#ifndef __NV50_CONTEXT_H__
#define __NV50_CONTEXT_H__
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
#include "util/u_dynarray.h"
#ifdef NV50_WITH_DRAW_MODULE
#include "draw/draw_vertex.h"
#endif
#include "nv50_debug.h"
#include "nv50_winsys.h"
#include "nv50_stateobj.h"
#include "nv50_screen.h"
#include "nv50_program.h"
#include "nv50_resource.h"
#include "nv50_transfer.h"
#include "nouveau/nouveau_context.h"
#include "nouveau/nv_object.xml.h"
#include "nouveau/nv_m2mf.xml.h"
#include "nv50_3ddefs.xml.h"
#include "nv50_3d.xml.h"
#include "nv50_2d.xml.h"
#define NV50_NEW_BLEND (1 << 0)
#define NV50_NEW_RASTERIZER (1 << 1)
#define NV50_NEW_ZSA (1 << 2)
#define NV50_NEW_VERTPROG (1 << 3)
#define NV50_NEW_GMTYPROG (1 << 6)
#define NV50_NEW_FRAGPROG (1 << 7)
#define NV50_NEW_BLEND_COLOUR (1 << 8)
#define NV50_NEW_STENCIL_REF (1 << 9)
#define NV50_NEW_CLIP (1 << 10)
#define NV50_NEW_SAMPLE_MASK (1 << 11)
#define NV50_NEW_FRAMEBUFFER (1 << 12)
#define NV50_NEW_STIPPLE (1 << 13)
#define NV50_NEW_SCISSOR (1 << 14)
#define NV50_NEW_VIEWPORT (1 << 15)
#define NV50_NEW_ARRAYS (1 << 16)
#define NV50_NEW_VERTEX (1 << 17)
#define NV50_NEW_CONSTBUF (1 << 18)
#define NV50_NEW_TEXTURES (1 << 19)
#define NV50_NEW_SAMPLERS (1 << 20)
#define NV50_NEW_STRMOUT (1 << 21)
#define NV50_NEW_CONTEXT (1 << 31)
#define NV50_BIND_FB 0
#define NV50_BIND_VERTEX 1
#define NV50_BIND_VERTEX_TMP 2
#define NV50_BIND_INDEX 3
#define NV50_BIND_TEXTURES 4
#define NV50_BIND_CB(s, i) (5 + 16 * (s) + (i))
#define NV50_BIND_SO 53
#define NV50_BIND_SCREEN 54
#define NV50_BIND_TLS 55
#define NV50_BIND_COUNT 56
#define NV50_BIND_2D 0
#define NV50_BIND_M2MF 0
#define NV50_BIND_FENCE 1
#define NV50_CB_TMP 123
/* fixed constant buffer binding points - low indices for user's constbufs */
#define NV50_CB_PVP 124
#define NV50_CB_PGP 126
#define NV50_CB_PFP 125
#define NV50_CB_AUX 127
struct nv50_context {
struct nouveau_context base;
struct nv50_screen *screen;
struct nouveau_bufctx *bufctx_3d;
struct nouveau_bufctx *bufctx;
uint32_t dirty;
struct {
uint32_t instance_elts; /* bitmask of per-instance elements */
uint32_t instance_base;
uint32_t interpolant_ctrl;
uint32_t semantic_color;
uint32_t semantic_psize;
int32_t index_bias;
boolean uniform_buffer_bound[3];
boolean prim_restart;
boolean point_sprite;
boolean rt_serialize;
boolean flushed;
boolean rasterizer_discard;
uint8_t tls_required;
boolean new_tls_space;
uint8_t num_vtxbufs;
uint8_t num_vtxelts;
uint8_t num_textures[3];
uint8_t num_samplers[3];
uint8_t prim_size;
uint16_t scissor;
} state;
struct nv50_blend_stateobj *blend;
struct nv50_rasterizer_stateobj *rast;
struct nv50_zsa_stateobj *zsa;
struct nv50_vertex_stateobj *vertex;
struct nv50_program *vertprog;
struct nv50_program *gmtyprog;
struct nv50_program *fragprog;
struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS];
uint16_t constbuf_dirty[3];
uint16_t constbuf_valid[3];
struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
unsigned num_vtxbufs;
struct pipe_index_buffer idxbuf;
uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */
uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
uint32_t vb_elt_limit; /* max - min element (count - 1) */
uint32_t instance_off; /* base vertex for instanced arrays */
uint32_t instance_max; /* max instance for current draw call */
struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS];
unsigned num_textures[3];
struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS];
unsigned num_samplers[3];
uint8_t num_so_targets;
uint8_t so_targets_dirty;
struct pipe_stream_output_target *so_target[4];
struct pipe_framebuffer_state framebuffer;
struct pipe_blend_color blend_colour;
struct pipe_stencil_ref stencil_ref;
struct pipe_poly_stipple stipple;
struct pipe_scissor_state scissor;
