargx(fntype).Type; t != nil; t = t.Down { src := Nod(ONAME, nil, nil) buf := fmt.Sprintf(".out%d", i) i++ src.Sym = Lookup(buf) src.Type = t.Type src.Class = PAUTO src.Name.Curfn = Curfn e.nodeEscState(src).Escloopdepth = e.loopdepth src.Used = true src.Lineno = n.Lineno nE.Escretval = list(nE.Escretval, src) } } // This is a bit messier than fortunate, pulled out of esc's big // switch for clarity. We either have the paramnodes, which may be // connected to other things through flows or we have the parameter type // nodes, which may be marked "noescape". Navigating the ast is slightly // different for methods vs plain functions and for imported vs // this-package func esccall(e *EscState, n *Node, up *Node) { var fntype *Type var indirect bool var fn *Node switch n.Op { default: Fatal("esccall") case OCALLFUNC: fn = n.Left fntype = fn.Type indirect = fn.Op != ONAME || fn.Class != PFUNC case OCALLMETH: fn = n.Left.Right.Sym.Def if fn != nil { fntype = fn.Type } else { fntype = n.Left.Type } case OCALLINTER: fntype = n.Left.Type indirect = true } ll := n.List if n.List != nil && n.List.Next == nil { a := n.List.N if a.Type.Etype == TSTRUCT && a.Type.Funarg != 0 { // f(g()). ll = e.nodeEscState(a).Escretval } } if indirect { // We know nothing! // Leak all the parameters for ; ll != nil; ll = ll.Next { escassign(e, &e.theSink, ll.N) if Debug['m'] > 2 { fmt.Printf("%v::esccall:: indirect call <- %v, untracked\n", Ctxt.Line(int(lineno)), Nconv(ll.N, obj.FmtShort)) } } // Set up bogus outputs initEscretval(e, n, fntype) // If there is a receiver, it also leaks to heap. if n.Op != OCALLFUNC { t := getthisx(fntype).Type src := n.Left.Left if haspointers(t.Type) { escassign(e, &e.theSink, src) } } return } nE := e.nodeEscState(n) if fn != nil && fn.Op == ONAME && fn.Class == PFUNC && fn.Name.Defn != nil && fn.Name.Defn.Nbody != nil && fn.Name.Param.Ntype != nil && fn.Name.Defn.Esc < EscFuncTagged { if Debug['m'] > 2 { fmt.Printf("%v::esccall:: %v in recursive group\n", Ctxt.Line(int(lineno)), Nconv(n, obj.FmtShort)) } // function in same mutually recursive group. Incorporate into flow graph. // print("esc local fn: %N\n", fn->ntype); if fn.Name.Defn.Esc == EscFuncUnknown || nE.Escretval != nil { Fatal("graph inconsistency") } // set up out list on this call node for lr := fn.Name.Param.Ntype.Rlist; lr != nil; lr = lr.Next { nE.Escretval = list(nE.Escretval, lr.N.Left) // type.rlist -> dclfield -> ONAME (PPARAMOUT) } // Receiver. if n.Op != OCALLFUNC { escassign(e, fn.Name.Param.Ntype.Left.Left, n.Left.Left) } var src *Node for lr := fn.Name.Param.Ntype.List; ll != nil && lr != nil; ll, lr = ll.Next, lr.Next { src = ll.N if lr.N.Isddd && !n.Isddd { // Introduce ODDDARG node to represent ... allocation. src = Nod(ODDDARG, nil, nil) src.Type = typ(TARRAY) src.Type.Type = lr.N.Type.Type src.Type.Bound = int64(count(ll)) src.Type = Ptrto(src.Type) // make pointer so it will be tracked src.Lineno = n.Lineno e.track(src) n.Right = src } if lr.N.Left != nil { escassign(e, lr.N.Left, src) } if src != ll.N { break } } // "..." arguments are untracked for ; ll != nil; ll = ll.Next { if Debug['m'] > 2 { fmt.Printf("%v::esccall:: ... <- %v, untracked\n", Ctxt.Line(int(lineno)), Nconv(ll.N, obj.FmtShort)) } escassign(e, &e.theSink, ll.N) } return } // Imported or completely analyzed function. Use the escape tags. if nE.Escretval != nil { Fatal("esc already decorated call %v\n", Nconv(n, obj.FmtSign)) } if Debug['m'] > 2 { fmt.Printf("%v::esccall:: %v not recursive\n", Ctxt.Line(int(lineno)), Nconv(n, obj.FmtShort)) } // set up out list on this call node with dummy auto ONAMES in the current (calling) function. initEscretval(e, n, fntype) // print("esc analyzed fn: %#N (%+T) returning (%+H)\n", fn, fntype, n->escretval); // Receiver. if n.Op != OCALLFUNC { t := getthisx(fntype).Type src := n.Left.Left if haspointers(t.Type) { escassignfromtag(e, t.Note, nE.Escretval, src) } } for t := getinargx(fntype).Type; ll != nil; ll = ll.Next { src := ll.N if t.Isddd && !n.Isddd { // Introduce ODDDARG node to represent ... allocation. src = Nod(ODDDARG, nil, nil) src.Lineno = n.Lineno src.Type = typ(TARRAY) src.Type.Type = t.Type.Type src.Type.Bound = int64(count(ll)) src.Type = Ptrto(src.Type) // make pointer so it will be tracked e.track(src) n.Right = src } if haspointers(t.Type) { if escassignfromtag(e, t.Note, nE.Escretval, src) == EscNone && up.Op != ODEFER && up.Op != OPROC { a := src for a.Op == OCONVNOP { a = a.Left } switch a.Op { // The callee has already been analyzed, so its arguments have esc tags. // The argument is marked as not escaping at all. // Record that fact so that any temporary used for // synthesizing this expression can be reclaimed when // the function returns. // This 'noescape' is even stronger than the usual esc == EscNone. // src->esc == EscNone means that src does not escape the current function. // src->noescape = 1 here means that src does not escape this statement // in the current function. case OCALLPART, OCLOSURE, ODDDARG, OARRAYLIT, OPTRLIT, OSTRUCTLIT: a.Noescape = true } } } if src != ll.N { break } t = t.Down } // "..." arguments are untracked for ; ll != nil; ll = ll.Next { escassign(e, &e.theSink, ll.N) if Debug['m'] > 2 { fmt.Printf("%v::esccall:: ... <- %v, untracked\n", Ctxt.Line(int(lineno)), Nconv(ll.N, obj.FmtShort)) } } } // escflows records the link src->dst in dst, throwing out some quick wins, // and also ensuring that dst is noted as a flow destination. func escflows(e *EscState, dst *Node, src *Node) { if dst == nil || src == nil || dst == src { return } // Don't bother building a graph for scalars. if src.Type != nil && !haspointers(src.Type) { return } if Debug['m'] > 2 { fmt.Printf("%v::flows:: %v <- %v\n", Ctxt.Line(int(lineno)), Nconv(dst, obj.FmtShort), Nconv(src, obj.FmtShort)) } dstE := e.nodeEscState(dst) if dstE.Escflowsrc == nil { e.dsts = list(e.dsts, dst) e.dstcount++ } e.edgecount++ dstE.Escflowsrc = list(dstE.Escflowsrc, src) } // Whenever we hit a reference node, the level goes up by one, and whenever // we hit an OADDR, the level goes down by one. as long as we're on a level > 0 // finding an OADDR just means we're following the upstream of a dereference, // so this address doesn't leak (yet). // If level == 0, it means the /value/ of this node can reach the root of this flood. // so if this node is an OADDR, it's argument should be marked as escaping iff // it's currfn/e->loopdepth are different from the flood's root. // Once an object has been moved to the heap, all of it's upstream should be considered // escaping to the global scope. func escflood(e *EscState, dst *Node) { switch dst.Op { case ONAME, OCLOSURE: break default: return } dstE := e.nodeEscState(dst) if Debug['m'] > 1 { fmt.Printf("\nescflood:%d: dst %v scope:%v[%d]\n", e.walkgen, Nconv(dst, obj.FmtShort), e.curfnSym(dst), dstE.Escloopdepth) } for l := dstE.Escflowsrc; l != nil; l = l.Next { e.walkgen++ escwalk(e, levelFrom(0), dst, l.N) } } // funcOutputAndInput reports whether dst and src correspond to output and input parameters of the same function. func funcOutputAndInput(dst, src *Node) bool { // Note if dst is marked as escaping, then "returned" is too weak. return dst.Op == ONAME && dst.Class == PPARAMOUT && src.Op == ONAME && src.Class == PPARAM && src.Name.Curfn == dst.Name.Curfn } func escwalk(e *EscState, level Level, dst *Node, src *Node) { if src.Op == OLITERAL { return } srcE := e.nodeEscState(src) if srcE.Walkgen == e.walkgen { // Esclevels are vectors, do not compare as integers, // and must use "min" of old and new to guarantee // convergence. level = level.min(srcE.Esclevel) if level == srcE.Esclevel { return } } srcE.Walkgen = e.walkgen srcE.Esclevel = level if Debug['m'] > 1 { fmt.Printf("escwalk: level:%d depth:%d %.*s op=%v %v(%v) scope:%v[%d]\n", level, e.pdepth, e.pdepth, "\t\t\t\t\t\t\t\t\t\t", Oconv(int(src.Op), 0), Nconv(src, obj.FmtShort), Jconv(src, obj.FmtShort), e.curfnSym(src), srcE.Escloopdepth) } e.pdepth++ // Input parameter flowing to output parameter? var leaks bool dstE := e.nodeEscState(dst) if funcOutputAndInput(dst, src) && src.Esc&EscMask < EscScope && dst.Esc != EscHeap { // This case handles: // 1. return in // 2. return &in // 3. tmp := in; return &tmp // 4. return *in if Debug['m'] != 0 { if Debug['m'] == 1 { Warnl(int(src.Lineno), "leaking param: %v to result %v level=%v", Nconv(src, obj.FmtShort), dst.Sym, level.int()) } else { Warnl(int(src.Lineno), "leaking param: %v to result %v level=%v", Nconv(src, obj.FmtShort), dst.Sym, level) } } if src.Esc&EscMask != EscReturn { src.Esc = EscReturn | src.Esc&EscContentEscapes } src.Esc = escNoteOutputParamFlow(src.Esc, dst.Name.Vargen, level) goto recurse } // If parameter content escapes to heap, set EscContentEscapes // Note minor confusion around escape from pointer-to-struct vs escape from struct if dst.Esc == EscHeap && src.Op == ONAME && src.Class == PPARAM && src.Esc&EscMask < EscScope && level.int() > 0 { src.Esc = escMax(EscContentEscapes|src.Esc, EscNone) if Debug['m'] != 0 { Warnl(int(src.Lineno), "mark escaped content: %v", Nconv(src, obj.FmtShort)) } } leaks = level.int() <= 0 && level.guaranteedDereference() <= 0 && dstE.Escloopdepth < srcE.Escloopdepth switch src.Op { case ONAME: if src.Class == PPARAM && (leaks || dstE.Escloopdepth < 0) && src.Esc&EscMask < EscScope { if level.guaranteedDereference() > 0 { src.Esc = escMax(EscContentEscapes|src.Esc, EscNone) if Debug['m'] != 0 { if Debug['m'] == 1 { Warnl(int(src.Lineno), "leaking param content: %v", Nconv(src, obj.FmtShort)) } else { Warnl(int(src.Lineno), "leaking param content: %v level=%v dst.eld=%v src.eld=%v dst=%v", Nconv(src, obj.FmtShort), level, dstE.Escloopdepth, srcE.Escloopdepth, Nconv(dst, obj.FmtShort)) } } } else { src.Esc = EscScope if Debug['m'] != 0 { if Debug['m'] == 1 { Warnl(int(src.Lineno), "leaking