#include "state_tracker/graw.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_shader_tokens.h"
#include "pipe/p_state.h"
#include "util/u_box.h"
#include "util/u_debug.h"
#include "util/u_draw_quad.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
struct graw_info
{
struct pipe_screen *screen;
struct pipe_context *ctx;
struct pipe_resource *color_buf[PIPE_MAX_COLOR_BUFS], *zs_buf;
struct pipe_surface *color_surf[PIPE_MAX_COLOR_BUFS], *zs_surf;
void *window;
};
static INLINE boolean
graw_util_create_window(struct graw_info *info,
int width, int height,
int num_cbufs, bool zstencil_buf)
{
static const enum pipe_format formats[] = {
PIPE_FORMAT_R8G8B8A8_UNORM,
PIPE_FORMAT_B8G8R8A8_UNORM,
PIPE_FORMAT_NONE
};
enum pipe_format format;
struct pipe_resource resource_temp;
struct pipe_surface surface_temp;
int i;
memset(info, 0, sizeof(*info));
/* It's hard to say whether window or screen should be created
* first. Different environments would prefer one or the other.
*
* Also, no easy way of querying supported formats if the screen
* cannot be created first.
*/
for (i = 0; info->window == NULL && formats[i] != PIPE_FORMAT_NONE; i++) {
info->screen = graw_create_window_and_screen(0, 0, width, height,
formats[i],
&info->window);
format = formats[i];
}
if (!info->screen || !info->window) {
debug_printf("graw: Failed to create screen/window\n");
return FALSE;
}
info->ctx = info->screen->context_create(info->screen, NULL);
if (info->ctx == NULL) {
debug_printf("graw: Failed to create context\n");
return FALSE;
}
for (i = 0; i < num_cbufs; i++) {
/* create color texture */
resource_temp.target = PIPE_TEXTURE_2D;
resource_temp.format = format;
resource_temp.width0 = width;
resource_temp.height0 = height;
resource_temp.depth0 = 1;
resource_temp.array_size = 1;
resource_temp.last_level = 0;
resource_temp.nr_samples = 1;
resource_temp.bind = (PIPE_BIND_RENDER_TARGET |
PIPE_BIND_DISPLAY_TARGET);
info->color_buf[i] = info->screen->resource_create(info->screen,
&resource_temp);
if (info->color_buf[i] == NULL) {
debug_printf("graw: Failed to create color texture\n");
return FALSE;
}
/* create color surface */
surface_temp.format = resource_temp.format;
surface_temp.usage = PIPE_BIND_RENDER_TARGET;
surface_temp.u.tex.level = 0;
surface_temp.u.tex.first_layer = 0;
surface_temp.u.tex.last_layer = 0;
info->color_surf[i] = info->ctx->create_surface(info->ctx,
info->color_buf[i],
&surface_temp);
if (info->color_surf[i] == NULL) {
debug_printf("graw: Failed to get color surface\n");
return FALSE;
}
}
/* create Z texture (XXX try other Z/S formats if needed) */
resource_temp.target = PIPE_TEXTURE_2D;
resource_temp.format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
resource_temp.width0 = width;
resource_temp.height0 = height;
resource_temp.depth0 = 1;
resource_temp.array_size = 1;
resource_temp.last_level = 0;
resource_temp.nr_samples = 1;
resource_temp.bind = PIPE_BIND_DEPTH_STENCIL;
info->zs_buf = info->screen->resource_create(info->screen, &resource_temp);
if (!info->zs_buf) {
debug_printf("graw: Failed to create Z texture\n");
return FALSE;
}
/* create z surface */
surface_temp.format = resource_temp.format;
surface_temp.usage = PIPE_BIND_DEPTH_STENCIL;
surface_temp.u.tex.level = 0;
surface_temp.u.tex.first_layer = 0;
surface_temp.u.tex.last_layer = 0;
info->zs_surf = info->ctx->create_surface(info->ctx,
info->zs_buf,
&surface_temp);
if (info->zs_surf == NULL) {
debug_printf("graw: Failed to get Z surface\n");
return FALSE;
}
{
struct pipe_framebuffer_state fb;
memset(&fb, 0, sizeof fb);
fb.nr_cbufs = num_cbufs;
fb.width = width;
fb.height = height;
for (i = 0; i < num_cbufs; i++)
fb.cbufs[i] = info->color_surf[i];
fb.zsbuf = info->zs_surf;
info->ctx->set_framebuffer_state(info->ctx, &fb);
}
return TRUE;
}
static INLINE void
graw_util_default_state(struct graw_info *info, boolean depth_test)
{
{
struct pipe_blend_state blend;
void *handle;
memset(&blend, 0, sizeof blend);
blend.rt[0].colormask = PIPE_MASK_RGBA;
handle = info->ctx->create_blend_state(info->ctx, &blend);
