#include "state_tracker/graw.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "pipe/p_shader_tokens.h" #include "pipe/p_state.h" #include "util/u_box.h" #include "util/u_debug.h" #include "util/u_draw_quad.h" #include "util/u_format.h" #include "util/u_inlines.h" #include "util/u_memory.h" struct graw_info { struct pipe_screen *screen; struct pipe_context *ctx; struct pipe_resource *color_buf[PIPE_MAX_COLOR_BUFS], *zs_buf; struct pipe_surface *color_surf[PIPE_MAX_COLOR_BUFS], *zs_surf; void *window; }; static INLINE boolean graw_util_create_window(struct graw_info *info, int width, int height, int num_cbufs, bool zstencil_buf) { static const enum pipe_format formats[] = { PIPE_FORMAT_R8G8B8A8_UNORM, PIPE_FORMAT_B8G8R8A8_UNORM, PIPE_FORMAT_NONE }; enum pipe_format format; struct pipe_resource resource_temp; struct pipe_surface surface_temp; int i; memset(info, 0, sizeof(*info)); /* It's hard to say whether window or screen should be created * first. Different environments would prefer one or the other. * * Also, no easy way of querying supported formats if the screen * cannot be created first. */ for (i = 0; info->window == NULL && formats[i] != PIPE_FORMAT_NONE; i++) { info->screen = graw_create_window_and_screen(0, 0, width, height, formats[i], &info->window); format = formats[i]; } if (!info->screen || !info->window) { debug_printf("graw: Failed to create screen/window\n"); return FALSE; } info->ctx = info->screen->context_create(info->screen, NULL); if (info->ctx == NULL) { debug_printf("graw: Failed to create context\n"); return FALSE; } for (i = 0; i < num_cbufs; i++) { /* create color texture */ resource_temp.target = PIPE_TEXTURE_2D; resource_temp.format = format; resource_temp.width0 = width; resource_temp.height0 = height; resource_temp.depth0 = 1; resource_temp.array_size = 1; resource_temp.last_level = 0; resource_temp.nr_samples = 1; resource_temp.bind = (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DISPLAY_TARGET); info->color_buf[i] = info->screen->resource_create(info->screen, &resource_temp); if (info->color_buf[i] == NULL) { debug_printf("graw: Failed to create color texture\n"); return FALSE; } /* create color surface */ surface_temp.format = resource_temp.format; surface_temp.usage = PIPE_BIND_RENDER_TARGET; surface_temp.u.tex.level = 0; surface_temp.u.tex.first_layer = 0; surface_temp.u.tex.last_layer = 0; info->color_surf[i] = info->ctx->create_surface(info->ctx, info->color_buf[i], &surface_temp); if (info->color_surf[i] == NULL) { debug_printf("graw: Failed to get color surface\n"); return FALSE; } } /* create Z texture (XXX try other Z/S formats if needed) */ resource_temp.target = PIPE_TEXTURE_2D; resource_temp.format = PIPE_FORMAT_S8_UINT_Z24_UNORM; resource_temp.width0 = width; resource_temp.height0 = height; resource_temp.depth0 = 1; resource_temp.array_size = 1; resource_temp.last_level = 0; resource_temp.nr_samples = 1; resource_temp.bind = PIPE_BIND_DEPTH_STENCIL; info->zs_buf = info->screen->resource_create(info->screen, &resource_temp); if (!info->zs_buf) { debug_printf("graw: Failed to create Z texture\n"); return FALSE; } /* create z surface */ surface_temp.format = resource_temp.format; surface_temp.usage = PIPE_BIND_DEPTH_STENCIL; surface_temp.u.tex.level = 0; surface_temp.u.tex.first_layer = 0; surface_temp.u.tex.last_layer = 0; info->zs_surf = info->ctx->create_surface(info->ctx, info->zs_buf, &surface_temp); if (info->zs_surf == NULL) { debug_printf("graw: Failed to get Z surface\n"); return FALSE; } { struct pipe_framebuffer_state fb; memset(&fb, 0, sizeof fb); fb.nr_cbufs = num_cbufs; fb.width = width; fb.height = height; for (i = 0; i < num_cbufs; i++) fb.cbufs[i] = info->color_surf[i]; fb.zsbuf = info->zs_surf; info->ctx->set_framebuffer_state(info->ctx, &fb); } return TRUE; } static INLINE void graw_util_default_state(struct graw_info *info, boolean depth_test) { { struct pipe_blend_state blend; void *handle; memset(&blend, 0, sizeof blend); blend.rt[0].colormask = PIPE_MASK_RGBA; handle = info->ctx->create_blend_state(info->ctx, &blend); info->ctx->bind_blend_state(info->ctx, handle); } { struct pipe_depth_stencil_alpha_state depthStencilAlpha; void *handle; memset(&depthStencilAlpha, 0, sizeof depthStencilAlpha); depthStencilAlpha.depth.enabled = depth_test; depthStencilAlpha.depth.writemask = 1; depthStencilAlpha.depth.func = PIPE_FUNC_LESS; handle = info->ctx->create_depth_stencil_alpha_state(info->ctx, &depthStencilAlpha); info->ctx->bind_depth_stencil_alpha_state(info->ctx, handle); } { struct pipe_rasterizer_state rasterizer; void *handle; memset(&rasterizer, 0, sizeof rasterizer); rasterizer.cull_face = PIPE_FACE_NONE; rasterizer.gl_rasterization_rules = 1; handle = info->ctx->create_rasterizer_state(info->ctx, &rasterizer); info->ctx->bind_rasterizer_state(info->ctx, handle); } } static INLINE void graw_util_viewport(struct graw_info *info, float x, float y, float width, float height, float near, float far) { float z = near; float half_width = width / 2.0f; float half_height = height / 2.0f; float half_depth = (far - near) / 2.0f; struct pipe_viewport_state vp; vp.scale[0] = half_width; vp.scale[1] = half_height; vp.scale[2] = half_depth; vp.scale[3] = 1.0f; vp.translate[0] = half_width + x; vp.translate[1] = half_height + y; vp.translate[2] = half_depth + z; vp.translate[3] = 0.0f; info->ctx->set_viewport_state(info->ctx, &vp); } static INLINE void graw_util_flush_front(const struct graw_info *info) { info->screen->flush_frontbuffer(info->screen, info->color_buf[0], 0, 0, info->window); } static INLINE struct pipe_resource * graw_util_create_tex2d(const struct graw_info *info, int width, int height, enum pipe_format format, const void *data) { const int row_stride = width * util_format_get_blocksize(format); const int image_bytes = row_stride * height; struct pipe_resource temp, *tex; struct pipe_box box; temp.target = PIPE_TEXTURE_2D; temp.format = PIPE_FORMAT_B8G8R8A8_UNORM; temp.width0 = width; temp.height0 = height; temp.depth0 = 1; temp.last_level = 0; temp.array_size = 1; temp.nr_samples = 1; temp.bind = PIPE_BIND_SAMPLER_VIEW; tex = info->screen->resource_create(info->screen, &temp); if (!tex) { debug_printf("graw: failed to create texture\n"); return NULL; } u_box_2d(0, 0, width, height, &box); info->ctx->transfer_inline_write(info->ctx, tex, 0, PIPE_TRANSFER_WRITE, &box, data, row_stride, image_bytes); /* Possibly read back & compare against original data: */ #if 0 { struct pipe_transfer *t; uint32_t *ptr; t = pipe_get_transfer(info->ctx, samptex, 0, 0, /* level, layer */ PIPE_TRANSFER_READ, 0, 0, SIZE, SIZE); /* x, y, width, height */ ptr = info->ctx->transfer_map(info->ctx, t); if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { assert(0); exit(9); } info->ctx->transfer_unmap(info->ctx, t); info->ctx->transfer_destroy(info->ctx, t); } #endif return tex; } static INLINE void * graw_util_create_simple_sampler(const struct graw_info *info, unsigned wrap_mode, unsigned img_filter) { struct pipe_sampler_state sampler_desc; void *sampler; memset(&sampler_desc, 0, sizeof sampler_desc); sampler_desc.wrap_s = sampler_desc.wrap_t = sampler_desc.wrap_r = wrap_mode; sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler_desc.min_img_filter = sampler_desc.mag_img_filter = img_filter; sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; sampler_desc.compare_func = 0; sampler_desc.normalized_coords = 1; sampler_desc.max_anisotropy = 0; sampler = info->ctx->create_sampler_state(info->ctx, &sampler_desc); return sampler; } static INLINE struct pipe_sampler_view * graw_util_create_simple_sampler_view(const struct graw_info *info, struct pipe_resource *texture) { struct pipe_sampler_view sv_temp; struct pipe_sampler_view *sv; memset(&sv_temp, 0, sizeof(sv_temp)); sv_temp.format = texture->format; sv_temp.texture = texture; sv_temp.swizzle_r = PIPE_SWIZZLE_RED; sv_temp.swizzle_g = PIPE_SWIZZLE_GREEN; sv_temp.swizzle_b = PIPE_SWIZZLE_BLUE; sv_temp.swizzle_a = PIPE_SWIZZLE_ALPHA; sv = info->ctx->create_sampler_view(info->ctx, texture, &sv_temp); return sv; }