param: %v", Nconv(src, obj.FmtShort)) } else { Warnl(int(src.Lineno), "leaking param: %v level=%v dst.eld=%v src.eld=%v dst=%v", Nconv(src, obj.FmtShort), level, dstE.Escloopdepth, srcE.Escloopdepth, Nconv(dst, obj.FmtShort)) } } } } // Treat a PPARAMREF closure variable as equivalent to the // original variable. if src.Class == PPARAMREF { if leaks && Debug['m'] != 0 { Warnl(int(src.Lineno), "leaking closure reference %v", Nconv(src, obj.FmtShort)) } escwalk(e, level, dst, src.Name.Param.Closure) } case OPTRLIT, OADDR: if leaks { src.Esc = EscHeap addrescapes(src.Left) if Debug['m'] != 0 { p := src if p.Left.Op == OCLOSURE { p = p.Left // merely to satisfy error messages in tests } if Debug['m'] > 1 { Warnl(int(src.Lineno), "%v escapes to heap, level=%v, dst.eld=%v, src.eld=%v", Nconv(p, obj.FmtShort), level, dstE.Escloopdepth, srcE.Escloopdepth) } else { Warnl(int(src.Lineno), "%v escapes to heap", Nconv(p, obj.FmtShort)) } } } escwalk(e, level.dec(), dst, src.Left) case OAPPEND: escwalk(e, level, dst, src.List.N) case OARRAYLIT: if Isfixedarray(src.Type) { break } for ll := src.List; ll != nil; ll = ll.Next { escwalk(e, level.dec(), dst, ll.N.Right) } fallthrough case ODDDARG, OMAKECHAN, OMAKEMAP, OMAKESLICE, OARRAYRUNESTR, OARRAYBYTESTR, OSTRARRAYRUNE, OSTRARRAYBYTE, OADDSTR, OMAPLIT, ONEW, OCLOSURE, OCALLPART, ORUNESTR, OCONVIFACE: if leaks { src.Esc = EscHeap if Debug['m'] != 0 { Warnl(int(src.Lineno), "%v escapes to heap", Nconv(src, obj.FmtShort)) } } case ODOT, ODOTTYPE, OSLICE, OSLICEARR, OSLICE3, OSLICE3ARR, OSLICESTR: escwalk(e, level, dst, src.Left) case OINDEX: if Isfixedarray(src.Left.Type) { escwalk(e, level, dst, src.Left) break } fallthrough case ODOTPTR, OINDEXMAP, OIND: escwalk(e, level.inc(), dst, src.Left) // In this case a link went directly to a call, but should really go // to the dummy .outN outputs that were created for the call that // themselves link to the inputs with levels adjusted. // See e.g. #10466 // This can only happen with functions returning a single result. case OCALLMETH, OCALLFUNC, OCALLINTER: if srcE.Escretval != nil { if Debug['m'] > 1 { fmt.Printf("%v:[%d] dst %v escwalk replace src: %v with %v\n", Ctxt.Line(int(lineno)), e.loopdepth, Nconv(dst, obj.FmtShort), Nconv(src, obj.FmtShort), Nconv(srcE.Escretval.N, obj.FmtShort)) } src = srcE.Escretval.N srcE = e.nodeEscState(src) } } recurse: level = level.copy() for ll := srcE.Escflowsrc; ll != nil; ll = ll.Next { escwalk(e, level, dst, ll.N) } e.pdepth-- } func esctag(e *EscState, func_ *Node) { func_.Esc = EscFuncTagged // External functions are assumed unsafe, // unless //go:noescape is given before the declaration. if func_.Nbody == nil { if func_.Noescape { for t := getinargx(func_.Type).Type; t != nil; t = t.Down { if haspointers(t.Type) { t.Note = mktag(EscNone) } } } return } savefn := Curfn Curfn = func_ for ll := Curfn.Func.Dcl; ll != nil; ll = ll.Next { if ll.N.Op != ONAME { continue } switch ll.N.Esc & EscMask { case EscNone, // not touched by escflood EscReturn: if haspointers(ll.N.Type) { // don't bother tagging for scalars ll.N.Name.Param.Field.Note = mktag(int(ll.N.Esc)) } case EscHeap, // touched by escflood, moved to heap EscScope: // touched by escflood, value leaves scope break } } Curfn = savefn }