/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrContextFactory.h"
#if SK_ANGLE
#include "gl/angle/SkANGLEGLContext.h"
#endif
#if SK_COMMAND_BUFFER
#include "gl/command_buffer/SkCommandBufferGLContext.h"
#endif
#include "gl/debug/SkDebugGLContext.h"
#if SK_MESA
#include "gl/mesa/SkMesaGLContext.h"
#endif
#include "gl/SkGLContext.h"
#include "gl/SkNullGLContext.h"
#include "gl/GrGLGpu.h"
#include "GrCaps.h"
GrContextFactory::GrContextFactory() { }
GrContextFactory::GrContextFactory(const GrContextOptions& opts)
: fGlobalOptions(opts) {
}
GrContextFactory::~GrContextFactory() {
this->destroyContexts();
}
void GrContextFactory::destroyContexts() {
for (Context& context : fContexts) {
if (context.fGLContext) {
context.fGLContext->makeCurrent();
}
if (!context.fGrContext->unique()) {
context.fGrContext->abandonContext();
}
context.fGrContext->unref();
delete(context.fGLContext);
}
fContexts.reset();
}
void GrContextFactory::abandonContexts() {
for (Context& context : fContexts) {
if (context.fGLContext) {
context.fGLContext->makeCurrent();
context.fGLContext->testAbandon();
delete(context.fGLContext);
context.fGLContext = nullptr;
}
context.fGrContext->abandonContext();
}
}
GrContextFactory::ContextInfo GrContextFactory::getContextInfo(GLContextType type,
GLContextOptions options) {
for (int i = 0; i < fContexts.count(); ++i) {
Context& context = fContexts[i];
if (!context.fGLContext) {
continue;
}
if (context.fType == type &&
context.fOptions == options) {
context.fGLContext->makeCurrent();
return ContextInfo(context.fGrContext, context.fGLContext);
}
}
SkAutoTDelete<SkGLContext> glCtx;
SkAutoTUnref<GrContext> grCtx;
switch (type) {
case kNative_GLContextType:
glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard));
break;
case kGL_GLContextType:
glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard));
break;
case kGLES_GLContextType:
glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard));
break;
#if SK_ANGLE
#ifdef SK_BUILD_FOR_WIN
case kANGLE_GLContextType:
glCtx.reset(SkANGLEGLContext::CreateDirectX());
break;
#endif
case kANGLE_GL_GLContextType:
glCtx.reset(SkANGLEGLContext::CreateOpenGL());
break;
#endif
#if SK_COMMAND_BUFFER
case kCommandBufferES2_GLContextType:
glCtx.reset(SkCommandBufferGLContext::CreateES2());
break;
case kCommandBufferES3_GLContextType:
glCtx.reset(SkCommandBufferGLContext::CreateES3());
break;
#endif
#if SK_MESA
case kMESA_GLContextType:
glCtx.reset(SkMesaGLContext::Create());
break;
#endif
case kNull_GLContextType:
glCtx.reset(SkNullGLContext::Create());
break;
case kDebug_GLContextType:
glCtx.reset(SkDebugGLContext::Create());
break;
}
if (nullptr == glCtx.get()) {
return ContextInfo();
}
SkASSERT(glCtx->isValid());
// Block NVPR from non-NVPR types.
SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl()));
if (!(kEnableNVPR_GLContextOptions & options)) {
glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface));
if (!glInterface) {
return ContextInfo();
}
}
glCtx->makeCurrent();
GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get());
#ifdef SK_VULKAN
grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions));
#else
grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions));
#endif
if (!grCtx.get()) {
return ContextInfo();
}
if (kEnableNVPR_GLContextOptions & options) {
if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) {
return ContextInfo();
}
}
Context& context = fContexts.push_back();
context.fGLContext = glCtx.detach();
context.fGrContext = SkRef(grCtx.get());
context.fType = type;
context.fOptions = options;
return ContextInfo(context.fGrContext, context.fGLContext);
}