#ifndef __NV50_CONTEXT_H__ #define __NV50_CONTEXT_H__ #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_state.h" #include "util/u_memory.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_dynarray.h" #ifdef NV50_WITH_DRAW_MODULE #include "draw/draw_vertex.h" #endif #include "nv50_debug.h" #include "nv50_winsys.h" #include "nv50_stateobj.h" #include "nv50_screen.h" #include "nv50_program.h" #include "nv50_resource.h" #include "nv50_transfer.h" #include "nouveau/nouveau_context.h" #include "nouveau/nv_object.xml.h" #include "nouveau/nv_m2mf.xml.h" #include "nv50_3ddefs.xml.h" #include "nv50_3d.xml.h" #include "nv50_2d.xml.h" #define NV50_NEW_BLEND (1 << 0) #define NV50_NEW_RASTERIZER (1 << 1) #define NV50_NEW_ZSA (1 << 2) #define NV50_NEW_VERTPROG (1 << 3) #define NV50_NEW_GMTYPROG (1 << 6) #define NV50_NEW_FRAGPROG (1 << 7) #define NV50_NEW_BLEND_COLOUR (1 << 8) #define NV50_NEW_STENCIL_REF (1 << 9) #define NV50_NEW_CLIP (1 << 10) #define NV50_NEW_SAMPLE_MASK (1 << 11) #define NV50_NEW_FRAMEBUFFER (1 << 12) #define NV50_NEW_STIPPLE (1 << 13) #define NV50_NEW_SCISSOR (1 << 14) #define NV50_NEW_VIEWPORT (1 << 15) #define NV50_NEW_ARRAYS (1 << 16) #define NV50_NEW_VERTEX (1 << 17) #define NV50_NEW_CONSTBUF (1 << 18) #define NV50_NEW_TEXTURES (1 << 19) #define NV50_NEW_SAMPLERS (1 << 20) #define NV50_NEW_STRMOUT (1 << 21) #define NV50_NEW_CONTEXT (1 << 31) #define NV50_BIND_FB 0 #define NV50_BIND_VERTEX 1 #define NV50_BIND_VERTEX_TMP 2 #define NV50_BIND_INDEX 3 #define NV50_BIND_TEXTURES 4 #define NV50_BIND_CB(s, i) (5 + 16 * (s) + (i)) #define NV50_BIND_SO 53 #define NV50_BIND_SCREEN 54 #define NV50_BIND_TLS 55 #define NV50_BIND_COUNT 56 #define NV50_BIND_2D 0 #define NV50_BIND_M2MF 0 #define NV50_BIND_FENCE 1 #define NV50_CB_TMP 123 /* fixed constant buffer binding points - low indices for user's constbufs */ #define NV50_CB_PVP 124 #define NV50_CB_PGP 126 #define NV50_CB_PFP 125 #define NV50_CB_AUX 127 struct nv50_context { struct nouveau_context base; struct nv50_screen *screen; struct nouveau_bufctx *bufctx_3d; struct nouveau_bufctx *bufctx; uint32_t dirty; struct { uint32_t instance_elts; /* bitmask of per-instance elements */ uint32_t instance_base; uint32_t interpolant_ctrl; uint32_t semantic_color; uint32_t semantic_psize; int32_t index_bias; boolean uniform_buffer_bound[3]; boolean prim_restart; boolean point_sprite; boolean rt_serialize; boolean flushed; boolean rasterizer_discard; uint8_t tls_required; boolean new_tls_space; uint8_t num_vtxbufs; uint8_t num_vtxelts; uint8_t num_textures[3]; uint8_t num_samplers[3]; uint8_t prim_size; uint16_t scissor; } state; struct nv50_blend_stateobj *blend; struct nv50_rasterizer_stateobj *rast; struct nv50_zsa_stateobj *zsa; struct nv50_vertex_stateobj *vertex; struct nv50_program *vertprog; struct nv50_program *gmtyprog; struct nv50_program *fragprog; struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS]; uint16_t constbuf_dirty[3]; uint16_t constbuf_valid[3]; struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; unsigned num_vtxbufs; struct pipe_index_buffer idxbuf; uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */ uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */ uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */ uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */ uint32_t vb_elt_limit; /* max - min element (count - 1) */ uint32_t instance_off; /* base vertex for instanced arrays */ uint32_t instance_max; /* max instance for current draw call */ struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS]; unsigned num_textures[3]; struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS]; unsigned num_samplers[3]; uint8_t num_so_targets; uint8_t so_targets_dirty; struct pipe_stream_output_target *so_target[4]; struct pipe_framebuffer_state framebuffer; struct pipe_blend_color blend_colour; struct