struct pipe_viewport_state viewport;
struct pipe_clip_state clip;
unsigned sample_mask;
boolean vbo_push_hint;
#ifdef NV50_WITH_DRAW_MODULE
struct draw_context *draw;
#endif
};
static INLINE struct nv50_context *
nv50_context(struct pipe_context *pipe)
{
return (struct nv50_context *)pipe;
}
static INLINE struct nv50_screen *
nv50_context_screen(struct nv50_context *nv50)
{
return nv50_screen(&nv50->base.screen->base);
}
/* return index used in nv50_context arrays for a specific shader type */
static INLINE unsigned
nv50_context_shader_stage(unsigned pipe)
{
switch (pipe) {
case PIPE_SHADER_VERTEX: return 0;
case PIPE_SHADER_FRAGMENT: return 1;
case PIPE_SHADER_GEOMETRY: return 2;
case PIPE_SHADER_COMPUTE: return 3;
default:
assert(!"invalid/unhandled shader type");
return 0;
}
}
/* nv50_context.c */
struct pipe_context *nv50_create(struct pipe_screen *, void *);
void nv50_bufctx_fence(struct nouveau_bufctx *, boolean on_flush);
void nv50_default_kick_notify(struct nouveau_pushbuf *);
/* nv50_draw.c */
extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *);
/* nv50_query.c */
void nv50_init_query_functions(struct nv50_context *);
void nv50_query_pushbuf_submit(struct nouveau_pushbuf *,
struct pipe_query *, unsigned result_offset);
void nv84_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *);
void nva0_so_target_save_offset(struct pipe_context *,
struct pipe_stream_output_target *,
unsigned index, boolean seralize);
#define NVA0_QUERY_STREAM_OUTPUT_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0)
/* nv50_shader_state.c */
void nv50_vertprog_validate(struct nv50_context *);
void nv50_gmtyprog_validate(struct nv50_context *);
void nv50_fragprog_validate(struct nv50_context *);
void nv50_fp_linkage_validate(struct nv50_context *);
void nv50_gp_linkage_validate(struct nv50_context *);
void nv50_constbufs_validate(struct nv50_context *);
void nv50_validate_derived_rs(struct nv50_context *);
void nv50_stream_output_validate(struct nv50_context *);
/* nv50_state.c */
extern void nv50_init_state_functions(struct nv50_context *);
/* nv50_state_validate.c */
/* @words: check for space before emitting relocs */
extern boolean nv50_state_validate(struct nv50_context *, uint32_t state_mask,
unsigned space_words);
/* nv50_surface.c */
extern void nv50_clear(struct pipe_context *, unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil);
extern void nv50_init_surface_functions(struct nv50_context *);
/* nv50_tex.c */
void nv50_validate_textures(struct nv50_context *);
void nv50_validate_samplers(struct nv50_context *);
struct pipe_sampler_view *
nv50_create_sampler_view(struct pipe_context *,
struct pipe_resource *,
const struct pipe_sampler_view *);
/* nv50_transfer.c */
void
nv50_m2mf_transfer_rect(struct nv50_context *,
const struct nv50_m2mf_rect *dst,
const struct nv50_m2mf_rect *src,
uint32_t nblocksx, uint32_t nblocksy);
void
nv50_sifc_linear_u8(struct nouveau_context *pipe,
struct nouveau_bo *dst, unsigned offset, unsigned domain,
unsigned size, const void *data);
void
nv50_m2mf_copy_linear(struct nouveau_context *pipe,
struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
unsigned size);
void
nv50_cb_push(struct nouveau_context *nv,
struct nouveau_bo *bo, unsigned domain,
unsigned base, unsigned size,
unsigned offset, unsigned words, const uint32_t *data);
/* nv50_vbo.c */
void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
void *
nv50_vertex_state_create(struct pipe_context *pipe,
unsigned num_elements,
const struct pipe_vertex_element *elements);
void
nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
void nv50_vertex_arrays_validate(struct nv50_context *nv50);
/* nv50_push.c */
void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *);
#endif