/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContextFactory.h" #if SK_ANGLE #include "gl/angle/SkANGLEGLContext.h" #endif #if SK_COMMAND_BUFFER #include "gl/command_buffer/SkCommandBufferGLContext.h" #endif #include "gl/debug/SkDebugGLContext.h" #if SK_MESA #include "gl/mesa/SkMesaGLContext.h" #endif #include "gl/SkGLContext.h" #include "gl/SkNullGLContext.h" #include "gl/GrGLGpu.h" #include "GrCaps.h" GrContextFactory::GrContextFactory() { } GrContextFactory::GrContextFactory(const GrContextOptions& opts) : fGlobalOptions(opts) { } GrContextFactory::~GrContextFactory() { this->destroyContexts(); } void GrContextFactory::destroyContexts() { for (Context& context : fContexts) { if (context.fGLContext) { context.fGLContext->makeCurrent(); } if (!context.fGrContext->unique()) { context.fGrContext->abandonContext(); } context.fGrContext->unref(); delete(context.fGLContext); } fContexts.reset(); } void GrContextFactory::abandonContexts() { for (Context& context : fContexts) { if (context.fGLContext) { context.fGLContext->makeCurrent(); context.fGLContext->testAbandon(); delete(context.fGLContext); context.fGLContext = nullptr; } context.fGrContext->abandonContext(); } } GrContextFactory::ContextInfo GrContextFactory::getContextInfo(GLContextType type, GLContextOptions options) { for (int i = 0; i < fContexts.count(); ++i) { Context& context = fContexts[i]; if (!context.fGLContext) { continue; } if (context.fType == type && context.fOptions == options) { context.fGLContext->makeCurrent(); return ContextInfo(context.fGrContext, context.fGLContext); } } SkAutoTDelete<SkGLContext> glCtx; SkAutoTUnref<GrContext> grCtx; switch (type) { case kNative_GLContextType: glCtx.reset(SkCreatePlatformGLContext(kNone_GrGLStandard)); break; case kGL_GLContextType: glCtx.reset(SkCreatePlatformGLContext(kGL_GrGLStandard)); break; case kGLES_GLContextType: glCtx.reset(SkCreatePlatformGLContext(kGLES_GrGLStandard)); break; #if SK_ANGLE #ifdef SK_BUILD_FOR_WIN case kANGLE_GLContextType: glCtx.reset(SkANGLEGLContext::CreateDirectX()); break; #endif case kANGLE_GL_GLContextType: glCtx.reset(SkANGLEGLContext::CreateOpenGL()); break; #endif #if SK_COMMAND_BUFFER case kCommandBufferES2_GLContextType: glCtx.reset(SkCommandBufferGLContext::CreateES2()); break; case kCommandBufferES3_GLContextType: glCtx.reset(SkCommandBufferGLContext::CreateES3()); break; #endif #if SK_MESA case kMESA_GLContextType: glCtx.reset(SkMesaGLContext::Create()); break; #endif case kNull_GLContextType: glCtx.reset(SkNullGLContext::Create()); break; case kDebug_GLContextType: glCtx.reset(SkDebugGLContext::Create()); break; } if (nullptr == glCtx.get()) { return ContextInfo(); } SkASSERT(glCtx->isValid()); // Block NVPR from non-NVPR types. SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx->gl())); if (!(kEnableNVPR_GLContextOptions & options)) { glInterface.reset(GrGLInterfaceRemoveNVPR(glInterface)); if (!glInterface) { return ContextInfo(); } } glCtx->makeCurrent(); GrBackendContext p3dctx = reinterpret_cast<GrBackendContext>(glInterface.get()); #ifdef SK_VULKAN grCtx.reset(GrContext::Create(kVulkan_GrBackend, p3dctx, fGlobalOptions)); #else grCtx.reset(GrContext::Create(kOpenGL_GrBackend, p3dctx, fGlobalOptions)); #endif if (!grCtx.get()) { return ContextInfo(); } if (kEnableNVPR_GLContextOptions & options) { if (!grCtx->caps()->shaderCaps()->pathRenderingSupport()) { return ContextInfo(); } } Context& context = fContexts.push_back(); context.fGLContext = glCtx.detach(); context.fGrContext = SkRef(grCtx.get()); context.fType = type; context.fOptions = options; return ContextInfo(context.fGrContext, context.fGLContext); }