pipe_stencil_ref stencil_ref; struct pipe_poly_stipple stipple; struct pipe_scissor_state scissor; struct pipe_viewport_state viewport; struct pipe_clip_state clip; unsigned sample_mask; boolean vbo_push_hint; #ifdef NV50_WITH_DRAW_MODULE struct draw_context *draw; #endif }; static INLINE struct nv50_context * nv50_context(struct pipe_context *pipe) { return (struct nv50_context *)pipe; } static INLINE struct nv50_screen * nv50_context_screen(struct nv50_context *nv50) { return nv50_screen(&nv50->base.screen->base); } /* return index used in nv50_context arrays for a specific shader type */ static INLINE unsigned nv50_context_shader_stage(unsigned pipe) { switch (pipe) { case PIPE_SHADER_VERTEX: return 0; case PIPE_SHADER_FRAGMENT: return 1; case PIPE_SHADER_GEOMETRY: return 2; case PIPE_SHADER_COMPUTE: return 3; default: assert(!"invalid/unhandled shader type"); return 0; } } /* nv50_context.c */ struct pipe_context *nv50_create(struct pipe_screen *, void *); void nv50_bufctx_fence(struct nouveau_bufctx *, boolean on_flush); void nv50_default_kick_notify(struct nouveau_pushbuf *); /* nv50_draw.c */ extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *); /* nv50_query.c */ void nv50_init_query_functions(struct nv50_context *); void nv50_query_pushbuf_submit(struct nouveau_pushbuf *, struct pipe_query *, unsigned result_offset); void nv84_query_fifo_wait(struct nouveau_pushbuf *, struct pipe_query *); void nva0_so_target_save_offset(struct pipe_context *, struct pipe_stream_output_target *, unsigned index, boolean seralize); #define NVA0_QUERY_STREAM_OUTPUT_BUFFER_OFFSET (PIPE_QUERY_TYPES + 0) /* nv50_shader_state.c */ void nv50_vertprog_validate(struct nv50_context *); void nv50_gmtyprog_validate(struct nv50_context *); void nv50_fragprog_validate(struct nv50_context *); void nv50_fp_linkage_validate(struct nv50_context *); void nv50_gp_linkage_validate(struct nv50_context *); void nv50_constbufs_validate(struct nv50_context *); void nv50_validate_derived_rs(struct nv50_context *); void nv50_stream_output_validate(struct nv50_context *); /* nv50_state.c */ extern void nv50_init_state_functions(struct nv50_context *); /* nv50_state_validate.c */ /* @words: check for space before emitting relocs */ extern boolean nv50_state_validate(struct nv50_context *, uint32_t state_mask, unsigned space_words); /* nv50_surface.c */ extern void nv50_clear(struct pipe_context *, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil); extern void nv50_init_surface_functions(struct nv50_context *); /* nv50_tex.c */ void nv50_validate_textures(struct nv50_context *); void nv50_validate_samplers(struct nv50_context *); struct pipe_sampler_view * nv50_create_sampler_view(struct pipe_context *, struct pipe_resource *, const struct pipe_sampler_view *); /* nv50_transfer.c */ void nv50_m2mf_transfer_rect(struct nv50_context *, const struct nv50_m2mf_rect *dst, const struct nv50_m2mf_rect *src, uint32_t nblocksx, uint32_t nblocksy); void nv50_sifc_linear_u8(struct nouveau_context *pipe, struct nouveau_bo *dst, unsigned offset, unsigned domain, unsigned size, const void *data); void nv50_m2mf_copy_linear(struct nouveau_context *pipe, struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom, struct nouveau_bo *src, unsigned srcoff, unsigned srcdom, unsigned size); void nv50_cb_push(struct nouveau_context *nv, struct nouveau_bo *bo, unsigned domain, unsigned base, unsigned size, unsigned offset, unsigned words, const uint32_t *data); /* nv50_vbo.c */ void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *); void * nv50_vertex_state_create(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements); void nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso); void nv50_vertex_arrays_validate(struct nv50_context *nv50); /* nv50_push.c */ void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *); #endif