info->ctx->bind_blend_state(info->ctx, handle);
}
{
struct pipe_depth_stencil_alpha_state depthStencilAlpha;
void *handle;
memset(&depthStencilAlpha, 0, sizeof depthStencilAlpha);
depthStencilAlpha.depth.enabled = depth_test;
depthStencilAlpha.depth.writemask = 1;
depthStencilAlpha.depth.func = PIPE_FUNC_LESS;
handle = info->ctx->create_depth_stencil_alpha_state(info->ctx,
&depthStencilAlpha);
info->ctx->bind_depth_stencil_alpha_state(info->ctx, handle);
}
{
struct pipe_rasterizer_state rasterizer;
void *handle;
memset(&rasterizer, 0, sizeof rasterizer);
rasterizer.cull_face = PIPE_FACE_NONE;
rasterizer.gl_rasterization_rules = 1;
handle = info->ctx->create_rasterizer_state(info->ctx, &rasterizer);
info->ctx->bind_rasterizer_state(info->ctx, handle);
}
}
static INLINE void
graw_util_viewport(struct graw_info *info,
float x, float y,
float width, float height,
float near, float far)
{
float z = near;
float half_width = width / 2.0f;
float half_height = height / 2.0f;
float half_depth = (far - near) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;
vp.scale[1] = half_height;
vp.scale[2] = half_depth;
vp.scale[3] = 1.0f;
vp.translate[0] = half_width + x;
vp.translate[1] = half_height + y;
vp.translate[2] = half_depth + z;
vp.translate[3] = 0.0f;
info->ctx->set_viewport_state(info->ctx, &vp);
}
static INLINE void
graw_util_flush_front(const struct graw_info *info)
{
info->screen->flush_frontbuffer(info->screen, info->color_buf[0],
0, 0, info->window);
}
static INLINE struct pipe_resource *
graw_util_create_tex2d(const struct graw_info *info,
int width, int height, enum pipe_format format,
const void *data)
{
const int row_stride = width * util_format_get_blocksize(format);
const int image_bytes = row_stride * height;
struct pipe_resource temp, *tex;
struct pipe_box box;
temp.target = PIPE_TEXTURE_2D;
temp.format = PIPE_FORMAT_B8G8R8A8_UNORM;
temp.width0 = width;
temp.height0 = height;
temp.depth0 = 1;
temp.last_level = 0;
temp.array_size = 1;
temp.nr_samples = 1;
temp.bind = PIPE_BIND_SAMPLER_VIEW;
tex = info->screen->resource_create(info->screen, &temp);
if (!tex) {
debug_printf("graw: failed to create texture\n");
return NULL;
}
u_box_2d(0, 0, width, height, &box);
info->ctx->transfer_inline_write(info->ctx,
tex,
0,
PIPE_TRANSFER_WRITE,
&box,
data,
row_stride,
image_bytes);
/* Possibly read back & compare against original data:
*/
#if 0
{
struct pipe_transfer *t;
uint32_t *ptr;
t = pipe_get_transfer(info->ctx, samptex,
0, 0, /* level, layer */
PIPE_TRANSFER_READ,
0, 0, SIZE, SIZE); /* x, y, width, height */
ptr = info->ctx->transfer_map(info->ctx, t);
if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
assert(0);
exit(9);
}
info->ctx->transfer_unmap(info->ctx, t);
info->ctx->transfer_destroy(info->ctx, t);
}
#endif
return tex;
}
static INLINE void *
graw_util_create_simple_sampler(const struct graw_info *info,
unsigned wrap_mode,
unsigned img_filter)
{
struct pipe_sampler_state sampler_desc;
void *sampler;
memset(&sampler_desc, 0, sizeof sampler_desc);
sampler_desc.wrap_s =
sampler_desc.wrap_t =
sampler_desc.wrap_r = wrap_mode;
sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler_desc.min_img_filter =
sampler_desc.mag_img_filter = img_filter;
sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE;
sampler_desc.compare_func = 0;
sampler_desc.normalized_coords = 1;
sampler_desc.max_anisotropy = 0;
sampler = info->ctx->create_sampler_state(info->ctx, &sampler_desc);
return sampler;
}
static INLINE struct pipe_sampler_view *
graw_util_create_simple_sampler_view(const struct graw_info *info,
struct pipe_resource *texture)
{
struct pipe_sampler_view sv_temp;
struct pipe_sampler_view *sv;
memset(&sv_temp, 0, sizeof(sv_temp));
sv_temp.format = texture->format;
sv_temp.texture = texture;
sv_temp.swizzle_r = PIPE_SWIZZLE_RED;
sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN;
sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE;
sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA;
sv = info->ctx->create_sampler_view(info->ctx, texture, &sv_temp);
return sv;
}